Search found 1035 matches

by Tekky
Mon Mar 13, 2017 5:12 pm
Forum: Ideas and Suggestions
Topic: propulsion power of bidirectional trains
Replies: 62
Views: 19240

Re: propulsion power of bidirectional trains

In my opinion it should work so that train runs automatically only to the directions where locomotive is first but direction of locomotive(s) should not effect. If you want to have bidirectional train put the locomotive on both ends. Two days ago, I would have fully agreed with you. However, after ...
by Tekky
Sun Mar 12, 2017 8:08 pm
Forum: Ideas and Suggestions
Topic: Steam engines can explode.
Replies: 1
Views: 1134

Re: Steam engines can explode.

Your suggestion is similar to the suggestion In this thread , in which it was suggested that entities should break down regularily, so that they must be repaired by the player. I don't think that steam engines should be at risk of exploding on 100% usage, because that doesn't necessarily mean that t...
by Tekky
Sun Mar 12, 2017 8:01 pm
Forum: Implemented Suggestions
Topic: Rename the diesel locomotive to burner locomotive.
Replies: 19
Views: 6895

Re: Rename the diesel locomotive to burner locomotive.

MeduSalem wrote:Well I'm just for "Locomotive" and that's it. There is not going to be a true Diesel variant or Electric variant in the future anyways. Or at least I don't think that there will be.
I fully agree.
by Tekky
Sun Mar 12, 2017 7:46 pm
Forum: Ideas and Suggestions
Topic: Watt limiter
Replies: 7
Views: 3314

Re: Watt limiter

Just for clarification: I assume that the original poster intends that his suggestion about intentional limited power transfer between power networks is to be discussed in this thread and that his suggestion about power poles having a limited power flow capacity is not to be discussed in this thread...
by Tekky
Sun Mar 12, 2017 7:39 pm
Forum: Ideas and Suggestions
Topic: Poles limit
Replies: 2
Views: 1955

Re: Poles limit

Currently, power flow inside a power network is not simulated. This means that power can flow freely inside a power network. It also means that the CPU has very little work to do. It would be nice if power poles had a limited power flow capacity, since it would require your power infrastructure to h...
by Tekky
Sun Mar 12, 2017 7:05 pm
Forum: Ideas and Suggestions
Topic: In-ground electric
Replies: 11
Views: 4328

Re: In-ground electric

What entity problem? Just have the tiles create a 1:1 blob of blue. In Factorio Friday Facts #115 , it is explained how power networks work internally and that all entities must be iterated whenever a change is made to a power network. I imagine it could be a problem if every single tile were such ...
by Tekky
Sun Mar 12, 2017 6:32 pm
Forum: Outdated/Not implemented
Topic: Corner Insertor
Replies: 5
Views: 2238

Re: Corner Insertor

Ah, sorry, yes, I didn't read your post properly.

You can already do this with Bob's Mods. The name of the mod is Bob's Adjustable Inserters. I believe there are also other mods which can do that.

EDIT: it seems that impetus maximus managed to post a few seconds before me. :)
by Tekky
Sun Mar 12, 2017 6:21 pm
Forum: Ideas and Suggestions
Topic: Watt limiter
Replies: 7
Views: 3314

Re: Watt limiter

I am not sure if you are suggesting that power poles should have a limited power flow capacity based on their size or whether you are proposing that the player should have the option to place a special entity that connects two power networks, but only allows a certain amount of power to flow between...
by Tekky
Sun Mar 12, 2017 5:49 pm
Forum: Outdated/Not implemented
Topic: Corner Insertor
Replies: 5
Views: 2238

Re: Corner Insertor

You are aware that it is possible to rotate an inserter, so that it moves things horzontally instead of vertically? Or are you talking about moving an item from one side of a belt to the other side?
by Tekky
Sun Mar 12, 2017 5:47 pm
Forum: Ideas and Suggestions
Topic: High speed transport belt
Replies: 1
Views: 1017

Re: High speed transport belt

Bob's mods allows you to build faster transport belts than in vanilla Factorio.
by Tekky
Sun Mar 12, 2017 2:11 pm
Forum: Ideas and Suggestions
Topic: propulsion power of bidirectional trains
Replies: 62
Views: 19240

