Search found 89 matches
- Thu May 03, 2018 5:26 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300230
Re: [MOD 0.15] SmartTrains 2.0.5
hello all, I'm playing 0.16 but I'm doing a new factory so still didn't try smart-trains functionality with my circuit network system, but I will. I found this apparently non fatal bug, when i right-click my equipped power armor I see these error messages. They stop when I close it and nothing seems...
- Fri Dec 15, 2017 7:29 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 110044
Re: Version 0.16.0
I've overstated this before but THANK YOU for continuing improving this already awesome game!
- Fri Oct 06, 2017 6:23 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 33014
Re: Friday Facts #211 - The little things
Hey, great news! once you are reviewing the blueprint part, please ad mirroring for blueprints. In KBM there were these mirroring facilities and I think is very practical. As always, please consider adding sending train to sations with signlas, please! :roll: Thank you for your dedication and patience
- Wed Oct 04, 2017 7:19 pm
- Forum: Mods
- Topic: [0.15] Automatic Coupler
- Replies: 47
- Views: 23853
Re: [0.15] Automatic Coupler
Hi Vortex, Very interesting design, very similar to what I have. I think smarter trains can be used to send the locomotive where you want, following a program that could also change the other signals, including the coupling and uncoupling signals. It was to explore more complex logic when sorting an...
- Sun Oct 01, 2017 10:26 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129896
Re: [0.12] Bugs, crashes & other issues
Hello all, Thank you Choumiko for keeping this amazing one of my most loved mods! I wanted to ask you if it would be possible to lay concreted rails: https://mods.factorio.com/mods/steinio/concreted-rails I get the error "out of rails" since I think FARL does not understand that concreted ...
- Wed Sep 27, 2017 6:57 pm
- Forum: Mods
- Topic: [0.15] Automatic Coupler
- Replies: 47
- Views: 23853
Re: [0.15] Automatic Coupler
I made a small video to show functionality. i had to implement it with "dumber" trains. The problem with this approach is you loose a lot of flexibility and you need one locomotive for each operation instead of one for all. If I counld use the gotosignal# of smarter trains the build would ...
- Wed Sep 27, 2017 9:56 am
- Forum: Mods
- Topic: [0.15] Automatic Coupler
- Replies: 47
- Views: 23853
Re: [0.15] Automatic Coupler
Hello all, I'm trying this mod. Very nice indeed! I liked the one with pieces of rail that break or join the train but of course with signals it is much more flexible! I'm trying to do a classification staiton. In this station trains with mixed wagons should arrive in different composition from the ...
- Wed Jul 19, 2017 7:22 pm
- Forum: Tools
- Topic: Factsim - A Factorio combinator simulator
- Replies: 12
- Views: 11612
- Mon May 29, 2017 7:13 pm
- Forum: Tools
- Topic: Factsim - A Factorio combinator simulator
- Replies: 12
- Views: 11612
Re: Factsim - A Factorio combinator simulator
Hello all, after trying a bit I spent too much time learning stuff about GUI's and at some point I got a bit bored since it was not my main objective for this project. Also using a library that is not mantained or updated is not a good idea. I found some bugs on the library and i didn't finally like...
- Mon May 29, 2017 6:26 pm
- Forum: Combinator Creations
- Topic: Dynamic high throughput train deliveries
- Replies: 7
- Views: 4654
Re: Dynamic high throughput train deliveries
But then, I know we are stubborn but.. if you start sequencing, maybe is a better idea to start sequencing from the beginning and then go for a sequential system, like my beautiful baby xDD, just kidding :D But I thought also for example like cabling all the stations for one resource together in gre...
- Sat May 27, 2017 8:00 pm
- Forum: Combinator Creations
- Topic: Dynamic high throughput train deliveries
- Replies: 7
- Views: 4654
Re: Dynamic high throughput train deliveries
Hey, nice to hear form u, welcome back to your desert planet xD well biters welcome you for sure. I can imagine you get trouble with collisions, since the beginning was the part that made me feel more unsure that it could work. Now I'm programming some simulator for factorio circuits, It is taking a...
