Search found 294 matches
- Sat Jun 10, 2017 8:30 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.14
When updating to the latest version on a multiplayer server, I got desyncs every single tick while Rampant was reindexing. Things started working again once it was done. That's with a pretty heavily modded game, mind you. Pre-update map: https://madoka.brage.info/baughn/rampant-bugreport.zip Modpac...
- Wed Jun 07, 2017 9:20 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.13
So I'm playing with the "Dev" option enabled, and I have this one spawner that keeps re-spawning after I kill it. There were a total of 4 Spawners. 1 Nest and 3 regular spawners. I killed all, but then 1 re-appeared. I killed it again, and it happened again...The one that re-appears is a ...
- Wed Jun 07, 2017 3:16 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.13
Man, I'm about to give up on another game. I'm at about 60% evolution and my defenses just can't stand the current waves coming in. I'm playing with the difficulty at 2 and attack waves at night + day/night extender. Everything seemed okay, but since going over the 60% evolution factor the enemies ...
- Wed Jun 07, 2017 3:15 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.13
I have rampant set to maximum attack wave size possible just to see what would happen but the biters not spawning from newly made nests issue had stopped most of that mid game. Now most enemies seem to be idling around their nests or in large groups just outside all my turret ranges on every front,...
- Tue Jun 06, 2017 5:53 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.13
underground enemies appear to be extremely flawed "The ground begins to shake" message appears but no additional enemies seem to attack. Now I'm trying to build on the outer perimeter of my defenses, but keep getting a "construction interrupted by enemy forces" message. After sp...
- Sun Jun 04, 2017 9:49 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.13
Hi Veden, Is changing some of the 'dumb' projectiles back to 'projectile' entities still something you're considering? I made a Rampant - Walls Block Spitters compatibility mod (https://mods.factorio.com/mods/Earendel/Rampant-Blockable-Projectiles) which seems to do the job, but it's done in a proc...
- Sun Jun 04, 2017 2:29 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.13
Question it says in game that the four dependencies are not optional yet this says different which is correct? i feel like were having an issue in game with them not attacking us when nearby their bases without the 4 dependencies, Thanks Running on 0.15.16 Not sure where you are getting that they a...
- Sat Jun 03, 2017 5:40 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.13
The custom AI option is pre-alpha in development. It was easier to integrate it as just an option as opposed to maintain a separate code branch while I built the functionality. The pictures in the post just before yours was me starting to describe some of the functionality that the custom ai will use.
- Sat Jun 03, 2017 1:45 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.13
Thanks for the quick fix. Bit of a spoiler as to what you're working on ;) Could I make a feature request to include lamps as a safety-able building? I put lamps all along my railways and the little buggers keep chewing them up. I figure that they should be safe too since they prove no threat to th...
- Fri Jun 02, 2017 5:35 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.12
Forgot to comment out some code. New version should be up with a fix.
- Thu Jun 01, 2017 9:50 pm
- Forum: Ideas and Suggestions
- Topic: Future of Combat in Factorio
- Replies: 4
- Views: 2203
Re: Future of Combat in Factorio
https://forums.factorio.com/viewtopic.php?f=33&t=37652 Had some good ideas with this theme in mind. I'm currently working on making a combination of what you are proposing and the above post. The map.png is an in-progress screen capture of biter nest main cluster spacing. Showing that the furth...
- Thu Jun 01, 2017 2:04 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.10
Yeah, you are correct in thinking that when you see that message the biters are coming.
I don't know if this is something that Rampant or NE is actually causing.
viewtopic.php?f=7&t=48931
I don't know if this is something that Rampant or NE is actually causing.
viewtopic.php?f=7&t=48931
- Thu Jun 01, 2017 1:33 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.10
Are any of the spawners making units?
I'm not really seeing any.
I'm not really seeing any.
- Wed May 31, 2017 9:37 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.10
I can't seem to get the safe modifier to work. I enabled the mod settings for it, started an existing game, and placed a new rail, wasn't invulernable. Given it is "Map Bound" I suppose it might require a new game, but I can't see why it should. Edit: It appears to require a new game. Is ...
- Wed May 31, 2017 9:30 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.10
I can't seem to get the safe modifier to work. I enabled the mod settings for it, started an existing game, and placed a new rail, wasn't invulernable. Given it is "Map Bound" I suppose it might require a new game, but I can't see why it should. Edit: It appears to require a new game. Is ...
- Sat May 27, 2017 11:08 pm
- Forum: Technical Help
- Topic: Super laggy singleplayer (since .15?)
- Replies: 12
- Views: 4018
Re: Super laggy singleplayer (since .15?)
When I loaded up your save it seems to run fine. Do you have limited RAM on your laptop? Have you tried turning down the settings and see if it makes a difference? When you tired the biter removal, did you try it on the save with the mods and without the mods? The newest version of Rampant has some ...
- Sat May 27, 2017 2:46 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.10
The latest version should better address the clustering issue, if it doesn't please let me know.
- Sat May 27, 2017 2:39 am
- Forum: Technical Help
- Topic: Super laggy singleplayer (since .15?)
- Replies: 12
- Views: 4018
Re: Super laggy singleplayer (since .15?)
You may try clearing all biters and see if the UPS comes back.
/c game.forces.enemy.kill_all_units()
If you would like to share your save with me, I can take a look. My guess it is something that Rampant is doing.
/c game.forces.enemy.kill_all_units()
If you would like to share your save with me, I can take a look. My guess it is something that Rampant is doing.
- Fri May 26, 2017 4:57 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.9
Glad to hear you enjoy the mod.
The recycling in the current version isn't robust enough to catch the groups you are seeing.
I have a version that should be out within a day or two that should be better about the cleanup in addition to some more performance optimizations.
The recycling in the current version isn't robust enough to catch the groups you are seeing.
I have a version that should be out within a day or two that should be better about the cleanup in addition to some more performance optimizations.
- Wed May 24, 2017 1:23 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316509
Re: [MOD 0.13.17+] Rampant - 0.15.9
My best guess as to what's happening is Factorio is trying to put the biters to sleep for performance, and Rampant is fighting with it, for some reason. I'm not sure what your issue was, I'm not seeing anything different or performance concerns. Getting some weird behaviour on Rampant 0.15.9 on Fac...