https://mods.factorio.com/mods/Bilka/NewGamePlus and viewtopic.php?f=92&t=52712bobingabout wrote:You could possibly do it with a mod.
Search found 3125 matches
- Thu Sep 21, 2017 2:06 pm
- Forum: Ideas and Suggestions
- Topic: Fly permanent to a new planet
- Replies: 14
- Views: 3497
Re: Fly permanent to a new planet
- Wed Sep 20, 2017 7:52 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 53956
Re: [MOD 0.15] Helicopters
Hey, according to Klonan you could try using projectiles for the shadows. Projectiles have a rotation and animation. He isn't sure if you can set their direction though.
- Wed Sep 20, 2017 5:51 pm
- Forum: Technical Help
- Topic: can't open factorio data for checking recipe.
- Replies: 11
- Views: 3338
Re: can't open factorio data for checking recipe.
Hellatze means this website: https://factorio.rotol.me/
- Wed Sep 20, 2017 10:32 am
- Forum: Not a bug
- Topic: Shift click to Logistic Trash
- Replies: 14
- Views: 14287
- Wed Sep 20, 2017 10:30 am
- Forum: Duplicates
- Topic: [0.15.34] stuck recipe when results[i].amount > stack_size
- Replies: 4
- Views: 1147
- Tue Sep 19, 2017 3:53 pm
- Forum: Resolved Problems and Bugs
- Topic: modding: player.character throws an exception
- Replies: 5
- Views: 1576
Re: modding: player.character throws an exception
May I ask how you come to try to access this offline player? If it is because you are looping through game.players, you can loop through game.connected_players instead, which saves you the extra check.
- Tue Sep 19, 2017 3:51 pm
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 25447
Re: Friday Facts #208 - Tips and tricks improvement
For example, to find that quick start guide that Bilka mentioned, I have to scroll down the main page, past a sea of links and icons competing for my attention, click on 'Tutorials', find the 'Quick start guide' link hidden in a big list of unrelated topics and click it. Changed :) And it only expl...
- Tue Sep 19, 2017 10:36 am
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 25447
Re: Friday Facts #208 - Tips and tricks improvement
If the guide isn't going to come back, then maybe the community can move some of the info in it into a new section of the wiki. (But that probably isn't something I'd be likely to contribute to myself). Every single thing that is mentioned in the offical guide is already on the wiki. You can find i...
- Tue Sep 19, 2017 10:33 am
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 25447
Re: Friday Facts #208 - Tips and tricks improvement
So my suggestions are: the guide and tutorials will be updated by the devs or someone other in wube (watch Arumba & the others explaining 0.12 or 0.13 to get an idea of info needed) and the wiki will be a collaboration of wube and the community - so people how want to contribute can do so and h...
- Mon Sep 18, 2017 9:06 pm
- Forum: Resource Spawner Overhaul
- Topic: More mod compability please
- Replies: 26
- Views: 10220
Re: More mod compability please
Thank you! I hope the changes that you've made for me are also used by other mods in the future. My mod is out now btw: https://mods.factorio.com/mods/Bilka/NewGamePlus
- Mon Sep 18, 2017 6:00 pm
- Forum: Implemented mod requests
- Topic: LuaEntity::set_recipe(recipe)
- Replies: 2
- Views: 910
LuaEntity::set_recipe(recipe)
Same as http://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.copy_settings , but with a recipe being passed to it instead of an entity. I currently have to do local entity = game.surfaces["tas-surface"].create_entity{name = myplayer.selected.name, position = {0,0}, force="playe...
- Mon Sep 18, 2017 5:40 pm
- Forum: Resource Spawner Overhaul
- Topic: More mod compability please
- Replies: 26
- Views: 10220
Re: More mod compability please
Is that Done print that bad? It's there to confirm to user that it was actually run. Just in case it doesn't work or difference is not immediately visible. Well, to the random user, it seems like sometimes my mod prints "done" and sometimes it doesn't, because the random user doesn't know...
- Mon Sep 18, 2017 2:34 pm
- Forum: Resource Spawner Overhaul
- Topic: More mod compability please
- Replies: 26
- Views: 10220
Re: More mod compability please
It works, the only issue I had that it sometimes spawned things on water. I fixed that by calling the remote function in on_chunk_generated instead of directly after creating the surface. I also call regenerate afterwards for good measure, so I would like to request you to remove the "done"...
- Mon Sep 18, 2017 2:25 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] New Game+
- Replies: 44
- Views: 22893
[MOD 0.16 - 1.1] New Game+
https://mods-data.factorio.com/assets/511ac2c9c8a5e64d02fe8dc98851643d71970d61.png Description Allows you to start a new game plus once you launch a rocket. Generate a new world and leave your home world, but carry over an inventory full of items and your research. Enabled the mod option to be able...
- Mon Sep 18, 2017 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.15.34] disconnect underground pipes by rotating inbetween
- Replies: 2
- Views: 2714
- Sun Sep 17, 2017 9:23 pm
- Forum: Resource Spawner Overhaul
- Topic: More mod compability please
- Replies: 26
- Views: 10220
Re: More mod compability please
Oh, thank you! I almost released the mod today but the mod portal didnt let me upload it. So this will make it into the release version
- Sun Sep 17, 2017 12:23 pm
- Forum: Modding help
- Topic: Help= my Tech images aren't working properly.
- Replies: 2
- Views: 1030
Re: Help= my Tech images aren't working properly.
icon_size = 128
in your icon definition for the technology
in your icon definition for the technology
- Mon Sep 11, 2017 9:07 am
- Forum: Modding help
- Topic: Get the total count of Item prototypes
- Replies: 9
- Views: 2779
Re: Get the total count of Item prototypes
Thanks for the infoNexela wrote:# is reliable if there is a __len metatable for it, which is the case for custom tables. And table_size won't work because of custom __len method
http://lua-api.factorio.com/latest/LuaCustomTable.html
- Sun Sep 10, 2017 10:18 pm
- Forum: Modding help
- Topic: Get the total count of Item prototypes
- Replies: 9
- Views: 2779
Re: Get the total count of Item prototypes
for k, force in pairs (game.forces) do force.character_inventory_slots_bonus = table_size(game.item_prototypes) - 60 end # isn't reliable, the table isn't indexed by numbers afaik. Table size does what klonan did, just on the c++ side of things. See https://reddit.com/r/factorio/comments/6k7g43/ver...
- Sat Sep 09, 2017 6:46 am
- Forum: Mod portal Discussion
- Topic: My wishes for Mod Portal 2.0
- Replies: 28
- Views: 12518
Re: My wishes for Mod Portal 2.0
Ability to only update one mod at a time (in game) instead of being forced to update all that have an available update.