Search found 1485 matches
- Mon Feb 26, 2024 3:37 pm
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1389
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Well, I stopped playing with Mods for reasons. Usually because modders abandon it eventually, and i am tired of things breaking. So I will not say much about mods. In general I say... "you do you" . Because there are things that definitely can be annoying in any game (not just Factorio) an...
- Mon Feb 26, 2024 1:20 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 70
- Views: 7353
Re: Quality level names poll
Normal Improved Superior Exceptional Perfect That is if I had to pick some from the list. But I am not all too impressed by them either. To be honest I would prefer something that is more technical. I would like Q1-Q5 because at least I know what level it is just by looking at the number. Or at leas...
- Sun Feb 25, 2024 4:27 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
not like you are throwing real life gold bars into the trash. But it feels like it! :o You're right of course. I am also one of the guys who try to painstakingly use up all given resources, even useless junk, and not to throw anything away. One man's junk may be the most precious resource for anoth...
- Sun Feb 25, 2024 2:49 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
"Everyone I don't like is mentally ill and a troll", very healthy and constructive attitude. In this regard... yes. Because there were several people who suggested solutions to this concerns and when they were legit and he had no arguments left he went on "I am not interested in your...
- Sun Feb 25, 2024 2:34 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
- Sun Feb 25, 2024 1:59 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
Those numbers are unusually high given the most common chance of 2% from four items: battery, processing circuits, steel plates, and copper wires. All of those are consumed in larger quantities by a 1000 SPM megabase. Stop and think about this briefly and realize that Stone/concrete and solid fuel ...
- Sat Feb 24, 2024 7:10 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
[...] Such a cycle could sink extra solid fuels, which are always in demand for train fuel, rocket fuel, and electric power. Why void solid fuels? Put another way, a player feeds energy to a recycler to remove some potentially usable electric or mechanical energy. How do players make up for a loss ...
- Sat Feb 24, 2024 2:15 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
I would rather consider building most of the factory where you will be having infinite resources. Like Vulcanus for Iron/Copper based stuff. Fulgora seems to be good for Oil because of the oily sand. There is no "infinite" resource in the sense of place miner once and it goes on forever. ...
- Sat Feb 24, 2024 3:16 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
With Q5 T3 quality modules, an electromagnetic plant can have +175% productivity bonus (x2.75 output multiplier). With 4 module slots for the recycler, we have 100% productivity bonus (x2.00 multiplier). 2.75 x 2.00 x 0.25 = 1.375, which is a positive infinite loop. Of course, this assume "leg...
- Sat Feb 24, 2024 3:01 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
The question is if we can launch into space the unique resources and assemble all the stuff on Navius or not. I would rather consider building most of the factory where you will be having infinite resources. Like Vulcanus for Iron/Copper based stuff. Fulgora seems to be good for Oil because of the ...
- Fri Feb 23, 2024 10:58 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
I'm the same way in the base game, not much benefit in using them compared to the hassle of equipping each machine with them. Plus they only work for intermediates, which I think is bad design. They should work for all products. The new modules should all work for all products as well. If you refer...
- Fri Feb 23, 2024 9:50 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
You've misunderstood me. In regards to the loop that creates the higher quality products, yes, using within the loop is better. But I'm not going to pull, say, a Q2 or 3 inserter out of the end product line and use it elsewhere outside of the loop that's producing higher quality inserters. Doing so...
- Fri Feb 23, 2024 9:27 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
This is where I think I differ/disagree with you on. By sending "rejects" off to be used elsewhere, you're actually pulling resources out of the loop, thus requiring feeding more base quality resources in and thus make the whole loop take longer to reach Legendary (you're going to use the...
- Fri Feb 23, 2024 9:07 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
Initially, I was skeptical of the challenge and fun involving a non-deterministic production line. It is still absolutely deterministic. There is 0 randomness involved. They cannot even do randomness because of MP where everything that happens needs to be deterministic so it can be replicated on ea...
- Fri Feb 23, 2024 8:13 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
Only use for the lower tiers I'd have is to upgrade the loop that is producing the higher quality stuff. That is what I meant. But that is still a long-painstaking progress to get there. And during that progress you will still want to put all the "reject" quality modules still in ALL mach...
- Fri Feb 23, 2024 7:03 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
Void stone, how? Launch them to Vulcanis to be eventually tossed in lava? While players initially land and process their first scrap on Fulgora? As written by others. Throw the stuff you don't want into the recycler. If it is already in its most basic form (stone can't be broken down further), it w...
- Fri Feb 23, 2024 6:52 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
there are already 3 tires of modules, and pretty quickly in the game everyone ignores tire 1 and tier 2 (or at least i do) , or people like me directly aims at tier 3 directly. Tier 1 and 2 modules are pretty much only there to reach tier 3. now there are 5 quality levels ... ?? .. do we really nee...
- Fri Feb 23, 2024 6:08 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
All of this looks good. If we can have 5 module slots (not to mention 50% native productivity bonus), does it means that an infinite production loop is possible with recyclers? Not that it would be necessarily a bad thing (or would it?) I was wondering the same. I think we will likely see how it wi...
- Fri Feb 23, 2024 5:39 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35765
Re: Friday Facts #399 - Trash to Treasure
- You have to build defensive coverage everywhere you build - check, although this time it seem you don't get a planet-wide solution, but HAVE to do it on every point. I wonder how you deal with it on Nauvis with biters. You have to build defense... everywhere... and if you use gun turrets and the ...
- Fri Aug 07, 2020 4:15 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 105012
Re: Friday Facts #359 - Crash site: The beginning
The drills are much better now. Look a lot less convoluted.