Search found 1485 matches

by MeduSalem
Thu Feb 29, 2024 1:32 pm
Forum: Ideas and Suggestions
Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
Replies: 19
Views: 983

Re: Increase non-stack inserter capacity from 3 to 4 because of stacking

I am with OP on this one. If the max stack on a belt is 4 items, then every inserter should be able to lift that entire stack without problem if you did the corresponding researches. It is just a mess otherwise where single items remain on the belt all the time. That would really annoy the hell out ...
by MeduSalem
Thu Feb 29, 2024 1:18 pm
Forum: Ideas and Suggestions
Topic: Suggestions for 2.0 ASMs
Replies: 1
Views: 144

Re: Suggestions for 2.0 ASMs

[...] https://www.factorio.com/blog/post/fff-394 2a) Reading ingredients (and their count) of the current active recipe will be the in 2.0/Spaced Out. 2c) WIll partly be in 2.0/Spaced Out. Namingly if it is currently working (as static signal) or just done with the current recipe (1-tick signal).
by MeduSalem
Thu Feb 29, 2024 1:43 am
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

I'm sure all of that would affect things for different players in different ways. But ultimately, I feel that more so affects the order in which one does them more so than how far on each one. ;) True, every player favors different things; so there will not be "one fits everything & everyo...
by MeduSalem
Thu Feb 29, 2024 12:56 am
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

[...] You see how each of these makes you answer a question before it tells you what the number is? You have to define what maxxing it out looks like for yourself, and the answer will change from game to game. That last bit's important, btw. Because it makes the question interesting. Yea, I know th...
by MeduSalem
Wed Feb 28, 2024 11:19 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

Not that I disagree with your stance, but in fairness, the same can be said about this research, too. Are you going for maxing out productivity with the largest machines full of prod modules? Or are you going for maxing out productivity without the use of any modules? https://i.kym-cdn.com/photos/i...
by MeduSalem
Wed Feb 28, 2024 5:52 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

So in practice none of them really are "infinite". It is all just a question of "how far before it is not worth it anymore". But for everything else that's actually a question, with some tradeoffs and decisions to make. ie. Gameplay. With productivity researches the answer is ju...
by MeduSalem
Wed Feb 28, 2024 4:08 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

The main issue I personally have with the productivity cap is that there are infinite researches that stop having an effect after a certain level due to a hard-coded cap rather than a natural effect of other factors. For instance, I don't have a problem that damage research stops being effective on...
by MeduSalem
Wed Feb 28, 2024 2:46 pm
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 1386

Re: Blue Science Crafting Time

I would actually go a step further and say all the Science Packs should be balanced such that they take the same amount of assemblers to output the same amount of science per second. At least I never was much of a fan of "arbitrary" crafting times just for that "puzzle" feel. The...
by MeduSalem
Wed Feb 28, 2024 12:39 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

So I would still argue it is not worth crying over something we don't have yet. The cap isn't in yet either. You don't say. ^^ We are explicitly talking about the expansion content. I was just as much talking about the expansion and I don't know what some people expect. With the expansion in many p...
by MeduSalem
Wed Feb 28, 2024 1:55 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39788

Re: Friday Facts #387 - Swimming in lava

And maybe that gives a use for all the stone on Fulgora.... I had exactly the same thought. The ratio for scrap mining may be intentionally the way it is. And it is not only stone (5%), we get even more concrete (6%) itself. ^^ But that said Fulgora has no Iron/Copper ore we could smelt. But it may...
by MeduSalem
Wed Feb 28, 2024 1:34 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39788

Re: Friday Facts #387 - Swimming in lava

Calcite is a new resource used as a cleaning/purifying ingredient in various recipes like sulfuric acid neutralization, lava processing, or melting iron/copper ore. Does this mean we need to ship calcite to Nauvis if we want to use the more efficient smelting recipes there? Or will there be some wa...
by MeduSalem
Tue Feb 27, 2024 6:04 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

there are no other sources where it could come from. FFF 376 # Productivity researches (infinite research) Ah, thank you. I haven't had read that particular FF. Then I stand corrected on the matter that one cannot hit the cap. ^^ But even so it is not like it affects all items. They wrote there tha...
by MeduSalem
Tue Feb 27, 2024 5:32 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3945

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

[...] and we would very quickly reach the incredibly low cap of 300% productivity, [...] I laughed when I read that. Especially when I read the "incredible low". I can't tell whether you are serious or not. ^^ In the base game you will not be able to hit 300% even if you put legendary tie...
by MeduSalem
Tue Feb 27, 2024 4:49 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 29054

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

*** PLEASE, give us a Roadmap Update *** since it's been 6months since aug2023 when the playerbase estimated the xpac would come a year after that. I know, i know: those estimates must enrage you when you dont want to talk about it! Hahaha In fairness, that estimate was based on the dev's own words...
by MeduSalem
Tue Feb 27, 2024 3:50 pm
Forum: Ideas and Suggestions
Topic: Train scheduling 2.0
Replies: 6
Views: 435

Re: Train scheduling 2.0

Probably they could make that. But I have kinda to ask the question why do you want to make your life harder by using such "shared" station names in the first place? I mean, I can only think that you want that because you want all the platforms of a huge station to be used by all trains go...
by MeduSalem
Tue Feb 27, 2024 2:16 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 129108

Re: Friday Facts #375 - Quality

Your end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless" I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is ...
by MeduSalem
Tue Feb 27, 2024 12:48 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42622

Re: Friday Facts #374 - Smarter robots

Huh. So it considers the chunks they will end up in to make a decision which bots to pick. Good to know. ^^ Currently I have the habit to place my Roboports exactly on the corners or edges of chunks. Basically, overlapping the corners of 4 chunks or at least 2 chunks. I wonder how my approach to tha...
by MeduSalem
Mon Feb 26, 2024 11:28 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21352

Re: Friday Facts #394 - Assembler flipping and circuit control

For the setting recipes & read recipe ingredients on the assembler I hope we get to pick which wire color to read that from or write it to. Because otherwise that will be a mess if it goes to the same wire. Wouldn't that create a nasty feedback loop? Anyway it forces you to filter and makes it m...
by MeduSalem
Mon Feb 26, 2024 9:54 pm
Forum: General discussion
Topic: Remove conveniences in favour of circuit networks
Replies: 12
Views: 1321

Re: Remove conveniences in favour of circuit networks

While I like doing stuff with circuit networks, I do get that they can drive fear into people. The Factorio way of automation is very flexible, but because of it very difficult to get into for beginners and outright "nope" for many. So I would have to say "nah" to making it more ...
by MeduSalem
Mon Feb 26, 2024 5:59 pm
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 11
Views: 1536

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

[...] [...] The question whether to do something now or later is easily answered in a generalized manner that I usually apply in all games I play. If doing something can become more efficient if you do it later and if there is no worthwhile advantage from going ahead-of-time, then generally do it l...

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