Search found 1459 matches

by kingarthur
Mon Apr 16, 2018 9:34 am
Forum: PyMods
Topic: Pymods compatibility Mod
Replies: 81
Views: 51230

Re: Pymods/Angel mods compatibility

to do for 0.0.15 update for PyCoalTBaA things still to do merge sodium chlorate PYFE/Petrochem fix phosphate mine create infinite versions of borax and niobium add borax/niobium to angels ores add borax/niobium to madclowns ore look at cumene process in Petrochem to see about adding cumene resource...
by kingarthur
Mon Apr 16, 2018 9:33 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 294742

Re: PyCoalTBaA or the PyCoal Angels Patch

to do for 0.0.15 update for PyCoalTBaA things still to do merge sodium chlorate PYFE/Petrochem fix phosphate mine create infinite versions of borax and niobium add borax/niobium to angels ores add borax/niobium to madclowns ore look at cumene process in Petrochem to see about adding cumene resource...
by kingarthur
Mon Apr 16, 2018 3:24 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 294742

Re: PyCoalTBaA or the PyCoal Angels Patch

Just noticed clay is also a duplicate in angels & pyHightech. And plans to merge them? :D there would be if i had at some point noticed the double clay. i dont know why but even after seeing the two different clay items a few dozen times over the last week or so messing with pyht circuits my br...
by kingarthur
Sun Apr 15, 2018 8:38 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 51471

Re: [0.14] What is it used for?

Also, I plan to add Bob-Angel's mods to my next playthrough after having done Bob's mods. Are there also a bunch of unknown items there? A few of Angel's items are also troublesome, yes. Mostly the items related to the custom ores because the terms like 'saphirite' don't appear in the internal name...
by kingarthur
Sun Apr 15, 2018 6:45 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 51471

Re: [0.14] What is it used for?

Do you know what the internal name is? When I go there indirectly through a component of electronic logic boards I DO see the boards. But, searching for electronic, or logic, or board doesn't work. straight from bob electronic mod locale file internal name/ingame name electronic-circuit=Basic elect...
by kingarthur
Sun Apr 15, 2018 2:46 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 294742

Re: PyCoalTBaA or the PyCoal Angels Patch

Just noticed clay is also a duplicate in angels & pyHightech. And plans to merge them? :D there would be if i had at some point noticed the double clay. i dont know why but even after seeing the two different clay items a few dozen times over the last week or so messing with pyht circuits my br...
by kingarthur
Sat Apr 14, 2018 10:52 pm
Forum: Modding help
Topic: Get specific ingredient amount from a recipe
Replies: 4
Views: 939

Re: Get specific ingredient amount from a recipe

Depending on if you want it hardcoded or more dynamic, the recipe builder supports adding values to existing recipe ingredients: OV.patch_recipes({ { name = recipe_name, ingredients = { { name = "sulfuric-acid", type = "fluid", amount = +value }, } } }) ya i got that to work jus...
by kingarthur
Sat Apr 14, 2018 8:17 am
Forum: PyMods
Topic: Pymods compatibility Mod
Replies: 81
Views: 51230

Re: Pymods/Angel mods compatibility

soonish im going to be make an adjustment to PyCoalTBaA to remove the hard dependency on angels petrochem and rejigger the internal bits to enable pycoal compatibility to other mods with or without angels active
by kingarthur
Sat Apr 14, 2018 8:14 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 294742

Re: PyCoalTBaA or the PyCoal Angels Patch

im working on the next update to PyCoalTBaA to be put out as 0.0.15 at the end of this weekend. i made a list of things that i need to finish and firgered id post it here to see if anybody thinks there is anything i need to add. to do for 0.0.15 update for PyCoalTBaA things already done code system ...
by kingarthur
Sat Apr 14, 2018 8:02 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50943

Re: Show Me Your...

beautiful! I'm trying to imagine how many energy we need in early game for all these machines :D And he's playing with angel mods - good to see synergy with another mods according to helmod its like 31MW just for that setup. that doesnt include the miners to feed it or the crushers or the sorters o...
by kingarthur
Sat Apr 14, 2018 6:19 am
Forum: Modding help
Topic: Get specific ingredient amount from a recipe
Replies: 4
Views: 939

