Search found 361 matches

by RocketManChronicles
Fri Nov 01, 2024 3:18 pm
Forum: Bug Reports
Topic: [2.0.13] Inserter enable circuit condition not recognizing signal input
Replies: 2
Views: 121

Re: [2.0.13] Inserter Enable Circuit Condition Not Recognizing Signal Input

Yes, the signal is coming from a chest.

But I do see what you are referring to. SO, it means I had the entity selected and not the capsule.... got it.
11-01-2024, 11-20-26.png
11-01-2024, 11-20-26.png (286.15 KiB) Viewed 47 times
by RocketManChronicles
Fri Nov 01, 2024 10:26 am
Forum: Bug Reports
Topic: [2.0.13] Inserter enable circuit condition not recognizing signal input
Replies: 2
Views: 121

[2.0.13] Inserter enable circuit condition not recognizing signal input

This inserter is only supposed to be active when there are less than 400 Destroyer Capsules, the signal coming in is showing 1200, and the inserter is not disabled.
11-01-2024, 06-24-42.png
11-01-2024, 06-24-42.png (244.67 KiB) Viewed 121 times
by RocketManChronicles
Wed Oct 30, 2024 2:30 am
Forum: Not a bug
Topic: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
Replies: 2
Views: 154

Re: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant

Rseding91 wrote: ↑
Tue Oct 29, 2024 12:44 am
Speed modules decrease quality.
Ok, I understand now. Thank you.
by RocketManChronicles
Tue Oct 29, 2024 12:41 am
Forum: Not a bug
Topic: [2.0.11] No Quality for Red Circuit Making Electromagnetic Plant
Replies: 2
Views: 154

[2.0.11] No Quality for Red Circuit Making Electromagnetic Plant

The tool tip window is showing zero Quality improvement unlike the Blue Circuit making Electromagnetic Plant below it.
10-28-2024, 20-39-04.png
10-28-2024, 20-39-04.png (2.44 MiB) Viewed 154 times
10-28-2024, 20-39-53.png
10-28-2024, 20-39-53.png (2.58 MiB) Viewed 154 times

Also, how are 5 Quality Module 2's only adding up to 2.2% if each are 2%?
by RocketManChronicles
Fri Oct 18, 2024 11:42 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27019

Re: Friday Facts #433 - Liftoff Initiated

I love all of this expansion; so much to look forward to! But.... One thing I am so disappointed on.... the Assembling Machine. Not only does it not get a graphics update, but it also got zero love through 4 more years of development. This one machine that is so numerous in factories looks so out of...
by RocketManChronicles
Sat Sep 21, 2024 8:39 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 152
Views: 29615

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

For some constructive feedback; here is what I propose: 1) I think this creature should go after the heavy machinery in its territory. This is the miners, the foundry, refinery, and trains. I think having it chase after trains could be interesting, but this is hard to program (I am sure). 2) I would...
by RocketManChronicles
Fri Aug 30, 2024 6:39 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 15809

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

RodrigoCns wrote: ↑
Fri Aug 30, 2024 5:41 pm
Has any update said anything about the greenbelts that I just saw? :o
Dude.... where have you been? Green belts are old news lol
againey wrote: ↑
Fri Aug 30, 2024 5:57 pm
Friday Facts #393: Putting things on top of other things, at the end.
by RocketManChronicles
Fri Aug 30, 2024 1:12 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 15809

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

This is a great FFF, the Assembling Machine tooltips will really help. But....

