All,
I'm playing with all of Bob's Mods, and I'm to the point of having Red and Green Science, and looking to start on Blue.
My base is currently Spaghetti City! I'm assuming that most of you start building some distance away for the Late Game base, and start diverting resources to the new area ...
Search found 365 matches
- Thu Jan 25, 2018 2:46 pm
- Forum: Bob's mods
- Topic: Mid Game Play
- Replies: 7
- Views: 5270
- Thu Jan 25, 2018 1:08 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 422126
Re: [0.16.x] Bob's Mods: General Discussion
Speaking of which, the base game has artillery range upgrades, does this affect the tank artillery range as well?bobingabout wrote:removed artillery speed upgrades, there's a basegame version now.
- Thu Jan 25, 2018 1:00 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 653928
Re: Update for Factorio 16 ?
Hello,
Is there any update in view for Factorio 0.16.x?
I'm working through the issues that people have reported with the test version, but this bug with the base game is a blocker:
https://forums.factorio.com/viewtopic.php?f=23&t=56663
It's currently marked as 'not a bug', but surely killing the ...
Is there any update in view for Factorio 0.16.x?
I'm working through the issues that people have reported with the test version, but this bug with the base game is a blocker:
https://forums.factorio.com/viewtopic.php?f=23&t=56663
It's currently marked as 'not a bug', but surely killing the ...
- Mon Jan 22, 2018 12:44 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 422126
Re: [0.16.x] Bob's Mods: General Discussion
These are welcomed changes! Although, increasing the base game artillery shell stack size to 20 seems a bit much, but I will go with it. Thanks for you dedication!
I wasn't going to make it that high, but I did it based on the amount of damage it does.
Tank shells stack to 100 and deal 200 damage ...
I wasn't going to make it that high, but I did it based on the amount of damage it does.
Tank shells stack to 100 and deal 200 damage ...
- Mon Jan 22, 2018 12:19 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 422126
Re: [0.16.x] Bob's Mods: General Discussion
Probably the biggest single mod update I've done since 0.16 releases.
Logstics 0.16.4:
Fix that Robotics 3 and Advanced Robots 2 required a Production science pack instead of Logistic.
Fix that roboport was still unlockable by construction/logistic repotics when recipe was overwritten for modular ...
Logstics 0.16.4:
Fix that Robotics 3 and Advanced Robots 2 required a Production science pack instead of Logistic.
Fix that roboport was still unlockable by construction/logistic repotics when recipe was overwritten for modular ...
- Fri Jan 12, 2018 1:31 pm
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 59493
Re: Version 0.16.16
Maybe that is where they are headed?VFaalcatnodriiro wrote:True. What we need now are "smart"-SplittersKoub wrote:Now it's : whatever arrives in a splitter goes one right, one left, one right, one left. That's so much more logical for a mechanical splitter.

- Thu Jan 11, 2018 7:08 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 422126
Re: [0.16.x] Bob's Mods: General Discussion
In 0.13 I added the artillery weapon to the tank. in 0.16 the base game added the artillery wagon/turret.
I've not really done any testing, but...
Is the ammo compatible between the two?
How do the weapons, and ammo compare?
Do I need to do some balancing?
Do I need to separate the two types of ...
I've not really done any testing, but...
Is the ammo compatible between the two?
How do the weapons, and ammo compare?
Do I need to do some balancing?
Do I need to separate the two types of ...
- Wed Jan 10, 2018 5:10 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 422126
Re: [0.16.x] Bob's Mods: General Discussion
As for fluid wagons, I like that vanilla has it down to 25k per wagon, it makes the logistics of the volume of fluid better. They were correct in that those trains rarely moved along the rail lines. As for your mk2 and mk3 Bob, I would make the mk2 1.5x and the mk3 2x. 37.5k and 50k seem reasonable ...
- Wed Jan 10, 2018 12:57 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 422126
Re: [0.16.x] Bob's Mods: General Discussion
As for fluid wagons, I like that vanilla has it down to 25k per wagon, it makes the logistics of the volume of fluid better. They were correct in that those trains rarely moved along the rail lines. As for your mk2 and mk3 Bob, I would make the mk2 1.5x and the mk3 2x. 37.5k and 50k seem reasonable ...
- Fri Jan 05, 2018 4:23 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 422126
Re: [0.16.x] Bob's Mods: General Discussion
I do like the new vanilla fluid wagons, they balance the transport of fluids a lot better. Although, I do miss having multiple fluids in a single wagon for those unique deliveries. If anything, I vote to have the mkII and mkIII fluid wagons be 1.5x and 2x.
