Search found 318 matches
- Sun Apr 30, 2017 10:40 pm
- Forum: Gameplay Help
- Topic: Main bus, a whole belt of processing units?
- Replies: 7
- Views: 4605
Re: Main bus, a whole belt of processing units?
If memory serves me right, processing units used to be important in earlier versions of Factorio (pre 0.12?), to build missile defenses. You might be looking at an older guide? But in the current version, a full belt of processing units is ridiculous. Even with my 2 rocket/minute build, I was only u...
- Sun Apr 30, 2017 7:08 pm
- Forum: General discussion
- Topic: Pump and Pipe Fluid Speeds for 0.15
- Replies: 9
- Views: 6154
Re: Pump and Pipe Fluid Speeds for 0.15
In 0.15, the pumps are actually much better. They max out at about 1200 units/second, just like the offshore pumps, so I can't imagine many times where they would be a bottleneck (unlike the pumps in 0.14 and earlier)
- Sun Apr 30, 2017 6:52 pm
- Forum: Energy Production
- Topic: Amateur Heat Pipe Testing
- Replies: 4
- Views: 3201
Re: Amateur Heat Pipe Testing
Yeah, it's nice to have a hard number to work with, especially such a large number. But it also reduces concerns when you're only worried about a steady-state reactor setup - each heat pipe line can basically supply 100 exchangers without worry, as long as you make sure you lay them from the reactor...
- Sun Apr 30, 2017 3:32 am
- Forum: Energy Production
- Topic: Amateur Heat Pipe Testing
- Replies: 4
- Views: 3201
Amateur Heat Pipe Testing
So... while working on some reactor patterns, I got sick and tired of worrying about heat pipe throughput and distance, and ran some basic tests to see what I could get away with. Turns out that I'm worrying WAY too much about them. I haven't stumbled any dedicated threads like this previously, so o...
- Sat Apr 29, 2017 8:18 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory
- Replies: 7
- Views: 4544
Re: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory
Here's a bunch of the assemblies used, taken from 0.14, arranged to clearly show the input/outputs. I've verified that they work in 0.15, although the recipes changes mean they may not be ideal any longer (i.e. refineries/chem plants now use 3 modules, plastic recipe changed, longer substation reach...
- Sat Apr 29, 2017 6:51 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 388529
Re: [MOD 0.15.1+] Creative Mode 0.3.1 - Updated for 0.15!
Just a quick head's up - loving creative mode in 0.15 as always, but the Fluid Source works exactly the same - despite all fluid amounts having been bumped by a factor of 10 :) You can still place a load of them in parallel of course, but it would be nice to be able to eventually use a single entity...
- Sat Apr 29, 2017 5:51 am
- Forum: Energy Production
- Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
- Replies: 18
- Views: 18246
Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Edit: Don't read this first post too hard. A simpler, more compact, and all-around superior iteration was developed further along and can be seen down HERE . ************************************************** Just like everyone else, been straining my brain, trying to figure out a sleek way of keep...
- Sat Apr 29, 2017 3:09 am
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 38251
Re: Version 0.15.3
Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time. Were you using productivity modules for Kovarex enrichment? Nope, I'm pre-enrichment. I pretty much rushed for nu...
- Sat Apr 29, 2017 2:08 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory
- Replies: 7
- Views: 4544
Re: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory
It's my "Playground" map, so it's got a couple hundred hours on it, but it's been through quite a few experimental phases before I set my mind to this.
I don't mind throwing up some BP's. Were you looking for 0.14 or 0.15 compatible?
I don't mind throwing up some BP's. Were you looking for 0.14 or 0.15 compatible?
- Fri Apr 28, 2017 11:54 pm
- Forum: General discussion
- Topic: Wait What... Small electric poles can be used as fuel !?
- Replies: 6
- Views: 2812
Re: Wait What... Small electric poles can be used as fuel !?
You can also burn them that way in locomotives. When you hover over the item, if it lists a fuel value, that means it's burnable.
- Fri Apr 28, 2017 12:00 pm
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 25261
Re: Does Math Ruin this Game?
Well... I'm doing the math for a lot of things in the game... but in the end my layouts end up with a lot of symmetry and I'm willing to break perfect ratios for aesthetics. This. I've done my share of min-maxing, and it was lots of fun. But I find myself more and more interested in aesthetics and ...
- Fri Apr 28, 2017 12:28 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: .15 marathon green circuit
- Replies: 8
- Views: 14092
Re: .15 marathon green circuit
Interesting. I've been scratching my head over the green circuits in 0.15 marathon, and haven't been happy with any of my designs so far. I'm quickly coming to the conclusion that maybe I'll just not bother running the green circuit assembler at full speed. Or maybe have T3 assembler on the wires, w...
- Fri Apr 28, 2017 12:20 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory
- Replies: 7
- Views: 4544
So Long 0.14! 2rpm, Bot-less, Single-Stage Rocket Factory
Design Concept: Rocket factory, about 2 rockets per minute, done without any bots, and all in one run. No off-site assembly, no intermediate sections. Ore, coal, crude, and water in the bottom, rockets out the top. Forever without end, amen. Also, vanilla compatible, aside from an auto-launching mo...
- Wed Apr 26, 2017 11:27 pm
- Forum: General discussion
- Topic: Re-use of steam
- Replies: 7
- Views: 3759
Re: Re-use of steam
There was originally talk by the devs of doing just that, but I believe it got shelved.
- Tue Apr 25, 2017 11:59 pm
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 37677
Re: Version 0.15.2
Given the x10 fluid changes, shouldn't a barrel-wagon be up to 100k now?Gnark wrote:Then ... I don't see the point of barreling, Tank is 25k fluid, full loaded wagon with barrel is 10k fluid, and a fluid wagon is 75k
- Sun Apr 23, 2017 8:49 pm
- Forum: Gameplay Help
- Topic: Train Roundabouts
- Replies: 59
- Views: 46725
Re: Train Roundabouts
If you want to make a better solution I'd be happy to test it for you, provided that you stop being a dick about it that is. In all fairness, I think he might be referring to Bagel's Double-left junction, which has all the signals are all on the entry points. Were you using a blueprint reversal/fli...
- Sun Apr 23, 2017 6:28 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 27440
Re: Getting rid of alien artifacts is a bad idea
If your only quibble is automation, I mentioned two methods of automation that are easily implementable and fit right into the game. I don't really see how those add much. If you decide to have biters dropping artifacts, all you need to do is set up a small base within aggro range (but out of weapo...
- Sun Apr 23, 2017 5:02 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 27440
Re: Getting rid of alien artifacts is a bad idea
Hello, I think removing alien artifacts from the game is a huge mistake, one of the few that the devs have made in the year or so since I have been playing. Alien artifacts are an innovative concept to the game that basically made the aliens, while hostile, also a resource which needed to be "...
- Sun Apr 23, 2017 5:14 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 543045
Re: Let's see your clever builds
This was the pattern I used on my last startup. It gives a full belt to the ore, and only gives a single lane to the much lower volume coal and steel, no filter inserters or splitters needed, and just 1 UG needed at the end, with an optional splitter for lane balancing. Fairly compact, since the ins...
- Sun Apr 23, 2017 3:44 am
- Forum: General discussion
- Topic: 0.15 pre-release to major mod makers!
- Replies: 11
- Views: 4796
Re: 0.15 pre-release to major mod makers!
Since we seem to be looking at a Tuesday release, it's largely a moot point now, but every single "naysayer" in this thread offered a reason/perspective on why it wouldn't be practical or a preferred route. The major mods were never going to be ready for 15.0. I expect we'll be lucky to st...