Search found 1035 matches

by Tekky
Sat May 06, 2017 6:35 pm
Forum: Ideas and Suggestions
Topic: Upgarding Walls Research
Replies: 6
Views: 2311

Re: Upgarding Walls Research

Related thread:
viewtopic.php?f=6&t=41888 Iron/Steel/Wood Walls
by Tekky
Sat May 06, 2017 6:25 pm
Forum: Ideas and Suggestions
Topic: Train Wait Condition: Loco Inventory Full
Replies: 8
Views: 3214

Re: Train Wait Condition: Loco Inventory Full

Being able to read the contents of the locomotives with the circuit network may also be useful. However, this should be disabled by default, because normally you are only interested in the contents of the train's cargo and not its locomotives.
by Tekky
Sat May 06, 2017 6:10 pm
Forum: Ideas and Suggestions
Topic: "Second-level" Provider Chest
Replies: 1
Views: 741

Re: "Second-level" Provider Chest

Related threads:
viewtopic.php?f=6&t=22737 Logistic Subnetwork
viewtopic.php?f=67&t=8905 Overlapping Logistic Network II
viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions
by Tekky
Sat May 06, 2017 3:19 pm
Forum: Ideas and Suggestions
Topic: Nuclear power and Steam Turbines
Replies: 7
Views: 3833

Re: Nuclear power and Steam Turbines

Yes, it does provide an incentive to use circuit networks. But so would giving solar power the same priority as steam engine power. Since the Factorio developers have decided to automatically give solar power priority over steam engine power, so that the player does not require circuit network logic...
by Tekky
Sat May 06, 2017 2:09 pm
Forum: Ideas and Suggestions
Topic: Nuclear power and Steam Turbines
Replies: 7
Views: 3833

Re: Nuclear power and Steam Turbines

Yes, I agree with you that solar power should have highest priority, followed by steam turbines (nuclear power) and then followed by steam engines (boilers).
by Tekky
Sat May 06, 2017 1:41 pm
Forum: Ideas and Suggestions
Topic: [0.15.x] Barrels not save temperature
Replies: 6
Views: 2358

Re: [0.15.x] Barrels not save temperature

This suggestion would require a major change to the game engine, because it would require every single item to have an additional property, in this case to remember the temperature the liquid had when it was created. This would cause a significant decrease in performance and also would make gameplay...
by Tekky
Sat May 06, 2017 10:16 am
Forum: Resolved Problems and Bugs
Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
Replies: 36
Views: 37309

Re: [0.15.4][Twinsen] Read train contents sends 0 briefly?

Could the signal not be sent 1 tick before the train finishes opening? This would also only work for single combinator setups. If you have two in a row then you will need a 2 tick delay, 3 combinations in a chain makes it a 3 tick delay. What is needed is a reliable way of telling if a train is at ...
by Tekky
Fri May 05, 2017 8:31 pm
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 44332

Re: Underground rails

After thinking about it a bit more, I guess tunnels could be implemented the same way as in OpenTTD . A train will never get stuck inside a tunnel, for example it will never break down (i.e. it cheats while inside a tunnel). In Factorio, this would be equivalent to a train never running out of fuel ...
by Tekky
Fri May 05, 2017 5:03 pm
Forum: Implemented Suggestions
Topic: Rename the diesel locomotive to burner locomotive.
Replies: 19
Views: 6853

Re: Rename the diesel locomotive to burner locomotive.

Thanks, the name is a lot nicer now. :)
by Tekky
Fri May 05, 2017 4:58 pm
Forum: General discussion
Topic: Overriding inserter stack size via circuit network
Replies: 7
Views: 6193

Re: Overriding inserter stack size via circuit network

According to the bug thread I have linked to in my previous post, it has now been implemented for the upcoming patch 0.15.8.
by Tekky
Fri May 05, 2017 4:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [Twinsen] Set Stack Size Operation with negative numbers
Replies: 13
Views: 6368

Re: [0.15.1] [Twinsen] Set Stack Size Operation with negative numbers

Wow, that was fast, especially for something that was low-priority on your todo list. Thank you very much. :-)
by Tekky
Fri May 05, 2017 3:25 pm
Forum: Ideas and Suggestions
Topic: Stack inserters with negative stack size
Replies: 8
Views: 3671

Re: Stack inserters with negative stack size

One of the threads you posted is the thread you are posting in. :) Or at least the link is wrong,the title of the thread may be correct.
by Tekky
Fri May 05, 2017 1:06 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 36857

Re: Local power connector module for modular armor

I was just about to open a new thread with this suggestion when I discovered it had already been suggested several years beforehand. So I guess I will just resurrect this thread instead of opening a new identical one. :) It takes me a very long time to recharge my batteries in my Power Suit Mk1 usin...
by Tekky
Fri May 05, 2017 12:27 pm
Forum: General discussion
Topic: Excellent Game Quality
Replies: 8
Views: 3195

Re: Excellent Game Quality

As a side note I almost feel bad that I got Factorio for so cheap so I would not be against a couple pieces of DLC to further enhance your income stream. In the mean time, before we get any DLC or expansions, you can always buy a copy of the game for a friend or relative which shows support to the ...
by Tekky
Fri May 05, 2017 12:22 pm
Forum: General discussion
Topic: Excellent Game Quality
Replies: 8
Views: 3195

Re: Excellent Game Quality

Nice. :)
by Tekky
Fri May 05, 2017 12:05 pm
Forum: General discussion
Topic: Excellent Game Quality
Replies: 8
Views: 3195

Re: Excellent Game Quality

There is a "thank you" thread on this forum for exactly this purpose. If you want the devs to read your post, you may want to create a link to this thread in the thank you thread, or ask a moderator to merge this thread with that one. And yes, I agree with you that Factorio is the greatest...
by Tekky
Fri May 05, 2017 11:27 am
Forum: General discussion
Topic: I would like to ask why my user status is displayed as free
Replies: 13
Views: 3934

Re: I would like to ask why my user status is displayed as free

I suggest you write an e-mail to support@factorio.com and explain the situation. If what you say is true, then I am sure that they will lift the suspension of your account. However, in future, don't use any download manager or download accelerator or at least make sure it is restricted to one connec...
by Tekky
Fri May 05, 2017 9:41 am
Forum: 1 / 0 magic
Topic: VSync causes 33% FPS drop on Direct3D
Replies: 15
Views: 7429

Re: VSync causes 33% FPS drop on Direct3D

Are you able to check what the FPS goes to when you run /c game.speed = 2 It should jump to 120/120 if your computer can handle it. If it instead goes to 60/120, then it's probably a rounding error. Good idea. The results were very interesting: When I do that with VSync enabled in Direct3D , I get ...
by Tekky
Thu May 04, 2017 9:21 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 294052

Re: Thank you (Make the dev-team happy today!)

Foreros wrote:I have directory for each versions from 0.6 to 0.15
Since you are such a fan of old versions, you may be interested In Factorio Friday Facts #184. As a celebration for five years of Factorio, the very old pre-alpha version 0.1 was provided. ;-)
by Tekky
Thu May 04, 2017 8:01 pm
Forum: Ideas and Suggestions
Topic: Inserter max Stack size output
Replies: 11
Views: 2222

Re: Inserter max Stack size output

For what reason would anyone want to read the maximum stack size into the circuit network? To automatically adapt to the stack size changing due to research progress? I doubt that such a feature would be worth implementing. If a circuit network cares about the maximum stack size, it will normally se...

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