- Fri Dec 15, 2017 3:28 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 157851
Re: Feedback
Bobingabout:
I love your mods. They add a great deal of complexity and playability that really enhance the vanilla game to where Factorio should be. The Electronics mod is my favorite, because it adds difficulty and a progression that is REALLY satisfying once you get to the next level (the next ...
I love your mods. They add a great deal of complexity and playability that really enhance the vanilla game to where Factorio should be. The Electronics mod is my favorite, because it adds difficulty and a progression that is REALLY satisfying once you get to the next level (the next ...
- Tue Dec 12, 2017 1:34 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 454879
Re: [0.15.x] Bob's Mods: General Discussion
Chemical Furnaces
Thank you for the steel version! Unlike the original furnace line, this one does not upgrade up the chain. The stone version is not in the recipe for the steel version, and the steel version in not in the recipe for the electrical version. The Electrical Chemical furnace upgrades ...
Thank you for the steel version! Unlike the original furnace line, this one does not upgrade up the chain. The stone version is not in the recipe for the steel version, and the steel version in not in the recipe for the electrical version. The Electrical Chemical furnace upgrades ...
- Tue Dec 12, 2017 1:37 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 454879
Re: [0.15.x] Bob's Mods: General Discussion
Bobingabout:
I have recently reached the end-game era of your mods for 0.15, and in my endeavor nearing this milestone, I have come across some "inconsistencies." I call them that because I do not know if you had any of them planned or were simply overlooked. I already mentioned the battery ...
I have recently reached the end-game era of your mods for 0.15, and in my endeavor nearing this milestone, I have come across some "inconsistencies." I call them that because I do not know if you had any of them planned or were simply overlooked. I already mentioned the battery ...
- Tue Dec 05, 2017 1:14 pm
- Forum: Combinator Creations
- Topic: Balanced Bot Train Loader
- Replies: 10
- Views: 16164
Re: Balanced Bot Train Loader
Now here is where I see a problem: I have 1m iron ore in my logistics network and 100k logistic robots. Each requester chest requests 2 billion iron ore. So all 100k logistic robots are dispatched to fetch iron ore. But 600 logistic bots already fill the chest to completion, then 600 more fill the ...
- Tue Dec 05, 2017 12:47 pm
- Forum: Combinator Creations
- Topic: Balanced Bot Train Loader
- Replies: 10
- Views: 16164
Re: Balanced Bot Train Loader
Now here is where I see a problem: I have 1m iron ore in my logistics network and 100k logistic robots. Each requester chest requests 2 billion iron ore. So all 100k logistic robots are dispatched to fetch iron ore. But 600 logistic bots already fill the chest to completion, then 600 more fill the ...
- Mon Dec 04, 2017 12:44 pm
- Forum: Combinator Creations
- Topic: Balanced Bot Train Loader
- Replies: 10
- Views: 16164
Re: Balanced Bot Train Loader
RocketManChronicles: The huge negative number is to take advantage of overflow. I think this avoids a combinator for every pair of chests.[/quote]
Ok, that makes sense. I look forward to implementing this into my base.
Ok, that makes sense. I look forward to implementing this into my base.
- Tue Nov 21, 2017 1:02 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 454879
Re: [0.15.x] Bob's Mods: General Discussion
As I was working through them this weekend, I noticed that the production times for the Lithium-Ion and the Silver-Zinc batteries are only 0.5 seconds and the Lead batteries are 5.0 seconds.
Because I once again forgot to fix this...
Oh, no worries. Just thought I would point it out in case you ...
Because I once again forgot to fix this...
Oh, no worries. Just thought I would point it out in case you ...
- Mon Nov 20, 2017 12:29 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 454879
Re: [0.15.x] Bob's Mods: General Discussion
I totally understand that. As I was working through them this weekend, I noticed that the production times for the Lithium-Ion and the Silver-Zinc batteries are only 0.5 seconds and the Lead batteries are 5.0 seconds. The Lead batteries are much easier to make with fewer ingredients and producing ...
- Fri Nov 17, 2017 3:09 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 454879
Re: [0.15.x] Bob's Mods: General Discussion
Hey Bob, thanks for the great mod pack! Really enjoying them here in 0.15.*
Question about the batteries you have for the game. I am about to start the lithium-ion and immediately after, the silver-zinc batteries. I am looking at the recipes and trying to lay out how the items go together in a ...
Question about the batteries you have for the game. I am about to start the lithium-ion and immediately after, the silver-zinc batteries. I am looking at the recipes and trying to lay out how the items go together in a ...
- Fri Nov 17, 2017 2:46 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 61380
Re: Train Size?
Just curious what size trains everyone uses? Obviously, with bigger trains, they move slower and make signalling and intersections more difficult to control, but they can move massive quantities over long distances. Smaller trains are easier to signal and control, and are much faster.
So, does ...
So, does ...