Search found 37 matches

by Progman
Mon May 01, 2017 2:10 pm
Forum: Minor issues
Topic: [0.15.5] Cannot delete empty blueprint
Replies: 6
Views: 8302

[0.15.5] Cannot delete empty blueprint

When you have an empty/unused blueprint you cannot delete the blueprint item. You have to create an actual blueprint with the blueprint item, place it in the inventory, right click on it and then select "Delete blueprints". Thats about 8 user actions to delete an empty blueprint. The inven...
by Progman
Mon May 01, 2017 1:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Short blueprint book name hides "Edit label" button
Replies: 2
Views: 2179

[0.15.5] Short blueprint book name hides "Edit label" button

When you want to enter a short blueprint book name while you are in the blueprint library, the "Edit label" button gets placed behind the delete icon (depending on the size of the input field). Reproduce: * Open the blueprint library * Create a new blueprint book * Place it in "My blu...
by Progman
Mon May 01, 2017 1:31 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18323

[0.15.5] No confirmation prompt on deleting a blueprint book

When you have an empty blueprint book you can delete the book directly by pressing on "Delete blueprint book". But when there are blueprints in it you don't get any confirmation dialog, the book with all the blueprints will be deleted. There should be a confirmation dialog when deleting a ...
by Progman
Mon May 01, 2017 12:56 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.5] Reset of blueprint name doesn't update GUI
Replies: 2
Views: 2156

[Oxyd] [0.15.5] Reset of blueprint name doesn't update GUI

When you remove the name of a blueprint and click "save label" the original blueprint name is visible, even though it isn't the correct value anymore. The name should switch back to "Blueprint". Reproduce: * Create a new empty blueprint * Use blueprint item to create a new bluepr...
by Progman
Mon May 01, 2017 12:46 pm
Forum: Not a bug
Topic: [0.15.5] Blueprint name isn't saved on "create blueprint"
Replies: 12
Views: 4024

[0.15.5] Blueprint name isn't saved on "create blueprint"

When you create a new blueprint you can change the name in the top left. However when you press the green check mark icon "create blueprint" while changing the blueprint name, the changed name doesn't get saved prior of creating the blueprint. It should save the blueprint name on "cre...
by Progman
Thu Apr 27, 2017 8:42 pm
Forum: Not a bug
Topic: [0.15.2] reverse rotate key overlaps ghost building key
Replies: 2
Views: 796

Re: [0.15.2] reverse rotate key overlaps ghost building key

I'm holding SHIFT because I want to ghost build at lot of belts/splitters/tunnels but while holding the SHIFT key the rotation of the items at the cursor is now counter-clockwise. So when you place items the rotation is clockwise, but when you are in "ghost building mode" by holding SHIFT ...
by Progman
Thu Apr 27, 2017 8:01 pm
Forum: Not a bug
Topic: [0.15.2] reverse rotate key overlaps ghost building key
Replies: 2
Views: 796

[0.15.2] reverse rotate key overlaps ghost building key

The default key for "reverse rotate" is SHIFT-R but the default key for ghost building is SHIFT-LMB. This is confusing because the rotation of the item on the cursor is changed when you are ghost building instead of building directly. At first I was confused why all my ghosted belts are fa...
by Progman
Tue Apr 25, 2017 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.15.1] locked belts and miner on First Step/level 3
Replies: 1
Views: 1827

[Klonan] [0.15.1] locked belts and miner on First Step/level 3

In the initial base of the scenario map "First Step" Level 3 there are locked belts, miners and inserter. It is not possible to "build over" them, specially the belts, to change the directions. Interestingly the last belt can be build over. However, you can remove and rebuild the...
by Progman
Sun Apr 16, 2017 5:04 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 73
Views: 29102

Re: Do not pause game when looking at research in single player

There is already a setting called "Singleplayer game pauses when a research is completed" in Options->Other
by Progman
Tue Jan 03, 2017 6:12 pm
Forum: Not a bug
Topic: [Cube] [0.14.21] Client uploads too much data while map download
Replies: 7
Views: 2452

Re: [0.14.21] Client uploads too much data while map download

When I use ping on any server I get 0% package loss.

I have attached a wireshark capture for the map download (my local IP is 192.168.0.58).
by Progman
Mon Jan 02, 2017 8:35 pm
Forum: Not a bug
Topic: [Cube] [0.14.21] Client uploads too much data while map download
Replies: 7
Views: 2452

[Cube] [0.14.21] Client uploads too much data while map download

When I connect to a server the client will use a lot of my upload bandwidth to transfer data to the server while downloading the map from the server. The upload bandwidth used is reaching the upload bandwidth I have on my internet connection (I'm having a DSL connection). During the time I'm downloa...
by Progman
Mon Oct 31, 2016 3:54 pm
Forum: Not a bug
Topic: [0.14.17] Incompatible item configuration on pole loses wire
Replies: 1
Views: 713

[0.14.17] Incompatible item configuration on pole loses wire

When you have copied an item configuration from a chest or a filter inserter and paste it onto an electric pole the pole looses all its wiring for no reason. Since it does not make sense to copy an item configuration like "Block the bottom 2 rows of the chest" and paste it on an electric p...
by Progman
Sun Oct 30, 2016 6:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.17] Deleting active train order don't pick next order
Replies: 1
Views: 921

[Rseding91] [0.14.17] Deleting active train order don't pick next order

When you delete the current train order of a train when it is currently at the destination station, it does not set the following order as the current one. It still executed the deleted train order on the station, even thou the train GUI already shows the next order as the current one. However, it w...
by Progman
Sun Oct 30, 2016 5:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.17] Linux version doesn't filter games list by version
Replies: 8
Views: 5461

Re: [0.14.17] Multiplayer browser filter for version number

As seen in the screenshot I get servers which are incompatible to play on.
serverlist.jpg
serverlist.jpg (360.99 KiB) Viewed 5450 times
In case its relevant, I'm using the linux 64bit version
by Progman
Sun Oct 30, 2016 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.17] Linux version doesn't filter games list by version
Replies: 8
Views: 5461

[0.14.17] Linux version doesn't filter games list by version

[daniel34] Moved from Ideas and Suggestions to Bug Reports The Linux version doesn't filter the multiplayer server/games list to only show compatible games like the Windows version does. Instead it shows all games for all Factorio versions. Currently the multiplayer server list shows servers where ...
by Progman
Sun Oct 30, 2016 11:23 am
Forum: Ideas and Suggestions
Topic: [0.14.17] Train schedule GUI should open with current order
Replies: 0
Views: 476

[0.14.17] Train schedule GUI should open with current order

When you open the train schedule GUI the first order entry in the schedule list is selected and the conditions of that entry is shown at the bottom. However it should preselect the current active order entry of the schedule. I always assume that the current active order is selected and try to change...
by Progman
Sun Jul 10, 2016 11:16 am
Forum: Not a bug
Topic: [0.12.35] Big electric poles doesn't get connected
Replies: 2
Views: 1380

[0.12.35] Big electric poles doesn't get connected

Hi, When building big electric poles via a blue print sometimes the connection to the neighbor big electric poles are not made when the robots place the big electric pole. The savegame is attached. Check the following screenshot: bug_big_electric_poles.jpeg The big electric pole in the top right is ...

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