Search found 980 matches

by Xterminator
Thu Apr 21, 2016 4:16 pm
Forum: Gameplay Help
Topic: Restart without losing researches and stuff?
Replies: 5
Views: 1605

Re: Restart without losing researches and stuff?

I think it is definitely viable to just build a massive amount of storage chests and have bots take everything down. Or just abandon your current factory and take like an inventory and car full of stuff and start a new factory somewhere else. :)
by Xterminator
Thu Apr 21, 2016 4:14 pm
Forum: Gameplay Help
Topic: Seed / Exchange String for Water World?
Replies: 10
Views: 3976

Re: Seed / Exchange String for Water World?

I don't really understand why you would want something like that? It wouldn't be playable at all. O.o
by Xterminator
Wed Apr 20, 2016 4:49 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 114848

Re: The Ctrl+V Game

viewtopic.php?f=88&t=16042

I don't recall what this goes to, but at least it's Factorio related. Lol
by Xterminator
Tue Apr 19, 2016 5:17 pm
Forum: General discussion
Topic: Peaceful mode vs The fight - which do you prefer?
Replies: 11
Views: 7199

Re: Peaceful mode vs The fight - which do you prefer?

Personally I prefer fighting. Don't think I have ever played on Peaceful Mode cause I would just find too boring. I can see the benefit of just being able to build your factory on peace.
by Xterminator
Mon Apr 18, 2016 5:00 pm
Forum: Show your Creations
Topic: Automated Research Facility
Replies: 1
Views: 1771

Re: Automated Research Facility

Nice setup! Don't think I've really ever seen it done like this before. :D
by Xterminator
Sat Apr 16, 2016 5:39 pm
Forum: Gameplay Help
Topic: I WANT POLLUTION
Replies: 4
Views: 2053

Re: I WANT POLLUTION

I know that Dytech has a pollution creating Module that it adds. Plus the buildings and scale at which you build with a Mod like Dytech or Bobs mods will create a ton of pollution. :D
by Xterminator
Sat Apr 16, 2016 5:37 pm
Forum: General discussion
Topic: My Super Long Feedback and Suggestions
Replies: 5
Views: 2727

Re: My Super Long Feedback and Suggestions

Always interesting and good to read feedback like this. :) I agree on almost all your points actually. The resource generation on maps is kind of weird and certainly doesn't always work how you think it will, and could be improved for sure. In fact the Devs so plan to rework it in a future patch to ...
by Xterminator
Sat Apr 16, 2016 5:21 pm
Forum: General discussion
Topic: How do I get started on a new map?
Replies: 8
Views: 4888

Re: How do I get started on a new map?

I have a couple suggestions and such. :) Personally I like to explore my starting area before I even build anything to see if it's suitable at all. I either do it manually by walking around or use the Initial Map Scan mod that automatically reveals part of the map the size of your starting area. Sup...
by Xterminator
Fri Apr 15, 2016 3:13 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 37239

Re: Friday Facts #134 - Signal placement indicator

Absolutely love the signal placing Indicator! :D As someone who has struggled with signalling for a long time, this will be unbelievably helpful. Brilliant idea and the execution looks quite nice as well. Definitely going to be one of those features we don't know how we played without it. Also welco...
by Xterminator
Wed Apr 13, 2016 5:39 pm
Forum: Gameplay Help
Topic: [noob] Requester Chest amount / Get one item from stack ...
Replies: 3
Views: 2239

Re: [noob] Requester Chest amount / Get one item from stack ...

