Search found 72 matches
- Fri Feb 09, 2018 1:41 pm
- Forum: General discussion
- Topic: What comes next in this sequence?
- Replies: 22
- Views: 8686
- Fri Feb 09, 2018 1:40 pm
- Forum: General discussion
- Topic: Using Artillery for exploration
- Replies: 12
- Views: 7095
Re: Using Artillery for exploration
Artillery is OP with range research, even though I love it! Ergo radar is now UP, I have researched 4 artillery range, the next one will take it beyond my radar range. It will really mess up my map!!
- Thu Jan 18, 2018 6:35 pm
- Forum: General discussion
- Topic: Artillery
- Replies: 21
- Views: 8767
Re: Artillery
It's brilliant. I have just installed some, watching it is fantastic, and it clears annoying biters out of the way so beautifully.
- Thu Jan 18, 2018 6:28 pm
- Forum: Gameplay Help
- Topic: Can someone help with this stacker problem?
- Replies: 3
- Views: 1443
Re: Can someone help with this stacker problem?
This happens to me a lot. I have 3 groups of 3 x 6 or 7 stackers, and it seems to happen for no reason.
+1 !
+1 !
- Thu Jan 18, 2018 6:26 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373576
In defence of Megabases and logistics robots.
I just started playing again after 6 months. I had done a lot of work to get my base to where it was, but there was still a lot to be done to complete the plan. I stopped because the UPS was dropping to 40 so I decided to wait for the optimisations in the update. Then I had a couple of problems afte...
- Thu Jan 18, 2018 6:01 pm
- Forum: Not a bug
- Topic: [kovarex] [0.16] Train pathfinding with many same named stations
- Replies: 19
- Views: 5020
Re: [kovarex] [0.16] Train pathfinding with many same named stations
Ok I solved the problem of not being able to give all of your mining stations the same name by turning off the stations when they run out of ore. The trains reroute when the stations turn off, but they would not reroute when it was occupied.
- Fri Jan 12, 2018 7:40 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373576
Re: Friday Facts #225 - Bots versus belts (part 2)
At some point people are going to move on from belt and assembler mechanics to other things, postponing this by nerfing bots won't solve the problem, it will just make the point where you can move on from this more satisfying. There is so much more than belt and assembly mechanics, such as megabase ...
- Sat Jan 06, 2018 12:46 pm
- Forum: Not a bug
- Topic: [kovarex] [0.16] Train pathfinding with many same named stations
- Replies: 19
- Views: 5020
Re: 0.16 Train pathfinding with many same named stations
The general purpose of having station named the same was to allow multi-platform stations, not to select train the unoccupied station of that kind in the whole map, the only reason it worked was the bug with the huge latency. But I saw a save where people made it work through circuit network, they ...
- Fri Jan 05, 2018 10:32 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345906
Re: Friday Facts #224 - Bots versus belts
Here is what is wrong with this debate: I have put so much work into the smart/programmable Make-Everything part of my factory... There are thousands of players like this who have put hundreds of hours into their factories. It stimulates a core part of the brains creational mechanism, it is "th...
- Fri Jan 05, 2018 9:15 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345906
Re: Friday Facts #224 - Bots versus belts
You will find that people generally gravitate to what is more fun and do it voluntarily. What is more fun, is what most people do. Sadly, this is not true. In a game like this, people will gravitate to the simplest and easiest solution, which may result in less interesting problems to solve and les...
- Fri Jan 05, 2018 9:10 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345906
Re: Friday Facts #224 - Bots versus belts
Logistic bots means boring factories made of fieleds of assemblers each with an output chest and an input chest. It is this, totally incorrect premise , that is responsible for this whole thing. This is totally wrong. Some people might use the logistics system for this (and why not let them?), but ...
- Fri Jan 05, 2018 9:01 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345906
Re: Friday Facts #224 - Bots versus belts
Notes: "Belts are more fun". Who says? You will find that people generally gravitate to what is more fun and do it voluntarily. What is more fun, is what most people do. "Bots replace the functions of belts". No they don't. On the whole bots replace the function of belts taking t...
- Fri Jan 05, 2018 8:49 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345906
Re: Friday Facts #224 - Bots versus belts
CODING ANALOGY: Imaging belts as coding a subroutine and logistics bots as the main program that calls the subroutines. The methods used in the main program sometimes overlap the coding of a subroutine, and vice versa, but importantly the main program is mainly an organisational challenge, and codin...
- Fri Jan 05, 2018 8:38 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345906
Re: Friday Facts #224 - Bots versus belts
The premise of "Bots vs Belts" is flawed in my opinion. Bots can replace the function of belts in terms of moving items between assembly machines, but most people only do this to experiment. Not all, most. What bots are used for mainly can be described as late game stock and base manageme...
- Fri Dec 29, 2017 10:54 am
- Forum: General discussion
- Topic: 0.16 Fluid wagon separation feature removal POLL
- Replies: 41
- Views: 14409
Re: 0.16 Fluid wagon separation feature removal POLL
Didn't need to as I processed oil to solid products or into barrels before moving it. Though I use the new fluid tanks, I was never fussed as I really enjoyed the barrel mechanic and the challenges it involved. Someone said something about using fluid tanks to move acid for uranium mining. That see...
- Thu Dec 28, 2017 9:58 am
- Forum: General discussion
- Topic: 0.16 Fluid wagon separation feature removal POLL
- Replies: 41
- Views: 14409
Re: 0.16 Fluid wagon separation feature removal POLL
That is this option: Removal was justified and feature should stay removed.5thHorseman wrote:There was no option for "I don't develop games or have any idea how to balance workload vs desired features vs game balance vs enjoyment" so I abstained from voting.
- Thu Dec 28, 2017 9:56 am
- Forum: General discussion
- Topic: 0.16 Fluid wagon separation feature removal POLL
- Replies: 41
- Views: 14409
Re: 0.16 Fluid wagon separation feature removal POLL
Tricorius wrote:I might have to be enlightened.
Unsubstantiated statement.Tricorius wrote:I have heard a lot of comments like βthe community clearly feels...β or other variations of this based on content in these forums.
What's good for the goose is good for the gander, as someone once said.
- Wed Dec 27, 2017 3:06 pm
- Forum: General discussion
- Topic: 0.16 Fluid wagon separation feature removal POLL
- Replies: 41
- Views: 14409
Re: 0.16 Fluid wagon separation feature removal POLL
He didn't understand my post.
- Tue Dec 26, 2017 5:44 pm
- Forum: Not a bug
- Topic: [kovarex] [0.16] Train pathfinding with many same named stations
- Replies: 19
- Views: 5020
Re: 0.16 Train pathfinding with many same named stations
OK I just checked. I have 18 trains waiting for one station ": COAL", around 1500 tiles away (by track, not as the crow flies) is another station ": COAL", no trains have attempted to reach it.
- Tue Dec 26, 2017 5:40 pm
- Forum: Not a bug
- Topic: [kovarex] [0.16] Train pathfinding with many same named stations
- Replies: 19
- Views: 5020
Re: 0.16 Train pathfinding with many same named stations
Thinking about it, whether or not it is technically a bug, is it preferable to have about 12 trains waiting for one station, and about 6 at another, when there are around 5 other stations with exactly the same name not too far away?