Search found 218 matches
- Fri Nov 03, 2017 11:50 pm
- Forum: News
- Topic: Friday Facts #215 - Multithreading issues
- Replies: 101
- Views: 44341
Re: Friday Facts #215 - Multithreading issues
open sourcing the code is business suicide. Tell that to Red Hat Enterprise Linux, Overleaf, VersionOne, Wire.com, and countless other such companies and products. They've spent 5 years building something they own, and while the brand name definitely plays a part, a very large part is also the code...
- Tue Oct 24, 2017 2:22 pm
- Forum: News
- Topic: Friday Facts #213 - The little things 2
- Replies: 55
- Views: 24768
Re: Friday Facts #213 - The little things 2
Would it be possible to either manually or (preferably) automatically mark tutorials as done? For example, if the player has built a running train, the basic train tutorial can probably be marked as "done". This, please this. Please have manual overrides. Nothing is more annoying as softw...
- Sun Oct 08, 2017 10:53 am
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 12561
Re: One Billion Copper Wires produced.
Woa, I typically get bored after about 16 million coils (checking some old saves). A billion is a bunch of coils!
- Sun Oct 08, 2017 10:45 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998544
Re: Factorio Roadmap for 0.16+
the stock vanilla Items aren't made to deal with that sort of throughput growth (not even the Logistic Bots). Even making your megabase entirely modular won't help about it because of how it impacts the UPS/FPS negatively after a certain point if you always keep on expanding by a factor of 4. [...]...
- Fri Sep 01, 2017 8:28 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 39837
Re: Friday Facts #206 - Workflow optimisation
Can't waitkovarex wrote:soon
Edit: you're editing your post? So can I!
Will the replacement between belt and splitter also work with two belts? Since I'd use it most often when having a lot of belts next to each other, when doing some balancing between them.
- Sun Jul 09, 2017 11:36 am
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 68216
Re: Friday Facts #198 - Rail segment visualisation
Perhaps highlighting the rails and dividing lines? https://forums.factorio.com/download/file.php?id=27394 That looks really nice! Subtle, but clear enough if you're looking for it. Or perhaps just 1px thicker. Something like that. I really like this one :) As for when to show it: definitely somethi...
- Sun Jul 09, 2017 1:40 am
- Forum: Celebration Party
- Topic: Pub Quiz - Questions and Answers
- Replies: 3
- Views: 5484
Re: Pub Quiz - Questions and Answers
20. What happens when you use landfill over an offshore pump? A) Nothing B) Offshore pump stops working C) Offshore pump changes name I did not know this! I thought it was a bug that'd be hard to solve, and so it was just left unsolved, because who cares really ("it's not a bug it's a feature&...
- Wed Jun 28, 2017 11:51 pm
- Forum: News
- Topic: Friday Facts #196 - Back on track
- Replies: 42
- Views: 22713
Re: Friday Facts #196 - Back on track
Is the Wireshark dissector going to be contributed back to the community? I've done some effort on decoding the protocol before but it's a super slow process. Looking at the printscreened dissection, there is a lot of stuff in there that I didn't know existed, so it's an impossible task to do as com...
- Sat Jun 17, 2017 8:36 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53071
Re: Friday Facts #195 - Poles re-design
I am sorry to say that i don't particularly like any of the new designs. The old ones looked a lot more elegant to me. [...] The wood of the small pole is way to bright in my opinion. To me it looks like it is luminous. This for me too. Also keep in mind that the small pole only uses wood and coppe...
- Sat May 27, 2017 11:29 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 150019
Re: Friday Facts #191 - Gui improvements
As existing player, I love the changes! Can't wait for them :). Would they be included before 0.15 is out of experimental, or would they go to 0.16? (Please please 0.15!) Minor nitpick: F1/F2/F3 are bad ideas since lots of modern laptops/keyboards don't have them (or rather, require fn+BrightnessDow...
- Thu Apr 06, 2017 6:32 pm
- Forum: Modding interface requests
- Topic: "terciary" power usage_priority is acting weird
- Replies: 9
- Views: 2343
Re: "terciary" power usage_priority is acting weird
Nope, it's hardcoded in the C++ code and therefore it cannot even be considered. Rseding just said so ;) :P Well, Rseding himself can fix it, of course -- that was what I meant. Yeah, just like checking whether object has a buffer and output flow rate -> then it's an accumulator (rather than going ...
- Sun Apr 02, 2017 7:24 pm
- Forum: Modding interface requests
- Topic: "terciary" power usage_priority is acting weird
- Replies: 9
- Views: 2343
Re: "terciary" power usage_priority is acting weird
Nope, it's hardcoded in the C++ code and therefore it cannot even be considered. Rseding just said soSupercheese wrote:Can we at least fix the spelling, though?
- Sun Apr 02, 2017 6:07 pm
- Forum: Modding interface requests
- Topic: "terciary" power usage_priority is acting weird
- Replies: 9
- Views: 2343
Re: "terciary" power usage_priority is acting weird
Well, I guess thanks for the clear, quick and concise replies.
- Sun Apr 02, 2017 5:49 pm
- Forum: Modding interface requests
- Topic: "terciary" power usage_priority is acting weird
- Replies: 9
- Views: 2343
Re: "terciary" power usage_priority is acting weird
Is there any way I can let something draw an infinite amount of power with a lower priority than (or equivalent to) accumulators?
- Sun Apr 02, 2017 5:24 pm
- Forum: Modding interface requests
- Topic: "terciary" power usage_priority is acting weird
- Replies: 9
- Views: 2343
"terciary" power usage_priority is acting weird
1) It's tertiary, not terciary. 2) It seems nicer to have a numeric (int or float) usage_priority, rather than strings. The strings "primary-input", "secondary-input" and "terciary" are 2a) inconsistent, 2b) overly long where "primary", "secondary" a...
- Sun Apr 02, 2017 4:09 pm
- Forum: Modding help
- Topic: Terrible documentation
- Replies: 4
- Views: 1154
Re: Terrible documentation
Thank you very much for the thorough response! It is much appreciated :) Factorio releases also come with the full api in the documents directory. If you use ATOM as your editor I can send you the factorio api autocomlete package I use. Ah, I didn't notice that before. The modding wiki is way outdat...
- Sun Apr 02, 2017 12:22 am
- Forum: Modding help
- Topic: Terrible documentation
- Replies: 4
- Views: 1154
Terrible documentation
1. lua-api.factorio.com is not searchable. I solved this by downloading the site (wget -m http://lua-api.factorio.com/latest/) and searching with grep. Not ideal as the lines are often huge and fill the whole terminal... but it works. 2. game.findentities() is used in the main modding tutorial on th...
- Mon Feb 27, 2017 4:45 pm
- Forum: Multiplayer
- Topic: Server Key
- Replies: 8
- Views: 2593
Re: Server Key
If you have a token in player-data.json, you can use that as well.
- Mon Feb 27, 2017 1:19 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52788
Re: Friday Facts #179 - New resource graphics & concrete
I was just wondering the same thing! It looked almost finished in fff-120 (https://www.factorio.com/blog/post/fff-120) which is over a year ago nowMalContentFL wrote:@Klonan Is Spidertron going to be in 0.15?
- Sun Feb 26, 2017 4:32 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52788
Re: Friday Facts #179 - New resource graphics & concrete
Devs: is there a high-res version (1920x1080 preferably) of those ores together? I like it and feel like it might make for a cool wallpaper that only other players will understand. I've been looking for a good Factorio wallpaper that works in semi-professional settings as well (so it must not be obv...