Re: Get specific ingredient amount from a recipe

so i wasnt able to get all that to work. but i spent far longer than i proably should have working it over and got a working solution out of it. local OV = angelsmods.functions.OV if settings.startup["pymods-acid-increase"].value then local recipes_list = {'concrete-richclay','heavy-oleo',...
by kingarthur
Sat Apr 14, 2018 2:43 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50943

Re: 1K Science Pack 1 Pyanodons Mod Pack

After a little bit of grunt work, I have a 1KSPM for Pyanodons Mod Pack that only needs 4 belts of iron input. https://pastebin.com/rakXu9yG If any one has any idea or tips that would be much appreciated. *note I'm running the waterfill mod so pumps will need to be added to this blueprint* it makes...
by kingarthur
Fri Apr 13, 2018 1:21 pm
Forum: Modding help
Topic: Get specific ingredient amount from a recipe
Replies: 4
Views: 939

Get specific ingredient amount from a recipe

is there anyway to get the amount value for a specific item from a recipes list of ingredients. what im trying to do is get the amount value for sulfuric acid in a list of recipes that have sulfuric acid as an ingredient so i can multiply that value by 3. if settings.startup["pymods-acid-increa...
by kingarthur
Fri Apr 13, 2018 6:30 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 294742

Re: PyCoalTBaA or the PyCoal Angels Patch

What do u think do we need to merge gravel to crushed stone? In fact it is about the same Not the same - 15 gravel for 20 stone No no not good idea Because we spending 40 crushed stone for 15 gravel May be we need to crush gravel to crushed stone? as it is now i dont really feel that crushed stone ...
by kingarthur
Wed Apr 11, 2018 11:01 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 294742

Re: PyCoalTBaA or the PyCoal Angels Patch

Not sure if is this one or the pydon itself. But At the start, you can hand-craft "Printed Circuit Subtract 1" with wood and copper, which take forever to make, cool. To automate that, the machine use the other recipe which require Formica , which require Fiberboard , which require a &quo...
by kingarthur
Wed Apr 11, 2018 2:19 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50943

Re: Show Me Your...

here a bleprint of my setup to make the pcb1 from water, crushed stone and copper plate. it outputs 0.5 of the pcb1s per second as part of a setup that when finished will output 1 circuit board 1 per second. has some excess products in the form of carbon dioxide, ammonia, and tailings blueprint http...
by kingarthur
Tue Apr 10, 2018 3:26 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 294742

Re: PyCoalTBaA or the PyCoal Angels Patch

But I have to say that at the moment there is a more pressing issue that doesn't stop worrying me - the imbalance caused by changes in the chain of sulfuric acid production in angel petrochem mod :arrow: Lets look at bob's mods sulfuric acid production 5 sulfur = 50 sulfur dioxide = 50 sulfuric aci...
by kingarthur
Tue Apr 10, 2018 2:49 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 294742

Re: PyCoalTBaA or the PyCoal Angels Patch

aklesey1 wrote:I apologize to you if I expected anything much from this mod, when u began to combine it with madclowns mod addon, looks like you got some extra work to do
im not sure what your trying to say.

ive fixed the issue with phosphine gas not being craft-able and have pushed out an update
by kingarthur
Tue Apr 10, 2018 2:36 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 294742

Re: PyCoalTBaA or the PyCoal Angels Patch

I think there're some mistaking with phosphoric acid merging - i thought we'll use phosphoric acid from angel mods but not from pyht And yes there're no way to use phosphorous acid when using angel and py ht And yes there're no way to use phosphorous acid when using angel and py ht the issues come ...
by kingarthur
Tue Apr 10, 2018 2:30 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 242466

Re: pY HighTech Discussion

i think i found a few bugs. phosphorous acid is a dead end. and phosphine-gas doesn't seem to have a recipe to make it. i even checked the phosphine file to make sure it was some disable by another mod but i cant find a recipe anywhere No, you can make it. All in ddc buildings... ok. its a bug on m...

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