Search found 42 matches
- Mon Mar 04, 2013 5:34 pm
- Forum: Wiki Talk
- Topic: Wiki Founding(wikia)
- Replies: 4
- Views: 10687
Re: Wiki Founding(wikia)
The title explains almost everything.Even though there is one out there,i really would like to see one that is always updated and looks nice at the same time like this wiki:http://assassinscreed.wikia.com.But of course I would like to ask for your permission to do it(we need info that we can't real...
- Mon Mar 04, 2013 4:36 pm
- Forum: Implemented Suggestions
- Topic: Wording about the engine's "performance"
- Replies: 15
- Views: 13621
Re: Wording about the engine's "performance"
Yes, but we want the power output, not the performance. When you drive a car, do you determin speed using the speedometer, or using the RPM measure ? of course you use the speedometer. Same thing. EDIT: To be more clear, when I read about a power plant, I don't care of the speed at which the turbin...
- Mon Mar 04, 2013 4:36 pm
- Forum: Implemented Suggestions
- Topic: Window Toggle
- Replies: 2
- Views: 4602
Re: Window Toggle
It does? Hmm when I last tried it didn't seem to work like that for me XD
edit: Mine doesn't seem to toggle atleast~
edit: Mine doesn't seem to toggle atleast~
- Mon Mar 04, 2013 3:41 pm
- Forum: Implemented Suggestions
- Topic: Wording about the engine's "performance"
- Replies: 15
- Views: 13621
Re: Wording about the engine's "performance"
Well technically it is right.
Its an engine, an engine has a maximum performance it can run at and has a performance it currently runs at
Its an engine, an engine has a maximum performance it can run at and has a performance it currently runs at
- Mon Mar 04, 2013 3:39 pm
- Forum: General discussion
- Topic: Tutorial Mission 2 - "abandoned"
- Replies: 7
- Views: 12520
Tutorial Mission 2 - "abandoned"
In tutorial mission 2 you find a mining site that is "abandoned". I'd not call something abandoned just because I see noone around, but because I expect noone was around for quite a while. Yet there are not many mined ressources in the chests or on the conveyor belts. But how come? That ar...
- Mon Mar 04, 2013 3:36 pm
- Forum: Implemented Suggestions
- Topic: Window Toggle
- Replies: 2
- Views: 4602
Window Toggle
Make the keys toggle windows, so when i hit the Inventory-window key when it is closed, it would open the Inventory, but when the inventory is already open it would instead close the inventory
- Mon Mar 04, 2013 3:35 pm
- Forum: Resolved Problems and Bugs
- Topic: Save on Death
- Replies: 6
- Views: 4815
Save on Death
Not sure if this is a bug but:
Except for replays I don't really see the point of a "Save Game" button on the window when I died... I'd rather have a "Load Game" button instead?
Except for replays I don't really see the point of a "Save Game" button on the window when I died... I'd rather have a "Load Game" button instead?
- Mon Mar 04, 2013 3:26 pm
- Forum: Implemented Suggestions
- Topic: Wording about the engine's "performance"
- Replies: 15
- Views: 13621
Re: Wording about the engine's "performance"
I didn't have any real problem understanding "Performance" either xD
- Sun Mar 03, 2013 4:30 pm
- Forum: Gameplay Help
- Topic: New Hope - research paths quit unexpectedly
- Replies: 4
- Views: 6542
Re: New Hope - research paths quit unexpectedly
Well I know it opens the techtree when you first place a lab, but i think when you just open a lab you only get the inferface for filling in science packs?
- Sun Mar 03, 2013 3:18 pm
- Forum: Modding help
- Topic: Use electricity instead of fuel?
- Replies: 3
- Views: 5015
Re: Use electricity instead of fuel?
Yeah I have no clue why there are weird JSON inconsistencies like that ^^
- Sun Mar 03, 2013 3:11 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 98708
Re: Role playing direction
i would always go engineerorbito wrote:I would always choose "Research" to get the best weapons and armor faster. It seems the most logical one to pick.
- Sun Mar 03, 2013 2:58 pm
- Forum: General discussion
- Topic: Any production spreadsheet
- Replies: 9
- Views: 12633
Re: Any production spreadsheet
Hmm I dunno, imo half the fun part of making/using such a spreadsheet is figuring it out on your own ^^
- Sun Mar 03, 2013 2:00 pm
- Forum: General discussion
- Topic: IRC Channel
- Replies: 1
- Views: 3367
IRC Channel
is there one?
- Sun Mar 03, 2013 10:16 am
- Forum: General discussion
- Topic: Creeper attack conditions?
- Replies: 4
- Views: 8718
Re: Creeper attack conditions?
Well unless i'm too stupid to find it, the "survive until ship lands" mode doesn't seem in yet? In non-ship landing mode there only seem to be "normal" attack Not sure how exactly these work, looks like the first attack is 60 minutes in with 5 aliens But then it looks like follow...
- Sat Mar 02, 2013 8:16 pm
- Forum: Releases
- Topic: Version 0.2.9
- Replies: 13
- Views: 24421
Re: Version 0.2.9
Hmm is it normal that my saves were gone? Like they're still there but I can't load them
well, wasn'T that far in so just redid the first mission, was still lots of fun xD
well, wasn'T that far in so just redid the first mission, was still lots of fun xD
- Sat Mar 02, 2013 6:40 pm
- Forum: General discussion
- Topic: Conveyor Belts + Electricity
- Replies: 4
- Views: 6132
Re: Conveyor Belts + Electricity
I want to modify them so they use electricity, and so that only one piece of the belt needs to be connected to the grid, as the entire belt would be wired. :3 Yeah they should pass on electricity to adjacent belts :3 Built in solar panels that only provide enough power to run itself. They are able ...
- Sat Mar 02, 2013 6:32 pm
- Forum: General discussion
- Topic: Replay speed
- Replies: 1
- Views: 4403
Replay speed
Hey there, just trying out the replay functionality and wondered if there is a timewarp feature? So i can do twice the speed or jump to a specific time or so
- Sat Mar 02, 2013 2:23 pm
- Forum: General discussion
- Topic: Conveyor Belts + Electricity
- Replies: 4
- Views: 6132
Conveyor Belts + Electricity
So yeah, why exactly do Conveyor Belts run without electricity? :3
- Thu Feb 28, 2013 10:04 pm
- Forum: General discussion
- Topic: Coding Langauge
- Replies: 5
- Views: 9566
Coding Langauge
Hey there,
was just wondering what language factorio is being coded in and what engine you use (or is that a selfmade one?)~
edit: so one of the .lua files mentions a C++ backend so i'll go and assume C++ for now ^^
was just wondering what language factorio is being coded in and what engine you use (or is that a selfmade one?)~
edit: so one of the .lua files mentions a C++ backend so i'll go and assume C++ for now ^^
- Wed Feb 27, 2013 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Smart Power Poles
- Replies: 2
- Views: 7599
Re: Smart Power Poles
Yeah I'd like better control over electricity Would like to do something like: solars for running the whole factory at day, a steam engine + coal miner + inserter will run the miner, inserter and keep lamps lit at night, but wouldn't supply any energy to the factory machines or such note: i don't kn...