Yes, the signal is coming from a chest.
But I do see what you are referring to. SO, it means I had the entity selected and not the capsule.... got it.
Search found 361 matches
- Fri Nov 01, 2024 3:18 pm
- Forum: Bug Reports
- Topic: [2.0.13] Inserter enable circuit condition not recognizing signal input
- Replies: 2
- Views: 121
- Fri Nov 01, 2024 10:26 am
- Forum: Bug Reports
- Topic: [2.0.13] Inserter enable circuit condition not recognizing signal input
- Replies: 2
- Views: 121
[2.0.13] Inserter enable circuit condition not recognizing signal input
This inserter is only supposed to be active when there are less than 400 Destroyer Capsules, the signal coming in is showing 1200, and the inserter is not disabled.
- Wed Oct 30, 2024 2:30 am
- Forum: Not a bug
- Topic: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
- Replies: 2
- Views: 154
- Tue Oct 29, 2024 12:41 am
- Forum: Not a bug
- Topic: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
- Replies: 2
- Views: 154
[2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
The tool tip window is showing zero Quality improvement unlike the Blue Circuit making Electromagnetic Plant below it.
Also, how are 5 Quality Module 2's only adding up to 2.2% if each are 2%?
Also, how are 5 Quality Module 2's only adding up to 2.2% if each are 2%?
- Fri Oct 18, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27019
Re: Friday Facts #433 - Liftoff Initiated
I love all of this expansion; so much to look forward to! But.... One thing I am so disappointed on.... the Assembling Machine. Not only does it not get a graphics update, but it also got zero love through 4 more years of development. This one machine that is so numerous in factories looks so out of...
- Sat Sep 21, 2024 8:39 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 152
- Views: 29615
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
For some constructive feedback; here is what I propose: 1) I think this creature should go after the heavy machinery in its territory. This is the miners, the foundry, refinery, and trains. I think having it chase after trains could be interesting, but this is hard to program (I am sure). 2) I would...
- Fri Aug 30, 2024 6:39 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 15809
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Dude.... where have you been? Green belts are old news lolRodrigoCns wrote: βFri Aug 30, 2024 5:41 pmHas any update said anything about the greenbelts that I just saw?
againey wrote: βFri Aug 30, 2024 5:57 pmFriday Facts #393: Putting things on top of other things, at the end.
- Fri Aug 30, 2024 1:12 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 15809
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
This is a great FFF, the Assembling Machine tooltips will really help. But....
I am still waiting for Assembling Machine Graphics updates! This thing looks so out of place with everything else being high-res.
I am still waiting for Assembling Machine Graphics updates! This thing looks so out of place with everything else being high-res.
- Fri Aug 23, 2024 1:58 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 16911
Re: Friday Facts #425 - Behind the legs
I love the new Spidertron movement! It looks more fluent in movement while keeping a bit of the mechanical aspect of its nature. Good Work!
- Sat Aug 03, 2024 10:17 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 19619
Re: Friday Facts #422 - Tesla Turret
I see three problems with this turret. 1. The lighting effect is still too "lasery". Like the turret still didn't decide whether it shoots laser beam or an electric arc, and decided to do something in between. 2. The visual effects of primary beam and consecutive "chain beams" a...
- Fri Jul 05, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 49133
Re: Friday Facts #418 - Space Age release date
Factorio: Space Age will also coincide with the release of Factorio version 2.0 .... well damn... thats pretty exciting. Factorio version 2 will be a great improvement in itself. How will I be able to split my time between version 2 and Factorio: Space Age ? ..... what a wonderful problem to have. ...
- Fri Jun 07, 2024 8:07 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 57511
Re: Friday Facts #414 - Spoils of Agriculture
The idea of forcing players to stop buffering everything sounds cool, no problem. But when you think about details of this implementation you find out that it is just incompatible with the game as we know it right now. Speak for yourself. I love having my factory in constant movement with no buffer...
- Fri Jun 07, 2024 7:29 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 57511
Re: Friday Facts #414 - Spoils of Agriculture
The animation on the towers looks a little weird. The way the hand gets stretched forward at an angle makes it look more like a human hand than a crane-like machine. I think it would look much better if it was locked to a 90 degree angle, or could only deviate a few degrees so it can connect proper...
- Fri May 10, 2024 9:04 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 23434
- Fri Mar 01, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 17641
Re: Friday Facts #400 - Chart search and Pins
I love having more to do with the map. Being able to search for locations is helpful, especially when with megabases! I also like that the tags are universal, and pins are unique to the player, good job with that!
- Sun Nov 26, 2023 12:54 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 35380
Re: Friday Facts #386 - Vulcanus
Ahem. Please read that first line, near the end.Qon wrote: βSat Nov 25, 2023 12:32 amWrong.RocketManChronicles wrote: βFri Nov 24, 2023 7:27 pmIf you read ALL of the post, you CANNOT landfill lava. Lava is permanent. Which is good.
- Fri Nov 24, 2023 7:31 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 35380
Re: Friday Facts #386 - Vulcanus
You can when you play deathworld marathon for 6 years....SirStompsalot wrote: βFri Nov 24, 2023 5:38 pmI call shenanigans. High jinks! No one drives a tank that well.
- Fri Nov 24, 2023 7:27 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 35380
Re: Friday Facts #386 - Vulcanus
The planet looks cool, and the terrain brings new challenges. Lava and mountains are rich in resources but challenging to tame, while plains are the best place to build outposts. I think that this makes a great use of various terrain, and I hope that the challenge will not be trivialized too early ...
- Sat Sep 09, 2023 3:14 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 192744
Re: Friday Facts #375 - Quality
It says that it will be "invisible". What I don't understand is whether I'll get the items with different stats regardless or not. You only get higher quality items if you have quality modules in your machine. It's a shame they wasted development time for such a "feature" but if...
- Fri Sep 08, 2023 6:52 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 192744
Re: Friday Facts #375 - Quality
I love this! This adds a whole new level of the late-game. Like stated in the FFF, the end-game is all about horizontal expansion; this makes there be some level of verticality to the end-game. And with that, to have a factory filled with a lot of high quality production along with a substantial rec...