Search found 154 matches

by dragontamer5788
Tue Sep 13, 2016 10:49 pm
Forum: General discussion
Topic: Oil and Perpetual Steam Energy
Replies: 19
Views: 8022

Re: Oil and Perpetual Steam Energy

Small addition to that post: There was discussion on reddit about rocket fuel, so... - assembler I/II/III + beacons: number of effect receivers - 8, beacons around - 8 - chemical plant + beacons: number of effect receivers - 8, beacons around - 8 - oil refinery + beacons: number of effect receivers...
by dragontamer5788
Tue Sep 13, 2016 10:07 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: A compact base
Replies: 21
Views: 23036

Re: A compact base

Lets start with the good. 1. This is a very elegant design. 2. It is clearly backpressure based, which means you have nearly a waste-free, mostly buffer-free (aside from the ore-buffer) factory. ---------------------- However... 1. That's a lot of copper cable machines. An Assembly Machine3 will pro...
by dragontamer5788
Tue Sep 13, 2016 3:58 pm
Forum: Gameplay Help
Topic: manually craft large amounts of items one at a time?
Replies: 6
Views: 3085

Re: manually craft large amounts of items one at a time?

somehow I didnt know that either so that will make my problem 5 times less bad :) I think shift clicking or alt clicking would be more logical. I would associate right clicking with cancelling rather than building 5 at a time. Anyways, thanks! Shift-click creates a stack. So shift-click creates 50 ...
by dragontamer5788
Thu Sep 08, 2016 5:43 pm
Forum: Gameplay Help
Topic: Combinators: How do I make a belt with at most 100 gears
Replies: 13
Views: 6536

Re: Combinators: How do I make a belt with at most 100 gears

Another Idea I had would count the number of gears placed on the belt and number of gears taken from the belt and compute the difference. But how do I count gears taken off the belt by a user? This is a subject that I'm going to address in my next topic of my combinator guide. In essence, wire up &...
by dragontamer5788
Wed Sep 07, 2016 2:19 pm
Forum: Combinator Creations
Topic: Building Backpressure with Combinators
Replies: 9
Views: 12551

Re: Building Backpressure with Combinators

Example with ammo counting I find amazingly useful in my factories in which I solely defend with gun turrets. The main thing is that my next section will describe a much easier wiring system that uses far fewer clicks and fewer resouces / fewer wires, but you need to learn pulse-mode first before y...
by dragontamer5788
Wed Sep 07, 2016 1:40 pm
Forum: Combinator Creations
Topic: Building Backpressure with Combinators
Replies: 9
Views: 12551

Re: Building Backpressure with Combinators

Example with ammo counting I find amazingly useful in my factories in which I solely defend with gun turrets. The main thing is that my next section will describe a much easier wiring system that uses far fewer clicks and fewer resouces / fewer wires, but you need to learn pulse-mode first before y...
by dragontamer5788
Wed Sep 07, 2016 5:52 am
Forum: Combinator Creations
Topic: Building Backpressure with Combinators
Replies: 9
Views: 12551

Building Backpressure with Combinators

Since I posted the last update on Reddit, the official Factorio Forums get word of today's update. Please enjoy! http://factorioguide.nfshost.com/ This guide is a work in progress! I only have 3 sections written up (backpressure introduction, red and green wires, and remote backpressure), that cover...
by dragontamer5788
Sat Sep 03, 2016 12:03 am
Forum: Balancing
Topic: Train is too vulnerable versus green alien(Big problem!)
Replies: 22
Views: 10168

Re: Train is too vulnerable versus green alien(Big problem!)

...using automatic construction bots....using construction bots....using logistic bots. There are plenty of tools in this game that can solve your problem already. ...using blueprints and construction bots... Sounds like you only really have 1 tool, Construction bots! well, Bots... you did say Logi...
by dragontamer5788
Thu Sep 01, 2016 9:58 pm
Forum: Balancing
Topic: Train is too vulnerable versus green alien(Big problem!)
Replies: 22
Views: 10168

Re: Train is too vulnerable versus green alien(Big problem!)

Ah, thanks for count, but seriously, it is very very dubious pleasure, all game based on rationality and automation of everything. And I have evident question to developers:"How increasing of damage caused by the train can broke balance of the game?" It is not single problem of the game f...
by dragontamer5788
Thu Sep 01, 2016 7:34 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Steel Furnace setup: 3-express belts of output
Replies: 38
Views: 46047

Re: Steel Furnace setup: 3-express belts of output

I actually just mapped out a design that should be 16-tiles for the first two furnaces (4x4), and 15-tiles for each additional furnace. For a scaling of 7.5 tiles per furnace. ("Diagonal" based, with only one provider chest and one requester chest every four furnaces) Still not as dense as...
by dragontamer5788
Thu Sep 01, 2016 4:53 pm
Forum: Balancing
Topic: Train is too vulnerable versus green alien(Big problem!)
Replies: 22
Views: 10168

Re: Train is too vulnerable versus green alien(Big problem!)