- Thu May 18, 2017 6:09 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Circular Kovarex Enrichment Setup
- Replies: 43
- Views: 111841
Re: Circular Kovarex Enrichment Setup
Hi fellow factorians. As I have not seen this idea yet around I'll share with you. If I'm wrong and somebody came up with something similar then sorry for repeating. I tried to make a fast responding setup and came up with this: kovarex1.jpg kovarex2.jpg 0eNrNne1OHMmyte+F32ZUGfk90nlv5GhkYdz2tDYG1MBo...
- Thu May 18, 2017 5:45 pm
- Forum: Combinator Creations
- Topic: Combinator based supply train MK 1 - MOD FREE
- Replies: 5
- Views: 4967
Re: Combinator based supply train MK 1 - MOD FREE
Very nice setups guys, love to come in the forum and have a look at all your ideas. Also the discussions are very interesting. Keep up the nice work!
- Wed May 17, 2017 9:38 pm
- Forum: Combinator Creations
- Topic: Dynamic high throughput train deliveries
- Replies: 7
- Views: 4654
Re: Dynamic high throughput train deliveries
Hi, doxsroxs. Although i don't play with mods and don't know anything about siggboy's setup, i thought that sharing my expirience of dealing with "Matching and system throughput" might be useful, though now if that information actually fit into Smart Train mod realities. As i said, i don'...
- Thu May 11, 2017 9:01 pm
- Forum: Combinator Creations
- Topic: yet another smart train System & Factory (Img heavy)
- Replies: 10
- Views: 7349
Re: yet another smart train System & Factory (Img heavy)
In a project you have requirements, in your case is smart system and high throughput. In factorio regarding programming anything is possible but usually you'll have to get to a compromise where the system complexity is reasonable for the purpose. I think the main problem of the distributed system is...
- Tue May 09, 2017 8:14 pm
- Forum: Combinator Creations
- Topic: yet another smart train System & Factory (Img heavy)
- Replies: 10
- Views: 7349
Re: yet another smart train System & Factory (Img heavy)
I was thinking again, If you don't determine what your trains do, so you send a train from a provider to a requester, and then? it will go back? if you don't have 1 train for each provider this does not make sense but neither does that the train waits in the requester forgetting refueling and that t...
- Tue May 09, 2017 8:09 pm
- Forum: Combinator Creations
- Topic: yet another smart train System & Factory (Img heavy)
- Replies: 10
- Views: 7349
Re: yet another smart train System & Factory (Img heavy)
Hi again, what I meant in the Smart trains thread is that any system that loops through a station list etc. will have a very limited maximum throughput since you can only loop through so many stations per second. A very large system where you have hundres of stations might have to match and dispatc...
- Tue May 09, 2017 7:13 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 74205
Re: Friday Facts #189 - Specifying the 1.0
I dont know if this has been mentioned yet, but Factorio is really missing one important feature! The ability to automate trains! Unique station IDs given to all stations when placed Ability to read station ID from station using combinator Ability to send train to station ID using combinator connec...
- Mon May 08, 2017 8:37 pm
- Forum: Combinator Creations
- Topic: yet another smart train System & Factory (Img heavy)
- Replies: 10
- Views: 7349
Re: yet another smart train System & Factory (Img heavy)
Here the blueprints since too many attachements.
Edit: for the people downloading the Blueprints, on the yellow part of the Depot, leftmost there is a constant combinator with white20, if you turn this on the polling will stop and you can solve any mess happened with a lot of patience
Edit: for the people downloading the Blueprints, on the yellow part of the Depot, leftmost there is a constant combinator with white20, if you turn this on the polling will stop and you can solve any mess happened with a lot of patience
- Mon May 08, 2017 8:36 pm
- Forum: Combinator Creations
- Topic: yet another smart train System & Factory (Img heavy)
- Replies: 10
- Views: 7349
yet another smart train System & Factory (Img heavy)
hello fellow factorians. I've been very busy in factorio and outside recently which prevented me form posting this before. I had also a nice migration to 0.15 so congratulations to the devs and the modders for making us so happy^^. In this case the mod I use is of course Choumiko's smarter trains an...