Search found 318 matches

by Mehve
Sun Apr 30, 2017 10:40 pm
Forum: Gameplay Help
Topic: Main bus, a whole belt of processing units?
Replies: 7
Views: 4605

Re: Main bus, a whole belt of processing units?

If memory serves me right, processing units used to be important in earlier versions of Factorio (pre 0.12?), to build missile defenses. You might be looking at an older guide? But in the current version, a full belt of processing units is ridiculous. Even with my 2 rocket/minute build, I was only u...
by Mehve
Sun Apr 30, 2017 7:08 pm
Forum: General discussion
Topic: Pump and Pipe Fluid Speeds for 0.15
Replies: 9
Views: 6154

Re: Pump and Pipe Fluid Speeds for 0.15

In 0.15, the pumps are actually much better. They max out at about 1200 units/second, just like the offshore pumps, so I can't imagine many times where they would be a bottleneck (unlike the pumps in 0.14 and earlier)
by Mehve
Sun Apr 30, 2017 6:52 pm
Forum: Energy Production
Topic: Amateur Heat Pipe Testing
Replies: 4
Views: 3201

Re: Amateur Heat Pipe Testing

Yeah, it's nice to have a hard number to work with, especially such a large number. But it also reduces concerns when you're only worried about a steady-state reactor setup - each heat pipe line can basically supply 100 exchangers without worry, as long as you make sure you lay them from the reactor...
by Mehve
Sun Apr 30, 2017 3:32 am
Forum: Energy Production
Topic: Amateur Heat Pipe Testing
Replies: 4
Views: 3201

Amateur Heat Pipe Testing

So... while working on some reactor patterns, I got sick and tired of worrying about heat pipe throughput and distance, and ran some basic tests to see what I could get away with. Turns out that I'm worrying WAY too much about them. I haven't stumbled any dedicated threads like this previously, so o...
by Mehve
Sat Apr 29, 2017 8:18 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory
Replies: 7
Views: 4544

Re: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory

Here's a bunch of the assemblies used, taken from 0.14, arranged to clearly show the input/outputs. I've verified that they work in 0.15, although the recipes changes mean they may not be ideal any longer (i.e. refineries/chem plants now use 3 modules, plastic recipe changed, longer substation reach...
by Mehve
Sat Apr 29, 2017 6:51 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 388529

Re: [MOD 0.15.1+] Creative Mode 0.3.1 - Updated for 0.15!

Just a quick head's up - loving creative mode in 0.15 as always, but the Fluid Source works exactly the same - despite all fluid amounts having been bumped by a factor of 10 :) You can still place a load of them in parallel of course, but it would be nice to be able to eventually use a single entity...
by Mehve
Sat Apr 29, 2017 5:51 am
Forum: Energy Production
Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Replies: 18
Views: 18246

Compact, Extendable, Bufferless, Combi-Free Kovarex Process

Edit: Don't read this first post too hard. A simpler, more compact, and all-around superior iteration was developed further along and can be seen down HERE . ************************************************** Just like everyone else, been straining my brain, trying to figure out a sleek way of keep...
by Mehve
Sat Apr 29, 2017 3:09 am
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38251

Re: Version 0.15.3

Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time. Were you using productivity modules for Kovarex enrichment? Nope, I'm pre-enrichment. I pretty much rushed for nu...
by Mehve
Sat Apr 29, 2017 2:08 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory
Replies: 7
Views: 4544

Re: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory

It's my "Playground" map, so it's got a couple hundred hours on it, but it's been through quite a few experimental phases before I set my mind to this.

I don't mind throwing up some BP's. Were you looking for 0.14 or 0.15 compatible?
by Mehve
Fri Apr 28, 2017 11:54 pm
Forum: General discussion
Topic: Wait What... Small electric poles can be used as fuel !?
Replies: 6
Views: 2812

Re: Wait What... Small electric poles can be used as fuel !?

