Search found 361 matches
- Sat Dec 01, 2018 12:40 am
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 50668
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Can we get a very high resolution of this image? There's no higher resolution. In fact the image has the same resolution as the game in HR. This ¨poster¨ is intended to be a small banner. I've prepared the image for printing and this is the highest we can get with the game sprites without re-render...
- Fri Nov 30, 2018 10:19 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 50668
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Can we get a very high resolution of this image?glex wrote: ↑Fri Nov 30, 2018 5:07 pmFixed, thanks for the hint.Panderturtle wrote: ↑Fri Nov 30, 2018 3:38 pmI mean, the poster does not represent actual gameplay that makes sense, but this should propably be fixed:
(the cut off inserster "hand")
- Sun Nov 25, 2018 1:21 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241190
Re: pY HighTech Discussion
btw as someone mentioned balancing, maybe this mod can help? https://mods.factorio.com/mod/usage-detector it looks like it shows how much stuff is being consumed over the course of the game, (start, mid, late game) and could be useful when shown as a percentage) Also something like this: https://mo...
- Wed Nov 21, 2018 9:31 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241190
Re: pY HighTech Discussion
Not sure if i need to report it here or to a other mod owner of the list of mods that might be the giving me this problem For some reason i don't have a crafting machine option to auto craft Pyanodon's Advanced Electronic unit https://imgur.com/a/XTYdutC Well it's not on pyanodon end. Pymods doesnt...
- Wed Nov 21, 2018 1:00 am
- Forum: Mods
- Topic: [MOD 0.13] Score Extended - rocket score replacement
- Replies: 94
- Views: 36840
Re: [MOD 0.13] Score Extended - rocket score replacement
The autolaunch option on the Score Extended window doesn't work, or I'm doing something wrong. I put a tick in the box and it removes it. So, I checked on this issue and found out that the function that is triggered by the GUI event is being fired twice, reverting the change we make when we press t...
- Tue Nov 20, 2018 4:00 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241190
Re: pY HighTech Discussion
Momo depends on PyCoalTBaA which, dont have a clue why and blows my mind, depends on Omni permute!!! So, yeah, Omni Permute needs to add a soft dependency to Momo and also PyCoalTBaA (just in case), while PyCoalTBaA needs to remove the stupid dependency. I removed that dependency since it didn't re...
- Tue Nov 20, 2018 2:43 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241190
Re: pY HighTech Discussion
Omnipurmut needs a soft dependency on momo and it should fix that. Not that simple, since you will get a circular dependency! Momo depends on PyCoalTBaA which, dont have a clue why and blows my mind, depends on Omni permute!!! So, yeah, Omni Permute needs to add a soft dependency to Momo and also P...
- Tue Nov 20, 2018 2:29 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241190
Re: pY HighTech Discussion
Adding py fusion energy fixed the issue. Although when i add the remaining mods it stops working as soon as i activate HighTech again, not sure if pyanodon or momo is the problem though. Modlist: https://pastebin.com/5vS5kGJk Error: https://imgur.com/a/Jsn0VQL You sure you listed all the mods in th...
- Tue Nov 20, 2018 11:57 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241190
Re: pY HighTech Issue
Hey i have an issue with my modpack. The game loads fine until i activate pyhightech. Error: https://imgur.com/K17NUmI Mod list: https://pastebin.com/cX7XpVTY Probably caused by PyCoal Touched By an Angel. That mod is used to integrate Py mods with Angel mods and you dont have Angels. Just remove t...
- Thu Nov 08, 2018 5:20 pm
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 50692
Re: Show Me Your...
Its compressed air. Bob's integration maybe...
And that way of creating stone requires blue science.... I was aiming for early game, red/green science.
And that way of creating stone requires blue science.... I was aiming for early game, red/green science.
- Thu Nov 08, 2018 11:44 am
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 50692
Re: Show Me Your...
alter some tests i noticed that u directly make coke from coal and make tar from stone but here is a better idea distill coal and u get : coal gas tar fe2o3 and coke then turn the tar in coalgas anf flue gas(that will become ash) then the coal gas in syngas then use that to generate combustion mix ...
- Thu Nov 08, 2018 9:57 am
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 50692
Re: Show Me Your...
Also, this mod wont be more compatible with bobs soon (unless kingarthur do a great job). I havent been following bob's development. Is anything drastically changing in the near future? Also, this mod wont be more compatible with bobs soon (unless kingarthur do a great job). So, compared to vanilla...
- Mon Nov 05, 2018 6:02 pm
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 50692
Re: Show Me Your...
After much struggle I think I finally tamed the PowerHouses, at least the coal/syn gas recipe. Doing some quick math, doesnt seem to generate more energy then steam engines (mk2 bobs engines with belts redone) but after adding the reprocessing of outputs and some extra "catalyst" to the fo...
- Mon Nov 05, 2018 10:20 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241190
Re: pY HighTech Discussion
Is there anything I can do to help, besides going the drastic way and making a separate mod to tweak your recipes?
- Mon Nov 05, 2018 8:56 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241190
Re: pY HighTech Discussion
So, here I was planning my fertilizer factory on Helmod... Just a shy 24.7 per second factory required for another shy 10 circuit 2 per second plus extra components for bots... Just a red belt. Not much... and then... I need 178 Zipir Artificial Reef!!!! For a couple fertilizer.... And it takes 106...
- Mon Nov 05, 2018 1:29 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241190
Re: pY HighTech Discussion
So, here I was planning my fertilizer factory on Helmod... Just a shy 24.7 per second factory required for another shy 10 circuit 2 per second plus extra components for bots... Just a red belt. Not much... and then... I need 178 Zipir Artificial Reef!!!! For a couple fertilizer.... And it takes 106 ...
- Sat Oct 27, 2018 3:54 pm
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 50692
Re: Show Me Your...
https://factorioprints.com/view/-LPoh1y7GQeUgYalqLvP compact tillable water to aromatics 1060/s out 336 fawogae plantation 70 ralesia plantation 12 gasifiers fully beaconed up becomes : 31 fawogae plantation (can have 16 beacons around it) 7 raleasia plantation (can have 16 beacons around it) 1 gas...
- Wed Oct 24, 2018 8:45 am
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 50692
Re: Show Me Your...
So today i made a mid to late game setup to produce crude oil from a lot of water, a small amount of iron, and nexilite plates. right now im still working on the belts to get it to work at full capacity. it can currently produce with lvl 8 raw speed modules 17k crude oil per minute. 20181023223823_...
- Wed Oct 24, 2018 8:40 am
- Forum: PyMods
- Topic: First Impression
- Replies: 8
- Views: 6329
Re: First Impression
Hi, I just started my second playthrough of PY mods. (...) So... I am going to try my second playthrough after a failed first attempt that didnt passed red science... And, my main concern is, when looking at all the item and the complex recipes, is a main bus doable or will it be an even bigger nig...
- Tue Oct 23, 2018 3:31 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590282
Re: pY Coal Processing - Discussion
And all this time, I thought I did had the full suit... That is why I thought the glass implementation was weird. I was assuming it was a PyMOD design. Angel's does weird stuff and removes/hides/replaces bob's things so I assumed Py was also doing something similar. Never occurred me to double check...