Search found 318 matches

by Mehve
Fri May 12, 2017 3:42 pm
Forum: Ideas and Suggestions
Topic: Rewording "Shooting Speed" to "Rate of Fire"
Replies: 5
Views: 1796

Re: Rewording "Shooting Speed" to "Rate of Fire"

Caduseus wrote:
The latter sounds more like slang for taking methamphetamine :oops:
I dunno, you don't think the exoskeletons are the only reason your character can run around so fast, do you?
by Mehve
Fri May 12, 2017 1:38 am
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 53555

Re: Version 0.15.10

Increased maximum wire distance of all circuit connectable entities from 7.5 to 9. This little change is turning out to be surprisingly helpful, I'm finding. So many instances that I'd have to either insert an extra power pole, or awkwardly arrange stuff... now I can just go ahead and connect the w...
by Mehve
Fri May 12, 2017 12:18 am
Forum: Railway Setups
Topic: Fluid Balancer for Rail Tanker Unloading
Replies: 7
Views: 11402

Re: Fluid Balancer for Rail Tanker Unloading

You can balance with a pipe, but at higher flow rates, normal fluid leveling just can't keep up. And if one of the pipes is pulling 1000 units/second, while the one next to it is only pulling 500, the first tank will run dry, starving the processes upstream, while the train is still waiting for the ...
by Mehve
Fri May 12, 2017 12:11 am
Forum: Gameplay Help
Topic: What type of train network to build around? (train size)
Replies: 10
Views: 6801

Re: What type of train network to build around? (train size)

If you build a network for certain train size, but then decide you want to go bigger, you can run into a lot of problems with waiting bays, close intersections, etc. So it's good to have an end-game size in mind when you start laying rail seriously.
by Mehve
Thu May 11, 2017 10:43 pm
Forum: Railway Setups
Topic: Fluid Balancer for Rail Tanker Unloading
Replies: 7
Views: 11402

Re: Fluid Balancer for Rail Tanker Unloading

How do you deal with the fact that the fluid wagon holds 3 times the amount of fluid as one storage tank? You need 3 storage tanks to hold the fluid from each wagon. It's not intended to be a full one-shot unload. In fact, if there was a smaller 2x2 tank, I'd cheerfully use it instead to improve re...
by Mehve
Thu May 11, 2017 10:33 pm
Forum: General discussion
Topic: .15 Expensive Recipe Science costs are inconsistent.
Replies: 12
Views: 4877

Re: .15 Expensive Recipe Science costs are inconsistent.

Yeah it's more expensive now but much simpler compared to requiring both batteries and advanced circuits. Red/Green science tends to be fairly base stuff that you need at some point and you'll get to researching it all eventually anyway, but once you add blue science it forces you to be more picky ...
by Mehve
Thu May 11, 2017 10:18 pm
Forum: Railway Setups
Topic: Fluid Balancer for Rail Tanker Unloading
Replies: 7
Views: 11402

Fluid Balancer for Rail Tanker Unloading

An ongoing frustration I've had with both the rail tanker and wagon-to-assembler barrel unloading is the inability to empty multiple wagons in a balanced manner. Eventually, you wind up in a situation where only half the wagons have anything left in them, and then you're forced to choose between mak...
by Mehve
Thu May 11, 2017 9:45 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 880284

Re: 4-way intersection testing: Throughput and deadlocks

I used this particular roundabout implementation for quite some time without a single hiccup. I'm curious how it stacks up in the tester... Tested as "Crossabout". Behaves pretty much the same as regular roundabouts with regards to deadlocks, example in album. Also, is this an original de...
by Mehve
Thu May 11, 2017 4:27 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 880284

Re: 4-way intersection testing: Throughput and deadlocks

I used this particular roundabout implementation for quite some time without a single hiccup. I'm curious how it stacks up in the tester... http://i.imgur.com/hjeDK5P.jpg?1 0eNqdmtlO40AQRf+lnx3U1bvzKyM0CsECS2BQEtAglH+fhCwioRrf6ze2HKqqa+/+NHdPb93rqh82Zv5p+uXLsDbzP59m3T8Mi6f9zzYfr52Zm37TPZvGDIvn/XerRf...
by Mehve
Tue May 09, 2017 4:29 pm
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 15660

Re: 0.15 Oil Rebalancing - Too Far?

