Search found 49 matches

by joseailton
Fri Sep 28, 2018 1:52 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 103372

Re: Resource Distribution doesn't work properly

Hello I've started Factorio again after some time of inactivity,my idea was to make a railworld-like map,with "Very Low" frequency on all resources. Well,I spent a good 30 minutes in the settings and...maps just weren't right. The resource is distribution is nowhere near as "very low...
by joseailton
Fri Sep 28, 2018 1:43 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 103372

Re: 0.16 Map generation Feedback

Avezo wrote: ↑
Fri Aug 17, 2018 12:50 pm
I wish there was an option for "never create mixed ore patches"
When you set your mining drills, just put them one tile after the mixed ores, so you end up ignoring the mixed parts.
by joseailton
Sat Sep 15, 2018 7:25 am
Forum: Ideas and Suggestions
Topic: /sit and /run commands
Replies: 1
Views: 980

/sit and /run commands

:lol: guys, I used to play other games where you can type /sit to just sit and enjoy what you've built

Another more important: when you are not holding anyting, the R key could be used to lock the character running, cause having to press the key ininterruptly makes my arms hurt

Thanks!
by joseailton
Wed Sep 12, 2018 12:24 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502742

Re: Simple Questions and Short Answers

Can I bind a specific fluid type to a fluid wagon? No. You can sense what's in the train, though. I don't believe pumps can be filtered or the fluid read. Well, I think I gotta use the train unique Id that can be read from the circuit network then. But it would be nice to bind the fluid type the sa...
by joseailton
Tue Sep 11, 2018 9:56 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502742

Re: Simple Questions and Short Answers

Can I bind a specific fluid type to a fluid wagon?
by joseailton
Wed Apr 26, 2017 12:40 pm
Forum: Off topic
Topic: I didn't play 0.15 yet
Replies: 1
Views: 1180

I didn't play 0.15 yet

But knowing it exists somewhere in our instance of space-time fabric, it really makes me feel good. :D
by joseailton
Fri Nov 04, 2016 12:46 am
Forum: Off topic
Topic: If real life can do it, so can Factorio... (Astonishing Belts)
Replies: 28
Views: 90306

Re: If real life can do it, so can Factorio...

daniel34 wrote:
aubergine18 wrote:Could you merge in this topic - it's about exact same thing: viewtopic.php?f=27&t=35120
Merged.
Even the forums can do this kind of merging thing.
by joseailton
Mon Oct 24, 2016 6:58 pm
Forum: General discussion
Topic: Information on why things are failing!
Replies: 10
Views: 7709

Re: Information on why things are failing!

Thegrover wrote:Why not conspiracy nuts who think that Twitter and Facebook are controlling our minds and bringing down their servers will free us, so they're saving the world.
You got it in the end :mrgreen:
by joseailton
Sat Oct 15, 2016 4:40 am
Forum: General discussion
Topic: Train queuing...
Replies: 25
Views: 16933

Re: Train queuing...

usefull bluprints are here: H4sIAAAAAAAA/51W7Y6jMAx8laq/yYrw1T1VPMsqBW8bKQSUhNVViHe/BFo2zdKtuX9VGc/YY2NTtzvRVkzsPsoBpOGGgy6HQbIGyn3Vqy+oiWJc7KOu1fZp K8vhb5lH15LQwxjVXEE1/ZuP0S3KwYnmZ8mCqOxtikvit3xc0NpY/PliVlSKGY3H0vfxdRbJnAXNbRZe/hSvUnyrPHWITkj6nwqZV3PDhCCCNd0jkNzroA9u PkGnq+BXaSQetj9pw9zjgNgB/2zg3N...
by joseailton
Wed Oct 12, 2016 4:02 pm
Forum: General discussion
Topic: Train queuing...
Replies: 25
Views: 16933

Re: Train queuing...

there are known issues with chain signals & stackers. trains will exit a blue chain signal, pass an open lane in the stacker and stop at a red signal blocking the entrance. In my layout, trains passing blue signals does occur indeed, but this is totally expected since I have chain signals in th...
by joseailton
Wed Oct 12, 2016 12:51 am
Forum: General discussion
Topic: Train queuing...
Replies: 25
Views: 16933

Re: Train queuing...

Attached is my current train queue layout

I have chain signals in the exiting side of the queue area, and in the entry side of the stations area.
by joseailton
Mon Sep 26, 2016 4:45 pm
Forum: General discussion
Topic: Misterious flaw - Aleatory shooting
Replies: 3
Views: 1665

Misterious flaw - Aleatory shooting

After checking my key bindings in the options menu, I noticed that aleatory shootings were happening. Whenever I opened a window, a shot happened when closing them. Angry with that, I was about to report the issue to the devs, that's when I figured out that I've bounded the ESC key to the "shoo...
by joseailton
Thu Sep 08, 2016 2:40 am
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 153
Views: 295968

Re: [photos] Factorio in real life

I have to admit it took me 5 seconds to understand the last image :D
by joseailton
Sun Aug 28, 2016 10:47 am
Forum: General discussion
Topic: Wasnt fast enough to catch up with the server
Replies: 5
Views: 2655

Re: Wasnt fast enough to catch up with the server

Probably bandwidth, and probably momentaneous. Is the message recurring? If positive, is it recurring in different servers?
by joseailton
Sat Aug 27, 2016 4:47 pm
Forum: General discussion
Topic: Belt of Death
Replies: 9
Views: 4343

Re: Belt of Death

https://www.youtube.com/watch?v=gh2DzGccvJc

3:25 - "Try not to do anything stupid, like getting yourself killed" - Lt. Dan Taylor :lol:
by joseailton
Sat Aug 27, 2016 3:13 pm
Forum: General discussion
Topic: Belt of Death
Replies: 9
Views: 4343

Belt of Death

MP was rewritten and more people can Join now without lag. This leads obviously to more people AFK ingame. I'm no exception. I woke up and my character is on a long belt that goes from spawn point directly into a hunger alien's claws. So I decided to kill everybody else AFK (Only I was online) and w...
by joseailton
Mon Aug 15, 2016 6:42 pm
Forum: Off topic
Topic: Need some answers
Replies: 6
Views: 2353

Re: Need some answers

Adil wrote:5. You press reload, or restart. or main menu.
And also reduce the autosave interval.
by joseailton
Mon Aug 15, 2016 6:38 pm
Forum: Releases
Topic: Version 0.13.15
Replies: 15
Views: 20587

Re: Version 0.13.15

Way more stable than 0.13.13.

Probably because the main loop fix?
by joseailton
Mon Aug 15, 2016 6:23 pm
Forum: Off topic
Topic: Need some answers
Replies: 6
Views: 2353

Re: Need some answers

steinio wrote:42
LOL the number 42 theory... When I find a way to put factorio away I'll check that out.

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