Nice to hear about the changes! Sometimes it's the little things that make me super happy like more inventory space with armor, and more detailed info about evo factor.
I will keep my fingers crossed for a release hopefully next week! Good luck with any other bugs/fixes until then.
Search found 980 matches
- Sat Jun 11, 2016 12:36 am
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62179
- Fri Jun 10, 2016 4:36 pm
- Forum: Show your Creations
- Topic: Beautiful pattern from pollution values
- Replies: 7
- Views: 4161
Re: Beautiful pattern from polution values
Wow that looks cool and weird at the same time. Crazy to think those are numbers making up that pattern. :O
- Wed Jun 08, 2016 4:43 pm
- Forum: Show your Creations
- Topic: 4 Science pack lab factory
- Replies: 5
- Views: 3713
Re: 4 Science pack lab factory
Interesting setups. I like the compact it all is! Personally I would maybe double the size of the whole thing just for quicker research but I'm pretty impatient so it isn't that big of a deal. :P I'm actually pretty curious about what's going on with those copper Belts near the top right that seem t...
- Wed Jun 08, 2016 4:10 pm
- Forum: Questions, reviews and ratings
- Topic: [YouTube] Factorio Mod Spotlights
- Replies: 15
- Views: 56373
Re: [YouTube] Factorio Mod Spotlights
Got a few more new spotlights for you guys!
Left Right Load Balancer 0.0.5
Research Savr 0.0.1 - Resume Research
Shuttle Train 1.0.1
Combat Variations 0.1.1
Some really good ones there that can improve gameplay a lot. Hope you enjoy!
Left Right Load Balancer 0.0.5
Research Savr 0.0.1 - Resume Research
Shuttle Train 1.0.1
Combat Variations 0.1.1
Some really good ones there that can improve gameplay a lot. Hope you enjoy!
- Fri Jun 03, 2016 7:34 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79850
Re: Friday Facts #141 - Mod Portal
Oh man! I had to do a double take when I saw that Locomotive picture and GIF. :o Looks so much better and more Factorio-ish than the current one. I am super excited just for that, not to mention all the other awesome stuff. Also the mod portal, especially the in game integration is going to be great...
- Wed Jun 01, 2016 5:02 pm
- Forum: Gameplay Help
- Topic: plastics help
- Replies: 5
- Views: 2316
Re: plastics help
My guess would be that you just aren't producing enough petroleum gas to supply that many chemical plants all working at once. Liquids are a bit weird n the fact that it won't spread them out evenly. So if you aren't producing enough petroleum then only the first couple plants will get fed since it ...
- Wed Jun 01, 2016 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Multi Screen - Map on one side, player on the other
- Replies: 18
- Views: 10623
Re: Multi Screen - Map on one side, player on the other
Unfortunately I don't think that is currently possible. Would be awesome though!
Closest thing I can think of is to open map, take a screenshot and then have the screen shot open on your other screen. Obviously it wouldn't be live but depending what you need it for it could still work I'd imagine.
Closest thing I can think of is to open map, take a screenshot and then have the screen shot open on your other screen. Obviously it wouldn't be live but depending what you need it for it could still work I'd imagine.
- Mon May 30, 2016 4:09 pm
- Forum: Gameplay Help
- Topic: Help with modules for 10 Beacons per 1 Furnace
- Replies: 4
- Views: 2077
Re: Help with modules for 10 Beacons per 1 Furnace
I would say putting Productivity in the furnaces and all Speed in the beacon's is fine, especially if you are on solar power. Since the energy from solar is essentially free (aside from the cost of making them obviously), then I would say don't worry about the extra power consumption and just build ...
- Mon May 30, 2016 4:04 pm
- Forum: Gameplay Help
- Topic: Stupid question?
- Replies: 11
- Views: 4124
Re: Stupid question?
Yeah you can definitely play that way and probably reach the end goal of launching the rocket, it will just take much longer. But hey, if your enjoying yourself in the process then that's totally fine.
- Mon May 30, 2016 4:01 pm
- Forum: General discussion
- Topic: Offsite Resource Collection
- Replies: 9
- Views: 4749
Re: Offsite Resource Collection
Yup I think most people eventually end up doing this. As for shipping it back as plates, ore or even actual finished products, I think that's personal preference. For me, I prefer just sending the ore back even though it's less space efficient than sending plates. Mostly I prefer this method because...
