Search found 220 matches

by Cordylus
Tue Apr 14, 2015 11:16 pm
Forum: Implemented Suggestions
Topic: Suggestion: Trains should run over aliens
Replies: 4
Views: 6865

Re: Suggestion: Trains should run over aliens

I'm glad that this suggestion was implemented! :)
It looks very cool on the game trailer!
by Cordylus
Tue Apr 14, 2015 11:02 pm
Forum: Implemented Suggestions
Topic: Remove from roboports
Replies: 7
Views: 10884

Re: Remove from roboports

Removing from roboports only robots or additionaly also a repair packs?
by Cordylus
Tue Apr 14, 2015 6:42 pm
Forum: Implemented Suggestions
Topic: Upgradable Belts
Replies: 6
Views: 8157

Re: Upgradable Belts

Implemented in 0.9.0
by Cordylus
Tue Apr 14, 2015 6:38 pm
Forum: Implemented Suggestions
Topic: Locomotive headlight
Replies: 2
Views: 4569

Re: Locomotive headlight

Implemented in I-don't-know-which-version.
by Cordylus
Tue Apr 14, 2015 6:29 pm
Forum: Implemented Suggestions
Topic: Walls
Replies: 6
Views: 9111

Re: Walls

Implemented in 0.3.0

(sorry Ssilk, but looking into these old suggestions is very interesting).
by Cordylus
Tue Apr 14, 2015 6:27 pm
Forum: Implemented Suggestions
Topic: Add Multplayer
Replies: 5
Views: 5263

Re: Add Multplayer

Implemented in 0.11.0
by Cordylus
Tue Apr 14, 2015 6:26 pm
Forum: Implemented Suggestions
Topic: Freeplay mode with unlimited items
Replies: 3
Views: 4379

Re: Freeplay mode with unlimited items

Implemented in 0.5.0
by Cordylus
Tue Apr 14, 2015 6:25 pm
Forum: Implemented Suggestions
Topic: Updater
Replies: 2
Views: 3652

Re: Updater

Implemented in 0.5.0
by Cordylus
Tue Apr 14, 2015 6:19 pm
Forum: Implemented Suggestions
Topic: Repair building / robot?
Replies: 5
Views: 7962

Re: Repair building / robot?

There are more of those old implemented suggestions.
Let's find them out to prove that devs really listen to vox populi.
by Cordylus
Mon Apr 13, 2015 9:17 pm
Forum: Implemented Suggestions
Topic: Repair building / robot?
Replies: 5
Views: 7962

Re: Repair building / robot?

I dig it out, because it should be moved to "Implemented"
by Cordylus
Sun Apr 12, 2015 7:53 pm
Forum: Ideas and Suggestions
Topic: S-shaped rails!
Replies: 7
Views: 4467

Re: S-shaped rails!

Yes, two rail space. Too much.
It prevents all these clever and compact layouts as on the screens above.
by Cordylus
Sun Apr 12, 2015 6:08 pm
Forum: Off topic
Topic: 'The Writer' Automaton
Replies: 2
Views: 5922

Re: 'The Writer' Automaton

This is beautiful!

How amazing looks this robot!
by Cordylus
Sun Apr 12, 2015 5:47 pm
Forum: Ideas and Suggestions
Topic: S-shaped rails!
Replies: 7
Views: 4467

S-shaped rails!

http://i1236.photobucket.com/albums/ff446/evk1/Screenshot26.png If you ever played Locomotion, you know that this game has almost identical rail systems as Factorio. Identical rail tracks to build on the grid, identical rail signaling system, very similar train routes planning etc. There is only on...
by Cordylus
Fri Apr 10, 2015 10:24 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 42951

Re: Friday Facts #81 Chain signals

What do you think? How would be look like the new graphic of the chain-signals? Different color? Or maybe some sign... :|

I know the similar constructions in the real life:
Image
by Cordylus
Fri Apr 10, 2015 7:53 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 42951

Re: Friday Facts #81 Chain signals

Nova wrote:Well, just invent a new one. The translations don't have to be word for word if they don't fit.
I know. That's why I'm looking for the different one.

Maybe "antecedent-signal"?
by Cordylus
Fri Apr 10, 2015 6:48 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 42951

Re: Friday Facts #81 Chain signals

I'm looking for the different name for the "chain signals". This one would be very bad to translate into Polish and very confusing.
by Cordylus
Sat Apr 04, 2015 1:07 pm
Forum: Translations
Topic: Validation of the translations
Replies: 0
Views: 4390

Validation of the translations

I saw that in the some languages the translations are becoming validated. Mostly in the Norwegian and Chinese.
What requirements must be met to validate the strings?
by Cordylus
Sat Apr 04, 2015 12:58 pm
Forum: Translations
Topic: [VI] Vietnamese translation completed question
Replies: 2
Views: 9028

Re: [VI] Vietnamese translation completed question

I saw all your translation work. Great job!

The translation version is usually the version of the newest experimental build. I think your work should be now in the 0.11.20
by Cordylus
Fri Mar 27, 2015 10:31 pm
Forum: News
Topic: Friday Facts #79 - Week flies by
Replies: 13
Views: 22265

Re: Friday Facts #79 - Week flies by

What happened with those awesome battle robots graphics?
Image

http://www.factorio.com/blog/post/fff-54
by Cordylus
Thu Mar 12, 2015 9:38 pm
Forum: Implemented Suggestions
Topic: Force-place Incomplete Blueprints
Replies: 31
Views: 20441

Re: Force-place Incomplete Blueprints

kovarex wrote: [*]Features
[*]Blueprints can be built over things marked for deconstruction.
[*]Blueprints can be force placed using alternative build mode (shift click).
It happened! :D

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