Search found 1485 matches

by MeduSalem
Fri Mar 08, 2024 4:40 pm
Forum: Gameplay Help
Topic: Exploring New Strategies for Efficient Smelting
Replies: 4
Views: 567

Re: Exploring New Strategies for Efficient Smelting

Welcome to the community. ^^ What’s your preferred smelting setup and why? Productivity Modules in the electric smelter rows, Speed Modules in the beacon rows (hooked up to some circuit network to shut them off when the smelters are idling). As simple as that. Because it is the most efficient setup....
by MeduSalem
Fri Mar 08, 2024 4:06 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 20202

Re: Friday Facts #401 - New terrain, new planet

Ah nice. I am someone who always sets tree density to max. So I will appreciate some of the forest paths. ^^ But I am also with some of the other people saying that what the maps lack most is some shallow-water rivers and streams flowing in the canyons and connecting some of the lakes. Especially if...
by MeduSalem
Tue Mar 05, 2024 8:38 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 12
Views: 1222

Re: I made a thing. (4 way Overhead Rail intersection).

Ok, Stupid question: Why is the clover interchange so terrible? Because of the "weaving"-issue, as described here in the Problems section of Cloverleafs wiki article: https://en.wikipedia.org/wiki/Cloverleaf_interchange#Problems Basically you still have traffic that is crossing on the sam...
by MeduSalem
Tue Mar 05, 2024 2:00 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 12
Views: 1222

Re: I made a thing. (4 way Overhead Rail intersection).

Impatient wrote:
Sun Feb 18, 2024 8:14 pm
How does this compare to a cloverleaf interchange?

https://en.wikipedia.org/wiki/Cloverleaf_interchange
Windmills, Turbines, Pinavia interchanges and the likes are generally better for traffic because they don't have the "weaving" issue that classic clover-leafs have.
by MeduSalem
Mon Mar 04, 2024 11:25 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39778

Re: Friday Facts #387 - Swimming in lava

mmmPI wrote:
Mon Mar 04, 2024 11:08 pm
Well joining random multiplayer games or reading the forum have some good sides because you get to see how other people do a lot and can learn from that. Also their ideas, on how they plan to use the new train features :D
The true endgame is the official forum.

Always. In every game. ^^
by MeduSalem
Mon Mar 04, 2024 9:45 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39778

Re: Friday Facts #387 - Swimming in lava

I just remembered something that is only slightly related but still important to this debate! The new Train Stop Priorities can make it so you use up the mixed ore patches first before trains from the other patches get used. Just remember to limit the amount of trains to the amount of SINK stops as...
by MeduSalem
Mon Mar 04, 2024 5:31 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 5581

Re: How do YOU use mining drills?

Building over a ressource patch is a mistake i did in some of my first game when i run out of starting iron ore because i built things on the iron patch and i had to move them around all the time; Experiencing that very problem mentionned earlier :D Well, good. I am obviously not building over a re...
by MeduSalem
Mon Mar 04, 2024 3:04 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7353

Re: Quality level names poll

About mods: Yes, I bet one of the first genuine 2.0 mods would be the feature I'm requesting. To avoid wasted time with name discussions and duplicated effort with creating, installing and managing mods, I'm proposing this for inclusion in the vanilla game. Adding the ability to name things the way...
by MeduSalem
Sun Mar 03, 2024 10:55 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21327

Re: Friday Facts #394 - Assembler flipping and circuit control

That is a lot of combinator logic connections to make the “generic” assemblers. Seems like it would be far easier to have multiple assemblers It is definitely more a "proof of concept" example to show what can be done; and only a few people will use it exactly in this fashion because they...
by MeduSalem
Sun Mar 03, 2024 9:49 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 5581

Re: How do YOU use mining drills?

