Sweet! so far so good.
Found a few other mod-added entities with "" as the mineable result and fixed those due to the helpful error message it gives now
Thanks for the update.
Search found 13208 matches
- Wed Jul 30, 2014 8:56 pm
- Forum: Releases
- Topic: Version 0.10.5
- Replies: 14
- Views: 25458
- Wed Jul 30, 2014 2:27 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 122786
Re: [MOD 0.10.x] AdvancedEquipment v0.3.7
I'm not sure if it's intended but the MK5 fusion reactor (the orange one) doesn't take the MK4 in it's recipe. All other fusion reactors take the previous one plus some new items.
- Tue Jul 29, 2014 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.x] entities with mineable result of "" crash the game
- Replies: 1
- Views: 2007
[0.10.x] entities with mineable result of "" crash the game
Factorio allows an entity to have a mineable result of "" which crashes the game when you go to mine it. Steps to reproduce: Create a simple entity (container for example) Set the mineable result to "" Place the entity in-game and mine it Note the game allows "" for the...
- Tue Jul 29, 2014 5:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.x][kovarex] Fullscreen - wrong screen!
- Replies: 11
- Views: 7288
Re: Fullscreen - wrong screen!
If you go to your desktop, right click -> screen resolution and click "Identify" what does it say your left monitor is? #1 or #2?
It may be related to that.
It may be related to that.
- Tue Jul 29, 2014 2:29 pm
- Forum: Questions, reviews and ratings
- Topic: Ideas & Suggestions
- Replies: 56
- Views: 36025
Re: Ideas & Suggestions
Done. I also sent you a PM with the changes.drs9999 wrote:Ok, downloaded it. You can remove the link now.
Also, can you list (major) changes?
(p.s. we probably should move to PMs for now)
- Tue Jul 29, 2014 2:16 am
- Forum: Questions, reviews and ratings
- Topic: Ideas & Suggestions
- Replies: 56
- Views: 36025
Re: Ideas & Suggestions
Sure, why not. Go ahead. Here's my attempt at it: (Download removed for now) I used 6 MK2 tree farms going full speed as a before and after test: An average 1000% improvement: From 6 MK2 fields at 0.45 - 0.65~MS To 6 MK2 fields at 0.045 - 0.055~MS It should migrate an existing save without any issu...
- Sun Jul 27, 2014 7:48 pm
- Forum: Questions, reviews and ratings
- Topic: Ideas & Suggestions
- Replies: 56
- Views: 36025
Re: Ideas & Suggestions
I've been using your treefarm mod recently and I noticed that with 6 MK2 tree farms going at full speed it's using 0.65~ MS/tick. I was wondering if I spent some time and managed to get that down would you be interested in the code?
I love optimizing things and it sounds like fun to me
I love optimizing things and it sounds like fun to me
- Sun Jul 27, 2014 4:03 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287538
Re: [MOD 0.10.x] Landfill (2.0)
Ooooook! this will be great...! http://www.mediafire.com/convkey/af42/qb89qf12d1mdwii6g.jpg https://www.mediafire.com/convkey/922a/mxkyte686kao72j6g.jpg :| :( :D the moved dirt has to go somewhere. (that's actually the desired result :P it prevents exactly what you where trying to do but allows peo...
- Sat Jul 26, 2014 5:47 pm
- Forum: Ideas and Requests For Mods
- Topic: Looking for mod ideas
- Replies: 21
- Views: 7639
Looking for mod ideas
So I've written a few small mods and I'm looking for ideas for other's :) The previous mods I've written are: Compression Chests Heavy Chests Explosive Termites And I'm now updating and maintaining the Landfill mod If possible I'd like original (or at least non-vanilla) mod ideas (not just a "f...
- Sat Jul 26, 2014 4:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [10.0.4] Crash on leaving logistic area
- Replies: 37
- Views: 13210
Re: [10.0.4] Crash on leaving logistic area
https://forums.factorio.com/forum/viewtopic.php?f=7&t=4992 I wonder if this game breaking bug will get a hotfix. It is essentially stopping us from using logistics, which is a major part of the game.. Yeah, you could go back to an earlier version, except now our saves are in 0.10.4 and are unlo...