Re: traction of bidirectional trains

Maybe anyone could make a mod which cuts the vanilla loco in half and the back part is a reverse loco. Yes, it would be possible to create the graphics for a symmetrical locomotive and for a mod to increase the reversing power of a locomotive to 100%, so that, in manual mode, the locomotive will be...
by Tekky
Sun Mar 12, 2017 1:40 pm
Forum: Mods
Topic: [MOD 0.14] Train Coupler
Replies: 33
Views: 17376

Re: [MOD 0.14] Train Coupler

I really like your YouTube video demonstration of your mod. In your video demonstration, each train has two locomotives, one pointing in each direction. This is necessary for trains to be able to drive in both directions in automatic mode. Personally, I find this ugly and unrealistic. Also, this mak...
by Tekky
Sun Mar 12, 2017 12:48 pm
Forum: Ideas and Suggestions
Topic: propulsion power of bidirectional trains
Replies: 62
Views: 19240

Re: traction of bidirectional trains

Meanwhile, in this thread , a mod has been created that allows for automatic coupling and decoupling of locomotives from trains. This opens up many new possibilities. I also believe that this mod demonstrates the necessity for my idea that locomotives should be symmetrical. In the official video dem...
by Tekky
Sun Mar 12, 2017 12:17 pm
Forum: Ideas and Suggestions
Topic: Remove the reverse gear from player-driven trains.
Replies: 13
Views: 3957

Re: Remove the reverse gear from player-driven trains.

Kane wrote:This might interest people on the subject of coupling :)
viewtopic.php?f=93&t=42162
Thank you very much for pointing out this mod. It is very interesting.
by Tekky
Sun Mar 12, 2017 11:37 am
Forum: Ideas and Suggestions
Topic: Brownout icon / Low power icon / Low power warning
Replies: 49
Views: 13853

Re: Low power warning

We have a warning for a device not connected to anything that produces power, and another one for a device receiving no power at all. Why not one for insufficient power? I'm not sure if I want all my entities in my base to have a flashing icon, just because my base is powered 95% instead of 100%. T...
by Tekky
Sun Mar 12, 2017 1:50 am
Forum: Ideas and Suggestions
Topic: Train-IDs for the circuit network
Replies: 10
Views: 6643

Re: Train-IDs for the circuit network

This has already been on my wishlist for 10 years, when I was playing OpenTTD (Transport Tycoon Deluxe), hoping for programmable rail signals/pathfinding based on a variable defined by the train. Therefore, I certainly also hope for such a feature in Factorio. :)
by Tekky
Sun Mar 12, 2017 1:04 am
Forum: Outdated/Not implemented
Topic: Make underground belts work like underground pipes.
Replies: 4
Views: 2188

Re: Make underground belts work like underground pipes.

I also don't think that underground belts should offer this feature, since it gives the impression of being an exploit. However, I still consider this feature to be very important. For example, it is the only way to build a lane balancer that is also input-balanced or for splitting the lanes of a be...
by Tekky
Sun Mar 12, 2017 12:10 am
Forum: Ideas and Suggestions
Topic: Remove the reverse gear from player-driven trains.
Replies: 13
Views: 3957

Re: Remove the reverse gear from player-driven trains.

not only should trains be able to reverse, they should be driving in reverse when another locomotive is driving the train in the opposite direction. that is how real locomotives operate. I fully agree with this. In fact, I have made this exact suggestion six weeks ago in this thread . In that threa...
by Tekky
Fri Mar 10, 2017 10:33 am
Forum: Ideas and Suggestions
Topic: In-ground electric
Replies: 11
Views: 4328

Re: In-ground electric

I like your idea, especially since it is limited to the late stage of the game. However, I'm afraid that your suggestion would significantly increase the number of entities in the power network. This would significantly increase the CPU time required to recalculate the power network, whenever you ch...
by Tekky
Wed Mar 08, 2017 2:11 pm
Forum: Ideas and Suggestions
Topic: Satellite Lifts Fog of War
Replies: 7
Views: 3764

Re: Satellite Lifts Fog of War

I was also very disappointed when I launched my first satellite and all I got was a "You win!" message and a counter that increases every time I launch another rocket. I found this counter to be nothing else than annoying, especially since I couldn't even turn it off without a mod. Therefo...

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