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by Bilka
Fri Nov 25, 2022 2:23 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 58
Views: 12751

Re: Friday Facts #371 - Apple Silicon

In this scenario, the separate instances would still end up using a single, shared user data directory, right? (~/Library/Application Support/factorio, presumably.) AFAIK there is no easy way to have separate installations (with separate user data directories) that doesn't involve manually replacin...
by Bilka
Mon Nov 21, 2022 10:16 am
Forum: Resolved Problems and Bugs
Topic: [1.1.70][switch] Can not join a specific game
Replies: 8
Views: 835

Re: [1.1.70][switch] Can not join a specific game

When I host the given save game on PC and join via Switch, it works just fine for me. What exactly is the behaviour that you see on the switch?

Edit: Turns out I needed to wait longer, then it the game crashes on the switch. I have forwarded the issue.
by Bilka
Sun Nov 20, 2022 1:36 pm
Forum: Duplicates
Topic: Unable to bulk tranfer itens to trash
Replies: 8
Views: 583

Re: Unable to bulk tranfer itens to trash

Maybe related: 103312
by Bilka
Tue Nov 08, 2022 8:26 am
Forum: Not a bug
Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Replies: 14
Views: 512

Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init

After fixing the typo in the script (add_commands in the last two lines) the command is registered as expected.
by Bilka
Thu Nov 03, 2022 2:12 pm
Forum: Modding interface requests
Topic: Fluid and technology built-in parameters
Replies: 5
Views: 1206

Re: Fluid and technology built-in parameters

Fluid was added to the built in parameters in 1.1.70. Note that since the first post in the thread, several new built-in parameters have been added. They are documented on the wiki: https://wiki.factorio.com/Tutorial:Loca ... parameters
by Bilka
Tue Nov 01, 2022 2:35 pm
Forum: Development Proposals
Topic: Nintendo Switch version feedback
Replies: 47
Views: 7988

Re: Nintendo Switch version feedback

Anyone else notice on the cross play side, you need to use IP address over lobby on pc, but not on switch? Or am i just doing something wrong for cross play on switch, to pc? and pc to switch? Do you mean that the game does not show up in the list of LAN games on PC? I had this problem, it turned o...
by Bilka
Thu Oct 20, 2022 1:07 pm
Forum: Implemented mod requests
Topic: Localised string "if key is unknown use something else" (or equivalent)
Replies: 14
Views: 1734

Re: Locale operator to silence missing keys

See also 71553 - this suggestion would be more flexible.
by Bilka
Sun Oct 09, 2022 4:10 pm
Forum: Modding help
Topic: How to add crafting categories to recipes that can be crafted by hand.
Replies: 5
Views: 493

Re: How to add crafting categories to recipes that can be crafted by hand.

yaim904 wrote:
Sun Oct 09, 2022 1:22 pm
Bilka wrote:
Sat Oct 08, 2022 12:26 pm
Thanks for your answer.
I tried with that property and it didn't work.

Captura de pantalla (281).png
In that screenshot your character doesnt seem to have the crafting categories. You need that and the other property.
by Bilka
Sun Oct 09, 2022 4:08 pm
Forum: Gameplay Help
Topic: Deconstruction Planners Not Functionoing Correctly
Replies: 5
Views: 384

Re: Deconstruction Planners Not Functionoing Correctly

Screenshot_20221009_180711.png
Screenshot_20221009_180711.png (99.82 KiB) Viewed 364 times
You're filtering for a ruin entity (added by a mod) with the same icon as the electric pole. Pick the electric pole from the first tab in the filter (logistics) instead of the tab with the tree icon.
by Bilka
Thu Oct 06, 2022 2:27 pm
Forum: Modding help
Topic: Reg-ex problem
Replies: 6
Views: 412

Re: Reg-ex problem

The "and" is the issue: Screenshot_20221006_162306.png I can't find a good page in the Lua manual to link for this behaviour, but https://www.lua.org/pil/5.1.html and https://www.lua.org/manual/5.2/manual.html#3.4 somewhat describe it with the rules for when the extra return values are dis...
by Bilka
Fri Sep 30, 2022 12:20 pm
Forum: Modding help
Topic: Beginner Modder...
Replies: 3
Views: 332

Re: Beginner Modder...

