Search found 13220 matches
- Tue Mar 15, 2016 6:13 pm
- Forum: Pending
- Topic: [Mac] Computer crashes on startup
- Replies: 15
- Views: 5237
Re: [Mac] Computer crashes on startup
Have you tried any of the possible solutions mentioned here? viewtopic.php?f=7&t=9300
- Tue Mar 15, 2016 6:08 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Ore Expansion
- Replies: 34
- Views: 68255
Re: [MOD 0.12.x] Ore Expansion
Getting the following error when starting a new game with the mod turned on; "_ _Ore Expansion_ _/control.lua:3: attempt to index global 'game' (a nil value)" hope someone can help. You downloaded the wrong version. You want the one for 0.12 and higher. Edit: I removed the old version dow...
- Tue Mar 15, 2016 2:00 pm
- Forum: Not a bug
- Topic: 0.12.26 over 4 threads inventory glitch
- Replies: 5
- Views: 2071
Re: 0.12.26 over 4 threads inventory glitch
Enabling and disabling the option fixet it, but i'm pretty sure that items inside of a chemical plant ain't supposed to be able to be stacked 8 higher then the normal stack size xD http://prntscr.com/af6462 Items in assembling machines (and variants of assembling machines - the refinery) can stack ...
- Tue Mar 15, 2016 6:48 am
- Forum: Pending
- Topic: [Mac] Computer crashes on startup
- Replies: 15
- Views: 5237
Re: Computer crashes on startup
Could you please upload the log file (factorio-current.log) and post your system specs?
A total computer freeze sounds a lot like the issues I've experienced when trying to run Factorio on a system that wasn't powerful enough. But, I won't know that until you can provide the above information.
A total computer freeze sounds a lot like the issues I've experienced when trying to run Factorio on a system that wasn't powerful enough. But, I won't know that until you can provide the above information.
- Fri Mar 11, 2016 5:23 pm
- Forum: General discussion
- Topic: How Many Takes for the Trailer?
- Replies: 4
- Views: 1967
Re: How Many Takes for the Trailer?
Oh you know they would beTwinsen wrote:... Maybe if many people are interested, we can write a FFF about the details of how the trailers were created, possibly showing some extended and discarded scenes. Could be interesting.
- Thu Mar 10, 2016 11:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 288159
Re: [MOD 0.12.x] Landfill (2.1.7)
The Explosion sound of the bomb is way to loud if i compare it to a nade . i was so scared by testing this near that i got a heartattack. ( i saw someone other mentioned that already it has nothing to do with the volume the sound is just to loud ) The volume is the same as the base-game grenade sou...
- Thu Mar 10, 2016 7:06 am
- Forum: Mods
- Topic: [MOD 0.12.x] Force Fields - energy powered walls
- Replies: 93
- Views: 83676
Re: [MOD 0.12.x] Force Fields - energy powered walls
I'm getting an error in control.lua on line 788, attempting to index a nil value. I'm not entirely sure what's causing this to trigger in-game, as sometimes it'll happen as soon as I put down an emitter, sometime it won't happen for a few minutes afterwards. Same, I'm also noticing that the origina...
- Thu Mar 10, 2016 4:27 am
- Forum: Modding help
- Topic: 2 Questions about code
- Replies: 1
- Views: 793
Re: 2 Questions about code
player.print() outputs to the in-game console. log() outputs to the factorio-current.log file
As for the steam engine: it will use any fluid you put in it. It's currently not possible to restrict the type of fluid it will use.
As for the steam engine: it will use any fluid you put in it. It's currently not possible to restrict the type of fluid it will use.
- Wed Mar 09, 2016 6:15 pm
- Forum: Duplicates
- Topic: [0.12.26][pending] Crash on picking up storage chest
- Replies: 4
- Views: 2034
Re: [0.12.16] Crash on picking up storage chest
Can you please update to the latest version (0.12.26) and see if you can reproduce the issue? There's a good chance this has already been resolved.
- Wed Mar 09, 2016 2:28 pm
- Forum: Technical Help
- Topic: Service pack 1 required?
- Replies: 9
- Views: 7884
Re: Service pack 1 required?
You can play the game with "Windows Vista (Service Pack 2)" compatibility mode to bypass the "service pack 1" required message. That sort of proves that it is just a check instead of a requirement. If anything, it should just pop open a message box requesting you to update to SP...
