Search found 869 matches

by mexmer
Mon Sep 26, 2016 1:02 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 211754

Re: Electric energy

I was always bothered, that water pumps don't need electricity. Obviously to ensure an easy water supply for steam engines, without previous energy production. i was wondering about same thing. i think, starting water pumps should be powered by burner engine, and should not require copper (no wirin...
by mexmer
Mon Sep 26, 2016 12:58 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120552

Re: Railroad

i would like to see train station, that can be used in both directions, probly it was suggested before.

i have such designs, but it requires 2 stations to share same space atm.
by mexmer
Mon Sep 26, 2016 12:56 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120552

Re: Railroad

IRL trains that run in both directions have an engine on both ends of the train. I suspect a single headed train CAN reverse, however it would only ever be used to back it out of storage, connecting wagons, correcting position, etc, not for proper travel and certainly not in any automated process. ...
by mexmer
Mon Sep 26, 2016 11:28 am
Forum: Mod portal Discussion
Topic: Automatic dependency download
Replies: 6
Views: 4859

Re: Automatic dependency download

i think such functionality can be achieved easily upon mod selection imo what should be done is, that when you select mod for install, all hard dependencies are automatically selected too. it's functionality that is present in any (and every) linux package manager for example :D other option (for la...
by mexmer
Mon Sep 26, 2016 9:04 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

Morning thoughts: -Sulfur from Coal recipe, to get a bit of sulfur early on if needed -CO2 from burning wood, alternative from CO2 from coal. Wood could be replaced later on with wood pellets which can be made out of the algae (yay something for the bio processing mod!) tbh. bio processing is now p...
by mexmer
Sun Sep 25, 2016 9:09 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

But to give you a tip: Use the different pipes bob provides, you can kind of color code your fluid bus with them. When stuff is already in pipes I have no real problems with it as I can just hover over them and immediately see what the name is. My problems are mostly when I try to figure out what s...
by mexmer
Sun Sep 25, 2016 5:29 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

i think fractions need "lighter" color. it's hard to see, how full is tank.
while i understand your reasoning behind color, it's quite impractical (and yes i can read numbers, so i know tank is not full, still the bar should be visible, for me is not)

http://imgur.com/a/16CoY
by mexmer
Sun Sep 25, 2016 12:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

Grab the latest updates for refining and petro from the portal, otherwise it will crash because of the dependencies There you go: https://github.com/Arch666Angel/angelsores/releases/download/0.1.0pre/angelssmelting_0.1.0.zip can this be used with processing mod, or it's better to avoid it? if i und...
by mexmer
Sun Sep 25, 2016 11:46 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

Grab the latest updates for refining and petro from the portal, otherwise it will crash because of the dependencies There you go: https://github.com/Arch666Angel/angelsores/releases/download/0.1.0pre/angelssmelting_0.1.0.zip can this be used with processing mod, or it's better to avoid it? if i und...
by mexmer
Sat Sep 24, 2016 10:12 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

that was fast :o is it possible to disable chemistry from bobs, which ads chemical furnace, that now does nothing? or are there dependencies, so it's still needed? guess, it's more than 1 building to make carbon now :D http://imgur.com/a/Gr8yy It's a bit more complex than before, I might have to tw...
by mexmer
Sat Sep 24, 2016 2:35 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

Please update both mods Petrochem ---0.1.9 -fixed an override issue -moved liquifier mk2 to advanced chemistry tech -added unlocks for liquifier mk3 and mk4 Refining ---0.3.4 -changed recipes for the liquifier to be more avaiable early game -fixed the base game recipes for MK3 leaching plant and fl...
by mexmer
Sat Sep 24, 2016 12:52 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

Yeah that's the change I had, move the liquifier from slag-processing tech to basic-chemistry tech and replace the blue with the brown circuit board. The replacement seems to be slipped through though, but I think I will change the whole recipe to require basic-boards and add more tiers of the liqu...
by mexmer
Sat Sep 24, 2016 12:13 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

That is indeed a problem, I might have forgotten to copy the recipe override for the liquifier when changing the overrides from my handwritten ones to using the AWESOME! functions Exasperation provided me with. Will check and change that :) The chain should be: Coal -> Crusher -> Crushed Coal -> Fu...
by mexmer
Sat Sep 24, 2016 11:46 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

Yes the red one is OK for carbon. Maybe you're missing a research? i believe this one is disabled by angels petrochem mod, that's why it's a problem. you have 3 ways to create carbon in angels petrochem, but all of them require procesing in building, that requires "blue boards", while &qu...
by mexmer
Fri Sep 23, 2016 1:39 pm
Forum: Releases
Topic: Version 0.14.9
Replies: 9
Views: 19887

Re: Version 0.14.9

Arumba wrote:Is there a way to configure the default server settings when hosting a game? Save frequency, autokick, which boxes are checked by default etc?
that would be nice, tho' i kinda doubt it.

or even better, having own "presets" which you can select :D
by mexmer
Wed Sep 21, 2016 10:23 am
Forum: Releases
Topic: Version 0.14.8
Replies: 23
Views: 22673

Re: Version 0.14.8

[*]Technology progress is preverved when the research is changed before it is completed. 1. Preverved?? what? 2. If Preserved, this renders my Techsave mod obsolete! The mod I wrote was basically to fix an issue with people trolling and changing it in multiplayer games to prevent progress, Which is...
by mexmer
Mon Sep 19, 2016 4:45 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

from bobmonium it sorts quartz and tin, which both go to smelter for those just wait until you have some "extra" sorted ores, after you do, place smelters, then insert stack of ore in each one, it should continue to fill with same ore later, when ore in input drops lows. Last night I figu...
by mexmer
Mon Sep 19, 2016 6:34 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

If you also have the processing mod installed you can use processing plants to sort the sorter output for smelting; that's what I do and it works really well. Three processing plants (two for primary ore, one for secondary) can handle all the output from two sorters, take up about the same amount o...
by mexmer
Thu Sep 15, 2016 6:12 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

I have one other question - I feel a bit silly asking as it seems so basic - how do I get access to Ore Refinery 3? I see that such a building exists because it shows up as an item that can be filtered by the filter inserter but I have yet to see it in the tech tree. And I'm almost through the tech...
by mexmer
Wed Sep 14, 2016 6:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388392

Re: Development and Discussion

Waiting for changing in Processing mod, Refinering mod was updated as can saw Waste water with big amount of sulfur is still big problem if i don't want to use clarifier :( And question Bob mod's have recipe for sulfuric acid: 5 sulfur + 5 oxygen = 5 sulfuric dioxide (strange - why its dioxide (!!!...

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