Search found 294 matches

by Veden
Wed Feb 20, 2019 6:26 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.41

I started a game the other day with rampant, but the enemies haven't been attacking much at all. This is very early game, only a few hours in. I had default settings throughout, except for turning on all the building safety (railway etc), on a standard deathworld. No other mods. When rampant update...
by Veden
Mon Feb 18, 2019 1:21 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.40

i have only essential: rampant rampant arsenal (not useing beside Napalm and some new artilery shells) bobs enemies not essential: alien loot economy armageddon some shall mods which are not needed evo gui gfx only: bullet trails laser beam turrets so basically 3 mods only savegame https://ufile.io...
by Veden
Sun Feb 17, 2019 11:54 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.40

i have no problem with the electric biters and they seem much weaker ingame. The main problem are the pylons because they hinder bots to replace poles, they are placed in a way that it sometimes deletes ghost entities from destroyed buildings and my artileries fire on them while destroying my base ...
by Veden
Sun Feb 17, 2019 9:00 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.40

i play with vanilla weapons only and nerfed spitter range to 0.7 and disabled inferno spitters. I am able to defend against all biters without too much damage on arround 92% evolution factor, max biter tier, attack difficulty set to 5 with 200 wave size. But once energy thief biters are in the mix ...
by Veden
Sun Feb 17, 2019 6:34 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.40

my base got overwhelmed by energy thief biters. Was this a ninja update?? their range and damage is very imbalanced especially because they attack all targets in a very big area and one shot everything and convert it to energy pylons or drain pylons. Please bring them back in line with other biters...
by Veden
Sat Feb 16, 2019 6:51 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.40

Unable to load save game. Error while running event Rampant::on_nth_tick(41) __Rampant__/libs/SquadAttach.lua:86 attempt to compare number with nil ;) Comes short time (quarter second or so) after loading save. Ruins my sunday fun ;) And it is NOT fixed. Or - the latest is not available via mod por...
by Veden
Sat Feb 16, 2019 4:20 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.38

Zombie_Pony wrote:
Sat Feb 16, 2019 3:19 am
Hey there

I've found a bug in RAmpant where the map'll crash when running an arithmetic operation a '?' Field.

Error while running event Rampant::on_nth_tick(41) __Rampant__/libs/SquadAttack.lua:96: attempt to perform arithmetic on field '?' (a nil value)
This should be fixed in the latest
by Veden
Fri Feb 15, 2019 1:03 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.37

How many bobs-Leviathans are in the groups attacking you? Usually 7-12 per squad. The trick for them is to use sniper turrets which have vastly increased single target damage for taking chunks of HP, while gun/laser/flame turrets deal repeated damage over time. It will take some time, but they will...
by Veden
Thu Feb 14, 2019 2:25 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.36

I'm going to go a bit off topic for a moment to ask a question to the community in general. (Veden too.) For those of you who play with Rampant biters, do you prefer them to Bob's enemies? Are they a strong challenge in comparison? I'm asking since I'm going very biter intensive in 0.17 and don't h...
by Veden
Sun Feb 10, 2019 6:32 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.36

pato wrote:
Sun Feb 10, 2019 6:30 pm
which settings do i need to change and how can i change them without starting a new game?
Main Menu -> Options -> Mod Settings -> Spitter Range Scaler.

Change the value from 1 to something like 0.80 to reduce all spitter ranges by 20%
by Veden
Sun Feb 10, 2019 6:29 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.36

I don't really like the idea of aliens dropping ore. I much prefer processing corpses for bones and meat and stuff. Just a personal preference. Do you have any idea about the ratios you would want to see? for corpse to meat, bone, and blood? Are you looking for the corpse components to be able to b...
by Veden
Sun Feb 10, 2019 6:25 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.36

the new Spitters are way to strong because they outrange gun turrets. im playing on a game with vanilla weapons only and if you utilize all 3 turrets it is usually enough to hold off biter waves BUT when the inferno, laser and wasp spitters come they outrange gunturrets making the whole defense com...
by Veden
Sun Feb 10, 2019 4:36 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.36

ZombieMooose wrote:
Sun Feb 10, 2019 3:05 am
Dunno if there's a way to integrate a percentage chance. Like only 1% of corpses are usable for anything.
You can set probabilities on the loot tables
by Veden
Sun Feb 10, 2019 1:29 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.36

I think he adds a corpse drop trigger. Kinda like Schaller Alien Loot. Yes, you can use loot tables for units for drops or the on_entity_death if the loot tables isn't enough. The problem I see is having a massive quantity of stuff on the ground to pickup. I have written an item collector mod, but ...
by Veden
Sun Feb 10, 2019 12:48 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.36

I guess what I would like, though beyond the scope of this mod would be a realistic way to harvest and research bitters. Studying their anatomy to make weaponry to better combat them or create pheromones to control them. Something like Necromant but more integrated with Rampant. Beyond that though ...
by Veden
Sat Feb 09, 2019 7:23 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.36

I have a speculative question. I know there will be a lot of work necessary when 0.17 comes out, but what features so you anticipate you'll be able to add or change with its release? From this list https://forums.factorio.com/viewtopic.php?f=34&t=61239&p=388106&hilit=changelog#p388106 T...
by Veden
Sat Feb 09, 2019 1:53 am
Forum: Mods
Topic: [MOD 0.16.36+] Rampant Arsenal
Replies: 30
Views: 34634

Re: [MOD 0.16.36+] Rampant Arsenal

Just wanted to report that with the Nuclear Tank, I cannot exit the tank when the front faces between the 12 o'clock and 5 o'clock positions. With the Advanced Tank, I cannot exit the tank when the front faces between the 1 o'clock and 3 o'clock positions. The regular tank works fine. The problem p...
by Veden
Thu Jan 24, 2019 3:12 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.34

Does it make any sense to use Rampant with a mod changing the map into something like this? Or they will be just lost and I should focus on base building difficulty rather than enemies? https://mods.factorio.com/mod/RibbonMaze I am asking mostly because the biters sent a few waves at some point but...
by Veden
Sat Dec 15, 2018 2:07 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.34

Crashing Factorio! Download save files here: https://1drv.ms/f/s!AkTNbE8Yl30ZgT9jV4d9JvfphEH8 Factorio crashed the first time while autosaving. Loading this autosave - autosave3 - crashes the game instantly. Older autosave - autosave 2 - loads fine. Abused water fill to make invincible wall, loads ...
by Veden
Sat Dec 15, 2018 2:06 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316319

Re: [MOD 0.13.17+] Rampant - 0.16.34

SunTroll wrote:
Thu Nov 29, 2018 10:15 pm
Is the 60% wall resistance to acid working?
20181129230740_1.jpg
Should be working, The resistance were hid in the base game.

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