Search found 46 matches

by funnysunnybunny
Sun Jul 31, 2016 7:19 pm
Forum: Mods
Topic: [MOD 0.13.x] Assembly Zero 0.1.3
Replies: 11
Views: 6122

[MOD 0.13.x] Assembly Zero 0.1.3

Type: Mod Name: Assembly Zero Description: An assembly machine zero and X which are smaller (1x1 instead of 3x3) and quicker than normal. Version: 0.1.3 Release: 2016-7-20 Tested-With-Factorio-Version: 0.13.13 Category: Convenience Tags: Buildings, Manufacturing Download-Url: https://mods.factorio.c...
by funnysunnybunny
Sun Jul 31, 2016 5:57 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91112

Re: [dead] Wagons: More train stuff

It seems like there is no version available currently, not even the one from 5dim, I wonder how i'd go about resurrecting this, will have a look at the wagons, a pity I can't find 5dims trains for 0.12 since factoriomods is down
by funnysunnybunny
Sun Jul 31, 2016 5:52 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197189

Re: General Discussion

sooo, anything about the Fact that the 5dim Site just gives 404, so i that can't even Download it? You can download some of them from mods.factorio.com now what I wonder, where would I get a 5dim trains for 0.12 or 0.13? it's not on mods.factorio and factoriomods.com doesn't have a download page an...
by funnysunnybunny
Sun Jul 31, 2016 5:51 pm
Forum: Texture Packs
Topic: [Done] 5Dim's Trains
Replies: 24
Views: 48040

Re: [Done] 5Dim's Trains

I can't seem to find a download for 0.13 nor 0.12 anyone able to help me please?
by funnysunnybunny
Mon Jul 25, 2016 1:47 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217435

Re: Bugs & FAQ

Hey after removing and reintroducing the mod (Without changing anything myself! but configs, tho persists through unchanged/reverted configs) i get
[quote]__angelsinfiniteores__/data.lua:137:__boblibrary__/ore-functions.lua:56:attempt to concatenate local 'item' (a table value)[/quote[
by funnysunnybunny
Sat Jul 23, 2016 11:59 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426704

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.1

TheSAguy wrote:
Start by commenting out line 618: script.on_configuration_changed(On_Change)
a pity that didn't work
I'll try uncommenting the other and the changed one?
by funnysunnybunny
Sat Jul 23, 2016 10:01 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426704

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.1

I somehow broke the mod for a save I'd really like to use it with (problem is that I added it to a running game) is there any way for me to define what it looks for in line 158 in control.lua? it's if global.Peaceful_Sleep_Time > 0 then problem being a nil value i tried /c global.Peaceful_Sleep_Time...
by funnysunnybunny
Fri Jul 22, 2016 7:22 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426704

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.1

Thanks for committing the new changes, hope my inepticism at reaching T3 with all those mods is a bit weighed off, tried a game without it but have to say, I am kinda missing a gigantic part of the game if they don't expand as aggressive as they did by this mod. Is there any way to easily control th...
by funnysunnybunny
Wed Jul 20, 2016 7:50 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311432

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Hey, I have a slight problem in the game I migrated I can't build fast inserters and still have long inserters instead, in a new game fast inserters work but there are still long inserters. Great new addon to the mod! Eh what can I do to fix that? I tried resetting recipes and researches. -- edit --...
by funnysunnybunny
Wed Jul 20, 2016 4:51 pm
Forum: Mods
Topic: [MOD 0.13.x] Assembly Zero
Replies: 0
Views: 1000

[MOD 0.13.x] Assembly Zero

Type: Mod Name: Assembly Zero Description: An assembly machine zero is a smaller (1x1 instead of 3x3) and quicker (crafting speed 1.5) version of an assembly machine 1. Version: 0.1.2 Release: 2016-7-20 Tested-With-Factorio-Version: 0.13.9 Category: Convenience Tags: Buildings, Manufacturing Downloa...
by funnysunnybunny
Tue Jul 19, 2016 11:45 pm
Forum: Technical Help
Topic: Couldn't establish network communication with server.
Replies: 14
Views: 87816

Re: Couldn't establish network communication with server.

