Increased battery equipment power storage, input, and output by a factor of 20.
Search found 3126 matches
- Sat Jan 28, 2017 2:07 pm
- Forum: Balancing
- Topic: Have Energy Shields been buffed?
- Replies: 8
- Views: 3135
Re: Have Energy Shields been buffed?
The batteries were buffed. Their charge was increased by a factor of 20 in version 0.13:
- Sat Jan 28, 2017 11:29 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65107
Re: Demand rebalancer/inverse rebalancer
Hmm, the one I posted a picture of a few posts ago was under the lane balancer section. It certainly pulls evenly from the lanes it pulls from, true, but it also ignores two of the lanes. For example output lane 1 pulls only from input lanes 1 and 3. The wiki page says they "pull evenly from t...
- Sat Jan 28, 2017 10:24 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65107
Re: Demand rebalancer/inverse rebalancer
That's why that balancer is in the belt balancer section on the page, not in the lane balancer section. Should I make that more clear on the page? Also thanks to ssilk for linking my page
- Tue Jan 24, 2017 4:27 pm
- Forum: Wiki Talk
- Topic: Explanation on ore richness increasing by distance?
- Replies: 8
- Views: 12466
Re: Explanation on ore richness increasing by distance?
I overhauled the page, it should no longer be outdated
- Tue Jan 17, 2017 7:11 pm
- Forum: Not a bug
- Topic: [0.14.21] Crash after taking large screenshot
- Replies: 2
- Views: 909
Re: [0.14.21] Crash after taking large screenshot
The top left corner of the screenshot is actually unexplored terrain, which would explain why it is black. I took the big screenshot on mistake, actually. Yes, the game froze, but it also unfroze and worked normally until I took the second screenshot.
- Tue Jan 17, 2017 6:39 pm
- Forum: Not a bug
- Topic: [0.14.21] Crash after taking large screenshot
- Replies: 2
- Views: 909
[0.14.21] Crash after taking large screenshot
My game crashed after taking a 7200 x 12800 (zoom level 0.2) screenshot, followed by a 3000 x 5000 (zoom level 0.2) screenshot. After I took the first screenshot and the game unfreezed, the screenshot was not saved in the script-output folder so I tried again, that time with lower resolution. Immedi...
- Tue Dec 27, 2016 8:47 pm
- Forum: Not a bug
- Topic: Internet dies while connecting to multiplyer game
- Replies: 2
- Views: 1231
Re: Internet dies while connecting to multiplyer game
We also came to that conclusion on the discord but it would be cool if you have a look at the error, that's something that I think is a game error, not a problem with my router.
- Tue Dec 27, 2016 8:30 pm
- Forum: Not a bug
- Topic: Internet dies while connecting to multiplyer game
- Replies: 2
- Views: 1231
Internet dies while connecting to multiplyer game
Every time I try to join a server from the server list (haven't tested elsewhere) the client loads the map and during that or while I'm catching up my internet breaks. I can only fix the broken internet by restarting the router. This time I tried to join a game while connected with a cable. The inte...
- Wed Nov 23, 2016 4:39 pm
- Forum: Wiki Talk
- Topic: Entity Size In Infobox
- Replies: 4
- Views: 3572
Re: Entity Size In Infobox
I would go for a different name than Dimensions since that is also used for power armor modules and might cause conflicts with translations.
Other than that it's a pretty good idea!
Other than that it's a pretty good idea!
- Fri Nov 18, 2016 5:23 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116887
Re: German localization discussion
Die Module sind unterschiedlich übersetzt, manche mit und manche ohne Bindestrich. Bitte vereinheitlichen. (Ich bin für ohne Bindestrich.)
- Fri Nov 11, 2016 3:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.20] Train thinks it's at wrong station
- Replies: 10
- Views: 3939
Re: [0.14.20] Train thinks it's at wrong station
Just clicking on "Go to station" without changing anything fixes it. It's still not supposed to happen, so I reported it as a bug, which it is.Slimey wrote:Does it always do this at that station, only would a simple fix be to send it to another station?
- Fri Nov 11, 2016 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.20] Train thinks it's at wrong station
- Replies: 10
- Views: 3939
Re: [0.14.20] Train thinks it's at wrong station
Most likely what happened is you deleted the active stop while the train was waiting in the station which would cause what you're seeing. I fixed that issue for 0.15. That stop was not deleted at any point. It might have been disconnected from power but that's it. I looked in saves earlier than the...
- Thu Nov 10, 2016 7:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.20] Train thinks it's at wrong station
- Replies: 10
- Views: 3939
Re: [0.14.20] Train thinks it's at wrong station
This is the last autosave I had.I have no idea what the trains are doing at that very moment, but you should be able to find them and stations by searching for SteelSmelting.
- Thu Nov 10, 2016 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.20] Train thinks it's at wrong station
- Replies: 10
- Views: 3939
- Thu Nov 10, 2016 5:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.20] Train thinks it's at wrong station
- Replies: 10
- Views: 3939
[0.14.20] Train thinks it's at wrong station
Two of my trains think the are at IronPlates stations but there are at SteelSmelting stations. Now they can't depart because the condition can't be met because they are at the wrong stations.
Images
Images
- Sat Sep 17, 2016 2:56 pm
- Forum: Duplicates
- Topic: [0.14.7] Crash while in manual train on rail with robots
- Replies: 1
- Views: 861
[0.14.7] Crash while in manual train on rail with robots
Hey, the game just crashed while I was manually steering a train (against the signal direction) near a blueprint that needed to be completed. When my robots from the personal roboports jumped out to place the inserters, the game crashed. I had the debug option show_logistics_robot_paths (or whatever...
- Mon Sep 12, 2016 4:34 pm
- Forum: Technical Help
- Topic: [Experimental 0.14.5] Loading save game failed : too large
- Replies: 10
- Views: 3142
Re: [Experimental 0.14.5] Loading save game failed : too large
You might want to attach the save using dropbox or something similiar
- Mon Sep 12, 2016 3:44 pm
- Forum: 1 / 0 magic
- Topic: [0.14.3] Corrupt savefile after shutdown of computer
- Replies: 4
- Views: 2353
Re: [0.14.3] Corrupt savefile after shutdown of computer
So this happened to you more than once? Regardless of having Steam Cloud on or off? Now, it is even more puzzling. Yep, just happened again: http://i.imgur.com/rCWPiDB.jpg This time I had Steam cloud on but my WiFi was off and I also waited for Steam to not say that Factorio is still open before i ...
- Thu Sep 08, 2016 7:18 pm
- Forum: 1 / 0 magic
- Topic: [0.14.3] Corrupt savefile after shutdown of computer
- Replies: 4
- Views: 2353
Re: [0.14.3] Corrupt savefile after shutdown of computer
Yes, I had autosaves The steam cloud thing probably isn't right as I turned it off a while ago, got a corrupted savefile very similiar to this and then turned it back on because it was suggested here. So I guess this is truly 1 / 0 magic then
- Sat Sep 03, 2016 10:40 am
- Forum: 1 / 0 magic
- Topic: [0.14.3] Corrupt savefile after shutdown of computer
- Replies: 4
- Views: 2353
[0.14.3] Corrupt savefile after shutdown of computer
Hey, I just shutdown my computer using the sleep button (basically terminating everything, immediately) after I closed factorio. Steam said that Factorio was still running but since the actual Factorio window had closed and I saved my game before that, I paid that no mind. After starting my PC again...