I am still waiting for Assembling Machine Graphics updates! This thing looks so out of place with everything else being high-res.
by RocketManChronicles
Fri Aug 23, 2024 1:58 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 16911

Re: Friday Facts #425 - Behind the legs

I love the new Spidertron movement! It looks more fluent in movement while keeping a bit of the mechanical aspect of its nature. Good Work!
by RocketManChronicles
Sat Aug 03, 2024 10:17 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 19619

Re: Friday Facts #422 - Tesla Turret

I see three problems with this turret. 1. The lighting effect is still too "lasery". Like the turret still didn't decide whether it shoots laser beam or an electric arc, and decided to do something in between. 2. The visual effects of primary beam and consecutive "chain beams" a...
by RocketManChronicles
Fri Jul 05, 2024 12:09 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 49133

Re: Friday Facts #418 - Space Age release date

Factorio: Space Age will also coincide with the release of Factorio version 2.0 .... well damn... thats pretty exciting. Factorio version 2 will be a great improvement in itself. How will I be able to split my time between version 2 and Factorio: Space Age ? ..... what a wonderful problem to have. ...
by RocketManChronicles
Fri Jun 07, 2024 8:07 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 57511

Re: Friday Facts #414 - Spoils of Agriculture

The idea of forcing players to stop buffering everything sounds cool, no problem. But when you think about details of this implementation you find out that it is just incompatible with the game as we know it right now. Speak for yourself. I love having my factory in constant movement with no buffer...
by RocketManChronicles
Fri Jun 07, 2024 7:29 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 57511

Re: Friday Facts #414 - Spoils of Agriculture

The animation on the towers looks a little weird. The way the hand gets stretched forward at an angle makes it look more like a human hand than a crane-like machine. I think it would look much better if it was locked to a 90 degree angle, or could only deviate a few degrees so it can connect proper...
by RocketManChronicles
Fri May 10, 2024 9:04 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 23434

Re: Friday Facts #410 - Rocket turret & Target priorities

Brambor wrote: ↑
Fri May 10, 2024 1:16 pm
>To save ammo I sometimes try really hard to keep the worms alive. I would love a toggle to only shoot spawners.
Um, artillery only target spawners and worms. They do not target biters or spitters.
by RocketManChronicles
Fri Mar 01, 2024 12:05 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 17641

Re: Friday Facts #400 - Chart search and Pins

I love having more to do with the map. Being able to search for locations is helpful, especially when with megabases! I also like that the tags are universal, and pins are unique to the player, good job with that!
by RocketManChronicles
Sun Nov 26, 2023 12:54 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 35380

Re: Friday Facts #386 - Vulcanus

Qon wrote: ↑
Sat Nov 25, 2023 12:32 am
RocketManChronicles wrote: ↑
Fri Nov 24, 2023 7:27 pm
If you read ALL of the post, you CANNOT landfill lava. Lava is permanent. Which is good.
Wrong.
Ahem. Please read that first line, near the end.

Image
by RocketManChronicles
Fri Nov 24, 2023 7:31 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 35380

Re: Friday Facts #386 - Vulcanus

SirStompsalot wrote: ↑
Fri Nov 24, 2023 5:38 pm
I call shenanigans. High jinks! No one drives a tank that well.
You can when you play deathworld marathon for 6 years....
by RocketManChronicles
Fri Nov 24, 2023 7:27 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 35380

Re: Friday Facts #386 - Vulcanus

The planet looks cool, and the terrain brings new challenges. Lava and mountains are rich in resources but challenging to tame, while plains are the best place to build outposts. I think that this makes a great use of various terrain, and I hope that the challenge will not be trivialized too early ...
by RocketManChronicles
Sat Sep 09, 2023 3:14 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 192744

Re: Friday Facts #375 - Quality

It says that it will be "invisible". What I don't understand is whether I'll get the items with different stats regardless or not. You only get higher quality items if you have quality modules in your machine. It's a shame they wasted development time for such a "feature" but if...
by RocketManChronicles
Fri Sep 08, 2023 6:52 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 192744

Re: Friday Facts #375 - Quality

I love this! This adds a whole new level of the late-game. Like stated in the FFF, the end-game is all about horizontal expansion; this makes there be some level of verticality to the end-game. And with that, to have a factory filled with a lot of high quality production along with a substantial rec...

Go to advanced search