Search found 347 matches
- Thu Mar 22, 2018 11:59 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120635
Re: Feedback
It's disappointing to think about. they do actually all have different pumping speeds, 200 for the base game version, 300 for MK2, 400 for MK3 and 500 for MK4. I basically just updated the entities that already existed when they changed the way pumps work back when they added the fluid wagon, I had...
- Tue Mar 20, 2018 10:45 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120635
Re: Feedback
Bob, can you check into the production times of the batteries? It seems the vanilla battery is 5 seconds, the lithium-ion and silver-zinc batteries are 0.5 seconds. no, that's fixed already type = "recipe", name = "lithium-ion-battery", energy_required = 5, You are using the abs...
- Tue Mar 20, 2018 7:19 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120635
Re: Feedback
Bob, can you check into the production times of the batteries? It seems the vanilla battery is 5 seconds, the lithium-ion and silver-zinc batteries are 0.5 seconds.
- Mon Mar 19, 2018 4:46 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
I've been considering a belt speed reballance too, isntead of speeds of 0.5/32, 1/32, 2/32, 3/32, 4/32 and 5/32 (speed is tiles per tick, /32 makes it pixels are default zoom level per tick) which gives you speeds of 6.66, 13.33, 26.66, 40, 53.33 and 66.66 items per second, I have been considering ...
- Mon Mar 19, 2018 12:32 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
Hi, since the recent inserter changes I noticed that filter inserter behave differently when setting the filter via signals. Normally when sending multiple signals to a filter inserter which contains only one filter slot (for example the stack filter inserter) the filter would be set to the biggest...
- Mon Mar 19, 2018 12:19 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120635
Re: Feedback
I am thinking maybe perhaps there could be some research that costs space science that unlocks more technology. I'm just not sure what there could be that high up in the chain right now. I also think there might be room for an even higher tier of electronics, but I'd want another metal to go along ...
- Fri Mar 16, 2018 2:10 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
Changed all pipe sizes to 1. That seems quite small. Pipe size 1 holds 10 fluid. It's the standard pipe size. The change actually feels kind of dumb when you look at fuel values. Real world fuel value of LPG is 46MJ/kg. and these numbers work with the old fluid values. Multiply all fluids by 10, an...
- Fri Mar 16, 2018 11:20 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
That seems quite small.bobingabout wrote:Changed all pipe sizes to 1.
- Thu Mar 15, 2018 11:59 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
Hi Bob, I recently just started playing this mod on Factorio version 16.27 and been addicted to it for a couple of days. I'm up to making High tech science packs but I can't make the Lithium-ion Battery because I can't seem to make "Lithium Perchlorate". I have researched "Lithium Pr...
- Tue Mar 13, 2018 12:21 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
Actually, better idea. Instead of tin plate, why don't I make it cost something, like, rubber? Wait, you can't do rubber because you require an assembling machine to make resin, which means you need science pack 1. How about wood then? Rubber is a good idea imho. I suggest implement a basic low-yie...
- Tue Mar 13, 2018 1:17 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
If the grey belt was faster, say, 75% of current yellow instead of 50%, would that be better? plus other tweaks elsewhere. And 13.33speed is the absolute minmum for me. on a 2nd thought, 10i/s would be okISH, but ONLY if you add splitters & undies. Who wouldn´t use them, even at the very beginn...
- Mon Mar 12, 2018 3:02 pm
- Forum: Bob's mods
- Topic: Planned feature, give feedback: Pollution multipliers
- Replies: 17
- Views: 6874
Re: Planned feature, give feedback: Pollution multipliers
Basically, the game as it is now only has a single option. How much pollution is being generated. That's it. There is no way to determind what has been previously released so as wether to consider it polution or not. Fair enough. I would suggest not having anything at zero or below one, or simply h...
- Mon Mar 12, 2018 1:24 pm
- Forum: Bob's mods
- Topic: Planned feature, give feedback: Pollution multipliers
- Replies: 17
- Views: 6874
Re: Planned feature, give feedback: Pollution multipliers
This is a very interesting topic Bob. I like where you are going with this, as I have already seen your Oil Burning Generators in-game. As having majored in Rocket Propulsion, perhaps I can add my two cents.... Rocket Fuel in the real world is Hydrogen and Oxygen based: H2 as the Fuel and O2 as the ...
- Mon Mar 12, 2018 12:19 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
Hi bobingabout, big thanks to u for nice update for bob' logistic and tech mods I like all ur changes but i have big problem - ALUMINUM - for my express belts ;) Why? Bcuz i need many many sodium hydroxide To get sodium hydroxide I need to do electrolysis of salt water - and chlorine with hydrogen ...
- Sun Mar 11, 2018 6:02 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120635
Re: Feedback
Hio bob, your latest update made it impossible to produce the fast inserters(red inserters) in the tier 2 assembling machine. The fast inserter require 5 items to make, which the assembling machine 2 can't support. You need at least the assembling machine 3 for it, but that requires electronic circ...
- Sun Mar 11, 2018 5:56 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
Bob, I just reached Lithia Water in my current playthrough, and found that the amount may be off by a factor of 10. One mk2 Pumpjack is pumping 3800 per second, where I think it should be 380 per second. Take a look at these numbers for your ground waters. Due to all this Drama, I have removed the l...
- Sat Mar 10, 2018 2:25 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326592
Re: [0.16.x] Bob's Mods: General Discussion
Hello Bob, Your latest change to boblogistics is not quite what I come to expect quality-wise from you. To name a few issues I encountered: Updating in a running game breaks the game play-wise. Fast inserter remains fast but filter inserter is now slower, because is converted to the new "fast ...
- Thu Mar 08, 2018 12:37 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120635
Re: Feedback
The planned changes to Logistics is slowly getting done. The belts are done, HD graphics and recipe revamp are in my local copy. Excellent news! Does this include your tier 0 black belts? If so, will I have to change the assembling machines making these for science packs? Last night was mostly spen...
- Mon Mar 05, 2018 4:06 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120635
Re: Feedback
So then my question is: are you aiming for two recipes or a checkbox in the mods options? Love it. As mentioned above, the materials would fall right into place. Would these require the previous tier to make as is now or are you considering to change it like the belts? How about two recipes. One to...
- Mon Mar 05, 2018 12:52 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120635
Re: Feedback
Oh man, you have been busy! :) Inserters themselves are part of the Logistics mod. I am not sure how I should handle the differences for when the inserters mod is or isn't installed, because when it isn't installed, you want long inserters, when it is, you don't. This is why the top GUI used to be p...