- Fri Jul 25, 2014 11:48 pm
- Forum: Duplicates
- Topic: [0.10.4] Segmentation Fault
- Replies: 10
- Views: 9931
Re: [0.10.4] Segmentation Fault
Crashes when removing Roboports as well. I'll post more info when I find out more. I was able to remove it once out of five tries trying different things... like remove power poles first, etc. It looks like it crashes if you remove a roboport while robots within that robo network are in flight. Pro...
- Fri Jul 25, 2014 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3] local variable limit killed my save game
- Replies: 10
- Views: 4508
Re: [0.10.3] local variable limit killed my save game
So far I noticed only that I lost items in Compressed chests (few thousands of resource) but it's not a big problem. I'll be making a spawn-able tool that lets you set the amount a chest has stored for events like this. EDIT: also, you didn't lose "a few thousands" :P you lost exactly 1,7...
- Fri Jul 25, 2014 4:59 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287538
Re: [MOD 0.10.x] Landfill (2.0)
Oh btw, the landfill items are currently scattered between train stuff. I suggest changing the order of landfill2by2 to "ca[landfill]", landfill8by8 to "cb[landfill]" and water-be-gone to "cc[landfill]". Yeah I saw that, i'll change it next update (when ever that might...
- Fri Jul 25, 2014 4:49 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287538
Re: [MOD 0.10.x] Landfill (2.0)
Yep. Is that a question?Airat9000 wrote:I realized as it requires water to insert the water?
- Fri Jul 25, 2014 4:17 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287538
Re: [MOD 0.10.x] Landfill (2.0)
Turtle wrote:A couple of things:
1. explosion sound is waaaay too loud
2. it would be great if you could add a "tick, tick, tick" sound lol
That's the default volume for an explosion: turn your sound down
Not sure if I can add a charging sound.. should be possible. I'll look into it tomorrow
- Fri Jul 25, 2014 4:03 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287538
Re: [MOD 0.10.x] Landfill (2.0)
Yes, see the images in the first post on how.Airat9000 wrote:water place in avialable?
- Fri Jul 25, 2014 2:02 am
- Forum: Technical Help
- Topic: [RESOLVED] Attachment limit is globaly limited at 3
- Replies: 0
- Views: 2997
[RESOLVED] Attachment limit is globaly limited at 3
I don't know if it's intended but the attachment limit looks like it's globally limited at 3 instead of 3 per post? Is this intended? It's forcing me to host all images/mod files using dropbox. Which, that isn't so bad but then I don't get the download counter for the mod files which I do enjoy seei...
- Fri Jul 25, 2014 1:44 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287538
[MOD 0.12.x] Landfill (2.1.7)
Introducing Landfill 2.1.7: http://i.imgur.com/5S3L1mJ.jpg http://i.imgur.com/flaalDB.jpg http://i.imgur.com/Yj8dVcd.jpg http://i.imgur.com/I1hmW2h.jpg http://i.imgur.com/lA4YVFm.jpg http://i.imgur.com/WTqKJCv.jpg http://i.imgur.com/DxL7Iq8.jpg http://i.imgur.com/CTegakG.jpg http://i.imgur.com/jN1Ls...
- Thu Jul 24, 2014 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: Performance drop when notifications popup
- Replies: 13
- Views: 5481
Re: Performance drop when notifications popup
I turnend that off, cause that causes problems with nearly everything. On my MacBook for example it breaks the whole graphics. That works for Windows 7 but I get massive screen tearing in Factorio with it off. Also, Desktop composition is *required* in Windows 8 - you literally cannot turn it off s...
- Thu Jul 24, 2014 6:50 pm
- Forum: Resolved Problems and Bugs
- Topic: Performance drop when notifications popup
- Replies: 13
- Views: 5481
Re: Performance drop when notifications popup
Actually I have seen similar isues with many other games. The reason why the orange window blinks is becouse Steam is forcingly rendering its window to overlay surface of Factorio's window. To do so Steam must temporarily take controll of Factorio window which then leads to reduced FPS. That is why...