Search found 37 matches
- Mon May 01, 2017 2:10 pm
- Forum: Minor issues
- Topic: [0.15.5] Cannot delete empty blueprint
- Replies: 6
- Views: 8302
[0.15.5] Cannot delete empty blueprint
When you have an empty/unused blueprint you cannot delete the blueprint item. You have to create an actual blueprint with the blueprint item, place it in the inventory, right click on it and then select "Delete blueprints". Thats about 8 user actions to delete an empty blueprint. The inven...
- Mon May 01, 2017 1:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Short blueprint book name hides "Edit label" button
- Replies: 2
- Views: 2179
[0.15.5] Short blueprint book name hides "Edit label" button
When you want to enter a short blueprint book name while you are in the blueprint library, the "Edit label" button gets placed behind the delete icon (depending on the size of the input field). Reproduce: * Open the blueprint library * Create a new blueprint book * Place it in "My blu...
- Mon May 01, 2017 1:31 pm
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 18323
[0.15.5] No confirmation prompt on deleting a blueprint book
When you have an empty blueprint book you can delete the book directly by pressing on "Delete blueprint book". But when there are blueprints in it you don't get any confirmation dialog, the book with all the blueprints will be deleted. There should be a confirmation dialog when deleting a ...
- Mon May 01, 2017 12:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.5] Reset of blueprint name doesn't update GUI
- Replies: 2
- Views: 2156
[Oxyd] [0.15.5] Reset of blueprint name doesn't update GUI
When you remove the name of a blueprint and click "save label" the original blueprint name is visible, even though it isn't the correct value anymore. The name should switch back to "Blueprint". Reproduce: * Create a new empty blueprint * Use blueprint item to create a new bluepr...
- Mon May 01, 2017 12:46 pm
- Forum: Not a bug
- Topic: [0.15.5] Blueprint name isn't saved on "create blueprint"
- Replies: 12
- Views: 4024
[0.15.5] Blueprint name isn't saved on "create blueprint"
When you create a new blueprint you can change the name in the top left. However when you press the green check mark icon "create blueprint" while changing the blueprint name, the changed name doesn't get saved prior of creating the blueprint. It should save the blueprint name on "cre...
- Thu Apr 27, 2017 8:42 pm
- Forum: Not a bug
- Topic: [0.15.2] reverse rotate key overlaps ghost building key
- Replies: 2
- Views: 796
Re: [0.15.2] reverse rotate key overlaps ghost building key
I'm holding SHIFT because I want to ghost build at lot of belts/splitters/tunnels but while holding the SHIFT key the rotation of the items at the cursor is now counter-clockwise. So when you place items the rotation is clockwise, but when you are in "ghost building mode" by holding SHIFT ...
- Thu Apr 27, 2017 8:01 pm
- Forum: Not a bug
- Topic: [0.15.2] reverse rotate key overlaps ghost building key
- Replies: 2
- Views: 796
[0.15.2] reverse rotate key overlaps ghost building key
The default key for "reverse rotate" is SHIFT-R but the default key for ghost building is SHIFT-LMB. This is confusing because the rotation of the item on the cursor is changed when you are ghost building instead of building directly. At first I was confused why all my ghosted belts are fa...
- Tue Apr 25, 2017 7:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.15.1] locked belts and miner on First Step/level 3
- Replies: 1
- Views: 1827
[Klonan] [0.15.1] locked belts and miner on First Step/level 3
In the initial base of the scenario map "First Step" Level 3 there are locked belts, miners and inserter. It is not possible to "build over" them, specially the belts, to change the directions. Interestingly the last belt can be build over. However, you can remove and rebuild the...
- Sun Apr 16, 2017 5:04 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 73
- Views: 29102
Re: Do not pause game when looking at research in single player
There is already a setting called "Singleplayer game pauses when a research is completed" in Options->Other
- Tue Jan 03, 2017 6:12 pm
- Forum: Not a bug
- Topic: [Cube] [0.14.21] Client uploads too much data while map download
- Replies: 7
- Views: 2452
Re: [0.14.21] Client uploads too much data while map download
When I use ping on any server I get 0% package loss.
I have attached a wireshark capture for the map download (my local IP is 192.168.0.58).
I have attached a wireshark capture for the map download (my local IP is 192.168.0.58).
- Mon Jan 02, 2017 8:35 pm
- Forum: Not a bug
- Topic: [Cube] [0.14.21] Client uploads too much data while map download
- Replies: 7
- Views: 2452
[Cube] [0.14.21] Client uploads too much data while map download
When I connect to a server the client will use a lot of my upload bandwidth to transfer data to the server while downloading the map from the server. The upload bandwidth used is reaching the upload bandwidth I have on my internet connection (I'm having a DSL connection). During the time I'm downloa...
- Mon Oct 31, 2016 3:54 pm
- Forum: Not a bug
- Topic: [0.14.17] Incompatible item configuration on pole loses wire
- Replies: 1
- Views: 713
[0.14.17] Incompatible item configuration on pole loses wire
When you have copied an item configuration from a chest or a filter inserter and paste it onto an electric pole the pole looses all its wiring for no reason. Since it does not make sense to copy an item configuration like "Block the bottom 2 rows of the chest" and paste it on an electric p...
- Sun Oct 30, 2016 6:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.17] Deleting active train order don't pick next order
- Replies: 1
- Views: 921
[Rseding91] [0.14.17] Deleting active train order don't pick next order
When you delete the current train order of a train when it is currently at the destination station, it does not set the following order as the current one. It still executed the deleted train order on the station, even thou the train GUI already shows the next order as the current one. However, it w...
- Sun Oct 30, 2016 5:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.17] Linux version doesn't filter games list by version
- Replies: 8
- Views: 5461
Re: [0.14.17] Multiplayer browser filter for version number
As seen in the screenshot I get servers which are incompatible to play on.
In case its relevant, I'm using the linux 64bit version
In case its relevant, I'm using the linux 64bit version
- Sun Oct 30, 2016 2:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.17] Linux version doesn't filter games list by version
- Replies: 8
- Views: 5461
[0.14.17] Linux version doesn't filter games list by version
[daniel34] Moved from Ideas and Suggestions to Bug Reports The Linux version doesn't filter the multiplayer server/games list to only show compatible games like the Windows version does. Instead it shows all games for all Factorio versions. Currently the multiplayer server list shows servers where ...
- Sun Oct 30, 2016 11:23 am
- Forum: Ideas and Suggestions
- Topic: [0.14.17] Train schedule GUI should open with current order
- Replies: 0
- Views: 476
[0.14.17] Train schedule GUI should open with current order
When you open the train schedule GUI the first order entry in the schedule list is selected and the conditions of that entry is shown at the bottom. However it should preselect the current active order entry of the schedule. I always assume that the current active order is selected and try to change...
- Sun Jul 10, 2016 11:16 am
- Forum: Not a bug
- Topic: [0.12.35] Big electric poles doesn't get connected
- Replies: 2
- Views: 1380
[0.12.35] Big electric poles doesn't get connected
Hi, When building big electric poles via a blue print sometimes the connection to the neighbor big electric poles are not made when the robots place the big electric pole. The savegame is attached. Check the following screenshot: bug_big_electric_poles.jpeg The big electric pole in the top right is ...