Search found 54 matches

by AnonymoScoot
Mon Jan 02, 2017 10:40 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

The next update will take longer to make due to implementation of new stuff like this :
SPOILER
by AnonymoScoot
Mon Jan 02, 2017 2:27 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

Where to use big counts of mercury& I don't need to produce so many barometers and thermometers? Your mod is awesome (in particular this - cool electronics with paper and phosphorus) but i think can be deeper study of many details Another questions: where we can use: 1) Chrome 2) Platinum 3) Ga...
by AnonymoScoot
Mon Jan 02, 2017 10:48 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

AnonymoScoot can add support for flow control mod? https://mods.factorio.com/mods/GotLag/Flow%20Control - this mod gives me errorwhen launching with ur mod It will be nice too see gems processing like in bob's mods I don't see why you would need flow control with my mod, either adjust pipes with my...
by AnonymoScoot
Sun Jan 01, 2017 3:41 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

AnonymoScoot why u don't using resin for solder recipe like in bob electronic overhaul mod? I thinks its realistic From what I have read, solder is not composed of resin in any kind of way, I guess the object the coil is wrapped around could be made of resin, but that's just adding something extra ...
by AnonymoScoot
Sun Jan 01, 2017 3:39 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

I played around a bit with vehicles (for testing and equipment purposes) and would like to ask for better breaking for cars.. especially higher marks. They have it increased according to description but it's still quite hard to stop them when running at 200kph :D Also if you are interested I can pr...
by AnonymoScoot
Fri Dec 30, 2016 11:38 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

As a side note: I can't figure out for the life of me how to get the Ground Digger and Greenhouse set up. I have water pipes and saplings in the greenhouse, but no matter where I seem to set the ground digger and provide a power line, it will not dig ground, I can't access the inventory, and I can'...
by AnonymoScoot
Thu Dec 29, 2016 12:51 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

As a side note: I can't figure out for the life of me how to get the Ground Digger and Greenhouse set up. I have water pipes and saplings in the greenhouse, but no matter where I seem to set the ground digger and provide a power line, it will not dig ground, I can't access the inventory, and I can'...
by AnonymoScoot
Mon Dec 26, 2016 11:14 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

Catbert wrote:I think i found a problem: I cannot produce solar panels or large solar panels in an assembly machine, only handcraft them.

Edit: Ok i got it, it needs an assembly machine 3 :)
Yeah the ingredient count on assemblers have been tweaked.
by AnonymoScoot
Sat Dec 24, 2016 10:39 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

Very impressive really cool, I have seen that you have paid attention to details I like new resources - mercury, magnesium, lime, cinnabar, phosphorus It will be really mega awesome if it will be compatible with all angel mods After I'm done adding new stuff then I can think of making everything co...
by AnonymoScoot
Fri Dec 23, 2016 11:31 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

Is it compatible with bob's and angel's mods? Not in the current state, after i finish adding more stuff into the mod I can start thinking about that, you can disable parts of my mod to not make duplicates of existing prototypes from other mods, but with other big mods like Bob's it would need a lo...
by AnonymoScoot
Fri Dec 23, 2016 4:24 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

And very important question : your mod better than bob's mod ? (I'm not saying that your mod is bad, making any mod is cool thing - just quickspot didnt give me any reason add your mod to my library). May be it is better focus on unique things (tier N armor etc it is not unique)? P.S. Anyway, good ...
by AnonymoScoot
Fri Dec 23, 2016 11:43 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

Re: [0.14.x] AnonyMods - Overhaul mod

NekoDwarf wrote:It is will be cool. if you will add better description (what technologies ? recipes? entities etc)
I am currently working on adding pictures so you have better visualization.
by AnonymoScoot
Fri Dec 23, 2016 11:26 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67421

[0.17.x] AnonyMods - Overhaul mod

AnonyMods Name: AnonyMods Version: 0.5.0 Factorio-Version: 0.16.0 Description: A big overhaul mod that adds new types of technologies, recipes, items, entities. License: See below Release: 2016-12-23 (Year-Month-Day) Download-Url: https://mods.factorio.com/mods/AnonymoScoot/AnonyMods Website: https...
by AnonymoScoot
Wed Aug 03, 2016 5:47 pm
Forum: Duplicates
Topic: [0.13.13] Cannot join the server after desync
Replies: 1
Views: 673

[0.13.13] Cannot join the server after desync

I was playing a multiplayer game for some time, then after a player disconnects, I immediatly got desync and wasn't able to rejoin the server at all.

It was still saying I was in the game, but I'm not. Tried restarting the game and also the computer,didn't work.

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