Search found 870 matches
- Wed May 15, 2019 9:19 pm
- Forum: Not a bug
- Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
- Replies: 47
- Views: 34431
Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED
btw. can you check if there are any dxgi errors from desktop NVIDIA graphics? (well on notebooks nvidia optimus is sometimes wonky, but on desktop i have yet to experience nvidia driver reset, unlike AMD which has ... well they always had bad drivers)
to add to this, disabling OC profile for ...
- Wed May 15, 2019 8:45 pm
- Forum: Not a bug
- Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
- Replies: 47
- Views: 34431
Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED
Interesting information, thank you.
I don't have any data on crashes during startup, as we don't upload those, because players don't have chance to opt-out from the automatic crash log upload if they can't start the game. So the 50 crashes a day I mentioned were all from after the game that at ...
- Tue May 14, 2019 10:29 pm
- Forum: Not a bug
- Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
- Replies: 47
- Views: 34431
Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED
I can tell you that I had this issue few times on a desktop with RX480.
And it happened if I would alt+tab and game was loading in the background. It doesn' tdo that always - pretty rare in general. I haven't seen it happen in any other cirumstances. It might happen after you alt+tab back or ...
- Tue May 14, 2019 8:26 pm
- Forum: Technical Help
- Topic: Server hosting
- Replies: 3
- Views: 1889
Re: Server hosting
If you are on linux, you can use headless server.
If you are on windows, download zip version of factorio. And follow instructions for windows headless server on wiki or forum.
To avoid having multiple copies binary and data folder, you can use symlinks to link bin and data folder to each ...
If you are on windows, download zip version of factorio. And follow instructions for windows headless server on wiki or forum.
To avoid having multiple copies binary and data folder, you can use symlinks to link bin and data folder to each ...
- Tue May 14, 2019 8:08 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 86845
Re: [0.12]Ideas, suggestions & discussion
Not sure if Choumiko still read forum or mod portal
He does :D
I might have an idea of what's wrong, i'll look into it during the weekend.
FARL is going to get a complete rewrite some time during July. The current code is just bad bad bad. And after my longer absence i barely understand what ...
- Tue May 14, 2019 8:03 pm
- Forum: Not a bug
- Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
- Replies: 47
- Views: 34431
Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED
I can tell you that I had this issue few times on a desktop with RX480.
And it happened if I would alt+tab and game was loading in the background. It doesn' tdo that always - pretty rare in general. I haven't seen it happen in any other cirumstances. It might happen after you alt+tab back or just ...
- Tue May 14, 2019 3:15 pm
- Forum: Not a bug
- Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
- Replies: 47
- Views: 34431
Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED
I don't have the issue, but looking at the thread I thought it might be related to switching between iGPU and dedicated graphics on certain power plans, usually for laptops.
Do you have experience with this?
Unfortunately not a lot.
I've had an issue with the laptop not switching graphics ...
- Tue May 14, 2019 10:56 am
- Forum: Not a bug
- Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
- Replies: 47
- Views: 34431
Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED
i have seen this error in other game i was also working on for limited time.
this error happened only on notebooks with switchable graphics, rarely during gameplay notebook, usually it did happen during game start.
my best guess was, that switchable graphic driver didn't switch fast enough. so ...
this error happened only on notebooks with switchable graphics, rarely during gameplay notebook, usually it did happen during game start.
my best guess was, that switchable graphic driver didn't switch fast enough. so ...
- Mon May 13, 2019 3:04 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] Can't upload any mod updates.
- Replies: 5
- Views: 2984
Re: [Mod Portal] Can't upload any mod updates.
seems it doesn't affect only upload, also some content is missing, due cloudflare not proxying server with expired certificate
- Wed May 08, 2019 10:22 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 138622
Re: [MOD 0.15] AAI Industry
just short notice, seems your mod have not adopted changes to emmisions yet
2.475 Warning EnergySourcePrototype.cpp:85: emissions_per_second_per_watt in prototype definition, use emissions_per_minute as emissions_per_second_per_watt will be not used eventually: ROOT.furnace.fuel-processor.energy ...
2.475 Warning EnergySourcePrototype.cpp:85: emissions_per_second_per_watt in prototype definition, use emissions_per_minute as emissions_per_second_per_watt will be not used eventually: ROOT.furnace.fuel-processor.energy ...
- Sun May 05, 2019 3:36 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3900
- Views: 1911329
Re: Bugs & FAQ
looks more like tiberium than spice.
- Sat Apr 27, 2019 11:37 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1333018
Re: [0.17] Sea Block Pack 0.3.3
seablock is meant to be played in exact mod configuration, that is in modpack. updating mods to newer versions is not supported.
when @Trainwreck has time to update his pack to adopt changes, he will release new version of modpack.
- Mon Apr 22, 2019 7:06 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1333018
Re: [0.17] Sea Block Pack 0.3.3
I regularly have graphical glitches that I cannot explain. There's a blue hue that overlays on Bobs/Angels items and power poles. Can anyone explain what's happening and/or how to fix this?
https://i.imgur.com/wwVMI9N.png
looks like issue with your GPU
what gpu you have, how many VRAM.
try to ...
- Fri Apr 19, 2019 7:53 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 73858
Re: [MOD 0.16.x, 0.17.x] SCTM
HD icons were just experiment, and i plan to remove them, that's why they are only for some and not all items.
- Fri Apr 12, 2019 8:08 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 138622
Re: [MOD 0.15] AAI Industry
there is issue with AAI industry start animation, when there is decall on starting area. easiest combination is AAI Industry + AngelsAddon Shred https://mods.factorio.com/mod/angelsaddons-shred
it will throw error on new game start
106.762 Error MainLoop.cpp:1143: Exception at tick 0: The mod ...
it will throw error on new game start
106.762 Error MainLoop.cpp:1143: Exception at tick 0: The mod ...
- Wed Apr 03, 2019 5:26 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 73858
Re: [MOD 0.16.x, 0.17.x] SCTM
remove
research-queue-old-new-thing mod, seems he is not properly doing sanity checks when messing with research tree, it's up to author of that mod to fix it.
research-queue-old-new-thing mod, seems he is not properly doing sanity checks when messing with research tree, it's up to author of that mod to fix it.
- Tue Apr 02, 2019 6:03 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 73858
Re: [MOD 0.16.x, 0.17.x] SCTM
Hi, is this error on multilayer or singleplayer?
- Mon Mar 25, 2019 7:02 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1333018
Re: [0.16] Sea Block Pack 0.2.17
mind electrolyzers process water direcly, while into boiler you will put at least partially filtered water, otherwise you will need to do maintenance on it every day.
slag comes from minerals, that are in water. but highly mineralized water will break boilers, therefore it is not same water ...
- Mon Mar 25, 2019 1:57 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1333018
Re: [0.16] Sea Block Pack 0.2.17
mind electrolyzers process water direcly, while into boiler you will put at least partially filtered water, otherwise you will need to do maintenance on it every day.
slag comes from minerals, that are in water. but highly mineralized water will break boilers, therefore it is not same water, that ...
slag comes from minerals, that are in water. but highly mineralized water will break boilers, therefore it is not same water, that ...
- Fri Mar 22, 2019 4:06 pm
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 22975
Re: Friday Facts #287 - Just bugs again
well, since factorio login didn't accept my steam name in kanji, spaces in name are less issue imo 