Search found 869 matches
- Mon Sep 26, 2016 1:02 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 211754
Re: Electric energy
I was always bothered, that water pumps don't need electricity. Obviously to ensure an easy water supply for steam engines, without previous energy production. i was wondering about same thing. i think, starting water pumps should be powered by burner engine, and should not require copper (no wirin...
- Mon Sep 26, 2016 12:58 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 120552
Re: Railroad
i would like to see train station, that can be used in both directions, probly it was suggested before.
i have such designs, but it requires 2 stations to share same space atm.
i have such designs, but it requires 2 stations to share same space atm.
- Mon Sep 26, 2016 12:56 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 120552
Re: Railroad
IRL trains that run in both directions have an engine on both ends of the train. I suspect a single headed train CAN reverse, however it would only ever be used to back it out of storage, connecting wagons, correcting position, etc, not for proper travel and certainly not in any automated process. ...
- Mon Sep 26, 2016 11:28 am
- Forum: Mod portal Discussion
- Topic: Automatic dependency download
- Replies: 6
- Views: 4859
Re: Automatic dependency download
i think such functionality can be achieved easily upon mod selection imo what should be done is, that when you select mod for install, all hard dependencies are automatically selected too. it's functionality that is present in any (and every) linux package manager for example :D other option (for la...
- Mon Sep 26, 2016 9:04 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
Morning thoughts: -Sulfur from Coal recipe, to get a bit of sulfur early on if needed -CO2 from burning wood, alternative from CO2 from coal. Wood could be replaced later on with wood pellets which can be made out of the algae (yay something for the bio processing mod!) tbh. bio processing is now p...
- Sun Sep 25, 2016 9:09 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
But to give you a tip: Use the different pipes bob provides, you can kind of color code your fluid bus with them. When stuff is already in pipes I have no real problems with it as I can just hover over them and immediately see what the name is. My problems are mostly when I try to figure out what s...
- Sun Sep 25, 2016 5:29 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
i think fractions need "lighter" color. it's hard to see, how full is tank.
while i understand your reasoning behind color, it's quite impractical (and yes i can read numbers, so i know tank is not full, still the bar should be visible, for me is not)
http://imgur.com/a/16CoY
while i understand your reasoning behind color, it's quite impractical (and yes i can read numbers, so i know tank is not full, still the bar should be visible, for me is not)
http://imgur.com/a/16CoY
- Sun Sep 25, 2016 12:04 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
Grab the latest updates for refining and petro from the portal, otherwise it will crash because of the dependencies There you go: https://github.com/Arch666Angel/angelsores/releases/download/0.1.0pre/angelssmelting_0.1.0.zip can this be used with processing mod, or it's better to avoid it? if i und...
- Sun Sep 25, 2016 11:46 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
Grab the latest updates for refining and petro from the portal, otherwise it will crash because of the dependencies There you go: https://github.com/Arch666Angel/angelsores/releases/download/0.1.0pre/angelssmelting_0.1.0.zip can this be used with processing mod, or it's better to avoid it? if i und...
- Sat Sep 24, 2016 10:12 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
that was fast :o is it possible to disable chemistry from bobs, which ads chemical furnace, that now does nothing? or are there dependencies, so it's still needed? guess, it's more than 1 building to make carbon now :D http://imgur.com/a/Gr8yy It's a bit more complex than before, I might have to tw...
- Sat Sep 24, 2016 2:35 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
Please update both mods Petrochem ---0.1.9 -fixed an override issue -moved liquifier mk2 to advanced chemistry tech -added unlocks for liquifier mk3 and mk4 Refining ---0.3.4 -changed recipes for the liquifier to be more avaiable early game -fixed the base game recipes for MK3 leaching plant and fl...
- Sat Sep 24, 2016 12:52 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
Yeah that's the change I had, move the liquifier from slag-processing tech to basic-chemistry tech and replace the blue with the brown circuit board. The replacement seems to be slipped through though, but I think I will change the whole recipe to require basic-boards and add more tiers of the liqu...
- Sat Sep 24, 2016 12:13 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
That is indeed a problem, I might have forgotten to copy the recipe override for the liquifier when changing the overrides from my handwritten ones to using the AWESOME! functions Exasperation provided me with. Will check and change that :) The chain should be: Coal -> Crusher -> Crushed Coal -> Fu...
- Sat Sep 24, 2016 11:46 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
Yes the red one is OK for carbon. Maybe you're missing a research? i believe this one is disabled by angels petrochem mod, that's why it's a problem. you have 3 ways to create carbon in angels petrochem, but all of them require procesing in building, that requires "blue boards", while &qu...
- Fri Sep 23, 2016 1:39 pm
- Forum: Releases
- Topic: Version 0.14.9
- Replies: 9
- Views: 19887
Re: Version 0.14.9
that would be nice, tho' i kinda doubt it.Arumba wrote:Is there a way to configure the default server settings when hosting a game? Save frequency, autokick, which boxes are checked by default etc?
or even better, having own "presets" which you can select
- Wed Sep 21, 2016 10:23 am
- Forum: Releases
- Topic: Version 0.14.8
- Replies: 23
- Views: 22673
Re: Version 0.14.8
[*]Technology progress is preverved when the research is changed before it is completed. 1. Preverved?? what? 2. If Preserved, this renders my Techsave mod obsolete! The mod I wrote was basically to fix an issue with people trolling and changing it in multiplayer games to prevent progress, Which is...
- Mon Sep 19, 2016 4:45 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
from bobmonium it sorts quartz and tin, which both go to smelter for those just wait until you have some "extra" sorted ores, after you do, place smelters, then insert stack of ore in each one, it should continue to fill with same ore later, when ore in input drops lows. Last night I figu...
- Mon Sep 19, 2016 6:34 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
If you also have the processing mod installed you can use processing plants to sort the sorter output for smelting; that's what I do and it works really well. Three processing plants (two for primary ore, one for secondary) can handle all the output from two sorters, take up about the same amount o...
- Thu Sep 15, 2016 6:12 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
I have one other question - I feel a bit silly asking as it seems so basic - how do I get access to Ore Refinery 3? I see that such a building exists because it shows up as an item that can be filtered by the filter inserter but I have yet to see it in the tech tree. And I'm almost through the tech...
- Wed Sep 14, 2016 6:00 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388392
Re: Development and Discussion
Waiting for changing in Processing mod, Refinering mod was updated as can saw Waste water with big amount of sulfur is still big problem if i don't want to use clarifier :( And question Bob mod's have recipe for sulfuric acid: 5 sulfur + 5 oxygen = 5 sulfuric dioxide (strange - why its dioxide (!!!...