Search found 33 matches
- Sat Nov 25, 2017 11:05 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186505
Re: Chunk-aligned modular railway system with LTN Stations
HELP http://steamcommunity.com/sharedfiles/filedetails/?id=1201946947 I cannot find where on the Mining Station where to put the item it provides! It's Aluminum Ore (bauxite) from Bob's Mods. I have a Depot that tells me that nothing provides the Bauxite, and the Bauxite won't insert into the cargo...
- Tue Nov 14, 2017 6:02 am
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 92034
Re: [0.15] Space Extension Mod (SpaceX)
Would it be possible to add a feature: Have the counters that track the ship parts like engines and stuff reset upon full completion. And an extra counter for complete ships launched, like once all diff parts are sent. But dont reset the dry dock part and maybe have 1 satellite requirement to comple...
- Tue Oct 17, 2017 5:56 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186505
Re: Chunk-aligned modular railway system with LTN Stations
if you use modded loco+waggon nothing happens Desktop Screenshot 2017.10.17 - 01.57.09.80.png See the combinator i opened, it has the signal selected for the wagon mk3. The LTN mod keeps that signal along with other special signals for every type of loco and wagon and stuff to controill how the sta...
- Sat Sep 30, 2017 7:51 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186505
Re: Chunk-aligned modular railway system with LTN Stations
And what are those combiners for that output usually green squares? Are those for chaining stations together somehow? I thought that is just for the nixie tubes output, having it always green removes the hasle of setting up nixie tube conditions to what ever. Could be wrong, i too found them odd an...
- Sat Sep 09, 2017 7:10 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186505
Re: Chunk-aligned modular railway system with LTN Stations
How can i make in Universal Provider blacklisting of items ? See what i do for most of my bobs/angels game outposts that are designated for things like chemicals and smelting and the crystalization outpost is have both a universal requester and a provider. This way i can have this dude amazing stat...
- Thu Jul 20, 2017 6:58 pm
- Forum: Combinator Creations
- Topic: Tile-able smart circuit factory by a newb for newbs
- Replies: 0
- Views: 1583
Tile-able smart circuit factory by a newb for newbs
Not sure if smart factory is the term, please correct me if so. tltr why now: I have 300h+ for factorio and only launched like 1 rocket during that whole time. Mostly because i hoped into bobs and angels soon after the first rocket. One thing i did not learn: is the magic of circuitry. I only did li...
- Sun Apr 30, 2017 10:44 am
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 118718
Re: 0.15 Reactor Ratio
Fiddled around with that dual-reactor-core setup and got a very good compact thing going with easy access for refueling. If you are in ahurry can always plop them side by side instead of figuring out the perfect 4 core setup. - Uses 1920/s of water so use 2 off shore pumps, i like to have one for to...
- Sat Dec 31, 2016 7:30 pm
- Forum: Angels Mods
- Topic: Finding that perfect smelting ratio spread sheet
- Replies: 3
- Views: 3008
Re: Finding that perfect smelting ratio spread sheet
ooh tnx, was still fun to write it up and learn it
- Sat Dec 31, 2016 12:13 pm
- Forum: Angels Mods
- Topic: Finding that perfect smelting ratio spread sheet
- Replies: 3
- Views: 3008
Finding that perfect smelting ratio spread sheet
Hi, I am not the best with excel but i really wanted to find a good ratio for smelting while running bobs, angel and marathon. See smelting with angel you can make more with less provided you have lots of room and energy but also requires a tone of machinery (for marathon atleast). Here is a small s...
- Wed Aug 10, 2016 5:46 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311502
Re: [0.12.x][v0.12.10] Bob's Logistics mod
same for me, when placing turrets with auto fill
- Tue Aug 09, 2016 4:00 am
- Forum: Energy Production
- Topic: Steam for emergency only with status lights
- Replies: 12
- Views: 11650
Re: Steam for emergency only with status lights
after experiencing a complete black out, i added few tiny things to my network. think this should suffice for any one. energy network.png I just started playing with circuit stuff. And it makes alot of things more nice. Especially the version 13 stuff with he colored lights. Add a single light near ...
- Thu Aug 04, 2016 4:46 am
- Forum: Gameplay Help
- Topic: Critter deaths and water disappearing
- Replies: 3
- Views: 1091
Re: Critter deaths and water disappearing
You are using natural evolution mod which is causing this. I think you need to update since it has been fixed in latest release. Updated, loaded the save and it behaves little bit different now. Instead of extending land mass to create proper edge of land to water. The terrain on the very edge simp...
- Wed Aug 03, 2016 8:51 pm
- Forum: Gameplay Help
- Topic: Critter deaths and water disappearing
- Replies: 3
- Views: 1091
Critter deaths and water disappearing
Is it me or every time large amount of critters rush into my turret line near a body of water and die: they leave yellowish terrain and if it is very close to water, the water turns into land. I play with lots of critters so I like to make thick turret lines from lake to lake, but i noticed they kee...