Search found 46 matches

by funnysunnybunny
Sat Jul 16, 2016 12:20 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94832

Re: [MOD 0.12+] Mining Tools - resources generation and speed

funny : i will add your new ore modifications in the next days. I just need the precise name of the mod, to add it to the dependencies. Is it angelsinfiniteores_0.3.1 or angelsrefining that we are speaking about ? I tried to install it, but did not got the ores, nor the dynamites. Is there other de...
by funnysunnybunny
Fri Jul 15, 2016 4:40 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94832

Re: [MOD 0.12+] Mining Tools - resources generation and speed

Hey thanks for the quick reply Binbin okay, so I managed to add it the mod in question is angelsinfiniteore I was unable to create any icons because I don't know how to use gimp and even pictures that windows show with transparent background will be plain black and intransparent and i even failed at...
by funnysunnybunny
Fri Jul 15, 2016 1:37 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94832

Re: [MOD 0.12+] Mining Tools - resources generation and speed

Hey I also really like this mod. Looking at Jyrix picture I wonder why on my game the things aren't sorted under your tab also would anyone mind explaining to me how I add new ore types (like those from angel's refining) is there anything hidden in the control.lua or is everything to be found under ...
by funnysunnybunny
Fri Jul 15, 2016 1:25 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315014

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.2.1 - (Formally Bio-Farm)

Error while running deserialisation: [string "do local _={ts={growing={}},numSeedlings=284}..."]:1: too many local variables (limit is 200) in main function near '=' Hey, Im running into this error, it's completely dependant on how many seedlings I have (dunno if it persists if they're gr...
by funnysunnybunny
Wed Jul 13, 2016 1:12 pm
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 29981

Re: [MOD 0.13.0+] Surfaces 0.0.5

Would it be possible to impose the sky layer on the ground layer so you could still see everything below you? I have no idea how to do this, but I would like to do this. hopefully some modder or dev appears that magically knows a possible solution, I also have no idea how to draw that surface below...
by funnysunnybunny
Mon Jul 11, 2016 8:59 pm
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 29981

Re: [MOD 0.13.0+] Surfaces 0.0.5

Would it be possible to impose the sky layer on the ground layer so you could still see everything below you?

Go to advanced search