It seems so, but the real worth of ore in the ground is that it's out of the way. Don't process stuff until you really need it. You still have all options. I just reorganized my current map, converting old mines with 4 wagon stations to "new" mines with 8 wagons. And I tell you, this is a...
by MeduSalem
Sun Mar 03, 2024 9:30 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 5581

Re: How do YOU use mining drills?

Yeah, I don't know. I mean, in context of the current miners and 1.1, the costs of them compared to the factory as a whole and all the resources I'm mining up are negligible. I mean, when the resource patches are getting into the billions before taking productivity into account, for me, personally,...
by MeduSalem
Sun Mar 03, 2024 8:54 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 5581

Re: How do YOU use mining drills?

Maybe, maybe not. That being said, I may not use the big ones in that packed of a pattern, either. I don't know yet as they're not available to try out. ;) That make sense we can't really gauge the cost of a legendary big mining drill ( full of legendary modules ) just now. And the topic is about o...
by MeduSalem
Sun Mar 03, 2024 8:05 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 3940

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

Yea, sorry. I already wrote that I stand corrected in the next reply afterwards. ^^ Anyway the cap will be there; It is extremely unlikely that they will cut the Recycler because a feature like it has been discussed and been among the most requested additions over the past 10 years. And together wit...
by MeduSalem
Sun Mar 03, 2024 3:12 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 5581

Re: How do YOU use mining drills?

mmmPI wrote:
Sun Mar 03, 2024 8:02 am
I do the opposite, i put them as far away as possible while still leaving no gap and covering every ore tile most of the time.

My reasonning is that replacing mining drill is annoying, so when i place 1 i make sure it will last long. :ugeek:
Same here.
by MeduSalem
Fri Mar 01, 2024 6:41 pm
Forum: Ideas and Suggestions
Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
Replies: 19
Views: 983

Re: Increase non-stack inserter capacity from 3 to 4 because of stacking

FuryoftheStars wrote:
Fri Mar 01, 2024 4:35 am
Personally, I can't wait to have belts that will trigger you all. :lol: :twisted: :lol: :mrgreen:
I guess some men just want to watch the world burn. ^^
by MeduSalem
Fri Mar 01, 2024 1:07 am
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1093

Re: Stacked Belts should be their own item.

I would only favor "stack belts" to be their own thing if... IF... they would do that instead of the nausea-inducing additional green tier of belts. Then the green tier could be the "stack belt". I would make that one as fast as blue, but with the benefits that you can stack item...
by MeduSalem
Fri Mar 01, 2024 12:40 am
Forum: Ideas and Suggestions
Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
Replies: 19
Views: 983

Re: Increase non-stack inserter capacity from 3 to 4 because of stacking

Currently, if a process slows or stops, input belts will backup and be fully packed. If the stacks aren't full, then the belt will not be fully packed. My question is, how will this affect throughput? I don't see it having any significant impact once the process is running again, and if the process...
by MeduSalem
Thu Feb 29, 2024 11:54 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7353

Re: Quality level names poll

[...] I had a similar thought process when I picked mine on the previous page. :lol: The more I think about it however and the more discussions I read in various places... I think in practice the community will settle to refer to the levels from Q1-Q5, or they go by colors; so everyone immediately ...
by MeduSalem
Thu Feb 29, 2024 9:48 pm
Forum: Off topic
Topic: Please dont release the dlc during/near exam times
Replies: 5
Views: 1480

Re: Please dont release the dlc during/near exam times

:? Yeah, that's a "you" problem with self control. :lol: (Just don't buy it until after... you don't need to play it day 1! :D ) That said, they did say last August, I think it was, that it'd be about a year. While I suppose there is always the chance of an earlier release, it's more like...
by MeduSalem
Thu Feb 29, 2024 9:20 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154764

Re: 3 and 4 way intersections

I don't think ramps will necessarily make this thread obsolete. Even with them there will still be size vs throughput optimisation to be had. Though perhaps not as many ways to really push throughput alone. Maybe a throughput / tiles used metric could be useful? If only you could floodfill landfill...

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