Search found 102 matches

by MisterSpock
Tue Jul 29, 2014 6:18 pm
Forum: Show your Creations
Topic: Endgame designs
Replies: 19
Views: 69228

Endgame designs

I have already posted a bit. But this is a summary.
Have fun!


http://s24.postimg.org/om6bwp3y9/Factorio_Base.jpg
Base Overview


http://s29.postimg.org/mhu597wtf/Factorio_Chips.jpg
Circuit Production


http://s27.postimg.org/rm0he420f/Factorio_Diverse.jpg
Walls, Capsuls, Moduls and ...
by MisterSpock
Fri Jul 18, 2014 6:06 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Engine and Robot Department
Replies: 3
Views: 4385

Re: Engine and Robot Department

My Robot stuff

Image
by MisterSpock
Fri Jul 18, 2014 4:48 pm
Forum: News
Topic: Friday Facts #43
Replies: 34
Views: 35153

Re: Friday Facts #43

Will there be a respawn for players?
by MisterSpock
Thu Jul 17, 2014 9:08 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Advanced Circuits production
Replies: 12
Views: 20867

Re: Advanced Circuits production

Image

This is for Modules.
The ratio is for productivity modules.
If u left enough room, Speedy Bacon is very effective.
by MisterSpock
Thu Jul 10, 2014 1:13 pm
Forum: Gameplay Help
Topic: Solar accumulation Farm? (Best Layout?)
Replies: 3
Views: 3028

Re: Solar accumulation Farm? (Best Layout?)

5 panels , 3 accus

my is 4 panel , 3 accu

Image
by MisterSpock
Thu Jul 10, 2014 9:23 am
Forum: Show your Creations
Topic: Castaway
Replies: 3
Views: 4234

Re: Castaway

Normal settings:

Image
by MisterSpock
Wed Jul 09, 2014 9:59 am
Forum: Gameplay Help
Topic: Good defence config?
Replies: 12
Views: 9602

Re: Good defence config?

O_Prime wrote:try this:

Image
This is great
by MisterSpock
Tue Jul 08, 2014 12:13 pm
Forum: Gameplay Help
Topic: Good defence config?
Replies: 12
Views: 9602

Good defence config?

Im searching a good turret/wall config!

The goal is to block or slowdown the movement of the biters.

My experience:

Image

Image
by MisterSpock
Tue Jul 08, 2014 10:27 am
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 17608

Re: Station!!

Turtle wrote:Did you play TTD, MisterSpock? Your railways and stations look a lot like the way many people played TTD!
No, sorry. I copied a highwaycross.
by MisterSpock
Tue Jul 08, 2014 9:59 am
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 17608

Re: Station!!

atm im optimizing my trainnetwork:

http://s27.postimg.org/u475g41xb/Neue_Bitmap_2_Kopie.jpg
Supplytrain reloading repairpacks, walls and laserturrets


http://s11.postimg.org/f4w14azfz/Neue_Bitmap_2.jpg
Overview. The big cross isnt efficient: Pathfinding isnt optimal, and sometimes trains stop ...
by MisterSpock
Mon Jun 30, 2014 6:35 pm
Forum: Ideas and Suggestions
Topic: 17+ IDEAS to make FACTORIO an even more AWESOME game!
Replies: 8
Views: 10387

Re: 17+ IDEAS to make FACTORIO an even more AWESOME game!

Reading was fun. I like your ideas.
by MisterSpock
Mon Jun 30, 2014 8:08 am
Forum: Ideas and Suggestions
Topic: Hot water Geysers / geothermic hot spots for water
Replies: 3
Views: 2992

Re: Small ideas

We need more alternatives to the actuell energy system. Steamengine only is boring and solarpanel is unbalanced, cause of its non-pollution and non-using-ressources. Geothermal is a fine way for little power in the beginning or for a outpost.

Also Windenergy is much discussed. And not forget fission.
by MisterSpock
Sun Jun 29, 2014 12:42 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 189725

Re: Attacking biters with turrets makes all weapons pointles

Atm: in some situation, the only chance to kill spawners is laser turrets.
by MisterSpock
Sun Jun 29, 2014 12:39 pm
Forum: Implemented Suggestions
Topic: Artillery
Replies: 6
Views: 7824

Re: Missile Artillery

Somekind of very expensiv nuclear arty and a AA-Rocketlauncher with huge range against airunits would be fun.
by MisterSpock
Sat Jun 28, 2014 8:32 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 63834

Re: [MOD 0.10.x] Floors!

Thank you for this solution. Cant quote. Forum must be bugged.

renamed to floors.zip is the solution!
by MisterSpock
Sat Jun 28, 2014 6:23 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 63834

Re: [MOD 0.10.x] Floors!

I cant play it with 10.2

what did i do wrong?

no other mods installed

Image
by MisterSpock
Sat Jun 28, 2014 10:38 am
Forum: Show your Creations
Topic: SpockFactory
Replies: 6
Views: 6404

Re: SpockFactory

I just want to mention, that bots work differently than any other transport-element in factorio: their transport capacity depends on the average distance of the chests and the transport amount.

Or in other words: the throughput depends on the "density" of your layout. Or perhaps better: the ...
by MisterSpock
Sat Jun 28, 2014 8:53 am
Forum: Show your Creations
Topic: A Basic and easy layout
Replies: 6
Views: 18260

Re: A Basic and easy layout

Which version do u play? 10.2?
by MisterSpock
Fri Jun 27, 2014 7:37 pm
Forum: Gameplay Help
Topic: Ways to get your resources into one place more effeciently
Replies: 2
Views: 2750

Re: Ways to get your resources into one place more effecient

I collect them and take them to my final factory:

Image

Image
by MisterSpock
Fri Jun 27, 2014 3:00 pm
Forum: Show your Creations
Topic: SpockFactory
Replies: 6
Views: 6404

Re: SpockFactory

I tested that many times now and I'm sure this is a good tip:

- For the unloading of the trains inserters are no other way.
- But then I use bots to empty the chests (the inserters put it into active provider chests) as fast as possible

This is per sure the best strategy to unload the wagons ...

Go to advanced search