Search found 102 matches

by MisterSpock
Tue Jul 29, 2014 6:18 pm
Forum: Show your Creations
Topic: Endgame designs
Replies: 19
Views: 64195

Endgame designs

I have already posted a bit. But this is a summary. Have fun! http://s24.postimg.org/om6bwp3y9/Factorio_Base.jpg Base Overview http://s29.postimg.org/mhu597wtf/Factorio_Chips.jpg Circuit Production http://s27.postimg.org/rm0he420f/Factorio_Diverse.jpg Walls, Capsuls, Moduls and Solarstuff http://s2....
by MisterSpock
Fri Jul 18, 2014 6:06 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Engine and Robot Department
Replies: 3
Views: 3625

Re: Engine and Robot Department

My Robot stuff

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by MisterSpock
Fri Jul 18, 2014 4:48 pm
Forum: News
Topic: Friday Facts #43
Replies: 34
Views: 28360

Re: Friday Facts #43

Will there be a respawn for players?
by MisterSpock
Thu Jul 17, 2014 9:08 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Advanced Circuits production
Replies: 12
Views: 12991

Re: Advanced Circuits production

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This is for Modules.
The ratio is for productivity modules.
If u left enough room, Speedy Bacon is very effective.
by MisterSpock
Thu Jul 10, 2014 1:13 pm
Forum: Gameplay Help
Topic: Solar accumulation Farm? (Best Layout?)
Replies: 3
Views: 2422

Re: Solar accumulation Farm? (Best Layout?)

5 panels , 3 accus

my is 4 panel , 3 accu

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by MisterSpock
Thu Jul 10, 2014 9:23 am
Forum: Show your Creations
Topic: Castaway
Replies: 3
Views: 3590

Re: Castaway

Normal settings:

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by MisterSpock
Wed Jul 09, 2014 9:59 am
Forum: Gameplay Help
Topic: Good defence config?
Replies: 12
Views: 7334

Re: Good defence config?

O_Prime wrote:try this:

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This is great
by MisterSpock
Tue Jul 08, 2014 12:13 pm
Forum: Gameplay Help
Topic: Good defence config?
Replies: 12
Views: 7334

Good defence config?

Im searching a good turret/wall config!

The goal is to block or slowdown the movement of the biters.

My experience:

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by MisterSpock
Tue Jul 08, 2014 10:27 am
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 15326

Re: Station!!

Turtle wrote:Did you play TTD, MisterSpock? Your railways and stations look a lot like the way many people played TTD!
No, sorry. I copied a highwaycross.
by MisterSpock
Tue Jul 08, 2014 9:59 am
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 15326

Re: Station!!

atm im optimizing my trainnetwork: http://s27.postimg.org/u475g41xb/Neue_Bitmap_2_Kopie.jpg Supplytrain reloading repairpacks, walls and laserturrets http://s11.postimg.org/f4w14azfz/Neue_Bitmap_2.jpg Overview. The big cross isnt efficient: Pathfinding isnt optimal, and sometimes trains stop. So def...
by MisterSpock
Mon Jun 30, 2014 6:35 pm
Forum: Ideas and Suggestions
Topic: 17+ IDEAS to make FACTORIO an even more AWESOME game!
Replies: 8
Views: 6808

Re: 17+ IDEAS to make FACTORIO an even more AWESOME game!

Reading was fun. I like your ideas.
by MisterSpock
Mon Jun 30, 2014 8:08 am
Forum: Ideas and Suggestions
Topic: Hot water Geysers / geothermic hot spots for water
Replies: 3
Views: 1862

Re: Small ideas

We need more alternatives to the actuell energy system. Steamengine only is boring and solarpanel is unbalanced, cause of its non-pollution and non-using-ressources. Geothermal is a fine way for little power in the beginning or for a outpost.

Also Windenergy is much discussed. And not forget fission.
by MisterSpock
Sun Jun 29, 2014 12:42 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 132446

Re: Attacking biters with turrets makes all weapons pointles

Atm: in some situation, the only chance to kill spawners is laser turrets.
by MisterSpock
Sun Jun 29, 2014 12:39 pm
Forum: Implemented Suggestions
Topic: Artillery
Replies: 6
Views: 5561

Re: Missile Artillery

Somekind of very expensiv nuclear arty and a AA-Rocketlauncher with huge range against airunits would be fun.
by MisterSpock
Sat Jun 28, 2014 8:32 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50850

Re: [MOD 0.10.x] Floors!

Thank you for this solution. Cant quote. Forum must be bugged.

renamed to floors.zip is the solution!
by MisterSpock
Sat Jun 28, 2014 6:23 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50850

Re: [MOD 0.10.x] Floors!

I cant play it with 10.2

what did i do wrong?

no other mods installed

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by MisterSpock
Sat Jun 28, 2014 10:38 am
Forum: Show your Creations
Topic: SpockFactory
Replies: 6
Views: 5178

Re: SpockFactory

I just want to mention, that bots work differently than any other transport-element in factorio: their transport capacity depends on the average distance of the chests and the transport amount. Or in other words: the throughput depends on the "density" of your layout. Or perhaps better: t...
by MisterSpock
Sat Jun 28, 2014 8:53 am
Forum: Show your Creations
Topic: A Basic and easy layout
Replies: 6
Views: 9632

Re: A Basic and easy layout

Which version do u play? 10.2?
by MisterSpock
Fri Jun 27, 2014 7:37 pm
Forum: Gameplay Help
Topic: Ways to get your resources into one place more effeciently
Replies: 2
Views: 1959

Re: Ways to get your resources into one place more effecient

I collect them and take them to my final factory:

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by MisterSpock
Fri Jun 27, 2014 3:00 pm
Forum: Show your Creations
Topic: SpockFactory
Replies: 6
Views: 5178

Re: SpockFactory

I tested that many times now and I'm sure this is a good tip: - For the unloading of the trains inserters are no other way. - But then I use bots to empty the chests (the inserters put it into active provider chests) as fast as possible This is per sure the best strategy to unload the wagons equall...

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