Search found 13222 matches

by Rseding91
Mon Aug 18, 2014 2:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.x][kovarex] Worms invincible while shooting
Replies: 4
Views: 3755

Re: [0.10.x] Worms invincible while shooting

I've noticed this too. I imagine that the reason is that the death animation starts in an upright position, so the worm must finish it's attack to return to that position so the animation can start, otherwise it would be seen suddenly jerking upright when killed. That's my guess as well which is fi...
by Rseding91
Mon Aug 18, 2014 1:53 am
Forum: Mods
Topic: [MOD 0.12.x] Fluid Void
Replies: 27
Views: 56033

Re: [MOD 0.10.x] Water Void

I made a forum account just to say thanks for this, so thanks! Edit: This actually causes a crash with DyTech installed if you mouse over the corpse to gems recipes from an assembler. I fixed it by changing results = {{type = "fluid", name = "water", amount = 0}} to results = {{...
by Rseding91
Sun Aug 17, 2014 5:17 pm
Forum: Pending
Topic: [0.10.8] Filename of mod C:/Users\
Replies: 3
Views: 4296

Re: [0.10.8] Filename of mod C:/Users\

What mods are you using? A screenshot of the mods folder would probably help. As it is now that screenshot doesn't say anything useful or how to reproduce the issue.
by Rseding91
Sun Aug 17, 2014 5:00 am
Forum: Mods
Topic: [MOD 0.12.x] Fluid Void
Replies: 27
Views: 56033

[MOD 0.12.x] Fluid Void

This is a tiny mod that adds a single item: the Phantom Pipe. It erases any fluid that enters it every 5~ seconds or so. http://i.imgur.com/F1sDDD7.jpg Current version: 1.0.2 Download [>=0.12.11]: Fluid Void_1.0.2.zip Download [0.11.x]: Fluid Void_1.0.0.zip Change log: 1.0.2: updated for Factorio 0....
by Rseding91
Sun Aug 17, 2014 1:15 am
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44346

[MOD 0.12.x] Item Collectors

This is a very simple mod I quickly made for someone that collects items off the ground in a 50x50 area centered on the chest. No screenshot of it because it's a simple chest (it uses the smart chest icon) - just place it where you want it to pick up stuff and it will do its thing. Changelog: 1.1.6:...
by Rseding91
Sun Aug 17, 2014 1:08 am
Forum: Resolved Problems and Bugs
Topic: [0.10.x][kovarex] Worms invincible while shooting
Replies: 4
Views: 3755

[0.10.x][kovarex] Worms invincible while shooting

I'm not sure if it's intentional or not but you can't kill worms while they're in the "firing" animation. Steps to reproduce: Start a new world Give yourself all research Give yourself a combat shotgun + armor to survive worm attacks Find a worm Shoot it as fast as you can with the shotgun...
by Rseding91
Sat Aug 16, 2014 12:20 am
Forum: Resolved Problems and Bugs
Topic: [0.10.x] Production/power windows only go up to 50H
Replies: 0
Views: 2649

[0.10.x] Production/power windows only go up to 50H

The production/power windows only have 50H tabs and I'm nearing 200H in my save. It would be nice if they expanded 50H at a time as your game went past the 50H mark. Maybe even a simple "First 50H", "Second 50H" and so on so the data doesn't overwhelm the save file/calculations r...
by Rseding91
Fri Aug 15, 2014 10:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.8][slpwnd] Scrolling to select range on GUI's broken
Replies: 1
Views: 2312

[0.10.8][slpwnd] Scrolling to select range on GUI's broken

Scrolling to change the scroll bar selection limit on logistics GUIs is currently broken - it just zooms in and out instead of changing the slider. Clicking works fine. I suspect it has to do with this change: https://forums.factorio.com/forum/viewtopic.php?f=11&t=4799&p=37797&hilit=GUI#...
by Rseding91
Fri Aug 15, 2014 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][slpwnd] Reloading save crashes instantly
Replies: 7
Views: 5108

Re: [0.10.6] Reloading save crashes instantly

Ok I found how to reproduce it. Start from this save: https://dl.dropboxusercontent.com/u/4724091/New28_recover3.zip. Then put down the blueprint in the toolbar so that the left part matches the rightmost rail. Then somehow the segments gets messed up and you crash on load.. https://dl.dropboxuserc...
by Rseding91
Fri Aug 15, 2014 4:13 am
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68258

[MOD 0.12.x] Ore Expansion

Description: this makes ore denser the further from spawn you go. It's meant to encourage exploring deep into biter land instead of just sitting < 1000 tiles from the spawn the entire game. It should work with any mod-added ore without any changes required. Every 3500 distance from spawn (roughly 1...
by Rseding91
Thu Aug 14, 2014 9:24 pm
Forum: Mods
Topic: [0.11.x] Magnet
Replies: 26
Views: 32165