As a beginner, I want some more examples of "simple" mods that explore some basic functionalities, common practices, and other features that you feel are needed to make great mods! Sounds like this tutorial would be perfect for you: https://wiki.factorio.com/Tutorial:Inspecting_a_live_mod...
by Bilka
Sun Sep 25, 2022 12:10 pm
Forum: Ideas and Suggestions
Topic: Selectable server info text
Replies: 4
Views: 425

Re: Selectable server info text

I wonder why they put the server description in the server tags instead of you know... the description.
by Bilka
Fri Sep 23, 2022 7:35 pm
Forum: Technical Help
Topic: Instantly dropped on joining multiplayer server
Replies: 3
Views: 494

Re: Instantly dropped on joining multiplayer server

Recently my gaming group have been having issues connecting to a Space Exploration multiplayer game. Considering that it's a modded game, it's likely that you're running flib . If you are running it (it shows up as "Factorio library" in-game), try updating it to the latest version if it's...
by Bilka
Mon Sep 12, 2022 6:18 pm
Forum: Gameplay Help
Topic: Is it possible to read the amount of fluid in a fluid wagon and output the result to a signal?
Replies: 25
Views: 1430

Re: Is it possible to read the amount of fluid in a fluid wagon and output the result to a signal?

Seems like the quoted sentence is of my creation. I don't understand the confusion about rounded down. I'm very used to the word " abrunden ", which is my first language version of " rounded down ". The fact that I can link to a wikitionary entry of that makes it a "real wor...
by Bilka
Mon Sep 12, 2022 9:11 am
Forum: Gameplay Help
Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
Replies: 38
Views: 2923

Re: How common is it to deconstruct EVERYTHING and start over late-mid game?

Really all I'd like is before I launch my rocket to have a nice neat organized factory like I see on all these tutorial or lets place vids I watch I want to point out that usually tutorials or let's play videos are made by people with hundreds or thousands of hours into the game. E.g. Nilaus, one o...
by Bilka
Mon Sep 12, 2022 8:38 am
Forum: Modding help
Topic: Trying to get the active weapon that a player is using?
Replies: 6
Views: 473

Re: Trying to get the active weapon that a player is using?

Do you have any guidance on navigating the docs? I spent hours googling things like 'factorio player active weapon modding' 'player active item factorio' and nothing came up. I'm struggling to find the right pointers within the docs, and as far as I'm aware there's no search functionality There is ...
by Bilka
Fri Sep 09, 2022 6:56 am
Forum: Not a bug
Topic: [1.1.68] unknown option should give an error
Replies: 4
Views: 419

Re: [1.1.68] --preset option is ignored in map preview

You have too many dashes in the param, it should only be 2, not 4. ./factorio --generate-map-preview ribbon.png --preset ribbon-world 0.000 2022-09-09 08:53:30; Factorio 1.1.68 (build 60023, linux64, full) 0.006 Operating system: Linux (openSUSE 20220901) 0.006 Program arguments: "./factorio&qu...
by Bilka
Wed Sep 07, 2022 1:12 pm
Forum: Not a bug
Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Replies: 13
Views: 846

Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant

It should only evaluate the deduplicated expression if that branch is taken. In 1.1 if you're not working with constant values (noise.var("x") is not a constant value), every branch of the if else chain is always evaluated. At least, that's afaik how I wrote the code. If you want to get a...
by Bilka
Fri Sep 02, 2022 8:02 am
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 25
Views: 2795

Re: [1.1.63] Low available space in Steam Remote Storage warning

For people that are affected by this, I'm curious what https://store.steampowered.com/account/remotestorage says that Factorio is storing. I had this issue after I switched to a new OS and accidentally had cloud storage on when I installed Factorio at first. Even turning it off then still left me wi...

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