Search found 32 matches

by doc776@gmail.com
Tue Nov 14, 2017 6:02 am
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 64819

Re: [0.15] Space Extension Mod (SpaceX)

Would it be possible to add a feature: Have the counters that track the ship parts like engines and stuff reset upon full completion. And an extra counter for complete ships launched, like once all diff parts are sent. But dont reset the dry dock part and maybe have 1 satellite requirement to comple...
by doc776@gmail.com
Tue Oct 17, 2017 5:56 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118256

Re: Chunk-aligned modular railway system with LTN Stations

if you use modded loco+waggon nothing happens Desktop Screenshot 2017.10.17 - 01.57.09.80.png See the combinator i opened, it has the signal selected for the wagon mk3. The LTN mod keeps that signal along with other special signals for every type of loco and wagon and stuff to controill how the sta...
by doc776@gmail.com
Sat Sep 30, 2017 7:51 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118256

Re: Chunk-aligned modular railway system with LTN Stations

And what are those combiners for that output usually green squares? Are those for chaining stations together somehow? I thought that is just for the nixie tubes output, having it always green removes the hasle of setting up nixie tube conditions to what ever. Could be wrong, i too found them odd an...
by doc776@gmail.com
Sat Sep 09, 2017 7:10 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118256

Re: Chunk-aligned modular railway system with LTN Stations

How can i make in Universal Provider blacklisting of items ? See what i do for most of my bobs/angels game outposts that are designated for things like chemicals and smelting and the crystalization outpost is have both a universal requester and a provider. This way i can have this dude amazing stat...
by doc776@gmail.com
Thu Jul 20, 2017 6:58 pm
Forum: Combinator Creations
Topic: Tile-able smart circuit factory by a newb for newbs
Replies: 0
Views: 1190

Tile-able smart circuit factory by a newb for newbs

Not sure if smart factory is the term, please correct me if so. tltr why now: I have 300h+ for factorio and only launched like 1 rocket during that whole time. Mostly because i hoped into bobs and angels soon after the first rocket. One thing i did not learn: is the magic of circuitry. I only did li...
by doc776@gmail.com
Sun Apr 30, 2017 10:44 am
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 95062

Re: 0.15 Reactor Ratio

Fiddled around with that dual-reactor-core setup and got a very good compact thing going with easy access for refueling. If you are in ahurry can always plop them side by side instead of figuring out the perfect 4 core setup. - Uses 1920/s of water so use 2 off shore pumps, i like to have one for to...
by doc776@gmail.com
Sat Dec 31, 2016 7:30 pm
Forum: Angels Mods
Topic: Finding that perfect smelting ratio spread sheet
Replies: 3
Views: 1921

Re: Finding that perfect smelting ratio spread sheet

ooh tnx, was still fun to write it up and learn it
by doc776@gmail.com
Sat Dec 31, 2016 12:13 pm
Forum: Angels Mods
Topic: Finding that perfect smelting ratio spread sheet
Replies: 3
Views: 1921

Finding that perfect smelting ratio spread sheet

Hi, I am not the best with excel but i really wanted to find a good ratio for smelting while running bobs, angel and marathon. See smelting with angel you can make more with less provided you have lots of room and energy but also requires a tone of machinery (for marathon atleast). Here is a small s...
by doc776@gmail.com
Wed Aug 10, 2016 5:46 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 216629

Re: [0.12.x][v0.12.10] Bob's Logistics mod

same for me, when placing turrets with auto fill
by doc776@gmail.com
Tue Aug 09, 2016 4:00 am
Forum: Energy Production
Topic: Steam for emergency only with status lights
Replies: 12
Views: 8973

Re: Steam for emergency only with status lights

after experiencing a complete black out, i added few tiny things to my network. think this should suffice for any one. energy network.png I just started playing with circuit stuff. And it makes alot of things more nice. Especially the version 13 stuff with he colored lights. Add a single light near ...
by doc776@gmail.com
Thu Aug 04, 2016 4:46 am
Forum: Gameplay Help
Topic: Critter deaths and water disappearing
Replies: 3
Views: 552

Re: Critter deaths and water disappearing

You are using natural evolution mod which is causing this. I think you need to update since it has been fixed in latest release. Updated, loaded the save and it behaves little bit different now. Instead of extending land mass to create proper edge of land to water. The terrain on the very edge simp...
by doc776@gmail.com
Wed Aug 03, 2016 8:51 pm
Forum: Gameplay Help
Topic: Critter deaths and water disappearing
Replies: 3
Views: 552

Critter deaths and water disappearing

Is it me or every time large amount of critters rush into my turret line near a body of water and die: they leave yellowish terrain and if it is very close to water, the water turns into land. I play with lots of critters so I like to make thick turret lines from lake to lake, but i noticed they kee...

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