Search found 218 matches

by luc
Fri Nov 03, 2017 11:50 pm
Forum: News
Topic: Friday Facts #215 - Multithreading issues
Replies: 101
Views: 44341

Re: Friday Facts #215 - Multithreading issues

open sourcing the code is business suicide. Tell that to Red Hat Enterprise Linux, Overleaf, VersionOne, Wire.com, and countless other such companies and products. They've spent 5 years building something they own, and while the brand name definitely plays a part, a very large part is also the code...
by luc
Tue Oct 24, 2017 2:22 pm
Forum: News
Topic: Friday Facts #213 - The little things 2
Replies: 55
Views: 24768

Re: Friday Facts #213 - The little things 2

Would it be possible to either manually or (preferably) automatically mark tutorials as done? For example, if the player has built a running train, the basic train tutorial can probably be marked as "done". This, please this. Please have manual overrides. Nothing is more annoying as softw...
by luc
Sun Oct 08, 2017 10:53 am
Forum: General discussion
Topic: One Billion Copper Wires produced.
Replies: 35
Views: 12561

Re: One Billion Copper Wires produced.

Woa, I typically get bored after about 16 million coils (checking some old saves). A billion is a bunch of coils!
by luc
Sun Oct 08, 2017 10:45 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998544

Re: Factorio Roadmap for 0.16+

the stock vanilla Items aren't made to deal with that sort of throughput growth (not even the Logistic Bots). Even making your megabase entirely modular won't help about it because of how it impacts the UPS/FPS negatively after a certain point if you always keep on expanding by a factor of 4. [...]...
by luc
Fri Sep 01, 2017 8:28 pm
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 39837

Re: Friday Facts #206 - Workflow optimisation

kovarex wrote:soon
Can't wait :)

Edit: you're editing your post? So can I!

Will the replacement between belt and splitter also work with two belts? Since I'd use it most often when having a lot of belts next to each other, when doing some balancing between them.
by luc
Sun Jul 09, 2017 11:36 am
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 68216

Re: Friday Facts #198 - Rail segment visualisation

Perhaps highlighting the rails and dividing lines? https://forums.factorio.com/download/file.php?id=27394 That looks really nice! Subtle, but clear enough if you're looking for it. Or perhaps just 1px thicker. Something like that. I really like this one :) As for when to show it: definitely somethi...
by luc
Sun Jul 09, 2017 1:40 am
Forum: Celebration Party
Topic: Pub Quiz - Questions and Answers
Replies: 3
Views: 5484

Re: Pub Quiz - Questions and Answers

20. What happens when you use landfill over an offshore pump? A) Nothing B) Offshore pump stops working C) Offshore pump changes name I did not know this! I thought it was a bug that'd be hard to solve, and so it was just left unsolved, because who cares really ("it's not a bug it's a feature&...
by luc
Wed Jun 28, 2017 11:51 pm
Forum: News
Topic: Friday Facts #196 - Back on track
Replies: 42
Views: 22713

Re: Friday Facts #196 - Back on track

Is the Wireshark dissector going to be contributed back to the community? I've done some effort on decoding the protocol before but it's a super slow process. Looking at the printscreened dissection, there is a lot of stuff in there that I didn't know existed, so it's an impossible task to do as com...
by luc
Sat Jun 17, 2017 8:36 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53071

Re: Friday Facts #195 - Poles re-design

I am sorry to say that i don't particularly like any of the new designs. The old ones looked a lot more elegant to me. [...] The wood of the small pole is way to bright in my opinion. To me it looks like it is luminous. This for me too. Also keep in mind that the small pole only uses wood and coppe...
by luc
Sat May 27, 2017 11:29 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150019

