I'm glad that this suggestion was implemented!
It looks very cool on the game trailer!
Search found 220 matches
- Tue Apr 14, 2015 11:16 pm
- Forum: Implemented Suggestions
- Topic: Suggestion: Trains should run over aliens
- Replies: 4
- Views: 6865
- Tue Apr 14, 2015 11:02 pm
- Forum: Implemented Suggestions
- Topic: Remove from roboports
- Replies: 7
- Views: 10884
Re: Remove from roboports
Removing from roboports only robots or additionaly also a repair packs?
- Tue Apr 14, 2015 6:42 pm
- Forum: Implemented Suggestions
- Topic: Upgradable Belts
- Replies: 6
- Views: 8157
Re: Upgradable Belts
Implemented in 0.9.0
- Tue Apr 14, 2015 6:38 pm
- Forum: Implemented Suggestions
- Topic: Locomotive headlight
- Replies: 2
- Views: 4569
Re: Locomotive headlight
Implemented in I-don't-know-which-version.
- Tue Apr 14, 2015 6:29 pm
- Forum: Implemented Suggestions
- Topic: Walls
- Replies: 6
- Views: 9111
Re: Walls
Implemented in 0.3.0
(sorry Ssilk, but looking into these old suggestions is very interesting).
(sorry Ssilk, but looking into these old suggestions is very interesting).
- Tue Apr 14, 2015 6:27 pm
- Forum: Implemented Suggestions
- Topic: Add Multplayer
- Replies: 5
- Views: 5263
Re: Add Multplayer
Implemented in 0.11.0
- Tue Apr 14, 2015 6:26 pm
- Forum: Implemented Suggestions
- Topic: Freeplay mode with unlimited items
- Replies: 3
- Views: 4379
Re: Freeplay mode with unlimited items
Implemented in 0.5.0
- Tue Apr 14, 2015 6:25 pm
- Forum: Implemented Suggestions
- Topic: Updater
- Replies: 2
- Views: 3652
Re: Updater
Implemented in 0.5.0
- Tue Apr 14, 2015 6:19 pm
- Forum: Implemented Suggestions
- Topic: Repair building / robot?
- Replies: 5
- Views: 7962
Re: Repair building / robot?
There are more of those old implemented suggestions.
Let's find them out to prove that devs really listen to vox populi.
Let's find them out to prove that devs really listen to vox populi.
- Mon Apr 13, 2015 9:17 pm
- Forum: Implemented Suggestions
- Topic: Repair building / robot?
- Replies: 5
- Views: 7962
Re: Repair building / robot?
I dig it out, because it should be moved to "Implemented"
- Sun Apr 12, 2015 7:53 pm
- Forum: Ideas and Suggestions
- Topic: S-shaped rails!
- Replies: 7
- Views: 4467
Re: S-shaped rails!
Yes, two rail space. Too much.
It prevents all these clever and compact layouts as on the screens above.
It prevents all these clever and compact layouts as on the screens above.
- Sun Apr 12, 2015 6:08 pm
- Forum: Off topic
- Topic: 'The Writer' Automaton
- Replies: 2
- Views: 5922
Re: 'The Writer' Automaton
This is beautiful!
How amazing looks this robot!
How amazing looks this robot!
- Sun Apr 12, 2015 5:47 pm
- Forum: Ideas and Suggestions
- Topic: S-shaped rails!
- Replies: 7
- Views: 4467
S-shaped rails!
http://i1236.photobucket.com/albums/ff446/evk1/Screenshot26.png If you ever played Locomotion, you know that this game has almost identical rail systems as Factorio. Identical rail tracks to build on the grid, identical rail signaling system, very similar train routes planning etc. There is only on...
- Fri Apr 10, 2015 10:24 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 42951
Re: Friday Facts #81 Chain signals
What do you think? How would be look like the new graphic of the chain-signals? Different color? Or maybe some sign...
I know the similar constructions in the real life:
I know the similar constructions in the real life:
- Fri Apr 10, 2015 7:53 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 42951
Re: Friday Facts #81 Chain signals
I know. That's why I'm looking for the different one.Nova wrote:Well, just invent a new one. The translations don't have to be word for word if they don't fit.
Maybe "antecedent-signal"?
- Fri Apr 10, 2015 6:48 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 42951
Re: Friday Facts #81 Chain signals
I'm looking for the different name for the "chain signals". This one would be very bad to translate into Polish and very confusing.
- Sat Apr 04, 2015 1:07 pm
- Forum: Translations
- Topic: Validation of the translations
- Replies: 0
- Views: 4390
Validation of the translations
I saw that in the some languages the translations are becoming validated. Mostly in the Norwegian and Chinese.
What requirements must be met to validate the strings?
What requirements must be met to validate the strings?
- Sat Apr 04, 2015 12:58 pm
- Forum: Translations
- Topic: [VI] Vietnamese translation completed question
- Replies: 2
- Views: 9028
Re: [VI] Vietnamese translation completed question
I saw all your translation work. Great job!
The translation version is usually the version of the newest experimental build. I think your work should be now in the 0.11.20
The translation version is usually the version of the newest experimental build. I think your work should be now in the 0.11.20
- Fri Mar 27, 2015 10:31 pm
- Forum: News
- Topic: Friday Facts #79 - Week flies by
- Replies: 13
- Views: 22265
- Thu Mar 12, 2015 9:38 pm
- Forum: Implemented Suggestions
- Topic: Force-place Incomplete Blueprints
- Replies: 31
- Views: 20441
Re: Force-place Incomplete Blueprints
It happened!kovarex wrote: [*]Features
[*]Blueprints can be built over things marked for deconstruction.
[*]Blueprints can be force placed using alternative build mode (shift click).