Search found 54 matches

by AnonymoScoot
Sun Feb 26, 2017 6:52 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

Big thanks for salt from thermal water, for now i can produce salt and products from salt from that, very useful :) And will u add new loaders mk4 and mk5 in future? And wish about graphics - just look for Shinybob's mod - this mod have loaders with amazing graphics, I want to suggest the Nexela an...
by AnonymoScoot
Sat Feb 18, 2017 7:50 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

aklesey1 wrote:Any news about ur mod? And any news about ways to get more quartz?
I'm looking into adding more stuff this week, finally have some time to work on it.
effreem wrote:Does this mod have long underground belts and long underground pipes?
Higher tiers of underground belts and underground pipes do go further.
by AnonymoScoot
Tue Feb 14, 2017 8:48 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132045

Re: [MOD 0.14.21] ShinyBob_v0.14.10

That's weird, it seems like your titanium tech is the same as the one from my mods. https://puu.sh/tYpVf.png Does my mod affect yours somehow? :oops: Sorry, by the time I had published the update, updated the first post I forgot to ask your permission to include your icons, let me know if that's ok...
by AnonymoScoot
Sat Feb 11, 2017 1:49 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132045

Re: [MOD 0.14.21] ShinyBob_v0.14.10

That's weird, it seems like your titanium tech is the same as the one from my mods.

Image

Does my mod affect yours somehow?
by AnonymoScoot
Sat Feb 04, 2017 3:20 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

Few additional balance comments: 1. Chlorine is very widely used and I can only see salt water electrolysis as it's production method. It means that voiding of huge amounts of oxygen and hydrogen is needed. Did I miss some other method of producing chlorine? 2. Personal roboport seems to be so cost...
by AnonymoScoot
Mon Jan 30, 2017 1:58 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

Another thing seems to be carbon - it's used a lot also in many places for electronics production. Currently I'm nearing blue science and since it requires 1 advanced circuit per bottle I don't see how big of a factory I will need to be able to make reasonable amounts of it. With amount of producti...
by AnonymoScoot
Sun Jan 29, 2017 1:54 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

Can you look at the balance of P-N junctions a bit? They seem to be very costly currently - silicon is the killer I think. Is that by design? They are quite needed for most of advanced electronics. Agree - silicon is very very necessary thing for now, that's sad We need quartz for: 1) Salt and calc...
by AnonymoScoot
Tue Jan 24, 2017 8:27 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

I am afraid i am a bit stuck. For some reason i cant craft wooden electric board. is there a technology i need to research or do i need an assembler to make one. Please Help Do you have any conflicting mods? And do you have the right ingredients? It is unlocked by "Electronics" technology.
by AnonymoScoot
Sun Jan 08, 2017 3:21 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

Few questions: 1. What is inteded amount of thermal water per spring? I might have it wrong in RSO since it spawns them with thousand % or so. 2. Is it by design that gun turret damage upgrades are not applied to other turrets like sniper turret? 1. Thermal water should have the same amount and ric...
by AnonymoScoot
Sun Jan 08, 2017 12:17 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

Few questions: 1. What is inteded amount of thermal water per spring? I might have it wrong in RSO since it spawns them with thousand % or so. 2. Is it by design that gun turret damage upgrades are not applied to other turrets like sniper turret? 1. Thermal water should have the same amount and ric...
by AnonymoScoot
Sat Jan 07, 2017 9:09 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

aklesey1 wrote:Thanks for new update but I still I lack for quartz, and of silicon too, because it is its derivative
I will add alternative recipes for making some products from other ingredients, including electrolysis of thermal water like salt water, so you don't need to use quartz all the time.
by AnonymoScoot
Sat Jan 07, 2017 4:27 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

Inter-mod compatibility depends on the resources (item definitions e.g. quartz, bauxite-ore, zinc-ore,...) AnonymoScoot uses, if they are the same as in vanilla/bobs/angels it is easier to come up with something, if the resources are defined to be unique with the mod it is a bit more complicated to...
by AnonymoScoot
Fri Jan 06, 2017 10:53 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

Inter-mod compatibility depends on the resources (item definitions e.g. quartz, bauxite-ore, zinc-ore,...) AnonymoScoot uses, if they are the same as in vanilla/bobs/angels it is easier to come up with something, if the resources are defined to be unique with the mod it is a bit more complicated to...
by AnonymoScoot
Fri Jan 06, 2017 5:54 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

please example code in fixing (he will try to replace it, what would the two mods worked) And example codes in Angels mods work Petrochem mod and smelting The thing is my mod replaces file path for electric mining drill icon, and no matter what I would do the mod will error because it tries to find...
by AnonymoScoot
Fri Jan 06, 2017 5:29 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

find bug fupower mod https://forums.factorio.com/viewtopic.php?f=97&t=27946 Looking at the code, it takes the electric mining drill prototypes and changes their icon graphics with another one by adding different file path, it would work ok if it would be deriving from vanilla if the file path i...
by AnonymoScoot
Fri Jan 06, 2017 12:26 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

I had liked the idea with modular turrets Idea with cryogenics is cool too What do you think of the inserters constructed according to the same scheme? 1) Inserter frame 2) Inserter arm - with 2 parts 3) Insererter claw Separate thanks for ways of receiving chlorine from substances which can be chl...
by AnonymoScoot
Fri Jan 06, 2017 11:32 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

Chemical and mixing furnaces were not available for me from start. And on new game they seem to be hidden behind research. I do understand not making all the migrations while in development - might be worth mentioning after update that it might break existing bases. The chemical/mixing furnaces see...
by AnonymoScoot
Fri Jan 06, 2017 10:51 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

There is no migration in the mod so any tech changes and/or entity name changes will result in lost recipes or entities deleted from map. I was not really advanced in game so only lost one burner furnace but if you have big base this might be a big problem. For a partial fix you can make file 0.lua...
by AnonymoScoot
Wed Jan 04, 2017 7:20 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

aklesey1 wrote:Anonymoscoot can u make electric furnaces, mining drills and pumpjacks with higher tiers? We already have high-tier assemblers, oil refineries, chemical plants and electolyzers
Already working on it, it will be in next update.
by AnonymoScoot
Tue Jan 03, 2017 3:05 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 67467

Re: [0.14.x] AnonyMods - Overhaul mod

SoulForge wrote:AnonymoScoot,

Near drop offset doesn't appear to do anything on the inserter configuration panel.
Near drop offset is a checkbox, if checked, the boolean for drop offset is set to true and the next time you adjust inserter drop offset it will drop it on near side.

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