Search found 49 matches
- Fri Sep 28, 2018 1:52 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 103372
Re: Resource Distribution doesn't work properly
Hello I've started Factorio again after some time of inactivity,my idea was to make a railworld-like map,with "Very Low" frequency on all resources. Well,I spent a good 30 minutes in the settings and...maps just weren't right. The resource is distribution is nowhere near as "very low...
- Fri Sep 28, 2018 1:43 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 103372
- Sat Sep 15, 2018 7:25 am
- Forum: Ideas and Suggestions
- Topic: /sit and /run commands
- Replies: 1
- Views: 980
/sit and /run commands
guys, I used to play other games where you can type /sit to just sit and enjoy what you've built
Another more important: when you are not holding anyting, the R key could be used to lock the character running, cause having to press the key ininterruptly makes my arms hurt
Thanks!
Another more important: when you are not holding anyting, the R key could be used to lock the character running, cause having to press the key ininterruptly makes my arms hurt
Thanks!
- Wed Sep 12, 2018 12:24 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502742
Re: Simple Questions and Short Answers
Can I bind a specific fluid type to a fluid wagon? No. You can sense what's in the train, though. I don't believe pumps can be filtered or the fluid read. Well, I think I gotta use the train unique Id that can be read from the circuit network then. But it would be nice to bind the fluid type the sa...
- Tue Sep 11, 2018 9:56 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502742
Re: Simple Questions and Short Answers
Can I bind a specific fluid type to a fluid wagon?
- Wed Apr 26, 2017 12:40 pm
- Forum: Off topic
- Topic: I didn't play 0.15 yet
- Replies: 1
- Views: 1180
I didn't play 0.15 yet
But knowing it exists somewhere in our instance of space-time fabric, it really makes me feel good.
- Fri Nov 04, 2016 12:46 am
- Forum: Off topic
- Topic: If real life can do it, so can Factorio... (Astonishing Belts)
- Replies: 28
- Views: 90306
Re: If real life can do it, so can Factorio...
Even the forums can do this kind of merging thing.daniel34 wrote:Merged.aubergine18 wrote:Could you merge in this topic - it's about exact same thing: viewtopic.php?f=27&t=35120
- Mon Oct 24, 2016 6:58 pm
- Forum: General discussion
- Topic: Information on why things are failing!
- Replies: 10
- Views: 7709
Re: Information on why things are failing!
You got it in the endThegrover wrote:Why not conspiracy nuts who think that Twitter and Facebook are controlling our minds and bringing down their servers will free us, so they're saving the world.
- Sat Oct 15, 2016 4:40 am
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 16933
Re: Train queuing...
usefull bluprints are here: H4sIAAAAAAAA/51W7Y6jMAx8laq/yYrw1T1VPMsqBW8bKQSUhNVViHe/BFo2zdKtuX9VGc/YY2NTtzvRVkzsPsoBpOGGgy6HQbIGyn3Vqy+oiWJc7KOu1fZp K8vhb5lH15LQwxjVXEE1/ZuP0S3KwYnmZ8mCqOxtikvit3xc0NpY/PliVlSKGY3H0vfxdRbJnAXNbRZe/hSvUnyrPHWITkj6nwqZV3PDhCCCNd0jkNzroA9u PkGnq+BXaSQetj9pw9zjgNgB/2zg3N...
- Wed Oct 12, 2016 4:02 pm
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 16933
Re: Train queuing...
there are known issues with chain signals & stackers. trains will exit a blue chain signal, pass an open lane in the stacker and stop at a red signal blocking the entrance. In my layout, trains passing blue signals does occur indeed, but this is totally expected since I have chain signals in th...
- Wed Oct 12, 2016 12:51 am
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 16933
Re: Train queuing...
Attached is my current train queue layout
I have chain signals in the exiting side of the queue area, and in the entry side of the stations area.
I have chain signals in the exiting side of the queue area, and in the entry side of the stations area.
- Sat Oct 08, 2016 8:21 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 295968
- Mon Sep 26, 2016 4:45 pm
- Forum: General discussion
- Topic: Misterious flaw - Aleatory shooting
- Replies: 3
- Views: 1665
Misterious flaw - Aleatory shooting
After checking my key bindings in the options menu, I noticed that aleatory shootings were happening. Whenever I opened a window, a shot happened when closing them. Angry with that, I was about to report the issue to the devs, that's when I figured out that I've bounded the ESC key to the "shoo...
- Thu Sep 08, 2016 2:40 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 295968
Re: [photos] Factorio in real life
I have to admit it took me 5 seconds to understand the last image
- Sun Aug 28, 2016 10:47 am
- Forum: General discussion
- Topic: Wasnt fast enough to catch up with the server
- Replies: 5
- Views: 2655
Re: Wasnt fast enough to catch up with the server
Probably bandwidth, and probably momentaneous. Is the message recurring? If positive, is it recurring in different servers?
- Sat Aug 27, 2016 4:47 pm
- Forum: General discussion
- Topic: Belt of Death
- Replies: 9
- Views: 4343
Re: Belt of Death
https://www.youtube.com/watch?v=gh2DzGccvJc
3:25 - "Try not to do anything stupid, like getting yourself killed" - Lt. Dan Taylor
3:25 - "Try not to do anything stupid, like getting yourself killed" - Lt. Dan Taylor
- Sat Aug 27, 2016 3:13 pm
- Forum: General discussion
- Topic: Belt of Death
- Replies: 9
- Views: 4343
Belt of Death
MP was rewritten and more people can Join now without lag. This leads obviously to more people AFK ingame. I'm no exception. I woke up and my character is on a long belt that goes from spawn point directly into a hunger alien's claws. So I decided to kill everybody else AFK (Only I was online) and w...
- Mon Aug 15, 2016 6:42 pm
- Forum: Off topic
- Topic: Need some answers
- Replies: 6
- Views: 2353
Re: Need some answers
And also reduce the autosave interval.Adil wrote:5. You press reload, or restart. or main menu.
- Mon Aug 15, 2016 6:38 pm
- Forum: Releases
- Topic: Version 0.13.15
- Replies: 15
- Views: 20587
Re: Version 0.13.15
Way more stable than 0.13.13.
Probably because the main loop fix?
Probably because the main loop fix?
- Mon Aug 15, 2016 6:23 pm
- Forum: Off topic
- Topic: Need some answers
- Replies: 6
- Views: 2353
Re: Need some answers
LOL the number 42 theory... When I find a way to put factorio away I'll check that out.steinio wrote:42