Search found 138 matches

by tamanous
Sun Feb 16, 2020 2:29 pm
Forum: Ideas and Suggestions
Topic: switch green/red wire position on substation
Replies: 17
Views: 3226

switch green/red wire position on substation

What? Switch the position of green and red wire on substation in horizontal view. Why? Because on all other electric poles, viewed horizontally, green is on top and red at bottom. Unify design. In the current state, wires cross each other when a substation is connected to a other type of electric p...
by tamanous
Thu Sep 19, 2019 7:01 pm
Forum: This Forum
Topic: Failing to upload large jpg
Replies: 2
Views: 1758

Re: Failing to upload large jpg

anyone? ...
by tamanous
Sun Sep 15, 2019 11:39 am
Forum: Combinator Creations
Topic: [.17] [large images] Modular, expendable, bot-based smelting plant with beacons
Replies: 0
Views: 1335

[.17] [large images] Modular, expendable, bot-based smelting plant with beacons

This is a somewhat modular smelting plant that is fed by trains. It is semi smart - the player can set the smelting process for the whole plant by hand using only 1 constant combinator. In addition, the player can set the amounts of items for the logistic roboports to deliver, train station to activ...
by tamanous
Sun Sep 15, 2019 10:33 am
Forum: This Forum
Topic: Failing to upload large jpg
Replies: 2
Views: 1758

Failing to upload large jpg

Greetings, I made several attempts to upload a specific file (~17MB) as an attachment, but failed. I've tried - loading in a set of multiple attachments, or alone - resizing the image - disabling browser addons - using .png instead, worked (but the img is slightly smaller in MB) I found the topics A...
by tamanous
Wed Sep 11, 2019 11:39 am
Forum: Resolved Problems and Bugs
Topic: [0.17.68] Oil Refinery has no shadow
Replies: 5
Views: 2947

Re: [0.17.68] Oil Refinery has no shadow

Nice. Thank you. Keep being awesome!


I've deleted the log for privacy reasons. I'll keep a copy on hand.
by tamanous
Wed Sep 11, 2019 9:17 am
Forum: Resolved Problems and Bugs
Topic: [0.17.68] Oil Refinery has no shadow
Replies: 5
Views: 2947

Re: [0.17.68] Oil Refinery has no shadow

I replaced the actual folders direction and username by [...] .

Code: Select all

Removed by author, made a backup.

- With mods disabled (still in mods folder), I still don't see a shadow.
- In "normal" view and in map view, I don't see a shadow.
by tamanous
Wed Sep 11, 2019 8:33 am
Forum: Resolved Problems and Bugs
Topic: [0.17.68] Oil Refinery has no shadow
Replies: 5
Views: 2947

[0.17.68] Oil Refinery has no shadow

Probably known (hope so), but my search here didn't show any result.
by tamanous
Fri Aug 09, 2019 5:48 pm
Forum: Won't fix.
Topic: [0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."
Replies: 2
Views: 1102

Re: [0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."

Thanks for letting me know.

That pointed me at the right direction: I was using the latest stable, not the latest experimental demo.
by tamanous
Fri Aug 09, 2019 11:37 am
Forum: Won't fix.
Topic: [0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."
Replies: 2
Views: 1102

[0.16.51] [Demo] - Stuck in Chapter 1, Level 1 "Take items from the Stone furnace."

Chapter 1, Level 1. Stuck at "Take items from the Stone furnace." Quest complete does not trigger. I was able to replicate the bug/error, but the timing seems very tricky on this one, as out of three attempts to recreate, only 2 succeeded, one failed in recreating - maybe the timing is off...
by tamanous
Thu Aug 08, 2019 7:14 am
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 20911

Re: Are Bitters unnecessary?

Let's meet in the middle. Of all games i know, factorio is probably the best when it comes to solving a specific problem. So, the problem here seems to be, that (for many players, seemingly the OP, too) the biters are a ncie2have at the beginning, but at some point become highly unwanted. Following ...
by tamanous
Tue Aug 06, 2019 8:19 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 20911

Re: Are Bitters unnecessary?

My hardware sucks. I need to disable biters for ups reasons ...
by tamanous
Sun Mar 17, 2019 2:52 pm
Forum: Duplicates
Topic: Build turrets not completing.
Replies: 1
Views: 650

Re: Build turrets not completing.

See here for already existing bug report & working solution.
by tamanous
Sun Mar 17, 2019 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][fixed][0.17.13] Turret placement not detected
Replies: 3
Views: 2451

Re: [abregado][fixed][0.17.13] Turret placement not detected

Thank you.!

I also can confirm that this is working. I've tried placing closer to the base and the objektive was marked as completet.
by tamanous
Fri Mar 15, 2019 8:37 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][fixed][0.17.13] Turret placement not detected
Replies: 3
Views: 2451

Re: Tutorial doesn't progress past "Automate the factory defenses" step

Same here. Experienced bug 0.17.13 and 0.17.14. During "Automate the factory defense", I researched "Active defense" (marked as completed), stockpiled ammo (marked as completed) and now I am stuck. I can fill the ammo into a turret/some turrets, but the task isn't marked as compl...
by tamanous
Sat Mar 09, 2019 1:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.9] Non-recoverable error in scenario
Replies: 28
Views: 13218

Re: [0.17.9] Non-recoverable error in scenario

Got the same error message as the op. Save file is attached. Tried some different placements etc., but always got the same error. edit 1: ok, seems to happen when I pick up the 5th coal for the task of having 5 coal in my inventory. edit 1.1: bug occurs shortly after completing the "Gather reso...
by tamanous
Fri Apr 27, 2018 9:42 pm
Forum: Combinator Creations
Topic: Balanced Bot Train Loader
Replies: 10
Views: 13903

Re: Balanced Bot Train Loader

TL;DR I did a version where I controlled the inserters, not the requester chests as the OP did. The balancing was improved. Support for multi-item added. Blueprint attached at very bottom of the post. --- Some month ago, I wanted to solve the same problem and was satisfied with my solution of readi...
by tamanous
Fri Jun 23, 2017 9:09 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48738

Re: [0.15.23] inserter waits too long

Maybe that was intended, but coded otherwise. Still it does not count as a bug, because everything works as programmed. Changing the (correct working) program is not concerned a bug request, but a suggestion. As there are many many suggestions, the problem of choosing witch to implement occurs befor...
by tamanous
Fri Jun 23, 2017 7:23 pm
Forum: Technical Help
Topic: Anybody playing with A STEAM Controller?
Replies: 1
Views: 870

Re: Anybody playing with A STEAM Controller?

I stopped playing with consoles after the gameboy. I own a steam link and controller, but find it rather clumsy. And I am unable to aim in an acceptable way. On the pro side, the controller is exactly configurable, but this takes too much time... I tried factorio on my TV, but I had to move too clos...
by tamanous
Fri Jun 23, 2017 7:16 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48738

Re: [0.15.23] inserter waits too long

Before arguing for definitions: will this probably be dismissed when moved from bugs to suggestions?

Nevertheless,

+1

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