- Wed Mar 09, 2016 1:54 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 137215
Re: [MOD 0.12.11+] Blueprint String
Hi today i ran into a strange thing with the Blueprint String mod... i can kill my internet connection when i paste a "big" blueprint string while connected to my dedicated server... in detail i use the 0.12.26 headless Server on a rented Linux VServer with a ton of mods... when i paste t...
- Tue Mar 08, 2016 11:51 pm
- Forum: Pending
- Topic: [0.12.26] [Graphics related] Game crashes while playing
- Replies: 3
- Views: 1298
Re: Game crashes while playing
The crash log is indicating that it's running out of RAM and or VRAM (most likely VRAM).
Can you run the dxdiag program from your start menu and upload the results it provides?
Can you run the dxdiag program from your start menu and upload the results it provides?
- Tue Mar 08, 2016 11:40 pm
- Forum: Technical Help
- Topic: Factorio requires windows 7 service pack 1?
- Replies: 6
- Views: 2426
Re: Factorio requires windows 7 service pack 1?
Factorio requires SP1 on Windows 7 because it doesn't work correctly without it (as you've seen).
I also suspect that it won't work at all on your laptop as the log file is saying you have an integrated Intel HD graphics card which almost certainly doesn't meet the system requirements for Factorio.
I also suspect that it won't work at all on your laptop as the log file is saying you have an integrated Intel HD graphics card which almost certainly doesn't meet the system requirements for Factorio.
- Tue Mar 08, 2016 7:45 pm
- Forum: Duplicates
- Topic: Crash: possibly due to low memory
- Replies: 5
- Views: 1470
Re: Crash: possibly due to low memory
As for the actual crash: that looks a lot like the crash related to the New Hope level 2 issue from 0.12.25 which is fixed in 0.12.26 but requires you re-start the level from the menu.
- Tue Mar 08, 2016 7:31 pm
- Forum: Duplicates
- Topic: Crash: possibly due to low memory
- Replies: 5
- Views: 1470
Re: Crash: possibly due to low memory
... P.S. Also, could someone please change the log file path in the Wiki? It is not valid for Steam installation. I had to go crash the game 2 more times because I kept forgetting where the log file was ;) Does the game not tell you where the log file is located in the crash message like this?: htt...
- Tue Mar 08, 2016 7:27 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 288159
Re: [MOD 0.12.x] Landfill (2.1.7)
Being any number of tiles away was kinda the point. You always are limited by creating a landtype that is somewhat nearby, but you get your choice of whichever one you want. Whatever you are standing on is your choice. As for the player placed things (stone/concrete floors?) arent those not real ti...
- Tue Mar 08, 2016 6:02 am
- Forum: Not a bug
- Topic: [12.24]Smoke rendering but invisible
- Replies: 6
- Views: 2471
Re: [12.24]Smoke rendering but invisible
All of the engines are offline in that save...CmdrKeen wrote:Save file attached:
- Tue Mar 08, 2016 4:41 am
- Forum: Not a bug
- Topic: Game crashes every now and then.
- Replies: 2
- Views: 1475
Re: Game crashes every now and then.
It looks almost exactly like what an out-of-memory error looks like indicating you've gone beyond what your computer can handle. That combined with your computer being 32 bit leads me to believe you've simply gone far enough with your map that you'd need to upgrade to a 64 bit operating system so th...
- Mon Mar 07, 2016 3:51 pm
- Forum: Not a bug
- Topic: [12.24]Smoke rendering but invisible
- Replies: 6
- Views: 2471
Re: [12.24]Smoke rendering but invisible
Do you have a copy of the map in that state? I'd like to profile it and see why it might take up that much tick time. Smoke (as you can see in the screenshot) doesn't tick like normal entities do so it shouldn't have any noticeable impact on performance.
- Mon Mar 07, 2016 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] [kovarex] Logistic drones + Limited chest = works wrong
- Replies: 11
- Views: 4800
Re: [0.12.26] Logistic drones + Limited chest = works wrong
Right. The order is intended. The inserter grabbing stuff from the restricted slots is not. Actually, it is. The restriction is restriction of input, not of output, for the exact reason described in this topic. I see how it is :) It's intended to work the way that sounds best at the time. (in the p...