Search found 220 matches
- Mon Nov 03, 2014 6:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
- Replies: 11
- Views: 9999
Re: [0.11.1] couldn't create atlas bitmap (size 512X413)
Worked for me, but holy shit does it look ugly now. Hilarity was had when I looked at the inserters now, btw. Anyway, I can play around with the values? Like " very-low " becomes "low" and "medium"? Same here. Works only on "very-low" and looks awful. I playe...
- Sun Nov 02, 2014 11:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
- Replies: 11
- Views: 9999
Re: [0.11.1] couldn't create atlas bitmap (size 512X413)
Here is my log: 2116608.009485 Info C:\Factorio\src\Util/Logger.cpp:141: 2014:11:03 00:51:30; Factorio 0.11.1 2116608.850005 Info C:\Factorio\src\Data/ModManager.cpp:237: Loading mod core 0.0.0 (data.lua) 2116608.966435 Info C:\Factorio\src\Data/ModManager.cpp:237: Loading mod base 0.11.1 (data.lua)...
- Sun Nov 02, 2014 6:45 pm
- Forum: General discussion
- Topic: The new char models look great, but animation not that much
- Replies: 5
- Views: 2674
Re: The new char models look great, but animation not that m
Yes. The running animation is much worse than before. Looks very unnatural.
- Sun Nov 02, 2014 6:29 pm
- Forum: Balancing
- Topic: Inserters shouldn't take fuel from locomotives
- Replies: 38
- Views: 30750
Inserters shouldn't take fuel from locomotives
Inserters shouldn't take fuel from locomotives like in the cars. Placing fuel on the transport belts is very annoying behavior of inserters on the unload stations. It forces using the smart inserters instead of fast inserters on the stations where you are using trains with different amount of cars a...
- Sun Nov 02, 2014 6:16 pm
- Forum: Balancing
- Topic: Burner inserter should take the first coal itself
- Replies: 11
- Views: 20207
Re: Burner inserter should take the first coal itself
I think it's a very good idea! I'm using burner inserters very often, and it really helps me.
- Sun Nov 02, 2014 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: Spitters outrange towers
- Replies: 8
- Views: 4508
Re: Spitters outrange towers
Or add Tech to increase the range for towers. I think, for a sandbox game, it should be the players choice, how to play the game. But with the outranging enemies, the game lose some of its flexibility. Acutally you can use Solar Panels or Oil/coal for energy You can use belts, trains or bots for th...
- Sun Nov 02, 2014 12:21 am
- Forum: Resolved Problems and Bugs
- Topic: Spitters outrange towers
- Replies: 8
- Views: 4508
Re: Spitters outrange towers
Very bad...ssilk wrote:This has been said by the devs, that gun turrets will become more useless.
Other weapons will come. I think this is not a bug.
As for now there's no new weapons, so I think shooting range of turrets should be temporally increased.
- Sat Nov 01, 2014 5:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
- Replies: 11
- Views: 9999
Re: [0.11.1] couldn't create atlas bitmap (size 512X413)
I tried both 0.11.0 and the 0.11.1 versions with the same effect.Sparkerish wrote: I wonder if this is related to that patch that was mentioned as part of the 0.11.1 fix? (I'm gonna try downloading the 0.11.0 and test that, Let you know
Still sad it won't work yet
- Sat Nov 01, 2014 4:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
- Replies: 11
- Views: 9999
Re: [0.11.1] couldn't create atlas bitmap (size 512X413)
Same problem, but with the size 512x452. 1. Windows 7, 2 GB RAM, Intel GMA 3150, 256 MB VRAM 2. Only vanilla Factorio 3. Config.ini: [path] read-data=__PATH__executable__\..\..\data write-data=__PATH__executable__\..\.. [general] locale=pl [debug] show_fps=basic show_detailed_info=basic show_time_us...
- Sat Nov 01, 2014 11:40 am
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 99069
Re: Version 0.11.1
Sorry for the inconvenience. 1. What is your system specs? (operating system, amount of RAM, graphic card spec + VRAM info) 2. Do you use any mods? Have you tried just vanilla? 3. Try to play in the config with combination of low-graphics set to true and bitmap-caching set to very-low. 1. Windows 7...
- Fri Oct 31, 2014 8:30 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 99069
Re: Version 0.11.1
It crashes on the initial loading, after the "loading mods" part with the following error: http://i.imgur.com/qXqoEMY.png It keeps failing to launch anyway, though... I have exactly the same problem. Try going to graphic settings, setting the bitmap caching level to very-low and restartin...
- Fri Oct 31, 2014 7:50 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 99069
Re: Version 0.11.1
I can't play now.
Not enough video memory...
On 0.10 all was working fine.
Not enough video memory...
On 0.10 all was working fine.
- Tue Oct 28, 2014 11:18 am
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 75270
Re: Web based translations
When we could expect actualisation of base.ini on Crowdin for 0.11 (tanks, gate etc.)? There are only 3 days left for the translators.
- Thu Oct 09, 2014 10:45 pm
- Forum: General discussion
- Topic: Request to switch News and Update Name on Forum Page
- Replies: 14
- Views: 3503
Re: Request to switch News and Update Name on Forum Page
Vox populi, vox Dei.
- Fri Oct 03, 2014 9:49 am
- Forum: General discussion
- Topic: Request to switch News and Update Name on Forum Page
- Replies: 14
- Views: 3503
Re: Request to switch News and Update Name on Forum Page
In my opinion they should be switched. It is very confusing.
- Sun Sep 21, 2014 10:50 pm
- Forum: General discussion
- Topic: Kovarex Stable has been achieved for .10!
- Replies: 6
- Views: 3157
- Thu Aug 14, 2014 10:41 am
- Forum: Translations
- Topic: Translations paused until new system is found
- Replies: 20
- Views: 12718
Re: Translations paused until new system is found
Let's check this list:kovarex wrote: I wanted some online tool where people can contribute etc, but this helps me as well.
http://alternativeto.net/software/crowdin/
Crowdin is used to translate Minecraft by community, but there are many alternatives.
- Tue Aug 12, 2014 10:50 pm
- Forum: Translations
- Topic: [0.10.0] Polish translation || Spolszczenie
- Replies: 7
- Views: 19456
Re: [0.10.0] Polish translation || Spolszczenie
I'm not Polish, but I'll try to help you. What you think about name "Mazut" for "Heavy oil"? As I know IRL mazut processing to lubricant (in the game too) http://pl.wikipedia.org/wiki/Mazut http://en.wikipedia.org/wiki/Mazut Mazut it's a very good name. And maybe "Olej napę...
- Mon Aug 11, 2014 11:55 am
- Forum: Translations
- Topic: [0.10.0] Polish translation || Spolszczenie
- Replies: 7
- Views: 19456
Re: [0.10.0] Polish translation || Spolszczenie
OK so: "solar-panel-equipment=Przenoścy panel słoneczny" should be "Przenośny panel słoneczny", wrong letter "item-on-ground=Przedmiot na ziemii" -> "przedmiot na ziemi", wrong letter "basic-oil-processing=Kraking ropy naftowej" should be "Desty...
- Fri Aug 01, 2014 9:32 pm
- Forum: Translations
- Topic: [0.10.0] Polish translation || Spolszczenie
- Replies: 7
- Views: 19456
Re: [0.10.0] Polish translation || Spolszczenie
How can I report mistakes in the Polish translation?