Re: [0.10.x, 0.9.8] Magnet

Hello, 1. Thank you for this very useful mod, it save´s a lot of time, when u have to clean up the floor. 2. Factorio 10.6 + magnet_1.2.1.zip = Error Path _magnet_/graphics/magnet.png does not match any mod. Solved = Rename magnet_1.2.1.zip = magnet.zip = Working I don't think the mod needs to be r...
by Rseding91
Thu Aug 14, 2014 9:22 pm
Forum: Technical Help
Topic: Adding Photos to Forum
Replies: 12
Views: 25450

Re: Adding Photos to Forum

cube wrote:It should be fixed now :)
Thank you! That hasn't been that big of a problem but I do so love seeing the "Downloaded X times" on my mods :)
by Rseding91
Thu Aug 14, 2014 8:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][cube]Laser turrets not firing at biters
Replies: 3
Views: 3244

Re: [0.10.6][cube]Laser turrets not firing at biters

I ran game.killallenemies() to see if it would make a difference and it didn't. This save may be of more use: https://www.dropbox.com/s/i61chyf2kglutyl/Mods-b-7.zip?dl=0 There are 10~ biters following me in the save. Simply load it and walk up to the wall and slowly walk left as the biters follow. T...
by Rseding91
Thu Aug 14, 2014 5:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][cube]Laser turrets not firing at biters
Replies: 3
Views: 3244

Re: [0.10.6][cube]Laser turrets not firing at biters

If it helps, I can upload a save file where there are biters near the lasers (that aren't attacking the lasers) where the lasers aren't attacking either.

That, and if there's anything I can do to help just let me know.
by Rseding91
Thu Aug 14, 2014 5:17 pm
Forum: Mods
Topic: [MOD 0.12.X] Explosive Termites 1.1.7: extreme deforestation
Replies: 25
Views: 42672

Re: [0.10.X] Explosive Termites - extreme deforestation

cube wrote:Bug on linux:

15:41:14 Error None: Error when opening /home/cube/development/factorio/Factorio/mods/Explosive Termites/graphics/Termite.png: No such file or directory

It's because the image has extension .PNG instead of .png
That should be fixed now.
by Rseding91
Thu Aug 14, 2014 1:05 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6][cube]Laser turrets not firing at biters
Replies: 3
Views: 3244

[0.10.6][cube]Laser turrets not firing at biters

I'm expanding my defense walls on my main save and I ran across a strange bug. The laser turrets on a portion of my outer walls just ignore biters at random until a biter eats one of the turrets and then the others wake up and attack the ones near them. After a while they go back to ignoring biters....
by Rseding91
Tue Aug 12, 2014 6:37 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Logistics robots + damaged items problems
Replies: 1
Views: 2361

[0.10.6] Logistics robots + damaged items problems

Logistics robots seem to get stuck trying to store items in storage chests when the chest contains a damaged version of what they're trying to store. I have my save game where a chest is full of laser turrets with 1 damaged laser turret in the chest and I have 900 logistics robots trying to store mo...
by Rseding91
Mon Aug 11, 2014 5:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Clicking off and back locks the game for 5~ seconds
Replies: 7
Views: 2411

Re: [0.10.6] Clicking off and back locks the game for 5~ sec

Right, with your saves, it took some seconds. So I checked the code, and found out, that the refresh of video memory is really needlessly called even for the event SWITCH_IN, so I just removed the call and it now doesn't slow down at all in this case. So it is fixed for 0.10.7 Awesome! You guys are...
by Rseding91
Mon Aug 11, 2014 2:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Clicking off and back locks the game for 5~ seconds
Replies: 7
Views: 2411

Re: [0.10.6] Clicking off and back locks the game for 5~ sec

I tried it with your set of mods, and the game locked for like 1/4 of second (I have GTX 760), so it has to be something specific to your system or setup, do you have any idea? Did you use my save-game as well? It doesn't happen on new maps (it's 1/4th of a second like you said). However on my save...
by Rseding91
Mon Aug 11, 2014 7:02 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Clicking off and back locks the game for 5~ seconds
Replies: 7
Views: 2411

Re: [0.10.6] Clicking off and back locks the game for 5~ sec

Hello, when you do this, the game has to copy all the graphics stored in ram back to video memory (vram), the more graphics you have (mods), and the slower the drawing from ram->vram is the longer it takes. If you have shared video ram (part of the video memory is on normal ram) on your video card,...

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