Search found 154 matches
- Mon Mar 26, 2018 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Stack Inserter Drop Stack Onto Belts
- Replies: 18
- Views: 7322
Re: Stack Inserter Drop Stack Onto Belts
I think this idea has been discussed in FFF: https://www.factorio.com/blog/post/fff-225 New tier of belt which would be able to stack items. Honestly, there are a ton of belt-buffs that were discussed in that post, and a lot of them sound good. Its hard for me to figure out which one is best. Clearl...
- Sun Mar 25, 2018 7:41 am
- Forum: Ideas and Suggestions
- Topic: Pre-Planning Phase option
- Replies: 8
- Views: 3374
Re: Pre-Planning Phase option
What's wrong with Sandbox mode in the base game? * Step 1: Start a map. Save the game. * Step 2: Copy the "Map Exchange String" * Step 3: Restart the map with the same "Map Exchange String" in Sandbox mode * Step 4: Plan out your base in Sandbox mode * Step 5: Blueprint the base ...
- Sun Mar 25, 2018 7:37 am
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 40278
Re: Loaders?
This topic was about loaders, not really about bots That's a fair point. I dunno, it feels like "Loaders" to me would be a major change to how belts are handled: even in 0.16, loaders would be a strict upgrade to belts. Based on the "bot" discussion from the past however, it see...
- Fri Mar 23, 2018 10:04 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 40278
Re: Loaders?
But seriously, isn't that the same as a belt then? Except much more expensive? No. Because no amount of belts can handle 677 gears per second + 967 iron plates/second + 805 iron ore/second in this amount of space or regularity. You will never accomplish this design with belts in 0.16. End of story....
- Fri Mar 23, 2018 6:51 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 40278
Re: Loaders?
My only point of contention about the comparison is people slapping a fixed throughput number on bots -whose entire thing is a malleable, dynamic throughput- in order to compare them with belts. I think the point of the comparison is that belts are "supposed" to be better at fixed through...
- Fri Mar 23, 2018 6:36 pm
- Forum: Ideas and Suggestions
- Topic: Adjacent Power
- Replies: 22
- Views: 7271
Re: Adjacent Power
Have you tried to use substations? Or are those still too small for your preferences?
- Fri Mar 23, 2018 5:24 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 62869
Re: So... Let's talk about bots, and how to fix them properly...
Bot distribution across the network tends to be an issue if a large wad of cargo is suddenly available and 2000+ bots pile up at the same dozen or so roboports. Build more roboports in those areas to provide more charging space. Alternatively, use filter-inserters to remove logistic bots from "...
- Fri Mar 23, 2018 4:56 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 40278
Re: Loaders?
All of that (including building a solid line of roboports) is so far past building your first rocket that is doesn't compare to normal gameplay. Even blue belts are beyond your first rocket, because 31.5 iron per chunk of belt is way too expensive compared to 11.5 iron per red belt chunk. (2x red b...
- Fri Mar 23, 2018 4:36 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 40278
Re: Loaders?
But are loaders more powerful than their competition? Which are bots . Loaders are still belt-based technology, so even at 100% efficiency, they would be weaker than bots in theory. https://www.factorio.com/blog/post/fff-225 Lets see: - loaders don't consume tons of power for recharge - loaders don...
- Fri Mar 23, 2018 4:25 am
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 62869
Re: So... Let's talk about bots, and how to fix them properly...
- If a bot carries an item from point A to point B, it must return to point A empty handed to do the trip again. This type of bot is only working half the time, thus it's wasting half of its potential logistic power. The bot pathing only does useful work some percentage of their time. You can do be...
- Thu Mar 22, 2018 7:29 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 40278
Re: Loaders?
I wasn't around for loaders, considering the changes that went over the game in the meantime, would they still be considered "OP"? What about them was "too strong"? Producing a compressed belt with just 1 entity doesn't seem all that game changing to me just like the splitter fi...
