Search found 89 matches

by cid0rz
Sun Apr 21, 2019 1:37 am
Forum: Combinator Creations
Topic: Easily tileable 7-segment display [0.17]
Replies: 7
Views: 10558

Re: Easily tileable 7-segment display [0.17]

Did u get the noleading 0's? i got a solution with a couple more combis: Thanks! 10/10 perfection :) My pleasure ^^ glad is usefu, where do u put it? show us if u want :) Here's an easily-tileable 11 segment display using far fewer combinators: This works by exploiting the fact that conditions on l...
by cid0rz
Sat Apr 20, 2019 4:06 am
Forum: Combinator Creations
Topic: Easily tileable 7-segment display [0.17]
Replies: 7
Views: 10558

Re: Easily tileable 7-segment display [0.17]

Very nice digits, I'm using some very nice smaller ones. Did u get the noleading 0's? i got a solution with a couple more combis: 0eNrtXWtu20YQvguB/inklPvk0kALJHbsO7QIBNlmEgJ6gaLSGoEO0Hv0ZD1JSSmNnV2OuLNeWlx7/wSWH0Pxm/nm8e2I+ZrczLfFuiqXdXL+NSlvV8tNcv7H12RTflrO5u336vt1kZwnZV0skkmynC3aV3fFbXlXVGe3q8VNu...
by cid0rz
Sat Apr 20, 2019 2:30 am
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 20984

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

steinio wrote: ↑
Fri Apr 19, 2019 9:09 pm
Desette wrote: ↑
Fri Apr 19, 2019 8:17 pm
Please let the new campaign be multiplayer. It is a much more fun way of introducing people who are new.
Yeah the second player can impersonate Compilatron.
lol :mrgreen:
by cid0rz
Tue Apr 09, 2019 12:21 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
Replies: 4
Views: 1921

Re: Blueprint Editor Shift Drag Box

Hello, I was thinking to make the same suggestion, so you can include or exclude areas in blueprint editing rather than individual entities. Why is this suggestion not more popular?
by cid0rz
Fri Apr 05, 2019 7:36 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 58181

Re: Friday Facts #289 - Character GUI

Hello, I am really concerned that you remove the tooltip for logistics. I like a lot the statistics it brings in a comfortabel way. In fact sometimes i request something just to know how many of that is in the LN. I know you can use the L statistics and search but it is info for free of the things y...
by cid0rz
Thu Apr 04, 2019 12:46 pm
Forum: Implemented Suggestions
Topic: Sync mods with save and load game
Replies: 6
Views: 2364

Re: Sync mods with save and load game

Oh God, give me eyes to see! most useful/unnoticed button. The new gui and bad old habits :D, thank you a lot.
by cid0rz
Thu Apr 04, 2019 12:40 pm
Forum: Implemented Suggestions
Topic: Sync mods with save and load game
Replies: 6
Views: 2364

Re: Sync mods with save and load game

Hi Bilka, is there a setting for this? because I have just tested it and my factorio just loads my saves with the mods i have active. It does not prompt me. In multiplayer indeed is like you say but for my saves is not working.
by cid0rz
Thu Apr 04, 2019 12:34 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63734

Re: Blueprints: Mirror/flip

I support this idea, i liked the flipping that KBM had and i used it without many problems, fluids and trains.. ok but it is still less painful than doing everything again, you can flip sections and copy-paste.
by cid0rz
Thu Apr 04, 2019 12:25 pm
Forum: Implemented Suggestions
Topic: Sync mods with save and load game
Replies: 6
Views: 2364

Re: Sync mods with save and load game

I was searching for a similar topic since I thought I could not be the only one. I think that the system could be very similar to the sync to multiplayer games but for your own saves so you can choose what mods keep active, etc. The multiplayer now works really well, i don't know why for your own sa...
by cid0rz
Mon Apr 01, 2019 4:54 pm
Forum: Not a bug
Topic: Linux openGL context in .17
Replies: 3
Views: 1447

