Search found 49 matches

by Cabanur
Tue Jul 12, 2016 3:23 pm
Forum: Ideas and Suggestions
Topic: [0.13] Rename Vehicles (Train, Car, Tank ...)
Replies: 10
Views: 3949

Re: [0.13] Rename Trains

In this same train of thought, my idea was that the text in the new Train UI should have the same color as the train it belongs to. This way I can easily diferentiate my trains in the train list by looking at the text color of each one.
by Cabanur
Tue Jul 12, 2016 3:09 pm
Forum: Ideas and Suggestions
Topic: Underground Belt and undergroud-pipes cost by length
Replies: 11
Views: 3244

Re: Underground Belt and undergroud-pipes cost by length

I like the idea, but maybe it's a bit hard to make it a feature into the game because of how building works in factorio. Right now you craft an underground pipe and you are able to put it within a range of another already built underground pipe, right? you already have paid de cost before deciding t...
by Cabanur
Tue Jul 12, 2016 2:59 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28640

Re: [0.13] Make inserter stack bonus individually configurable

MindChanger wrote:To pick up items from the train when blocked inserter got in hand 3 items (so everything will unlock).
There's this other thread where we're talking about being able to read a train's content via circuit network. I think these two ideas work great together.
by Cabanur
Tue Jul 12, 2016 2:57 pm
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 29180

Re: [0.13] Get train content as signal from train stop

As I said. It is not possible without unloading. There's this other thread where we're talking about being able to tell filter inserters how many items to move per stroke (limit stack size via the circuit network) which would make it possible and would work great with what we're talking about here.
by Cabanur
Tue Jul 12, 2016 12:46 pm
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 29180

Re: [0.13] Get train content as signal from train stop

Well, I thought a bit into this and yes, it makes sense to have also the contents of each single wagon/locos, but in my opinion that is then a completly different suggestion, cause it can be seen totally independent from this one and the game-play value is also not so high as with this one. Is it *...
by Cabanur
Tue Jul 12, 2016 2:23 am
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 29180

Re: [0.13] Get train content as signal from train stop

Many people have already seen that the problem with this is that the holding cargo of the whole train isn't as useful as a single wagon's cargo. This is why I think it shouldn't be a train-station thing but a rail block thing. I'd like to be able to connect a rail to the circuit network. The rail sh...
by Cabanur
Mon Jul 11, 2016 9:26 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28640

Re: [0.13] Make inserter stack bonus individually configurable

Tinyboss wrote:I agree, using the quantities as a stack size limit when setting the filter from the circuit network is the perfect solution.
I think we can all agree. Devs pls giff.
by Cabanur
Mon Jul 11, 2016 6:39 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28640

Re: [0.13] Make inserter stack bonus individually configurable

ssilk wrote:BTW/Off-Topic: For that you really need to know the content of each wagon.
I wish there was a way to read train's contents...
by Cabanur
Mon Jul 11, 2016 5:00 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28640

Re: [0.13] Make inserter stack bonus individually configurable

Just registered to talk about this. I have a requester chest which feeds into a train wagon with all slots filtered. It requests over 10 different items. It happens too often that the inserter will try to insert 5 iron, but only 4 fit. The inserter will get stuck with one iron on the hand while ther...

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