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by Rseding91
Wed Jul 30, 2014 8:56 pm
Forum: Releases
Topic: Version 0.10.5
Replies: 14
Views: 25458

Re: Version 0.10.5

Sweet! so far so good.

Found a few other mod-added entities with "" as the mineable result and fixed those due to the helpful error message it gives now :)

Thanks for the update.
by Rseding91
Wed Jul 30, 2014 2:27 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 122786

Re: [MOD 0.10.x] AdvancedEquipment v0.3.7

I'm not sure if it's intended but the MK5 fusion reactor (the orange one) doesn't take the MK4 in it's recipe. All other fusion reactors take the previous one plus some new items.
by Rseding91
Tue Jul 29, 2014 8:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.x] entities with mineable result of "" crash the game
Replies: 1
Views: 2007

[0.10.x] entities with mineable result of "" crash the game

Factorio allows an entity to have a mineable result of "" which crashes the game when you go to mine it. Steps to reproduce: Create a simple entity (container for example) Set the mineable result to "" Place the entity in-game and mine it Note the game allows "" for the...
by Rseding91
Tue Jul 29, 2014 5:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.x][kovarex] Fullscreen - wrong screen!
Replies: 11
Views: 7288

Re: Fullscreen - wrong screen!

If you go to your desktop, right click -> screen resolution and click "Identify" what does it say your left monitor is? #1 or #2?

It may be related to that.
by Rseding91
Tue Jul 29, 2014 2:29 pm
Forum: Questions, reviews and ratings
Topic: Ideas & Suggestions
Replies: 56
Views: 36025

Re: Ideas & Suggestions

drs9999 wrote:Ok, downloaded it. You can remove the link now.

Also, can you list (major) changes?

(p.s. we probably should move to PMs for now)
Done. I also sent you a PM with the changes.
by Rseding91
Tue Jul 29, 2014 2:16 am
Forum: Questions, reviews and ratings
Topic: Ideas & Suggestions
Replies: 56
Views: 36025

Re: Ideas & Suggestions

Sure, why not. Go ahead. Here's my attempt at it: (Download removed for now) I used 6 MK2 tree farms going full speed as a before and after test: An average 1000% improvement: From 6 MK2 fields at 0.45 - 0.65~MS To 6 MK2 fields at 0.045 - 0.055~MS It should migrate an existing save without any issu...
by Rseding91
Sun Jul 27, 2014 7:48 pm
Forum: Questions, reviews and ratings
Topic: Ideas & Suggestions
Replies: 56
Views: 36025

Re: Ideas & Suggestions

I've been using your treefarm mod recently and I noticed that with 6 MK2 tree farms going at full speed it's using 0.65~ MS/tick. I was wondering if I spent some time and managed to get that down would you be interested in the code?

I love optimizing things and it sounds like fun to me :)
by Rseding91
Sun Jul 27, 2014 4:03 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287538

Re: [MOD 0.10.x] Landfill (2.0)

Ooooook! this will be great...! http://www.mediafire.com/convkey/af42/qb89qf12d1mdwii6g.jpg https://www.mediafire.com/convkey/922a/mxkyte686kao72j6g.jpg :| :( :D the moved dirt has to go somewhere. (that's actually the desired result :P it prevents exactly what you where trying to do but allows peo...
by Rseding91
Sat Jul 26, 2014 5:47 pm
Forum: Ideas and Requests For Mods
Topic: Looking for mod ideas
Replies: 21
Views: 7639

Looking for mod ideas

So I've written a few small mods and I'm looking for ideas for other's :) The previous mods I've written are: Compression Chests Heavy Chests Explosive Termites And I'm now updating and maintaining the Landfill mod If possible I'd like original (or at least non-vanilla) mod ideas (not just a "f...
by Rseding91
Sat Jul 26, 2014 4:54 pm
Forum: Resolved Problems and Bugs
Topic: [10.0.4] Crash on leaving logistic area
Replies: 37
Views: 13210

Re: [10.0.4] Crash on leaving logistic area

https://forums.factorio.com/forum/viewtopic.php?f=7&t=4992 I wonder if this game breaking bug will get a hotfix. It is essentially stopping us from using logistics, which is a major part of the game.. Yeah, you could go back to an earlier version, except now our saves are in 0.10.4 and are unlo...
by Rseding91
Fri Jul 25, 2014 11:48 pm
Forum: Duplicates
Topic: [0.10.4] Segmentation Fault
Replies: 10
Views: 9931