I also get annoyed by the request mount defaulting to a whole stack. Haha There are two main ways around this. The first is actually a Mod called Default Request Amount Change that changes it to 1. You can find it here: https://forums.factorio.com/viewtopic.php?f=14&t=8207 The second method is t...
by Xterminator
Tue Apr 12, 2016 6:12 pm
Forum: Mods
Topic: [MOD 0.12.30] Combat Units
Replies: 11
Views: 9779

Re: [MOD 0.12.30] Combat Units

Adds combat units which you can deploy with a gun or a turret They act dumb, but live forever (unless killed) Don't shoot them or they will attack you! Hm, sounds very interesting, but I'm having a hard time visualizing how this works... Xterminator, do a mod spotlight. :lol: Haha will do! :D Look ...
by Xterminator
Tue Apr 12, 2016 6:04 pm
Forum: Gameplay Help
Topic: Furnaces keep getting stone
Replies: 7
Views: 2786

Re: Furnaces keep getting stone

Sounds like one or more of your drills is also mining some stone along with the Iron. If you hover over a miner, in the bottom of the info screen that shows up it will show what resources the miner is covering. You should be able to locate the one doing stone like that and move it. :)
by Xterminator
Mon Apr 11, 2016 5:08 pm
Forum: General discussion
Topic: Train stations V vs H
Replies: 45
Views: 15959

Re: Train stations V vs H

While I'm in favor of trying to fix the issue of length on H vs V, I'm not a huge fan of the methods they proposed. The gap method just doesn't look right to me. It's extremely noticeable going from no gap to ahuge gap between Wagons and loco. If anything I think graphics stretching might better.
by Xterminator
Sun Apr 10, 2016 5:38 pm
Forum: Gameplay Help
Topic: Inserter Balance
Replies: 3
Views: 1761

Re: Inserter Balance

To be honest I always remember it being like this. Don't recall that it ever did work evenly. However in your example, the problem could be that you aren't producing enough cables to begin with. :p The ratio for circuits to be built at full speed is 3 cable machines to 2 circuit machines. So unless ...
by Xterminator
Sat Apr 09, 2016 5:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Wallcraft [0.0.2]
Replies: 21
Views: 16206

Re: [MOD 0.12.x] Wallcraft [0.0.1]

Sounds pretty interesting! Defy another use for those resources. Would love to see some stats and picture though. :)
by Xterminator
Sat Apr 09, 2016 5:34 pm
Forum: Mods
Topic: [MOD 0.13.x] Better Icons
Replies: 8
Views: 10510

Re: [MOD 0.12.x] Better Icons

Really nice mod! After looking at the comparisons, it makes me realize how many icons are outdated. Haha Probably gonna start using this in my games. :)

The only change I'm not a huge fan of is the Alien Artifact one. haha
by Xterminator
Sat Apr 09, 2016 5:30 pm
Forum: Gameplay Help
Topic: some logistic robots not working.
Replies: 2
Views: 2746

Re: some logistic robots not working.

Sounds to me like there just wasn't that many pipes in the network or chest so only a few robots were needed to move them. If you did actually have like 1k pipes in that chest than I honestly can't think of a reason why that would be happening. O.o
by Xterminator
Fri Apr 08, 2016 10:58 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 74368

Re: Friday Facts #133 - The train struggle

Hehe I was worried there wouldn't be a FF today. :o Anyway, it's great to hear about all the changes, especially the ability to select certain items on the production graph. This will never better for when you use mods like Dytech or Bobs where there are a ton of different items you can't see. Also ...
by Xterminator
Thu Apr 07, 2016 5:29 pm
Forum: General discussion
Topic: Why can't 1 gear factory supply 10 red science factories?
Replies: 9
Views: 15100

Re: Why can't 1 gear factory supply 10 red science factories?

the yellow inserter speed is only 0.84 turns per second. Wow, there we go. I assumed yellow inserter could move 1 item per second and blue inserter was 2 items per second from what I had measured approximately. I had a yellow inserter taking the gears out of the factory which was slowing it down ju...
by Xterminator
Wed Apr 06, 2016 10:08 pm
Forum: Mods
Topic: [MOD 0.14+]DroneHome_0.2.3 (28.08.2016)
Replies: 7
Views: 5186

Re: [MOD 0.12.11+]DroneHome_0.1.0 (06.04.2016)

Interesting mod! I'm looking forward to trying it out, and probably doing a Mod Spotlight on it. I think it's a cool idea to be able to like refurbish the robots if you want. I do think I found a bug though. After placing the landing pad, once you pull it up it turns into a Smart Chest rather than g...

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