I built my great wall in just 4 hours, including killing off all of the aliens within. It really isn't that bad. (The vast majority of that time was killing aliens). Shotgun + Flamethrower basically erradicates everything, 2 shields for HP and 6 exoskeletons outrun everything. I don't even use destr...
by dragontamer5788
Thu Sep 01, 2016 3:37 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Steel Furnace setup: 3-express belts of output
Replies: 38
Views: 46047

Re: Steel Furnace setup: 3-express belts of output

I haven't seen anybody really talk about bots, so here's my solution for bot layout. 25 for the first two furnaces, then 16 tiles for each additional furnace. You'll also need a roboport (4x4 tiles) every now and then, but I'm really only demonstrating the basics of this. bot-optimized.png 70 furnac...
by dragontamer5788
Fri Aug 26, 2016 5:15 pm
Forum: Railway Setups
Topic: Complete modular train system
Replies: 28
Views: 57430

Re: Complete modular train system

Looks good for the most part, but I don't think any train system is complete without waiting bays, which are needed to prevent deadlock.
by dragontamer5788
Thu Aug 25, 2016 8:34 pm
Forum: Releases
Topic: Version 0.13.18
Replies: 10
Views: 13431

Re: Version 0.13.18

FactorioBot wrote: [*]Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation.
This is provably complete across propositional logic. So any condition can be specified by enough "AND" and "OR" chains.
by dragontamer5788
Fri Aug 19, 2016 6:21 pm
Forum: Gameplay Help
Topic: Combinator Help
Replies: 6
Views: 2470

Re: Combinator Help

And if you want to unload 50 empty barrels every time when train arrives Fast inserter: "empty barrels < 10", pulse mode Decider combinator: "Red = 0, Output everything input count" Decider combinator is connected to rail signal (default configuration) and fast inserter. https:/...
by dragontamer5788
Thu Aug 18, 2016 10:23 pm
Forum: Gameplay Help
Topic: Metapost: I'm writing a guide and I have questions...
Replies: 6
Views: 1629

Re: Metapost: I'm writing a guide and I have questions...

I think its best to upload to gfycat, you can embed directly on the forum here using the tags [webm] or [mp4] I'm not 100% familiar with this methodology. Does it work cross-browser just fine? If that's how Gfycat works, then that's probably the least-bad option, provided that the various web-brows...
by dragontamer5788
Thu Aug 18, 2016 9:08 pm
Forum: Gameplay Help
Topic: Metapost: I'm writing a guide and I have questions...
Replies: 6
Views: 1629

Re: Metapost: I'm writing a guide and I have questions...

I think its best to upload to gfycat, you can embed directly on the forum here using the tags [webm] or [mp4] I'm not 100% familiar with this methodology. Does it work cross-browser just fine? If that's how Gfycat works, then that's probably the least-bad option, provided that the various web-brows...
by dragontamer5788
Thu Aug 18, 2016 9:04 pm
Forum: Gameplay Help
Topic: Metapost: I'm writing a guide and I have questions...
Replies: 6
Views: 1629

Re: Metapost: I'm writing a guide and I have questions...

Do you really need GIFs? For people on low bandwidth, it sucks as much to download them as for you to upload them. Webm and MP4 would be smaller, but I don't think those work on forums. :roll: :roll: GIF has utterly awful compression, but its kind of what I have to work with. I wouldn't mind pullin...
by dragontamer5788
Thu Aug 18, 2016 8:07 pm
Forum: Gameplay Help
Topic: Metapost: I'm writing a guide and I have questions...
Replies: 6
Views: 1629

Metapost: I'm writing a guide and I have questions...

I'm writing a combinatory guide and would like it hosted on these forums. In particular, I'd like to have all of the GIFs that I'm making loaded on these forums and served out. Combinators are a very visual tool, so animations and diagrams are a must. I've written approximately 40% of the guide at ...
by dragontamer5788
Thu Aug 18, 2016 2:13 pm
Forum: Balancing
Topic: Efficiency modules need a downside
Replies: 62
Views: 27633

Re: Efficiency modules need a downside

Without changing pricing, another scheme would be to make them more about pollution reduction: lvl1: -20% Energy Consumption, -10% Pollution. lvl2: -40% Energy Consumption, -20% Pollution. lvl3: -80% Energy Consumption, -30% Pollution Pollution is a multiplicative effect which is applied after spee...

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