Search found 95 matches

by ChoMar
Sat Jun 03, 2017 9:41 am
Forum: Multiplayer
Topic: PvP / Teamserver DE
Replies: 3
Views: 1361

Re: PvP / Teamserver DE

Since we have trouble getting the required People together for another PvP-Event, we have changed the Servers.
If youre interrested visit our forum
https://forum.mytronix.de/index.php?thr ... /#post5923
Its DE and EN
by ChoMar
Mon May 29, 2017 7:44 pm
Forum: Multiplayer
Topic: PvP / Teamserver DE
Replies: 3
Views: 1361

Re: PvP / Teamserver DE

Our first Event was a success (the loosing team wasnt TOO happy about it, but still) We would love to launch a new event (this time probably using the PvP-Scenario), but well also need more players for that. So, if you like, Register in our Forum, reply here or PM me or something. DE: Unser erstes E...
by ChoMar
Sat May 27, 2017 9:27 pm
Forum: Multiplayer
Topic: PvP / Teamserver DE
Replies: 3
Views: 1361

Re: PvP / Teamserver DE

Kurze Erinnerung, morgen gehts los
by ChoMar
Thu May 25, 2017 7:39 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54867

Re: Factorio Server For ARM (Pretty Please

Prescott is P-IV, Optiplex gx150 is P-III I think.
Still running these old Hardware is... not very economic, even if its not a Netburst.
by ChoMar
Wed May 24, 2017 8:15 pm
Forum: Resolved Problems and Bugs
Topic: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)
Replies: 13
Views: 7246

[.15.13] Shooting tree (?) results in crash (InputActionDefragmenter::assemble)

The only thing i did was shoot a tree. With the C key. I did so on a new server, no mods, freshly joined. Save File is also included, but since the server didnt save before crashing probably not too helpfull. Server is Linux Server, Debian, in a Container. Further details can be provided if needed. ...
by ChoMar
Wed May 24, 2017 8:23 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54867

Re: Factorio Server For ARM (Pretty Please

what hardware draws 350W running a headless server? 60 would already be a lot. My secondary system idles at 35 Watts and has no fans spinning then. If the system runs the server, one core at full load, 60 seems about right. And i dont use any power optimized components there. Also, any type of ARM c...
by ChoMar
Mon May 22, 2017 7:13 pm
Forum: Multiplayer
Topic: PvP / Teamserver DE
Replies: 3
Views: 1361

PvP / Teamserver DE

Wir starten am Sonntag, 16:00 mit einem PVP / Teamserver. Als Mod verwenden wir AutoPVP für die Startposition (Spaceboog ist buggy) und für die Teamzuweisung die normalen Konsolenbefehle. Details gibt es im Forumthread: https://forum.mytronix.de/index.php?thread/781-mtx-factorio-server/#post5525 TS ...
by ChoMar
Wed May 17, 2017 11:38 am
Forum: General discussion
Topic: Run Factorio on Pi 3B?
Replies: 6
Views: 8676

Re: Run Factorio on Pi 3B?

Factorio is lightweight only on gpu. But pretty heavy on CPU. The multithread thingy is announced but got delayed for further versions, but even then a PI wpuld be far from being able to run this game. My old i5 2500 reches its limits in my current game and even at its age its far more potent than a...
by ChoMar
Tue May 16, 2017 5:31 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 39961

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

Im looking into some PvP - action on our server. So, i found this one and Spacebook. Both have their clear pros and cons, so... couple of questions (sorry if they have been answered before, i read the topic, but skimped over some things) Spacebook can be used in combination? What about the Spawning ...
by ChoMar
Mon May 15, 2017 9:23 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 53639

Re: Version 0.15.10

Which is still a lot compared to a stable game.
Like the ones Ubisoft and EA release?
by ChoMar
Sat May 13, 2017 7:18 pm
Forum: Tools
Topic: FactorioWebView, a web interface to manage your server
Replies: 4
Views: 5117

Re: FactorioWebView, a web interface to manage your server

I like the IDea, but the DOcumentation is lacking details.
What can it do, how does it do that etc...
Or i couldnt find that
by ChoMar
Sat May 13, 2017 8:45 am
Forum: General discussion
Topic: Porting Factorio (standalone) to Steam?
Replies: 8
Views: 3931

Re: Porting Factorio (standalone) to Steam?

I think you also can get a factorio.com login with download option if you got the Steam or GOG Version.
As far as i remember, I bought the game on Steam and linked it here...
by ChoMar
Fri May 12, 2017 11:19 am
Forum: Multiplayer
Topic: Thoughts on PvP
Replies: 2
Views: 1416

Thoughts on PvP

We are currently planning to set up an additional PvP-Server. The problem is defining Rules. Id really like to get some Input. Where do we get a Map? Will it be a Team server or a Free for All (Probably Team) What about Nukes? In my eyes, theyre too powerfull, because they can basically obliterate a...
by ChoMar
Fri May 12, 2017 11:15 am
Forum: General discussion
Topic: I would like to ask why my user status is displayed as free
Replies: 13
Views: 3933

Re: I would like to ask why my user status is displayed as free

You can (probably) tell pretty easy if this was a Download Manager or a shared account by looking at the Time Period. Many download (connections) in a short "burst": Download-Manager. Many downloads over a longer period: Shared Account. A closer inpection of the Logfiles may even reveal mo...
by ChoMar
Fri May 12, 2017 7:15 am
Forum: General discussion
Topic: When you're making a factory, where do things most commonly go into grinding halt for you?
Replies: 17
Views: 5732

Re: When you're making a factory, where do things most commonly go into grinding halt for you?

I play on a Multiplayer Server where at least one constantly connects new Ressources to the Network. We do run out of something sometimes, but not really for long. Same was before trains, we just used really long Belts. We reach a long pause when our Main Bus couldnt keep up with demand anymore and ...
by ChoMar
Tue May 02, 2017 6:23 am
Forum: General discussion
Topic: Biters seem MUCH easier in 0.15?
Replies: 25
Views: 9650

Re: Biters seem MUCH easier in 0.15?

What i DO have to say, after getting in the game a while, Biters are Easier because the Player is stronger. uranium bullets, smaller personal Lasers...
At some .8 Evolution i can still simply run in a big biter nest and just clean it...
by ChoMar
Fri Apr 28, 2017 6:44 am
Forum: General discussion
Topic: Biters seem MUCH easier in 0.15?
Replies: 25
Views: 9650

Re: Biters seem MUCH easier in 0.15?

We had some Problems with Biters on our multiplayer-Server. But that may be because we advance rather slow compared to our pollution output.
by ChoMar
Thu Apr 27, 2017 3:51 pm
Forum: Multiplayer
Topic: Headless server and client on same host
Replies: 11
Views: 6575

Re: Headless server and client on same host

I think youre supposed to put the line in the shortcut to the exe.
by ChoMar
Wed Apr 26, 2017 5:40 pm
Forum: Multiplayer
Topic: 0.15 Server
Replies: 2
Views: 1613

Re: 0.15 Server

due to some people joinin the Server an ddoing nothing (the Base wasnt ready for that) we had to set up a new game. This time with a (simple to optain) passwd...
by ChoMar
Tue Apr 25, 2017 4:55 pm
Forum: Multiplayer
Topic: 0.15 Server
Replies: 2
Views: 1613

Re: 0.15 Server

I dont know where the people that joined yesterday came from - but if you were from here (or anyone else interested):
We have updated to 0.15.1

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