how old is your GTX 260? the caps on it are probably shot anyway.
i seriously doubt Factorio caused the destruction of your card.
Search found 1295 matches
- Sun Mar 25, 2018 10:10 am
- Forum: Technical Help
- Topic: Factorio can permanently destroy a graphics card!
- Replies: 26
- Views: 13045
- Sun Mar 25, 2018 10:04 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: [0.14]Compact tileable 25x16 Oil to Petroleum gas processing
- Replies: 13
- Views: 17690
Re: [0.14]Compact tileable 25x16 Oil to Petroleum gas processing
oh wow. last time i viewed this you had 1 post. it was like you posted this, dropped the mic, and walked off the stage.
glad to see you are still with us.
glad to see you are still with us.
- Sun Mar 25, 2018 8:36 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36522
Re: Loaders?
i don't feel loaders should be in vanilla without console/mods. i prefer figuring things out with stack inserters, circuits etc. however, i do like loaders for Lab (not science labs) work. testing layouts with infinity chests etc. my solution to bots vs belts is to use bots in very limited ways. mos...
- Sun Mar 25, 2018 2:28 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36522
Re: Loaders?
are you talking about base mod? because we were talking about vanilla loaders not working with trains.HurkWurk wrote:loaders work with trains, you have to turn it on in mod options.
- Sun Mar 25, 2018 2:25 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 204326
Re: [MOD 0.13] Black Market (sell and buy on the market)
I have a problem with the mod: In the buying chest I can't buy anything, because i can't scroll down to select one of the things I want to buy. I hope you can help me with that problem. Looking forward to hearing form you. lower the UI Scale options / graphics / UI Scale Optionen / Grafik / UI-Skal...
- Sun Mar 25, 2018 2:22 am
- Forum: Gameplay Help
- Topic: Train suddenly not fueling
- Replies: 5
- Views: 2313
Re: Train suddenly not fueling
what is the wait condition for unloading? if it has an 'or' time and doesn't unload anything, it can return full to the load stop and not have a chance to refuel.
i had a friend who had a nasty habit of creating that condition. trains running out of fuel left and right.
i had a friend who had a nasty habit of creating that condition. trains running out of fuel left and right.
- Sat Mar 24, 2018 12:28 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52511
Re: Friday Facts #235 - 0.16 stable
they have given us the tools.Aardwolf wrote:Will you please also consider adding a bit more lane management in the game? Splitting two lanes of 1 belt onto two belts with splitter options (instead of slow inserters), and maybe a way to swap two lanes of 1 belt.
split
swap
- Sat Mar 24, 2018 7:59 am
- Forum: Gameplay Help
- Topic: Train suddenly not fueling
- Replies: 5
- Views: 2313
Re: Train suddenly not fueling
yes, save file would help. what is the wait condition at the fueling stop?
my guess is the wait condition isn't letting it get fuel.
my guess is the wait condition isn't letting it get fuel.
- Sat Mar 24, 2018 12:02 am
- Forum: General discussion
- Topic: A [Poll] about fixing the 0.16 world generator bugs
- Replies: 25
- Views: 9977
Re: A [Poll] about fixing the 0.16 world generator bugs
sad but true. world gen fixes pushed to 0.17
https://www.factorio.com/blog/post/fff-235
break out the sand bags, for the flood of 'stable only' players bitching about ore.
https://www.factorio.com/blog/post/fff-235
break out the sand bags, for the flood of 'stable only' players bitching about ore.
- Thu Mar 22, 2018 12:11 pm
- Forum: Off topic
- Topic: When people call it a "mall" in factorio
- Replies: 3
- Views: 2700
- Wed Mar 21, 2018 11:32 pm
- Forum: Technical Help
- Topic: Debian Headless Server v0.16.30 not visible. weird address.
- Replies: 2
- Views: 1139
Re: Debian Headless Server v0.16.30 not visible. weird address.
IP addresses are now hidden in logs for privacy reasons.
- Wed Mar 21, 2018 10:13 pm
- Forum: Technical Help
- Topic: Low FPS/UPS despite CPU or memory isn't fully used
- Replies: 17
- Views: 8818
Re: Low FPS/UPS despite CPU or memory isn't fully used
Thx for help nice game it cost 20 Euros Steam ====> my games -----> Factorio----> Uninstall if you follow Factorio (friday facts), you will see Wube are constantly optimizing the game. every player's machine will have a limit on how large one can make a factory. i guess it's human nature to 'go big...
- Wed Mar 21, 2018 10:37 am
- Forum: Gameplay Help
- Topic: [0.16.30] Feeding from inserter make gap
- Replies: 18
- Views: 7363
Re: [0.16.30] Feeding from inserter make gap
so you feel it's justifiable to pirate mods for people because you don't agree with game mechanics?namek wrote:Can't download a mod from mods.factorio.com ? or want to mirror it somewhere else? I'll upload somewhere or directly send them to You.
- Wed Mar 21, 2018 10:23 am
- Forum: Technical Help
- Topic: Struggling with keybindings
- Replies: 3
- Views: 1649
Re: Struggling with keybindings
try using your thumb? change the key bound to 'Pick up items on the ground'?
- Wed Mar 21, 2018 10:19 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36522
Re: Loaders?
welcome to the forums!
why not enable the recipe via console, and decide for yourself?
why not enable the recipe via console, and decide for yourself?
Code: Select all
/c game.player.force.recipes["loader"].enabled = true
/c game.player.force.recipes["fast-loader"].enabled = true
/c game.player.force.recipes["express-loader"].enabled = true
- Tue Mar 20, 2018 11:19 pm
- Forum: Technical Help
- Topic: Low FPS/UPS despite CPU or memory isn't fully used
- Replies: 17
- Views: 8818
Re: Low FPS/UPS despite CPU or memory isn't fully used
as far as i know and have tested, no they don't work on trains. still a nice boost from belt > loader> buffer chest > stack inserter > cargo wagon.thip wrote: And they don't work for trains?
- Tue Mar 20, 2018 2:12 am
- Forum: Duplicates
- Topic: [0.16.31] Crash
- Replies: 1
- Views: 782
Re: [0.16.31] Crash
looks similar to 58854
- Tue Mar 20, 2018 2:09 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.30] Assembly Machine 1 and 2 Tooltip Order Mismatch
- Replies: 11
- Views: 7942
Re: [kovarex] [0.16.30] Assembly Machine 1 and 2 Tooltip Order Mismatch
fixed in next version.credomane wrote: This broke coal liquifaction in vanilla too! Steam and heavy oil suddenly swapped inputs.
- Tue Mar 20, 2018 12:10 am
- Forum: Releases
- Topic: Version 0.16.31
- Replies: 19
- Views: 15302
Re: Version 0.16.31
jessefjxm wrote:So...will the 'auto-sorting' been kept as a feature or fix in next release? I just found many of my designs for Angel's petrochem been affected with this new feature.
Rseding91 wrote:it's now changed in the next version of 0.16. so fluid inputs aren't sorted - only items.
- Mon Mar 19, 2018 10:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.31] Oil Refinery
- Replies: 5
- Views: 2215