Search found 220 matches

by Cordylus
Thu May 07, 2015 6:21 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1000339

Re: Factorio Roadmap for 0.12 + 0.13

Great! :D
I'm asking because "floors" are not mentioned in the roadmap.
by Cordylus
Thu May 07, 2015 3:34 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1000339

Re: Factorio Roadmap for 0.12 + 0.13

Are the "floors" planned for the 0.12 or 0.13?

According to the FF:
https://www.factorio.com/blog/post/fff-67
by Cordylus
Thu May 07, 2015 3:30 pm
Forum: Implemented Suggestions
Topic: Pavement
Replies: 10
Views: 5232

Re: Pavement

by Cordylus
Thu May 07, 2015 12:36 am
Forum: Ideas and Suggestions
Topic: new goal / spaceship
Replies: 4
Views: 2811

Re: new goal / spaceship

What a familiar idea... oh wait! :D

I think everyone have forgoten about this very old suggestion, such similar to the new planned endgame content.
by Cordylus
Thu May 07, 2015 12:30 am
Forum: Implemented Suggestions
Topic: Pavement
Replies: 10
Views: 5232

Re: Pavement

I like the new subforums :)

I think it should be moved to "Ready for implementation", since devs said in FF the "roadworks-like" features.
by Cordylus
Thu May 07, 2015 12:27 am
Forum: Implemented Suggestions
Topic: Electric Furnace.
Replies: 4
Views: 6700

Re: Electric Furnace.

Implemented in 0.6.0
by Cordylus
Thu May 07, 2015 12:25 am
Forum: Implemented Suggestions
Topic: Brush size option in editor
Replies: 3
Views: 5786

Re: Brush size option in editor

Implemented in 0.8.0
by Cordylus
Thu May 07, 2015 12:18 am
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 65987

Re: Can the player be killed by train? (Train kills?!) ☸

Simply add to the sound settings an option: "train horn volume".
You would make it less loud or turn it off at all.
by Cordylus
Tue May 05, 2015 11:24 am
Forum: Translations
Topic: Slavic languages translation thread
Replies: 8
Views: 21745

Re: Slavic languages translation thread

OK. There's a second task connected with the beacons: technology "effect transmission". In Polish "effect" means "result" or "influence". The "Transmision of influences" or "Transmission of results" sounds extremely weird. That's obvius tha...
by Cordylus
Sun May 03, 2015 8:54 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 65987

Train horns!

Moved, cause very good implementation detail example. When I was playing the Half Life 2 I noticed that Combine's "razor trains" are very similar to the Factorio trains. They are black, fast, also automated and squash everything on their way. There is only one big difference: in HL2 they ...
by Cordylus
Sun May 03, 2015 8:29 pm
Forum: Ideas and Suggestions
Topic: Explosives, Acids, Fuel.
Replies: 8
Views: 5544

Re: Explosives, Acids, Fuel.

The chemical industry added in the 0.9.0, featuring oil rafination, sulfur, sulfuric acid, and explosives.
If I'm not wrong the hydrogen is planned for 0.12.

BTW. I like this idea with salt processing.
by Cordylus
Sun May 03, 2015 8:22 pm
Forum: Implemented Suggestions
Topic: Copy Settings!! And Blueprints
Replies: 4
Views: 6697

Re: Copy Settings!! And Blueprints

Copying and blueprints implemented in the 0.9.0
by Cordylus
Sun May 03, 2015 8:18 pm
Forum: Implemented Suggestions
Topic: Builder/Demolisher bots/machines
Replies: 7
Views: 9781

Re: Builder/Demolisher bots/machines

Implemented in 0.9.0
by Cordylus
Sun May 03, 2015 6:38 pm
Forum: Implemented Suggestions
Topic: Only for assembling machine !!!
Replies: 15
Views: 11542

Re: Only for assembling machine !!!

FishSandwich wrote:
Cordylus wrote:Already implemented idea. Can be moved to the right subforum. :)
Come on.. you can't necro a thread from 2 years ago and complain it's already an implemented idea.. ;)
I don't complain. I want to mark how many suggestions were implemented.
by Cordylus
Sun May 03, 2015 5:14 pm
Forum: Implemented Suggestions
Topic: Only for assembling machine !!!
Replies: 15
Views: 11542

Re: Only for assembling machine !!!

Already implemented idea. Can be moved to the right subforum. :)
by Cordylus
Thu Apr 30, 2015 11:16 pm
Forum: Translations
Topic: Slavic languages translation thread
Replies: 8
Views: 21745

Slavic languages translation thread

I made this thread to share ideas for some hard to translate names. Slavic languages are very similar so sometimes name ideas from the one countries would be good for the other. Like here: https://forums.factorio.com/forum/viewtopic.php?f=12&t=10040 For example I have a problem with the "Ba...
by Cordylus
Thu Apr 30, 2015 11:05 pm
Forum: Translations
Topic: Names for the inserter
Replies: 12
Views: 26976

Re: Names for the inserter

I think we should make a separate thread for the Slavic languages. I think it will be very helpful for the some names.
by Cordylus
Wed Apr 22, 2015 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.21] [martin] failure on some train paths
Replies: 4
Views: 1831

Re: [0.11.21] failure on some train paths

I think that chain signals will resolve this bug.
by Cordylus
Tue Apr 21, 2015 10:00 pm
Forum: Translations
Topic: Names for the inserter
Replies: 12
Views: 26976

Re: Names for the inserter

In Polish it's "Podajnik" - literally "подайник"; "подавач" in Bulgarian I guess, because it sounds very familiar :) .
by Cordylus
Wed Apr 15, 2015 5:44 pm
Forum: General discussion
Topic: 24k Alien Artifacts and a creepy observation
Replies: 22
Views: 14930

Re: 24k Alien Artifacts and a creepy observation

I see a happy Squidward face there and it looks a bit funny for me. :D

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