- Thu Mar 22, 2018 5:29 pm
- Forum: Ideas and Suggestions
- Topic: Potentially easy chest-behavior performance optimization
- Replies: 35
- Views: 11114
Re: Potentially easy chest-behavior performance optimization
Chests are so well optimized that literally the only time I've seen them show up as a slow spot when profiling saves in my 3+ years of working on Factorio is when someone was using 2000 slot modded chests with 20+ inserters putting into and out of 50+ chests at once just to show it was slow. Well, ...
- Thu Mar 22, 2018 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Potentially easy chest-behavior performance optimization
- Replies: 35
- Views: 11114
Re: Potentially easy chest-behavior performance optimization
On the other hand the chest could keep a lookup table or cache for what item goes to or comes from which stack. Say the last 4 item types used with the chest. If the last wood was added to stack 17 then the next wood can go there too until the stack is full. Then you search the chest for the next s...
- Mon Mar 19, 2018 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Potentially easy chest-behavior performance optimization
- Replies: 35
- Views: 11114
Re: Potentially easy chest-behavior performance optimization
I don't thing that would work as long as stacks of the same item in chests don't merge. Consider a chest that has all stacks taken by 1 iron plate each. Now someone wants to insert a copper plate but no space is left. Now a second inserter adds 1 iron plate and a third removes 1 iron plate. Can the...
- Mon Mar 19, 2018 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Introduce new speed run option(s)
- Replies: 4
- Views: 4413
Re: Introduce new speed run option(s)
But the speed running community itself has so many rules. From Any% runs, to Axe% (first to get Steel Axe wins), to even Tracks% (first to get a train on track wins). Honestly, this seems more like a Speed Running community thing. The speed running community has the tools needed to make consistent r...
- Fri Mar 16, 2018 4:32 pm
- Forum: Ideas and Suggestions
- Topic: Potentially easy chest-behavior performance optimization
- Replies: 35
- Views: 11114
Potentially easy chest-behavior performance optimization
TL;DR A discussion on UPS on Reddit suggested that inserters -> chests are a performance bottleneck in Megabases . The only thing I'd mention is that if you're working on that scale, one of the bigger UPS penalties isn't inserters, so much as inserting into chests, because each chest insertion has ...
- Tue Mar 06, 2018 10:55 pm
- Forum: Duplicates
- Topic: [16.25] Minor Tech Tree Oddities
- Replies: 2
- Views: 973
Re: [16.25] Minor Tech Tree Oddities
Fair point for Artillery.Loewchen wrote:viewtopic.php?f=23&t=45854
But the other 3 situations (Portable Solar Panel, Tank, Discharge Defense, and Personal Laser Defense) are before Purple and Yellow science.
- Tue Mar 06, 2018 10:26 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 62869
Re: So... Let's talk about bots, and how to fix them properly...
I apparently missed the debate. So I apologize if this has already been brought up before. But Bots have a hard-cap on the bandwidth they can accomplish, determined by the charging time from each Roboport. I've written this up on Reddit . Logistic Bots : The Charging Network is the limitation. Assum...
- Tue Mar 06, 2018 6:33 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 94496
Re: Anyone Ryzen Benchmarks?
I would expect a game like Factorio to be memory-latency bound. AMD Ryzen has ~70ns of DRAM -> Register latency. Intel Skylake has~45ns of DRAM -> Register latency. The prevailing theory is that Ryzen's Cross-CCX layer is adding a bit of latency. Note that Ryzen's memory organization is DRAM -> Infi...
- Thu Feb 22, 2018 2:21 am
- Forum: Duplicates
- Topic: [16.25] Minor Tech Tree Oddities
- Replies: 2
- Views: 973
[16.25] Minor Tech Tree Oddities
These are very, very minor bugs. But some parts of the Tech Tree should depend on each other, but as of 16.25, they don't. * Portable Solar Panel can be researched before Solar Panels * Tank can be researched before Explosives -- Tank unlocks cannons, but Explosives doesn't have to be researched yet...