Re: Friday Facts #191 - Gui improvements

As existing player, I love the changes! Can't wait for them :). Would they be included before 0.15 is out of experimental, or would they go to 0.16? (Please please 0.15!) Minor nitpick: F1/F2/F3 are bad ideas since lots of modern laptops/keyboards don't have them (or rather, require fn+BrightnessDow...
by luc
Thu Apr 06, 2017 6:32 pm
Forum: Modding interface requests
Topic: "terciary" power usage_priority is acting weird
Replies: 9
Views: 2343

Re: "terciary" power usage_priority is acting weird

Nope, it's hardcoded in the C++ code and therefore it cannot even be considered. Rseding just said so ;) :P Well, Rseding himself can fix it, of course -- that was what I meant. Yeah, just like checking whether object has a buffer and output flow rate -> then it's an accumulator (rather than going ...
by luc
Sun Apr 02, 2017 7:24 pm
Forum: Modding interface requests
Topic: "terciary" power usage_priority is acting weird
Replies: 9
Views: 2343

Re: "terciary" power usage_priority is acting weird

Supercheese wrote:Can we at least fix the spelling, though? ;)
Nope, it's hardcoded in the C++ code and therefore it cannot even be considered. Rseding just said so ;) :P
by luc
Sun Apr 02, 2017 6:07 pm
Forum: Modding interface requests
Topic: "terciary" power usage_priority is acting weird
Replies: 9
Views: 2343

Re: "terciary" power usage_priority is acting weird

Well, I guess thanks for the clear, quick and concise replies.
by luc
Sun Apr 02, 2017 5:49 pm
Forum: Modding interface requests
Topic: "terciary" power usage_priority is acting weird
Replies: 9
Views: 2343

Re: "terciary" power usage_priority is acting weird

Is there any way I can let something draw an infinite amount of power with a lower priority than (or equivalent to) accumulators?
by luc
Sun Apr 02, 2017 5:24 pm
Forum: Modding interface requests
Topic: "terciary" power usage_priority is acting weird
Replies: 9
Views: 2343

"terciary" power usage_priority is acting weird

1) It's tertiary, not terciary. 2) It seems nicer to have a numeric (int or float) usage_priority, rather than strings. The strings "primary-input", "secondary-input" and "terciary" are 2a) inconsistent, 2b) overly long where "primary", "secondary" a...
by luc
Sun Apr 02, 2017 4:09 pm
Forum: Modding help
Topic: Terrible documentation
Replies: 4
Views: 1154

Re: Terrible documentation

Thank you very much for the thorough response! It is much appreciated :) Factorio releases also come with the full api in the documents directory. If you use ATOM as your editor I can send you the factorio api autocomlete package I use. Ah, I didn't notice that before. The modding wiki is way outdat...
by luc
Sun Apr 02, 2017 12:22 am
Forum: Modding help
Topic: Terrible documentation
Replies: 4
Views: 1154

Terrible documentation

1. lua-api.factorio.com is not searchable. I solved this by downloading the site (wget -m http://lua-api.factorio.com/latest/) and searching with grep. Not ideal as the lines are often huge and fill the whole terminal... but it works. 2. game.findentities() is used in the main modding tutorial on th...
by luc
Mon Feb 27, 2017 4:45 pm
Forum: Multiplayer
Topic: Server Key
Replies: 8
Views: 2593

Re: Server Key

If you have a token in player-data.json, you can use that as well.
by luc
Mon Feb 27, 2017 1:19 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52788

Re: Friday Facts #179 - New resource graphics & concrete

MalContentFL wrote:@Klonan Is Spidertron going to be in 0.15?
I was just wondering the same thing! It looked almost finished in fff-120 (https://www.factorio.com/blog/post/fff-120) which is over a year ago now :(
by luc
Sun Feb 26, 2017 4:32 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52788

Re: Friday Facts #179 - New resource graphics & concrete

Devs: is there a high-res version (1920x1080 preferably) of those ores together? I like it and feel like it might make for a cool wallpaper that only other players will understand. I've been looking for a good Factorio wallpaper that works in semi-professional settings as well (so it must not be obv...

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