- Sat May 28, 2016 5:41 pm
- Forum: Show your Creations
- Topic: The ultimate challenge island
- Replies: 11
- Views: 6094
Re: The ultimate challenge island
This is actually a really neat world. Could be quite fun using the landfill mod to start out on the island and then expand out to the main land as you need it. Would be super cool to have like all your main manufacturing stuff on the island and then just having trains going back and forth from the m...
- Sat May 28, 2016 3:19 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 62065
Re: Friday Facts #140 - Soon
Awesome update, I can't wait for the release! The new flames and circuit network stuff look awesome, plus all the other cool additions to look forward to.
I'm very interested to see the details of the train rework since you left us with a nice cliff-hanger. Haha
I'm very interested to see the details of the train rework since you left us with a nice cliff-hanger. Haha
- Wed May 25, 2016 5:19 pm
- Forum: Gameplay Help
- Topic: Logistics Filter
- Replies: 9
- Views: 6475
Re: Logistics Filter
Here is the rule of thumb I usually go by when using chests. Passive Providers on all machine outputs that you want put into the Loginetwork. This way t keeps them organized and won't let other random items clog up the output chest. Active providers or a situational thing. Sometimes I use them on tr...
- Wed May 25, 2016 5:09 pm
- Forum: General discussion
- Topic: So I was about to give up on my first factory
- Replies: 11
- Views: 5114
Re: So I was about to give up on my first factory
Good post! This is definitely a good strategy and aspect of the game to learn. By clearing out bases in your pollution range you can pretty much turn off attacks completely. Of course sometimes they will build new bases in your pollution and you will get some attacks from that if you don't find them...
- Tue May 24, 2016 5:17 pm
- Forum: Gameplay Help
- Topic: Logistic Bots Not Moving
- Replies: 8
- Views: 5242
Re: Logistic Bots Not Moving
Yeah it looks like they are all waiting to charge. Only 4 can charge at a roboport at once so when you get a large number of bots you need a lot more roboports. The other possibility is that the roboports are full of bots so the ones outside can't fit in. This seems less likely though especially bec...
- Tue May 24, 2016 5:12 pm
- Forum: General discussion
- Topic: Game FPS at End game
- Replies: 56
- Views: 19310
Re: Game FPS at End game
You can replace belts by underground belts of the same type. It helps. Thanks! So belts in numbers cause major performance drops? Would logistics robots do a better job performance than using a bus design? Yup, robots will help your performance compared to Belts. Belts cause quite a bit of performa...
- Tue May 17, 2016 5:47 pm
- Forum: General discussion
- Topic: What's your favorite play challenge?
- Replies: 13
- Views: 6318
Re: What's your favorite play challenge?
Well I have played around with a ton of mods, Bob's, Dytech, and many more add-on type mods as well. But on top of that the challenges I set for myself are actually pretty simple.haha I try to challenge myself and make thngs interesting by trying to build things at least a bit different every time. ...
- Sun May 15, 2016 5:51 pm
- Forum: Gameplay Help
- Topic: Steel Plates - new player
- Replies: 8
- Views: 10595
Re: Steel Plates - new player
^ This. If your ever unsure about what building something is made in just hover over the item in your crafting menu and it should show you. For steel you need to smelt the Iron Plate to get it. It takes 5 Iron Plate to make one Steel, which you can also see by hovering over the Steel recipe in your ...
- Sun May 15, 2016 5:48 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Quick-setup resizable mining outpost
- Replies: 11
- Views: 15433
Re: Quick-setup resizable mining outpost
Nice designs! It certainly makes it easier to have blueprints and premade designs for outposts. Personally I would put the miners much closer together but that's just me. I can see the benefit of spreading them out since it means you won't mind the outpost of resources as quickly. Guess it really co...
- Sat May 14, 2016 5:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Automated Blue Science Pack Factory
- Replies: 43
- Views: 94986
Re: Automated Blue Science Pack Factory
Ahhh this brings back memories of one of my first factories. Not a bad start! Wait until your on your 4th or 5th factory and then look back on this. It is a really great feeling to see progress you will have made.