Search found 869 matches

by mexmer
Wed May 15, 2019 8:45 pm
Forum: Not a bug
Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Replies: 46
Views: 23287

Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED

Interesting information, thank you. I don't have any data on crashes during startup, as we don't upload those, because players don't have chance to opt-out from the automatic crash log upload if they can't start the game. So the 50 crashes a day I mentioned were all from after the game that at leas...
by mexmer
Tue May 14, 2019 10:29 pm
Forum: Not a bug
Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Replies: 46
Views: 23287

Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED

I can tell you that I had this issue few times on a desktop with RX480. And it happened if I would alt+tab and game was loading in the background. It doesn' tdo that always - pretty rare in general. I haven't seen it happen in any other cirumstances. It might happen after you alt+tab back or just w...
by mexmer
Tue May 14, 2019 8:26 pm
Forum: Technical Help
Topic: Server hosting
Replies: 3
Views: 1112

Re: Server hosting

If you are on linux, you can use headless server. If you are on windows, download zip version of factorio. And follow instructions for windows headless server on wiki or forum. To avoid having multiple copies binary and data folder, you can use symlinks to link bin and data folder to each instance. ...
by mexmer
Tue May 14, 2019 8:08 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 62618

Re: [0.12]Ideas, suggestions & discussion

Not sure if Choumiko still read forum or mod portal He does :D I might have an idea of what's wrong, i'll look into it during the weekend. FARL is going to get a complete rewrite some time during July. The current code is just bad bad bad. And after my longer absence i barely understand what is goi...
by mexmer
Tue May 14, 2019 8:03 pm
Forum: Not a bug
Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Replies: 46
Views: 23287

Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED

I can tell you that I had this issue few times on a desktop with RX480. And it happened if I would alt+tab and game was loading in the background. It doesn' tdo that always - pretty rare in general. I haven't seen it happen in any other cirumstances. It might happen after you alt+tab back or just w...
by mexmer
Tue May 14, 2019 3:15 pm
Forum: Not a bug
Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Replies: 46
Views: 23287

Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED

I don't have the issue, but looking at the thread I thought it might be related to switching between iGPU and dedicated graphics on certain power plans, usually for laptops. Do you have experience with this? Unfortunately not a lot. I've had an issue with the laptop not switching graphics device wh...
by mexmer
Tue May 14, 2019 10:56 am
Forum: Not a bug
Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Replies: 46
Views: 23287

Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED

i have seen this error in other game i was also working on for limited time. this error happened only on notebooks with switchable graphics, rarely during gameplay notebook, usually it did happen during game start. my best guess was, that switchable graphic driver didn't switch fast enough. so game ...
by mexmer
Mon May 13, 2019 3:04 pm
Forum: Mod portal Discussion
Topic: [Mod Portal] Can't upload any mod updates.
Replies: 5
Views: 2043

Re: [Mod Portal] Can't upload any mod updates.

seems it doesn't affect only upload, also some content is missing, due cloudflare not proxying server with expired certificate
by mexmer
Wed May 08, 2019 10:22 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110976

Re: [MOD 0.15] AAI Industry

just short notice, seems your mod have not adopted changes to emmisions yet 2.475 Warning EnergySourcePrototype.cpp:85: emissions_per_second_per_watt in prototype definition, use emissions_per_minute as emissions_per_second_per_watt will be not used eventually: ROOT.furnace.fuel-processor.energy_sou...
by mexmer
Sun May 05, 2019 3:36 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218373

Re: Bugs & FAQ

Arch666Angel wrote:
Sun May 05, 2019 9:11 am
Yes I thought that I Spice things up a bit
looks more like tiberium than spice.
by mexmer
Sat Apr 27, 2019 11:37 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011482

Re: [0.17] Sea Block Pack 0.3.3

minno wrote:
Sat Apr 27, 2019 12:06 am
...
seablock is meant to be played in exact mod configuration, that is in modpack. updating mods to newer versions is not supported.

when @Trainwreck has time to update his pack to adopt changes, he will release new version of modpack.
by mexmer
Mon Apr 22, 2019 7:06 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011482

Re: [0.17] Sea Block Pack 0.3.3

I regularly have graphical glitches that I cannot explain. There's a blue hue that overlays on Bobs/Angels items and power poles. Can anyone explain what's happening and/or how to fix this? https://i.imgur.com/wwVMI9N.png looks like issue with your GPU what gpu you have, how many VRAM. try to set l...
by mexmer
Fri Apr 19, 2019 7:53 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51306

Re: [MOD 0.16.x, 0.17.x] SCTM

HD icons were just experiment, and i plan to remove them, that's why they are only for some and not all items.
by mexmer
Fri Apr 12, 2019 8:08 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110976

Re: [MOD 0.15] AAI Industry

there is issue with AAI industry start animation, when there is decall on starting area. easiest combination is AAI Industry + AngelsAddon Shred https://mods.factorio.com/mod/angelsaddons-shred it will throw error on new game start 106.762 Error MainLoop.cpp:1143: Exception at tick 0: The mod AAI In...
by mexmer
Wed Apr 03, 2019 5:26 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51306

Re: [MOD 0.16.x, 0.17.x] SCTM

remove
research-queue-old-new-thing mod, seems he is not properly doing sanity checks when messing with research tree, it's up to author of that mod to fix it.
by mexmer
Tue Apr 02, 2019 6:03 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51306

Re: [MOD 0.16.x, 0.17.x] SCTM

Hi, is this error on multilayer or singleplayer?
by mexmer
Mon Mar 25, 2019 7:02 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011482

Re: [0.16] Sea Block Pack 0.2.17

mind electrolyzers process water direcly, while into boiler you will put at least partially filtered water, otherwise you will need to do maintenance on it every day. slag comes from minerals, that are in water. but highly mineralized water will break boilers, therefore it is not same water, that i...
by mexmer
Mon Mar 25, 2019 1:57 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011482

Re: [0.16] Sea Block Pack 0.2.17

mind electrolyzers process water direcly, while into boiler you will put at least partially filtered water, otherwise you will need to do maintenance on it every day. slag comes from minerals, that are in water. but highly mineralized water will break boilers, therefore it is not same water, that is...
by mexmer
Fri Mar 22, 2019 4:06 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 18011

Re: Friday Facts #287 - Just bugs again

well, since factorio login didn't accept my steam name in kanji, spaces in name are less issue imo :D
by mexmer
Thu Mar 21, 2019 8:47 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 13457

Re: Train Colors in HSV

BlueTemplar wrote:
Thu Mar 21, 2019 8:44 pm
merged
well, that might be reason, why it poped in new posts list.

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