Re: Linux openGL context in .17

Thank you for your always quick reply! At least you pointed me in the direction of the problem. I guess some of my removing proprietary drivers is the root cause since the graphics card is modern. You are great. :D
by cid0rz
Mon Apr 01, 2019 3:41 pm
Forum: Not a bug
Topic: Linux openGL context in .17
Replies: 3
Views: 1447

Linux openGL context in .17

Hello, I just tried Factorio on linux, i love that you support free (or almost) operating systems, please keep doing it. I tried first with the last .17 and got a crash about openGL. I tried with .16 and it worked quite well, still looks like it complains a bit about video memory. Then i logged in a...
by cid0rz
Thu Mar 28, 2019 11:41 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: AWD (Auto Wall Defence) by NAD4X4 - Updated 27/11/2020 V6.1
Replies: 7
Views: 10534

Re: AWD (Auto Wall Defence) by NAD4X4

Hello, I came across your system in expgamingS3 server, I've been using it and I've to tell you i like it a lot! It is very nice and well polished, really a peace of work! If you want you can go and see on the server I built tons of walls with the system and it was pretty efficient. Now it comes the...
by cid0rz
Sat Mar 16, 2019 4:40 pm
Forum: Combinator Creations
Topic: Pointless Modular Loops - that work
Replies: 1
Views: 2336

Re: Pointless Modular Loops - that work

It shoudl be possible to set the recipes via circuit network, have you tried? :roll:
by cid0rz
Wed Mar 13, 2019 10:51 pm
Forum: Combinator Creations
Topic: Logistics Router
Replies: 5
Views: 6059

Re: Logistics Router

Hello, it looks very nice, congratulations and thanks for sharing. A lot of time to develop such a system eh? xD worst is debugging :mrgreen:. I have developped similar system to request different materials into buffers from the same train stations. So i did a order booking system for the buffer tha...
by cid0rz
Thu Mar 07, 2019 6:52 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65366

Re: Friday Facts #284 - 0.17 experimental

Hahahaha, well maybe... I understand you have to limit the features and options or this becomes a bit wild. It may be practical to redirect any train but this may lead to miss-clicks and diverting trains into places there is no return or there is some problem. Calling any train to a point... i can ...
by cid0rz
Thu Mar 07, 2019 5:41 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65366

Re: Friday Facts #284 - 0.17 experimental

Here comes the BUT, can you please make it possible that if you are inside a train (maybe inside the locomotive) you can ctrl+click in your map to go-to there with the train you are into without opening that particular train GUI? It's probably not that easy, but as soon as that feature is in, the n...
by cid0rz
Thu Mar 07, 2019 12:34 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65366

Re: Friday Facts #284 - 0.17 experimental

Hello all and sorry to ask this here without going through all the previous discussion but i have too many furnaces waiting for me to automate :). I love the new ctrl+click on the train GUI to go to a "temporary" station, I'm really using it a lot and I like it even more than i thought. He...
by cid0rz
Mon Feb 25, 2019 1:51 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155544

Re: Friday Facts #283 - Prepare to Launch

I'm really starting to need to play .17, so much hard work and so many new surprises... I need to crash on that planet YOU HEAR MEEE!! :roll: :mrgreen: thx
by cid0rz
Fri Feb 01, 2019 11:00 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88606

Re: Friday Facts #280 - Visual Feedback is the king

What is the use case for waypoints? I've never felt like I needed to build one. Imagine you want some separated tracks so you can make a waypoints for fast trains vs slow trains or... I mean, use cases in Factorio... :geek: :mrgreen: I think it is a great feature. Also there are some good questions...
by cid0rz
Mon Aug 27, 2018 10:33 am
Forum: Tools
Topic: Factsim - A Factorio combinator simulator
Replies: 12
Views: 11614

Re: Factsim - A Factorio combinator simulator

Hey I got some interest from another player on PM, would you also be interested in doing/improving this? ^^

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