Search found 157 matches
- Fri Jun 23, 2017 12:09 pm
- Forum: General discussion
- Topic: new feature vs new design ?
- Replies: 9
- Views: 2696
Re: new feature vs new design ?
I don't understand what you mean when you say "design"?
- Fri Jun 16, 2017 12:22 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 101759
Re: The Ctrl+V Game
http://sfdebris.com/videos/startrek/v907.php
Oh yeah, the video broke down and I had to reload there, already forgot.
Oh yeah, the video broke down and I had to reload there, already forgot.
- Mon Jun 12, 2017 7:32 pm
- Forum: General discussion
- Topic: Accidentally crafted stacks of burner inserters...
- Replies: 15
- Views: 3860
Re: Accidentally crafted stacks of burner inserters...
I automated light armor, just for shits and giggles. Everything was fine until I had to relocate it and forgot to limit the chest..
- Tue May 30, 2017 1:03 pm
- Forum: General discussion
- Topic: Reward for killing biters
- Replies: 37
- Views: 11586
Re: Reward for killing biters
Oh, hmmm, good to know. That kind of renders my argumentation moot. And makes this whole thing a lot less interesting. Crap.
- Tue May 30, 2017 12:17 pm
- Forum: General discussion
- Topic: Reward for killing biters
- Replies: 37
- Views: 11586
Re: Reward for killing biters
I actually feel like there is quite the significant choice to be made with when to kill bases. Killing spawners will boost the evolution factor sharply, but keeping them around to absorb pollution will over time also slowly grow the evolution factor and send alien waves, which consumes resources to ...
- Wed May 24, 2017 3:37 am
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 33900
Re: Underground belt lane splitting, anyone else hate it?
How often would you realisticly use such a belt piece? 10 times in a 1 rocket a minute base? And it's already possible to do by using 1-6 additional tiles. The additional clutter introduced would outweigh the benefits imo.
- Thu May 18, 2017 5:29 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 47756
Re: Factorio gave me a perfect spawn location (not)
A shorthand for both biters and spitters. The B comes from the Biters, the tt from the spitters and the rest is what both have in common.Artman40 wrote:What are bitters? I've seen so many people mentioning them.
- Thu May 18, 2017 3:37 am
- Forum: General discussion
- Topic: (0.15.10+) Water and Steam, what's the plan?
- Replies: 83
- Views: 19325
Re: (0.15.10+) Water and Steam, what's the plan?
Out of curiosity, in which cases would you want to mix steam and water? For the preheating thing it would also be possible to allow heat exchangers to allow water or steam. Also the same thing in different shapes beeing different items has well established precedents if factorio, see copper and copp...
- Sun May 07, 2017 11:20 am
- Forum: Gameplay Help
- Topic: [Solved] Power won't switch on
- Replies: 4
- Views: 1915
Re: [Solved] Power won't switch on
Boilers were changed heavily in .15. They take water input on their 2 width side and output steam on 1 of their 3 width sides. 1 boiler can run 2 steam engines.
- Sat May 06, 2017 5:58 pm
- Forum: General discussion
- Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
- Replies: 42
- Views: 12376
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
A few, mostly in cases were I now insert undergound pairs just so I have a way to move through.
- Mon May 01, 2017 6:52 am
- Forum: Gameplay Help
- Topic: Balanced Mass Storage Buffer (Help me fix it!) FIXED
- Replies: 3
- Views: 2000
Re: Balanced Mass Storage Buffer (Help me fix it!)
Can you explain in words what the goal idea what he circuit should achieve in total? Also how does it not work? What part of it is not balanced? So far I see that inputs are grabbing sequentially from the same belt which may cause the first to grab more and more often than the latter ones and simila...
- Mon May 01, 2017 2:11 am
- Forum: Gameplay Help
- Topic: Circuit Network possible make something like requester chest
- Replies: 8
- Views: 2584
Re: Circuit Network possible make something like requester chest
You could use active provider + storage chests, however that is very limiting and error-prone as you mustn't use the trash slots while in the specific logistics network and if you move more than one item type the danger of a chest filling up with only one type exists.
- Sun Apr 30, 2017 5:53 am
- Forum: Gameplay Help
- Topic: 0.15 - solar panels & accumulators
- Replies: 34
- Views: 31808
Re: 0.15 - solar panels & accumulators
That hole tesselable-thing, do you mean "tileable"?
- Sat Apr 29, 2017 7:11 am
- Forum: General discussion
- Topic: Wait What... Small electric poles can be used as fuel !?
- Replies: 6
- Views: 2430
Re: Wait What... Small electric poles can be used as fuel !?
Wooden Boxes can too.
- Thu Apr 27, 2017 11:31 pm
- Forum: Gameplay Help
- Topic: Boiler \ coal ratio with 0.15
- Replies: 17
- Views: 17958
Re: Boiler \ coal ratio with 0.15
And for the whole setup: 3 Pumps, 60 Boiler, 120 Steam engines, 52 coal miners
- Wed Apr 26, 2017 11:31 am
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 20783
Re: Does Math Ruin this Game?
@ pieppiep What is the goal? Just create as much petroleum as possible or also partly light and heavy oil? :geek: Back to topic. As many have said it depends on the person and their experience and their current mood. I've just designed a green circuit factory template with pretty good ratios until t...
- Wed Apr 26, 2017 9:14 am
- Forum: Show your Creations
- Topic: "Transport Belt Madness" Campaign Complete!
- Replies: 3
- Views: 2685
Re: "Transport Belt Madness" Campaign Complete!
It is the 5th level when playing in one go, but when starting from the menu the other 4 levels are group in 2 pairs as one level. So when so select to play level 3 you ingame get greeted with a friendly "level 5 ". This post made me actually do the campaign so I could better judge the achi...
- Wed Apr 26, 2017 12:23 am
- Forum: General discussion
- Topic: Green and Red wires: Why two colours?
- Replies: 16
- Views: 13803
Re: Green and Red wires: Why two colours?
-Deleted, I must have had a brain out.-
- Tue Apr 25, 2017 2:01 am
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 23332
Re: Getting rid of alien artifacts is a bad idea
there needs to be a resource that you can obtain in small amounts without fighting biters but large amounts if you do choose to deal with them obtaining them without fighting should be really inefficient requiring: far more resources than just shooting nests or whatever they drop from much much mor...
- Sun Apr 23, 2017 3:58 pm
- Forum: General discussion
- Topic: Green and Red wires: Why two colours?
- Replies: 16
- Views: 13803
Re: Green and Red wires: Why two colours?
There is not really a need for even 2 colors, however I too would like a few more colors, just so I can more easily distinguish / kep track of which networks have to be seperated and which are on the same hierarchy of the computation and stuff like that.