Search found 2906 matches
- Fri Nov 25, 2022 2:23 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 58
- Views: 12751
Re: Friday Facts #371 - Apple Silicon
In this scenario, the separate instances would still end up using a single, shared user data directory, right? (~/Library/Application Support/factorio, presumably.) AFAIK there is no easy way to have separate installations (with separate user data directories) that doesn't involve manually replacin...
- Mon Nov 21, 2022 10:16 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.70][switch] Can not join a specific game
- Replies: 8
- Views: 835
Re: [1.1.70][switch] Can not join a specific game
When I host the given save game on PC and join via Switch, it works just fine for me. What exactly is the behaviour that you see on the switch?
Edit: Turns out I needed to wait longer, then it the game crashes on the switch. I have forwarded the issue.
Edit: Turns out I needed to wait longer, then it the game crashes on the switch. I have forwarded the issue.
- Sun Nov 20, 2022 1:36 pm
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 583
Re: Unable to bulk tranfer itens to trash
Maybe related: 103312
- Tue Nov 08, 2022 8:26 am
- Forum: Not a bug
- Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
- Replies: 14
- Views: 512
Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
After fixing the typo in the script (add_commands in the last two lines) the command is registered as expected.
- Thu Nov 03, 2022 2:12 pm
- Forum: Modding interface requests
- Topic: Fluid and technology built-in parameters
- Replies: 5
- Views: 1206
Re: Fluid and technology built-in parameters
Fluid was added to the built in parameters in 1.1.70. Note that since the first post in the thread, several new built-in parameters have been added. They are documented on the wiki: https://wiki.factorio.com/Tutorial:Loca ... parameters
- Tue Nov 01, 2022 2:35 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 47
- Views: 7988
Re: Nintendo Switch version feedback
Anyone else notice on the cross play side, you need to use IP address over lobby on pc, but not on switch? Or am i just doing something wrong for cross play on switch, to pc? and pc to switch? Do you mean that the game does not show up in the list of LAN games on PC? I had this problem, it turned o...
- Thu Oct 20, 2022 1:07 pm
- Forum: Implemented mod requests
- Topic: Localised string "if key is unknown use something else" (or equivalent)
- Replies: 14
- Views: 1734
Re: Locale operator to silence missing keys
See also 71553 - this suggestion would be more flexible.
- Sun Oct 09, 2022 4:10 pm
- Forum: Modding help
- Topic: How to add crafting categories to recipes that can be crafted by hand.
- Replies: 5
- Views: 493
- Sun Oct 09, 2022 4:08 pm
- Forum: Gameplay Help
- Topic: Deconstruction Planners Not Functionoing Correctly
- Replies: 5
- Views: 384
Re: Deconstruction Planners Not Functionoing Correctly
You're filtering for a ruin entity (added by a mod) with the same icon as the electric pole. Pick the electric pole from the first tab in the filter (logistics) instead of the tab with the tree icon.
- Sat Oct 08, 2022 12:26 pm
- Forum: Modding help
- Topic: How to add crafting categories to recipes that can be crafted by hand.
- Replies: 5
- Views: 493
Re: How to add crafting categories to recipes that can be crafted by hand.
Make sure that the recipes that should be queued automatically have https://wiki.factorio.com/Prototype/Rec ... termediate set to true.
- Thu Oct 06, 2022 2:27 pm
- Forum: Modding help
- Topic: Reg-ex problem
- Replies: 6
- Views: 412
Re: Reg-ex problem
The "and" is the issue: Screenshot_20221006_162306.png I can't find a good page in the Lua manual to link for this behaviour, but https://www.lua.org/pil/5.1.html and https://www.lua.org/manual/5.2/manual.html#3.4 somewhat describe it with the rules for when the extra return values are dis...
- Fri Sep 30, 2022 12:20 pm
- Forum: Modding help
- Topic: Beginner Modder...
- Replies: 3
- Views: 332
Re: Beginner Modder...
As a beginner, I want some more examples of "simple" mods that explore some basic functionalities, common practices, and other features that you feel are needed to make great mods! Sounds like this tutorial would be perfect for you: https://wiki.factorio.com/Tutorial:Inspecting_a_live_mod...
- Sun Sep 25, 2022 12:10 pm
- Forum: Ideas and Suggestions
- Topic: Selectable server info text
- Replies: 4
- Views: 425
Re: Selectable server info text
I wonder why they put the server description in the server tags instead of you know... the description.
- Fri Sep 23, 2022 7:35 pm
- Forum: Technical Help
- Topic: Instantly dropped on joining multiplayer server
- Replies: 3
- Views: 494
Re: Instantly dropped on joining multiplayer server
Recently my gaming group have been having issues connecting to a Space Exploration multiplayer game. Considering that it's a modded game, it's likely that you're running flib . If you are running it (it shows up as "Factorio library" in-game), try updating it to the latest version if it's...
- Mon Sep 12, 2022 6:18 pm
- Forum: Gameplay Help
- Topic: Is it possible to read the amount of fluid in a fluid wagon and output the result to a signal?
- Replies: 25
- Views: 1430
Re: Is it possible to read the amount of fluid in a fluid wagon and output the result to a signal?
Seems like the quoted sentence is of my creation. I don't understand the confusion about rounded down. I'm very used to the word " abrunden ", which is my first language version of " rounded down ". The fact that I can link to a wikitionary entry of that makes it a "real wor...
- Mon Sep 12, 2022 9:11 am
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 38
- Views: 2923
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
Really all I'd like is before I launch my rocket to have a nice neat organized factory like I see on all these tutorial or lets place vids I watch I want to point out that usually tutorials or let's play videos are made by people with hundreds or thousands of hours into the game. E.g. Nilaus, one o...
- Mon Sep 12, 2022 8:38 am
- Forum: Modding help
- Topic: Trying to get the active weapon that a player is using?
- Replies: 6
- Views: 473
Re: Trying to get the active weapon that a player is using?
Do you have any guidance on navigating the docs? I spent hours googling things like 'factorio player active weapon modding' 'player active item factorio' and nothing came up. I'm struggling to find the right pointers within the docs, and as far as I'm aware there's no search functionality There is ...
- Fri Sep 09, 2022 6:56 am
- Forum: Not a bug
- Topic: [1.1.68] unknown option should give an error
- Replies: 4
- Views: 419
Re: [1.1.68] --preset option is ignored in map preview
You have too many dashes in the param, it should only be 2, not 4. ./factorio --generate-map-preview ribbon.png --preset ribbon-world 0.000 2022-09-09 08:53:30; Factorio 1.1.68 (build 60023, linux64, full) 0.006 Operating system: Linux (openSUSE 20220901) 0.006 Program arguments: "./factorio&qu...
- Wed Sep 07, 2022 1:12 pm
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 846
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
It should only evaluate the deduplicated expression if that branch is taken. In 1.1 if you're not working with constant values (noise.var("x") is not a constant value), every branch of the if else chain is always evaluated. At least, that's afaik how I wrote the code. If you want to get a...
- Fri Sep 02, 2022 8:02 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 25
- Views: 2795
Re: [1.1.63] Low available space in Steam Remote Storage warning
For people that are affected by this, I'm curious what https://store.steampowered.com/account/remotestorage says that Factorio is storing. I had this issue after I switched to a new OS and accidentally had cloud storage on when I installed Factorio at first. Even turning it off then still left me wi...