I have already posted a bit. But this is a summary.
Have fun!
http://s24.postimg.org/om6bwp3y9/Factorio_Base.jpg
Base Overview
http://s29.postimg.org/mhu597wtf/Factorio_Chips.jpg
Circuit Production
http://s27.postimg.org/rm0he420f/Factorio_Diverse.jpg
Walls, Capsuls, Moduls and ...
Search found 102 matches
- Tue Jul 29, 2014 6:18 pm
- Forum: Show your Creations
- Topic: Endgame designs
- Replies: 19
- Views: 69228
- Fri Jul 18, 2014 6:06 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Engine and Robot Department
- Replies: 3
- Views: 4385
- Fri Jul 18, 2014 4:48 pm
- Forum: News
- Topic: Friday Facts #43
- Replies: 34
- Views: 35153
Re: Friday Facts #43
Will there be a respawn for players?
- Thu Jul 17, 2014 9:08 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Advanced Circuits production
- Replies: 12
- Views: 20867
- Thu Jul 10, 2014 1:13 pm
- Forum: Gameplay Help
- Topic: Solar accumulation Farm? (Best Layout?)
- Replies: 3
- Views: 3028
- Thu Jul 10, 2014 9:23 am
- Forum: Show your Creations
- Topic: Castaway
- Replies: 3
- Views: 4234
- Wed Jul 09, 2014 9:59 am
- Forum: Gameplay Help
- Topic: Good defence config?
- Replies: 12
- Views: 9602
Re: Good defence config?
This is greatO_Prime wrote:try this:
- Tue Jul 08, 2014 12:13 pm
- Forum: Gameplay Help
- Topic: Good defence config?
- Replies: 12
- Views: 9602
- Tue Jul 08, 2014 10:27 am
- Forum: Show your Creations
- Topic: Station!!
- Replies: 13
- Views: 17608
Re: Station!!
No, sorry. I copied a highwaycross.Turtle wrote:Did you play TTD, MisterSpock? Your railways and stations look a lot like the way many people played TTD!
- Tue Jul 08, 2014 9:59 am
- Forum: Show your Creations
- Topic: Station!!
- Replies: 13
- Views: 17608
Re: Station!!
atm im optimizing my trainnetwork:
http://s27.postimg.org/u475g41xb/Neue_Bitmap_2_Kopie.jpg
Supplytrain reloading repairpacks, walls and laserturrets
http://s11.postimg.org/f4w14azfz/Neue_Bitmap_2.jpg
Overview. The big cross isnt efficient: Pathfinding isnt optimal, and sometimes trains stop ...
http://s27.postimg.org/u475g41xb/Neue_Bitmap_2_Kopie.jpg
Supplytrain reloading repairpacks, walls and laserturrets
http://s11.postimg.org/f4w14azfz/Neue_Bitmap_2.jpg
Overview. The big cross isnt efficient: Pathfinding isnt optimal, and sometimes trains stop ...
- Mon Jun 30, 2014 6:35 pm
- Forum: Ideas and Suggestions
- Topic: 17+ IDEAS to make FACTORIO an even more AWESOME game!
- Replies: 8
- Views: 10387
Re: 17+ IDEAS to make FACTORIO an even more AWESOME game!
Reading was fun. I like your ideas.
- Mon Jun 30, 2014 8:08 am
- Forum: Ideas and Suggestions
- Topic: Hot water Geysers / geothermic hot spots for water
- Replies: 3
- Views: 2992
Re: Small ideas
We need more alternatives to the actuell energy system. Steamengine only is boring and solarpanel is unbalanced, cause of its non-pollution and non-using-ressources. Geothermal is a fine way for little power in the beginning or for a outpost.
Also Windenergy is much discussed. And not forget fission.
Also Windenergy is much discussed. And not forget fission.
- Sun Jun 29, 2014 12:42 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 189725
Re: Attacking biters with turrets makes all weapons pointles
Atm: in some situation, the only chance to kill spawners is laser turrets.
- Sun Jun 29, 2014 12:39 pm
- Forum: Implemented Suggestions
- Topic: Artillery
- Replies: 6
- Views: 7824
Re: Missile Artillery
Somekind of very expensiv nuclear arty and a AA-Rocketlauncher with huge range against airunits would be fun.
- Sat Jun 28, 2014 8:32 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 63834
Re: [MOD 0.10.x] Floors!
Thank you for this solution. Cant quote. Forum must be bugged.
renamed to floors.zip is the solution!
renamed to floors.zip is the solution!
- Sat Jun 28, 2014 6:23 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 63834
- Sat Jun 28, 2014 10:38 am
- Forum: Show your Creations
- Topic: SpockFactory
- Replies: 6
- Views: 6404
Re: SpockFactory
I just want to mention, that bots work differently than any other transport-element in factorio: their transport capacity depends on the average distance of the chests and the transport amount.
Or in other words: the throughput depends on the "density" of your layout. Or perhaps better: the ...
Or in other words: the throughput depends on the "density" of your layout. Or perhaps better: the ...
- Sat Jun 28, 2014 8:53 am
- Forum: Show your Creations
- Topic: A Basic and easy layout
- Replies: 6
- Views: 18260
Re: A Basic and easy layout
Which version do u play? 10.2?
- Fri Jun 27, 2014 7:37 pm
- Forum: Gameplay Help
- Topic: Ways to get your resources into one place more effeciently
- Replies: 2
- Views: 2750
- Fri Jun 27, 2014 3:00 pm
- Forum: Show your Creations
- Topic: SpockFactory
- Replies: 6
- Views: 6404
Re: SpockFactory
I tested that many times now and I'm sure this is a good tip:
- For the unloading of the trains inserters are no other way.
- But then I use bots to empty the chests (the inserters put it into active provider chests) as fast as possible
This is per sure the best strategy to unload the wagons ...
- For the unloading of the trains inserters are no other way.
- But then I use bots to empty the chests (the inserters put it into active provider chests) as fast as possible
This is per sure the best strategy to unload the wagons ...









