I 100% agree. I am in this situation surprisingly often.
Looking at other threads: disable personal robots, disable trash slots, disable exoskeleton, ...
I can see a pattern. It looks like we need a brand-new UI mechanic
short version: map transfer now is not very smart: in case of a new player connecting or desync: whole map is transferred solution: -client already has parts of map information (earlier save or desynced partially wrong info) -identify correct info and transfer only what is needed I don't really kno...
- Vehicles are designed to be operated manually and i think it should stay that way, however i wouldn't say no to combat robots. I absolutely disagree. When evolution factor is over 0.9 and I am destroying a big group of spawners, I have to be very careful to not drain my whole shield. There can be...
short version: map transfer now is not very smart: in case of a new player connecting or desync: whole map is transferred solution: -client already has parts of map information (earlier save or desynced partially wrong info) -identify correct info and transfer only what is needed I don't really kno...
There are a few instances which make this a bad idea. Factories with fluids: currently, all factories which have more than one fluid input, or output have them hard wired to a specific pipe, if you flip this, the pipes will be swapped around. This is probably okay if your blueprint only had that fa...
Robots also tends to gather around defense systems that often require repair. Your change could be a disadvantage for at least some play styles, because you would have to place robots manually in specific roboports to ensure quick reaction to damages.
Let's start with a little story: (tl dr - just skip this paragraph) I just ended battle with a bunch of biters. A few of my buildings was damaged but of course I was too lazy to repair them by myself. I didn't have any stationary roboports jet but I used personal roboports a lot. The roboports were ...
I don't think it would be as much processing time. The process would be slow, so it don't need to be calculated every tick. I think that one update per 15 seconds would be enough. In this case 1/900 of all buildings would be calculating in every tick. This is nothing, compared to transport belts or ...
This could even be helpful gameplay-wise:
1) As visual indicator, how long ago something was placed/removed.
2) During modifying factory, to see where buildings were before.
I saw this suggestion before: viewtopic.php?f=6&t=34382
However, your case makes an important point. Server setting like a black-list of players need to be preserved.
The second behavior could be faster if you don't have enough logistic robots. Let's say you have 100 items requested, 100 items in trash slots and only 100 logistic robots. To be honest, they will may act like it is described is second behavior, even with current AI. However, this is not guaranteed ...
To fights and expeditions outside the factory. When you are fighting without nightvision and night falls, you are most likely dead. It is a good enough reason to have it. EDIT: Moreover, I am not saying that nightvision has to completely prevent building factory. Let it just have some kind of downsi...
I like this. Nightvision really needs some disadvantages. Now it is ultimate tool to resolve every problem with lighting. It's irritating in multiplayer when you have to navigate through dark factory because most of the players have nightvision and they don't place any lamps. I would choose the nogh...
I create blueprints to use them immediately in the same rotation all the time. It is often a small chunk of factory that looks nearly identical when it is rotated 180 degrees.
My proposition is to allow an autotrash condition to be lower than the request but give requests a higher priority. I feel like autotrash should actually have the highest priority, even above personal request slots. After all, trash is how you make room for more requested items. What's the point of...
I play single-player when I want a challenge. I don't use any kind of cheat then.
With my cousin, it is mostly about fun. There is no reason to repair your factory for fifteen minutes, when you can simply load the game.