Great!
I'm asking because "floors" are not mentioned in the roadmap.
Search found 220 matches
- Thu May 07, 2015 6:21 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1000339
- Thu May 07, 2015 3:34 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1000339
Re: Factorio Roadmap for 0.12 + 0.13
Are the "floors" planned for the 0.12 or 0.13?
According to the FF:
https://www.factorio.com/blog/post/fff-67
According to the FF:
https://www.factorio.com/blog/post/fff-67
- Thu May 07, 2015 3:30 pm
- Forum: Implemented Suggestions
- Topic: Pavement
- Replies: 10
- Views: 5232
Re: Pavement
Here you are:
https://www.factorio.com/blog/post/fff-67
https://www.factorio.com/blog/post/fff-67
- Thu May 07, 2015 12:36 am
- Forum: Ideas and Suggestions
- Topic: new goal / spaceship
- Replies: 4
- Views: 2811
Re: new goal / spaceship
What a familiar idea... oh wait!
I think everyone have forgoten about this very old suggestion, such similar to the new planned endgame content.
I think everyone have forgoten about this very old suggestion, such similar to the new planned endgame content.
- Thu May 07, 2015 12:30 am
- Forum: Implemented Suggestions
- Topic: Pavement
- Replies: 10
- Views: 5232
Re: Pavement
I like the new subforums
I think it should be moved to "Ready for implementation", since devs said in FF the "roadworks-like" features.
I think it should be moved to "Ready for implementation", since devs said in FF the "roadworks-like" features.
- Thu May 07, 2015 12:27 am
- Forum: Implemented Suggestions
- Topic: Electric Furnace.
- Replies: 4
- Views: 6700
Re: Electric Furnace.
Implemented in 0.6.0
- Thu May 07, 2015 12:25 am
- Forum: Implemented Suggestions
- Topic: Brush size option in editor
- Replies: 3
- Views: 5786
Re: Brush size option in editor
Implemented in 0.8.0
- Thu May 07, 2015 12:18 am
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 65987
Re: Can the player be killed by train? (Train kills?!) ☸
Simply add to the sound settings an option: "train horn volume".
You would make it less loud or turn it off at all.
You would make it less loud or turn it off at all.
- Tue May 05, 2015 11:24 am
- Forum: Translations
- Topic: Slavic languages translation thread
- Replies: 8
- Views: 21745
Re: Slavic languages translation thread
OK. There's a second task connected with the beacons: technology "effect transmission". In Polish "effect" means "result" or "influence". The "Transmision of influences" or "Transmission of results" sounds extremely weird. That's obvius tha...
- Sun May 03, 2015 8:54 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 81
- Views: 65987
Train horns!
Moved, cause very good implementation detail example. When I was playing the Half Life 2 I noticed that Combine's "razor trains" are very similar to the Factorio trains. They are black, fast, also automated and squash everything on their way. There is only one big difference: in HL2 they ...
- Sun May 03, 2015 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Explosives, Acids, Fuel.
- Replies: 8
- Views: 5544
Re: Explosives, Acids, Fuel.
The chemical industry added in the 0.9.0, featuring oil rafination, sulfur, sulfuric acid, and explosives.
If I'm not wrong the hydrogen is planned for 0.12.
BTW. I like this idea with salt processing.
If I'm not wrong the hydrogen is planned for 0.12.
BTW. I like this idea with salt processing.
- Sun May 03, 2015 8:22 pm
- Forum: Implemented Suggestions
- Topic: Copy Settings!! And Blueprints
- Replies: 4
- Views: 6697
Re: Copy Settings!! And Blueprints
Copying and blueprints implemented in the 0.9.0
- Sun May 03, 2015 8:18 pm
- Forum: Implemented Suggestions
- Topic: Builder/Demolisher bots/machines
- Replies: 7
- Views: 9781
Re: Builder/Demolisher bots/machines
Implemented in 0.9.0
- Sun May 03, 2015 6:38 pm
- Forum: Implemented Suggestions
- Topic: Only for assembling machine !!!
- Replies: 15
- Views: 11542
Re: Only for assembling machine !!!
I don't complain. I want to mark how many suggestions were implemented.FishSandwich wrote:Come on.. you can't necro a thread from 2 years ago and complain it's already an implemented idea..Cordylus wrote:Already implemented idea. Can be moved to the right subforum.
- Sun May 03, 2015 5:14 pm
- Forum: Implemented Suggestions
- Topic: Only for assembling machine !!!
- Replies: 15
- Views: 11542
Re: Only for assembling machine !!!
Already implemented idea. Can be moved to the right subforum.
- Thu Apr 30, 2015 11:16 pm
- Forum: Translations
- Topic: Slavic languages translation thread
- Replies: 8
- Views: 21745
Slavic languages translation thread
I made this thread to share ideas for some hard to translate names. Slavic languages are very similar so sometimes name ideas from the one countries would be good for the other. Like here: https://forums.factorio.com/forum/viewtopic.php?f=12&t=10040 For example I have a problem with the "Ba...
- Thu Apr 30, 2015 11:05 pm
- Forum: Translations
- Topic: Names for the inserter
- Replies: 12
- Views: 26976
Re: Names for the inserter
I think we should make a separate thread for the Slavic languages. I think it will be very helpful for the some names.
- Wed Apr 22, 2015 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.21] [martin] failure on some train paths
- Replies: 4
- Views: 1831
Re: [0.11.21] failure on some train paths
I think that chain signals will resolve this bug.
- Tue Apr 21, 2015 10:00 pm
- Forum: Translations
- Topic: Names for the inserter
- Replies: 12
- Views: 26976
Re: Names for the inserter
In Polish it's "Podajnik" - literally "подайник"; "подавач" in Bulgarian I guess, because it sounds very familiar .
- Wed Apr 15, 2015 5:44 pm
- Forum: General discussion
- Topic: 24k Alien Artifacts and a creepy observation
- Replies: 22
- Views: 14930
Re: 24k Alien Artifacts and a creepy observation
I see a happy Squidward face there and it looks a bit funny for me.