Me and my friend have this same problem every time we go to play. We had a similar issue when we tried to connect via direct IP for Civ4 and the same bizarre fix works for us here. Follow these steps (yes it sounds stupid) but it works every time for us. Both of you need to do the following steps u...
by funnysunnybunny
Tue Jul 19, 2016 3:33 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426704

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.0

Few things: 1. Killing spawner by hand at 22% evo... might get hairy without some heavy tricks. Or flamer. And lots of turrets as backup :D (Or sniper turrets :twisted: ) 2. Please don't punish pollution more because of adding the bio-garden to different mod. Evolution reducing buildings are far en...
by funnysunnybunny
Tue Jul 19, 2016 2:34 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313318

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.2.3 - (Formally Bio-Farm)

Could you please change the reach change to be a configurable change? I personally prefer to use Extendo Use where you have to research extended grabbers to increase reach, as well as Avatar, Drone and Sat Uplink to find out which will be my future infinite reach choice. Tho, I also have no problem ...
by funnysunnybunny
Mon Jul 18, 2016 4:34 pm
Forum: Mods
Topic: [MOD 0.12.x] Assembly Zero
Replies: 7
Views: 9508

Re: [MOD 0.12.x] Assembly Zero

Is there a chance you'll update this mod for 0.13? The mod still works flawlessly just change the info.json in the zip file yourself or replace it with the attached one. Great mod! Also from what I understand you need to change width and height under prototypes/entity.lua and resize the graphics ac...
by funnysunnybunny
Sat Jul 16, 2016 3:51 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94365

Re: [MOD 0.12+] Mining Tools - resources generation

Ok here's the modlist.json I think the difference is the requirement of angelsrefining as well as angelsinfiniteores no matter if you use RSO or not you will need to --Enables speacial support for RSO, makes the map generation menu a lot cleaner angelsmods.ores.enablersomode = false to config.lua in...
by funnysunnybunny
Sat Jul 16, 2016 3:24 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94365

Re: [MOD 0.12+] Mining Tools - resources generation

Well happy that you can add the 6 ores. I still does not understand why I do not even find them in the Map generation... And I have all bobs, youki, nucular, RSO, etc... I just cannot install angel refinery of process, they keep giving errors at load time... Can you send me a list of your mods ? (m...
by funnysunnybunny
Sat Jul 16, 2016 2:52 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94365

Re: [MOD 0.12+] Mining Tools - resources generation

@binbin yes /c game.player.surface.create_entity{name="angels-ore1", position=game.player.position} works for me it could be that the mod needs at least one mod like bobsmod or yiindustries to work (which add even more ores) angelsprocessing should not be dependant on it, at least it doesn...
by funnysunnybunny
Sat Jul 16, 2016 12:41 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 94365

Re: [MOD 0.12+] Mining Tools - resources generation and speed

achman : yes I'll add some tiers, but jyrix does not return yet, he must be in vacation. But I can do it myself ;-) I'll work on that today. angel : By the way, i understood now that angleore modify existing ores by creating new prototype with "infinite-" prefix. So if we want dynamite fo...
by funnysunnybunny
Sat Jul 16, 2016 12:36 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313318

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.2.1 - (Formally Bio-Farm)

Error while running deserialisation: [string "do local _={ts={growing={}},numSeedlings=284}..."]:1: too many local variables (limit is 200) in main function near '=' Hey, Im running into this error, it's completely dependant on how many seedlings I have (dunno if it persists if they're gr...
by funnysunnybunny
Sat Jul 16, 2016 12:33 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34011

Re: Hardcorio from fans

Thanks a lot for your hard work!

Also could a mod please move this to alpha/0.13?

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