Search found 5206 matches
- Wed Sep 01, 2021 7:13 pm
- Forum: Modding discussion
- Topic: New API Docs website
- Replies: 68
- Views: 20209
Re: New API Docs website
First look impression: My system is not very fast, but the old doc worked flawlessly. The new one is laggy and doesn't even render as fast as I scroll. There's too much visual clutter, the doc doesn't need to look like a game. Due to clutter and the larger font it feels like I have 50% less informat...
- Wed Sep 01, 2021 6:55 pm
- Forum: Releases
- Topic: Version 1.1.39
- Replies: 7
- Views: 20202
Re: Version 1.1.39
What, mining drills can mine people now?FactorioBot wrote: ↑Wed Sep 01, 2021 4:16 pmLuaEntityPrototype::resource_categories now supports characters.
- Wed Sep 01, 2021 12:05 pm
- Forum: Ideas and Suggestions
- Topic: Change modded bonus icon from + to ^
- Replies: 7
- Views: 2093
Re: Change modded bonus icon from + to ^
Or maybe they'll blame mod authors for using the ugly default instead of adding a custom icon :D.ickputzdirwech wrote: ↑Wed Sep 01, 2021 6:27 amSomeone should report the wrong center as a bug. And maybe the graphics person will design something entirely new, instead of fixing it.
- Tue Aug 31, 2021 12:49 pm
- Forum: General discussion
- Topic: Welcome to vinzenz
- Replies: 11
- Views: 4310
- Tue Aug 31, 2021 12:43 pm
- Forum: Mod portal Discussion
- Topic: Impersonation of original mod author
- Replies: 5
- Views: 2164
Re: Someone uses the same title in info.json to impersonate the original author
Thanks,I saw the name and description changed. Yea. Luckily there's pictures here in the thread. And hopefully Wube has a backup of the full text on their servers for investigation. he still using dirty words on the adress of homepage I tried deciphering that "小孩没屁眼" with a dictionary. So...
- Tue Aug 31, 2021 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Make "Start Research" Button in green and with keybinding E
- Replies: 8
- Views: 1877
Re: Make "Start Research" Button in green and with keybinding E
Hm. I thought the screens should follow similar workflow-design. But that's kinda the point of the post. To bring the research menu to the "new standard" of "green button + confirm with e". I agree that it's desirable to have similar designs. But I disagree with the absolute log...
- Mon Aug 30, 2021 11:36 am
- Forum: Duplicates
- Topic: [1.1.38] selection-tool items do not stack in input slot
- Replies: 6
- Views: 2158
- Mon Aug 30, 2021 11:21 am
- Forum: Gameplay Help
- Topic: I lost my permissions in MY multiplayer game
- Replies: 1
- Views: 801
Re: I lost my permissions in MY multiplayer game
Can you open the /permissions screen again and checked if you actually are in the ADMIN group? The name "default_sattelite" sounds like Space Exploration might change your permission group when you use sattelite navigation mode, in which cases it might just not work without that group, and...
- Sun Aug 29, 2021 1:41 pm
- Forum: Mod portal Discussion
- Topic: Impersonation of original mod author
- Replies: 5
- Views: 2164
Re: I need the help of an administrator
If it's the mod linked in this 99753 thread - that's marked as MIT on the portal.ziyandechengguan wrote: ↑Sun Aug 29, 2021 5:58 amI use the GNU GENERAL PUBLIC LICENSE Version 3 like the others.
- Sun Aug 29, 2021 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Make "Start Research" Button in green and with keybinding E
- Replies: 8
- Views: 1877
Re: Make "Start Research" Button in green and with keybinding E
+1 for more green buttons :mrgreen: What I mean is, that - if you change the research-screen - you need also to change the mods-/ the new-game-/ and other screens… I don't follow that logic. Why can't you change one screen without changing all others? Also the topics you link talk about checkboxes w...
- Sun Aug 29, 2021 1:33 pm
- Forum: Ideas and Suggestions
- Topic: in-game mod interface UX improvement: arrow keys and spacebar are usable to enable/disable installed mods
- Replies: 2
- Views: 822
Re: in-game mod interface UX improvement: arrow keys and spacebar are usable to enable/disable installed mods
The best way I've seen this case handled in other programs is by allowing left-click + shift-left-click to allow selecting a sub-range of entries, and then having (left-click on the checkbox | spacebar) toggle all currently selected items at once.
- Sun Aug 29, 2021 1:27 pm
- Forum: Mod portal Discussion
- Topic: Impersonation of original mod author
- Replies: 5
- Views: 2164
Re: Someone uses the same title in info.json to impersonate the original author
The google translation of that text certainly seems to have a certain tone. And the user-name thing is a clear attempted impersonation. But due to MIT license this is likely not plagiarism. The official support email address might be a better place to report this. Also duplicate of 4-minute earlier ...
- Sun Aug 29, 2021 1:16 pm
- Forum: Duplicates
- Topic: In power armor UI info takes more space than grid with items
- Replies: 6
- Views: 2004
Re: In power armor UI info takes more space than grid with items
Theoretically one could also try installing some sort of unlocked driver/graphics tweak software to emulate an FHD screen and then scale that down to the actual screen resolution :D. Probably wouldn't look too pretty even if one got that sort of hack to actually work.
- Sat Aug 28, 2021 8:13 pm
- Forum: Duplicates
- Topic: In power armor UI info takes more space than grid with items
- Replies: 6
- Views: 2004
- Sat Aug 28, 2021 4:37 pm
- Forum: Duplicates
- Topic: In power armor UI info takes more space than grid with items
- Replies: 6
- Views: 2004
- Fri Aug 27, 2021 9:18 pm
- Forum: Technical Help
- Topic: Way to lower volume of a specific sound effect (car engine)?
- Replies: 2
- Views: 1537
Re: Way to lower volume of a specific sound effect (car engine)?
If you want to adjust exactly one sound then you have to make a mod yourself. If you're fine with adjusting all car sounds (gun, etc) then you could use my mod Eradicator's Safety Ear Muffs. You can add "car" (lower case, no quotes) to the startup mod settings.
- Fri Aug 27, 2021 3:24 pm
- Forum: General discussion
- Topic: Welcome to vinzenz
- Replies: 11
- Views: 4310
Re: Welcome to vinzenz
Vinzenz, aka $newhire+1. Welcome+1. ;)
And I see also: Welcome Genhis.
Do you new guys(?) work in the Prague office or home-office?
And I see also: Welcome Genhis.
Do you new guys(?) work in the Prague office or home-office?
- Thu Aug 26, 2021 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 73
- Views: 29100
Re: Do not pause game when looking at research in single player
but I'm sure you understood what I was trying to say. In a nutshell, it's a time vs safety trade. I understand the "safety vs time trade". That's why I'm arguing for un/pause to be optional. Not for complete removal of the pause functionality. Like I said: There's a hotkey for it, why doe...
- Wed Aug 25, 2021 11:43 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 83986
Re: Small documentation improvement requests
https://lua-api.factorio.com/latest/Data-Lifecycle.html https://lua-api.factorio.com/latest/Libraries.html It would be nice if these two pages (are there more?) had internal links (#) to each of the headlines/sections to make them directly linkable in discussions, tutorials and documentations. It's...
- Wed Aug 25, 2021 11:34 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 73
- Views: 29100