It feels plentiful for the first rocket, but I think a big factor is the fact that plastic's petroleum cost was also dropped by a 1/3. If any changes were made, I'd rather see the initial amount shrunk, rather then the minimum 20% value.
by Mehve
Tue May 09, 2017 3:05 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 202227

Re: [0.15.x] Fluid mechanics

That would be awesome. Would totally eliminate a lot of frustation with fluid distribution at high flow rates. Sounds like it would also have the potential to eliminate the inability to lay discreet pipes next to each other.
by Mehve
Mon May 08, 2017 4:29 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: High Tech Science Pack (w/ beacons)
Replies: 9
Views: 9161

Re: High Tech Science Pack (w/ beacons)

If you were using boxes to move the cables, did you restrict their inventory size? If you don't, the first assembler will take most of the copper and just keep filling the box. You won't hit steady state until the transfer boxes hAve filled to capacity. Also, you could obviously extend your configur...
by Mehve
Mon May 08, 2017 2:19 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: High Tech Science Pack (w/ beacons)
Replies: 9
Views: 9161

Re: High Tech Science Pack (w/ beacons)

I don't quite follow, tbh. You're inputting and outputting the same amount of copper and high tech potions per minute that my design did, when mine only gets half a belt of copper? Plus, marathon doesn't actually alter any recipes in that specific setup, only outside, so it's good for either game co...
by Mehve
Mon May 08, 2017 3:59 am
Forum: Gameplay Help
Topic: trains not loading fast enough
Replies: 18
Views: 6841

Re: trains not loading fast enough

When you set a destination for a train, you also need to set a condition for leaving. This defaults to "Wait 30 seconds" (which might be what you currently have), but you have a lot of options to work with, including "Wait until full" and "Wait until X items are loaded"...
by Mehve
Sun May 07, 2017 1:27 am
Forum: Releases
Topic: Version 0.15.7
Replies: 72
Views: 48602

Re: Version 0.15.7

Changed science pack 3 to require electric mining drill instead of assembling machine 1. This increased resource cost two times! Donno if it is worth to push it that far... Agreed. I'm presently laying down a setup for expensive Science 3, and I just keep adding iron belts... seriously, the iron re...
by Mehve
Sun May 07, 2017 1:16 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54616

Re: Loader Poll - Trying to get an idea of what the opinions are

As awesome as the rail tanker and pumps may be, they're not arbitrary tools of convenience that are simply eliminating game mechanics. Robots are. Another topic full of discussion, although for the record, I play bot-less :) Also loaders could be made to fill the whole belt. Then you would need to ...
by Mehve
Sat May 06, 2017 10:52 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54616

Re: Loader Poll - Trying to get an idea of what the opinions are

Really? A blue belt is moving 2400 items each minute, and you're complaining about having to use an entire six inserters to handle it all? Heck, you only need 4 to load a blue belt. That's a mild inconvenience at worst, not a hardship or stupidity. Could have changed with 0.15. What is your problem...
by Mehve
Sat May 06, 2017 9:22 pm
Forum: General discussion
Topic: 0.15 and Flare Stack Problem
Replies: 35
Views: 12564

Re: 0.15 and Flare Stack Problem

Despite the increased need for heavy oil now, I can't ever see it outpacing the need for light oil and petroleum. At worst, you'll run some refineries on the basic model instead of advanced, and do less cracking. But between solid fuel, plastic, and sulphur, there's no reason to run into a situation...
by Mehve
Sat May 06, 2017 9:13 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54616

Re: Loader Poll - Trying to get an idea of what the opinions are

Really? A blue belt is moving 2400 items each minute, and you're complaining about having to use an entire six inserters to handle it all? Heck, you only need 4 to load a blue belt. That's a mild inconvenience at worst, not a hardship or stupidity.
by Mehve
Sat May 06, 2017 8:59 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54616

Re: Loader Poll - Trying to get an idea of what the opinions are

Has it occurred to you that you need all that compression and balancing overhead because inserters are a wrong tool for the job ? A tool that players are forced to use because the proper tool for the job is not in the game. The purpose of introducing a new tool is exactly because it's better than o...

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