You can also burn them that way in locomotives. When you hover over the item, if it lists a fuel value, that means it's burnable. :)
by Mehve
Fri Apr 28, 2017 12:00 pm
Forum: General discussion
Topic: Does Math Ruin this Game?
Replies: 58
Views: 25261

Re: Does Math Ruin this Game?

Well... I'm doing the math for a lot of things in the game... but in the end my layouts end up with a lot of symmetry and I'm willing to break perfect ratios for aesthetics. This. I've done my share of min-maxing, and it was lots of fun. But I find myself more and more interested in aesthetics and ...
by Mehve
Fri Apr 28, 2017 12:28 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: .15 marathon green circuit
Replies: 8
Views: 14092

Re: .15 marathon green circuit

Interesting. I've been scratching my head over the green circuits in 0.15 marathon, and haven't been happy with any of my designs so far. I'm quickly coming to the conclusion that maybe I'll just not bother running the green circuit assembler at full speed. Or maybe have T3 assembler on the wires, w...
by Mehve
Fri Apr 28, 2017 12:20 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory
Replies: 7
Views: 4544

So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory

Design Concept: Rocket factory, about 2 rockets per minute, done without any bots, and all in one run. No off-site assembly, no intermediate sections. Ore, coal, crude, and water in the bottom, rockets out the top. Forever without end, amen. Also, vanilla compatible, aside from an auto-launching mo...
by Mehve
Wed Apr 26, 2017 11:27 pm
Forum: General discussion
Topic: Re-use of steam
Replies: 7
Views: 3759

Re: Re-use of steam

There was originally talk by the devs of doing just that, but I believe it got shelved.
by Mehve
Tue Apr 25, 2017 11:59 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37677

Re: Version 0.15.2

Gnark wrote:Then ... I don't see the point of barreling, Tank is 25k fluid, full loaded wagon with barrel is 10k fluid, and a fluid wagon is 75k :D
Given the x10 fluid changes, shouldn't a barrel-wagon be up to 100k now?
by Mehve
Sun Apr 23, 2017 8:49 pm
Forum: Gameplay Help
Topic: Train Roundabouts
Replies: 59
Views: 46725

Re: Train Roundabouts

If you want to make a better solution I'd be happy to test it for you, provided that you stop being a dick about it that is. In all fairness, I think he might be referring to Bagel's Double-left junction, which has all the signals are all on the entry points. Were you using a blueprint reversal/fli...
by Mehve
Sun Apr 23, 2017 6:28 pm
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 27440

Re: Getting rid of alien artifacts is a bad idea

If your only quibble is automation, I mentioned two methods of automation that are easily implementable and fit right into the game. I don't really see how those add much. If you decide to have biters dropping artifacts, all you need to do is set up a small base within aggro range (but out of weapo...
by Mehve
Sun Apr 23, 2017 5:02 pm
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 27440

Re: Getting rid of alien artifacts is a bad idea

Hello, I think removing alien artifacts from the game is a huge mistake, one of the few that the devs have made in the year or so since I have been playing. Alien artifacts are an innovative concept to the game that basically made the aliens, while hostile, also a resource which needed to be "...
by Mehve
Sun Apr 23, 2017 5:14 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 543045

Re: Let's see your clever builds

This was the pattern I used on my last startup. It gives a full belt to the ore, and only gives a single lane to the much lower volume coal and steel, no filter inserters or splitters needed, and just 1 UG needed at the end, with an optional splitter for lane balancing. Fairly compact, since the ins...
by Mehve
Sun Apr 23, 2017 3:44 am
Forum: General discussion
Topic: 0.15 pre-release to major mod makers!
Replies: 11
Views: 4796

Re: 0.15 pre-release to major mod makers!

Since we seem to be looking at a Tuesday release, it's largely a moot point now, but every single "naysayer" in this thread offered a reason/perspective on why it wouldn't be practical or a preferred route. The major mods were never going to be ready for 15.0. I expect we'll be lucky to st...

Go to advanced search