Search found 138 matches
- Sun Feb 16, 2020 2:29 pm
- Forum: Ideas and Suggestions
- Topic: switch green/red wire position on substation
- Replies: 17
- Views: 3226
switch green/red wire position on substation
What? Switch the position of green and red wire on substation in horizontal view. Why? Because on all other electric poles, viewed horizontally, green is on top and red at bottom. Unify design. In the current state, wires cross each other when a substation is connected to a other type of electric p...
- Thu Sep 19, 2019 7:01 pm
- Forum: This Forum
- Topic: Failing to upload large jpg
- Replies: 2
- Views: 1758
Re: Failing to upload large jpg
anyone? ...
- Sun Sep 15, 2019 11:39 am
- Forum: Combinator Creations
- Topic: [.17] [large images] Modular, expendable, bot-based smelting plant with beacons
- Replies: 0
- Views: 1335
[.17] [large images] Modular, expendable, bot-based smelting plant with beacons
This is a somewhat modular smelting plant that is fed by trains. It is semi smart - the player can set the smelting process for the whole plant by hand using only 1 constant combinator. In addition, the player can set the amounts of items for the logistic roboports to deliver, train station to activ...
- Sun Sep 15, 2019 10:33 am
- Forum: This Forum
- Topic: Failing to upload large jpg
- Replies: 2
- Views: 1758
Failing to upload large jpg
Greetings, I made several attempts to upload a specific file (~17MB) as an attachment, but failed. I've tried - loading in a set of multiple attachments, or alone - resizing the image - disabling browser addons - using .png instead, worked (but the img is slightly smaller in MB) I found the topics A...
- Wed Sep 11, 2019 11:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Oil Refinery has no shadow
- Replies: 5
- Views: 2947
Re: [0.17.68] Oil Refinery has no shadow
Nice. Thank you. Keep being awesome!
I've deleted the log for privacy reasons. I'll keep a copy on hand.
I've deleted the log for privacy reasons. I'll keep a copy on hand.
- Wed Sep 11, 2019 9:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Oil Refinery has no shadow
- Replies: 5
- Views: 2947
Re: [0.17.68] Oil Refinery has no shadow
I replaced the actual folders direction and username by [...] .
- With mods disabled (still in mods folder), I still don't see a shadow.
- In "normal" view and in map view, I don't see a shadow.
Code: Select all
Removed by author, made a backup.
- With mods disabled (still in mods folder), I still don't see a shadow.
- In "normal" view and in map view, I don't see a shadow.
- Wed Sep 11, 2019 8:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Oil Refinery has no shadow
- Replies: 5
- Views: 2947
[0.17.68] Oil Refinery has no shadow
Probably known (hope so), but my search here didn't show any result.
- Fri Aug 09, 2019 5:48 pm
- Forum: Won't fix.
- Topic: [0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."
- Replies: 2
- Views: 1102
Re: [0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."
Thanks for letting me know.
That pointed me at the right direction: I was using the latest stable, not the latest experimental demo.
That pointed me at the right direction: I was using the latest stable, not the latest experimental demo.
- Fri Aug 09, 2019 11:37 am
- Forum: Won't fix.
- Topic: [0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."
- Replies: 2
- Views: 1102
[0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."
Chapter 1, Level 1. Stuck at "Take items from the Stone furnace." Quest complete does not trigger. I was able to replicate the bug/error, but the timing seems very tricky on this one, as out of three attempts to recreate, only 2 succeeded, one failed in recreating - maybe the timing is off...
- Thu Aug 08, 2019 7:14 am
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 20911
Re: Are Bitters unnecessary?
Let's meet in the middle. Of all games i know, factorio is probably the best when it comes to solving a specific problem. So, the problem here seems to be, that (for many players, seemingly the OP, too) the biters are a ncie2have at the beginning, but at some point become highly unwanted. Following ...
- Tue Aug 06, 2019 8:19 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 20911
Re: Are Bitters unnecessary?
My hardware sucks. I need to disable biters for ups reasons ...
- Sun Mar 17, 2019 2:52 pm
- Forum: Duplicates
- Topic: Build turrets not completing.
- Replies: 1
- Views: 650
Re: Build turrets not completing.
See here for already existing bug report & working solution.
- Sun Mar 17, 2019 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][fixed][0.17.13] Turret placement not detected
- Replies: 3
- Views: 2451
Re: [abregado][fixed][0.17.13] Turret placement not detected
Thank you.!
I also can confirm that this is working. I've tried placing closer to the base and the objektive was marked as completet.
I also can confirm that this is working. I've tried placing closer to the base and the objektive was marked as completet.
- Fri Mar 15, 2019 8:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][fixed][0.17.13] Turret placement not detected
- Replies: 3
- Views: 2451
Re: Tutorial doesn't progress past "Automate the factory defenses" step
Same here. Experienced bug 0.17.13 and 0.17.14. During "Automate the factory defense", I researched "Active defense" (marked as completed), stockpiled ammo (marked as completed) and now I am stuck. I can fill the ammo into a turret/some turrets, but the task isn't marked as compl...
- Sat Mar 09, 2019 1:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Non-recoverable error in scenario
- Replies: 28
- Views: 13218
Re: [0.17.9] Non-recoverable error in scenario
Got the same error message as the op. Save file is attached. Tried some different placements etc., but always got the same error. edit 1: ok, seems to happen when I pick up the 5th coal for the task of having 5 coal in my inventory. edit 1.1: bug occurs shortly after completing the "Gather reso...
- Fri Apr 27, 2018 9:42 pm
- Forum: Combinator Creations
- Topic: Balanced Bot Train Loader
- Replies: 10
- Views: 13903
Re: Balanced Bot Train Loader
TL;DR I did a version where I controlled the inserters, not the requester chests as the OP did. The balancing was improved. Support for multi-item added. Blueprint attached at very bottom of the post. --- Some month ago, I wanted to solve the same problem and was satisfied with my solution of readi...
- Sat Aug 12, 2017 1:44 pm
- Forum: This Forum
- Topic: Update description of Show your Creations
- Replies: 4
- Views: 2293
- Fri Jun 23, 2017 9:09 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 48738
Re: [0.15.23] inserter waits too long
Maybe that was intended, but coded otherwise. Still it does not count as a bug, because everything works as programmed. Changing the (correct working) program is not concerned a bug request, but a suggestion. As there are many many suggestions, the problem of choosing witch to implement occurs befor...
- Fri Jun 23, 2017 7:23 pm
- Forum: Technical Help
- Topic: Anybody playing with A STEAM Controller?
- Replies: 1
- Views: 870
Re: Anybody playing with A STEAM Controller?
I stopped playing with consoles after the gameboy. I own a steam link and controller, but find it rather clumsy. And I am unable to aim in an acceptable way. On the pro side, the controller is exactly configurable, but this takes too much time... I tried factorio on my TV, but I had to move too clos...
- Fri Jun 23, 2017 7:16 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 48738
Re: [0.15.23] inserter waits too long
Before arguing for definitions: will this probably be dismissed when moved from bugs to suggestions?
Nevertheless,
+1
Nevertheless,
+1