Even a pair of pumps makes for a frankly ridiculously fast load or unload process, and they're dead simple to place on one side of single rail wagon slot. I don't know how we ever survived with the old small pumps
Search found 318 matches
- Sat May 06, 2017 12:43 am
- Forum: Railway Setups
- Topic: (0.15) Fluid Wagon / Rail Tanker Station
- Replies: 23
- Views: 34953
- Fri May 05, 2017 10:45 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 542555
Re: Let's see your clever builds
Looking forwards to a new slew of balancer options
- Fri May 05, 2017 10:27 pm
- Forum: General discussion
- Topic: Glowing heat pipes
- Replies: 7
- Views: 3248
Re: Glowing heat pipes
Maybe the glowing explains all those heat pipe temp irregularities It would be a nice counterpoint to the glowing green bits, I think.
- Fri May 05, 2017 10:25 pm
- Forum: Energy Production
- Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
- Replies: 18
- Views: 18243
Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
@Medusalem I tend to enjoy running bot-less, (although I've seen you make reference to your potato computer in other threads, so fair) but nice clean designs. Good idea on using the U238 to trigger, as Volley pointed out to me shortly after :) I have no idea how I overlooked that. I've never been en...
- Fri May 05, 2017 10:16 pm
- Forum: Energy Production
- Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
- Replies: 18
- Views: 18243
Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Circular builds have 2 major advantages over (most) linear version. 1) they have no downtime cycling material 2) only one centrifuge needs to be filled and the others will eventually also start running 1) True, but even with yellow belts for the recycling part, the downtime between cycling seems pr...
- Fri May 05, 2017 8:41 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34417
Re: Version 0.15.8
Honestly have mixed feelings on extending the UG's. I don't think it was necessary, and the limitation was a core aspect of gameplay that made you think and learn new solutions. But in the end, I suppose it doesn't actually hurt me. I can definitely think of a few belt balancer designs that can comp...
- Fri May 05, 2017 8:32 pm
- Forum: General discussion
- Topic: "Uranium Tank"
- Replies: 2
- Views: 1592
Re: "Uranium Tank"
Indeed. Nuclear Tank confirmed for 0.16.
- Fri May 05, 2017 8:28 pm
- Forum: Energy Production
- Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
- Replies: 18
- Views: 18243
Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
I have not built it yet, but i have to ask: Why to use the unloading of U235 as trigger? The U-238 is a way smaller stack. Wouldn't it be way easier to use the unloading of that as trigger? The reason is obviously because... um... I have no idea. Excuse me while I go bang my head on my desk a few t...
- Fri May 05, 2017 2:29 pm
- Forum: General discussion
- Topic: A new twist on the RPM mega base challenge
- Replies: 4
- Views: 2051
Re: A new twist on the RPM mega base challenge
Yep. And for extra fun, do it with marathon recipes.
- Fri May 05, 2017 3:51 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: High Tech Science Pack (w/ beacons)
- Replies: 9
- Views: 9161
Re: High Tech Science Pack (w/ beacons)
Yep, works like a charm. You can cover things with medium poles, letting you run full rows of beacons too. Copper plate consumption is roughly 1k/min, easily provided by a single blue lane, while output levels out at roughly 260 science packs/minute. http://i.imgur.com/3BTQt70.jpg?1 0eNq9WttuqzoQ/Rc...
- Fri May 05, 2017 3:23 am
- Forum: Energy Production
- Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
- Replies: 18
- Views: 18243
Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Development continues with the "Move over >50% of the outputted U235 at once to establish a one-shot trigger" method... (catchy name still in development) First up, it occurred to me that you can move over 21 U235 with just two stack filters at 11 or 12 stack size, leaving room for a regul...
- Thu May 04, 2017 1:02 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33569
Re: Please make trains able to run over evolved aliens
There have been a few FFF references to an artillery train, so I reckon there's hope for the future.
- Thu May 04, 2017 1:42 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: High Tech Science Pack (w/ beacons)
- Replies: 9
- Views: 9161
Re: High Tech Science Pack (w/ beacons)
I'm still thinking you would ship in the copper plates and manufacture on site. Batteries, modules, and proc units along with copper plates on the right via regular red-blue belt braiding. Copper plates on the blue half, obviously. A single fast inserter should be fine to handle all three non-copper...
- Thu May 04, 2017 12:01 am
- Forum: General discussion
- Topic: Testing science- and energyefficiency of chained science lab
- Replies: 74
- Views: 25472
Re: Testing science- and energyefficiency of chained science lab
Interesting. I would hAve placed my money on the unbeaconed setup using more power, but I suppose the base power consumption is so low that the beacon power consumption can skew things more than with smelters or Chem plants. I suppose it's also worth comparing the total number of modules required, t...
- Wed May 03, 2017 11:32 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: High Tech Science Pack (w/ beacons)
- Replies: 9
- Views: 9161
Re: High Tech Science Pack (w/ beacons)
Im not home so i cant throw it together myself, but have you tried just belt braiding all four inputs down the one side?
- Tue May 02, 2017 1:54 pm
- Forum: General discussion
- Topic: Fluids, Pipes and Pumps
- Replies: 13
- Views: 63284
Re: Fluids, Pipes and Pumps
Very interesting. I botched my earlier testing when I never accounted for the pumps exceeding the offshore output, but this looks to be done much better. I'm hoping to put together some setups that can use multiple offshore pumps, I'll definitely be keeping these numbers in mind.
- Tue May 02, 2017 1:51 pm
- Forum: General discussion
- Topic: Pump and Pipe Fluid Speeds for 0.15
- Replies: 9
- Views: 6149
Re: Pump and Pipe Fluid Speeds for 0.15
So who can spot the problem with my quick pump test? :/ http://i.imgur.com/EGQYjJ8.jpg?1 Yeah. I have no excuse. At no point did I consider that just maybe, the pump could now exceed the offshore pump's output. Turns out the pump's throughput can be MUCH higher in the right circumstances. See this t...
- Mon May 01, 2017 12:18 am
- Forum: Gameplay Help
- Topic: Main bus ratios for rocket launching?
- Replies: 1
- Views: 1885
Re: Main bus ratios for rocket launching?
How fast are you intending to build? A blue belt will move ~2400 items/minute, after all. The 4/4/4 belt arrangement is more of a general base building convention than anything else, since the actual values aren't necessarily going to equal each other. At the very least, you shouldn't need more than...
- Mon May 01, 2017 12:08 am
- Forum: Gameplay Help
- Topic: Main bus, a whole belt of processing units?
- Replies: 7
- Views: 4601
Re: Main bus, a whole belt of processing units?
Well, far be it for me to say someone is doing things "wrong" in a game like this, but even if you wanted to keep processing units close at hand, I can't see any practical reason that you'd want more than a single lane dedicated to them. Aside from rockets, the stuff that uses processing u...
- Sun Apr 30, 2017 11:56 pm
- Forum: General discussion
- Topic: Pump and Pipe Fluid Speeds for 0.15
- Replies: 9
- Views: 6149
Re: Pump and Pipe Fluid Speeds for 0.15
I don't know, but I'd suspect a soft cap, just like in 0.14, where you could hit 150/s, but you could only maintain it for half a dozen blocks or so before you needed to re-pressure. In the absence of any rework of fluid-flow mechanics, plus the simple multiplying of fluid values by 10, would we be ...