Search found 294 matches

by Veden
Sat Jun 10, 2017 8:30 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.14

When updating to the latest version on a multiplayer server, I got desyncs every single tick while Rampant was reindexing. Things started working again once it was done. That's with a pretty heavily modded game, mind you. Pre-update map: https://madoka.brage.info/baughn/rampant-bugreport.zip Modpac...
by Veden
Wed Jun 07, 2017 9:20 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.13

So I'm playing with the "Dev" option enabled, and I have this one spawner that keeps re-spawning after I kill it. There were a total of 4 Spawners. 1 Nest and 3 regular spawners. I killed all, but then 1 re-appeared. I killed it again, and it happened again...The one that re-appears is a ...
by Veden
Wed Jun 07, 2017 3:16 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.13

Man, I'm about to give up on another game. I'm at about 60% evolution and my defenses just can't stand the current waves coming in. I'm playing with the difficulty at 2 and attack waves at night + day/night extender. Everything seemed okay, but since going over the 60% evolution factor the enemies ...
by Veden
Wed Jun 07, 2017 3:15 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.13

I have rampant set to maximum attack wave size possible just to see what would happen but the biters not spawning from newly made nests issue had stopped most of that mid game. Now most enemies seem to be idling around their nests or in large groups just outside all my turret ranges on every front,...
by Veden
Tue Jun 06, 2017 5:53 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.13

underground enemies appear to be extremely flawed "The ground begins to shake" message appears but no additional enemies seem to attack. Now I'm trying to build on the outer perimeter of my defenses, but keep getting a "construction interrupted by enemy forces" message. After sp...
by Veden
Sun Jun 04, 2017 9:49 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.13

Hi Veden, Is changing some of the 'dumb' projectiles back to 'projectile' entities still something you're considering? I made a Rampant - Walls Block Spitters compatibility mod (https://mods.factorio.com/mods/Earendel/Rampant-Blockable-Projectiles) which seems to do the job, but it's done in a proc...
by Veden
Sun Jun 04, 2017 2:29 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.13

Question it says in game that the four dependencies are not optional yet this says different which is correct? i feel like were having an issue in game with them not attacking us when nearby their bases without the 4 dependencies, Thanks Running on 0.15.16 Not sure where you are getting that they a...
by Veden
Sat Jun 03, 2017 5:40 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.13

The custom AI option is pre-alpha in development. It was easier to integrate it as just an option as opposed to maintain a separate code branch while I built the functionality. The pictures in the post just before yours was me starting to describe some of the functionality that the custom ai will use.
by Veden
Sat Jun 03, 2017 1:45 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.13

Thanks for the quick fix. Bit of a spoiler as to what you're working on ;) Could I make a feature request to include lamps as a safety-able building? I put lamps all along my railways and the little buggers keep chewing them up. I figure that they should be safe too since they prove no threat to th...
by Veden
Fri Jun 02, 2017 5:35 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.12

Forgot to comment out some code. New version should be up with a fix.
by Veden
Thu Jun 01, 2017 9:50 pm
Forum: Ideas and Suggestions
Topic: Future of Combat in Factorio
Replies: 4
Views: 2203

Re: Future of Combat in Factorio

https://forums.factorio.com/viewtopic.php?f=33&t=37652 Had some good ideas with this theme in mind. I'm currently working on making a combination of what you are proposing and the above post. The map.png is an in-progress screen capture of biter nest main cluster spacing. Showing that the furth...
by Veden
Thu Jun 01, 2017 2:04 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.10

Yeah, you are correct in thinking that when you see that message the biters are coming.

I don't know if this is something that Rampant or NE is actually causing.

viewtopic.php?f=7&t=48931
by Veden
Thu Jun 01, 2017 1:33 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.10

Are any of the spawners making units?

I'm not really seeing any.
by Veden
Wed May 31, 2017 9:37 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.10

I can't seem to get the safe modifier to work. I enabled the mod settings for it, started an existing game, and placed a new rail, wasn't invulernable. Given it is "Map Bound" I suppose it might require a new game, but I can't see why it should. Edit: It appears to require a new game. Is ...
by Veden
Wed May 31, 2017 9:30 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.10

I can't seem to get the safe modifier to work. I enabled the mod settings for it, started an existing game, and placed a new rail, wasn't invulernable. Given it is "Map Bound" I suppose it might require a new game, but I can't see why it should. Edit: It appears to require a new game. Is ...
by Veden
Sat May 27, 2017 11:08 pm
Forum: Technical Help
Topic: Super laggy singleplayer (since .15?)
Replies: 12
Views: 4018

Re: Super laggy singleplayer (since .15?)

When I loaded up your save it seems to run fine. Do you have limited RAM on your laptop? Have you tried turning down the settings and see if it makes a difference? When you tired the biter removal, did you try it on the save with the mods and without the mods? The newest version of Rampant has some ...
by Veden
Sat May 27, 2017 2:46 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.10

The latest version should better address the clustering issue, if it doesn't please let me know.
by Veden
Sat May 27, 2017 2:39 am
Forum: Technical Help
Topic: Super laggy singleplayer (since .15?)
Replies: 12
Views: 4018

Re: Super laggy singleplayer (since .15?)

You may try clearing all biters and see if the UPS comes back.

/c game.forces.enemy.kill_all_units()

If you would like to share your save with me, I can take a look. My guess it is something that Rampant is doing.
by Veden
Fri May 26, 2017 4:57 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.9

Glad to hear you enjoy the mod.

The recycling in the current version isn't robust enough to catch the groups you are seeing.

I have a version that should be out within a day or two that should be better about the cleanup in addition to some more performance optimizations.
by Veden
Wed May 24, 2017 1:23 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316509

Re: [MOD 0.13.17+] Rampant - 0.15.9

My best guess as to what's happening is Factorio is trying to put the biters to sleep for performance, and Rampant is fighting with it, for some reason. I'm not sure what your issue was, I'm not seeing anything different or performance concerns. Getting some weird behaviour on Rampant 0.15.9 on Fac...

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