Re: [0.10.4] Segmentation Fault

Crashes when removing Roboports as well. I'll post more info when I find out more. I was able to remove it once out of five tries trying different things... like remove power poles first, etc. It looks like it crashes if you remove a roboport while robots within that robo network are in flight. Pro...
by Rseding91
Fri Jul 25, 2014 3:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.3] local variable limit killed my save game
Replies: 10
Views: 4508

Re: [0.10.3] local variable limit killed my save game

So far I noticed only that I lost items in Compressed chests (few thousands of resource) but it's not a big problem. I'll be making a spawn-able tool that lets you set the amount a chest has stored for events like this. EDIT: also, you didn't lose "a few thousands" :P you lost exactly 1,7...
by Rseding91
Fri Jul 25, 2014 4:59 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287538

Re: [MOD 0.10.x] Landfill (2.0)

Oh btw, the landfill items are currently scattered between train stuff. I suggest changing the order of landfill2by2 to "ca[landfill]", landfill8by8 to "cb[landfill]" and water-be-gone to "cc[landfill]". Yeah I saw that, i'll change it next update (when ever that might...
by Rseding91
Fri Jul 25, 2014 4:49 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287538

Re: [MOD 0.10.x] Landfill (2.0)

Airat9000 wrote:I realized as it requires water to insert the water?
Yep. Is that a question?
by Rseding91
Fri Jul 25, 2014 4:17 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287538

Re: [MOD 0.10.x] Landfill (2.0)

Turtle wrote:A couple of things:
1. explosion sound is waaaay too loud
2. it would be great if you could add a "tick, tick, tick" sound lol

That's the default volume for an explosion: turn your sound down :P

Not sure if I can add a charging sound.. should be possible. I'll look into it tomorrow :)
by Rseding91
Fri Jul 25, 2014 4:03 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287538

Re: [MOD 0.10.x] Landfill (2.0)

Airat9000 wrote:water place in avialable?
Yes, see the images in the first post on how.
by Rseding91
Fri Jul 25, 2014 2:02 am
Forum: Technical Help
Topic: [RESOLVED] Attachment limit is globaly limited at 3
Replies: 0
Views: 2997

[RESOLVED] Attachment limit is globaly limited at 3

I don't know if it's intended but the attachment limit looks like it's globally limited at 3 instead of 3 per post? Is this intended? It's forcing me to host all images/mod files using dropbox. Which, that isn't so bad but then I don't get the download counter for the mod files which I do enjoy seei...
by Rseding91
Fri Jul 25, 2014 1:44 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287538

[MOD 0.12.x] Landfill (2.1.7)

Introducing Landfill 2.1.7: http://i.imgur.com/5S3L1mJ.jpg http://i.imgur.com/flaalDB.jpg http://i.imgur.com/Yj8dVcd.jpg http://i.imgur.com/I1hmW2h.jpg http://i.imgur.com/lA4YVFm.jpg http://i.imgur.com/WTqKJCv.jpg http://i.imgur.com/DxL7Iq8.jpg http://i.imgur.com/CTegakG.jpg http://i.imgur.com/jN1Ls...
by Rseding91
Thu Jul 24, 2014 6:51 pm
Forum: Resolved Problems and Bugs
Topic: Performance drop when notifications popup
Replies: 13
Views: 5481

Re: Performance drop when notifications popup

I turnend that off, cause that causes problems with nearly everything. On my MacBook for example it breaks the whole graphics. That works for Windows 7 but I get massive screen tearing in Factorio with it off. Also, Desktop composition is *required* in Windows 8 - you literally cannot turn it off s...
by Rseding91
Thu Jul 24, 2014 6:50 pm
Forum: Resolved Problems and Bugs
Topic: Performance drop when notifications popup
Replies: 13
Views: 5481

Re: Performance drop when notifications popup

Actually I have seen similar isues with many other games. The reason why the orange window blinks is becouse Steam is forcingly rendering its window to overlay surface of Factorio's window. To do so Steam must temporarily take controll of Factorio window which then leads to reduced FPS. That is why...

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